Demongrub Pits (jumping puzzle)
Located underground in Queensdale, the Demongrub Pits jumping puzzle can be accessed through the cave entrance in Taminn Foothills, northeast of the hero challenge. It has three chests within it, each guarded by a veteran and normal foes - one by spiders, one by skelk, and the last by oozes. The chests guarded by spiders and skelk are false ends to the puzzle as the one guarded by oozes gives a Jumping Puzzles achievement.
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To your right is a platform with a wooden structure on it; if you talk to the NPC, she'll indicate that it's the one you want, but you can't reach it by jumping. Instead, hug the wall to your right and you'll find a few smaller ledges between you and the platform. Jump on those, and then jump to the ridge further down. It looks too steep to stand on, but you'll be fine; you can reach the glowing spot and climb up.
Follow the ramp up and turn left, onto the wooden platform. Hop onto the stone columns across the pit; if you fall in, just go up the ramp on the right, past the bats, to climb back up and try again.
After three jumps, you'll see a platform ahead of you with several bats and skelk. Jump there and kill them all, and then proceed into the mining tunnel past them (you can see the wooden frame; it looks filled-in, but you can get through it). There's another basic chest in here, sometimes accompanied by an entire nest of skelk guarded by a Veteran Shadow Skelk. This chest is in another dead-end, so go back to the round platform, and jump to the pillars now on your left.
Follow the pillars as they ascend around the room, and you'll end up on a platform with a torch and a diagonal wooden beam. Fight your way past the skelk, then follow the right wall of the room. There will be a pile of stone leading to a hole in the wall, with glowing moss and a few grubs visible through it. Follow the passage past the body of a Mercenary and a few oozes and it will lead you into a large chamber. Within will be several Tiny Oozes and two Veteran Chromatic Oozes. Kill them, and the chest will be against the back wall of the chamber.
Once you've collected it, turn back toward the entrance of the chamber. The exit is a large spiraling ramp, just to the right of the entrance. Follow it past a few more pillars and it'll lead you to a cliff overlooking the Righteous Hoofmoot hero point.
Upon entering the cave, follow the left wall, jumping to the platform with spiders and a veteran spider. There's a basic chest in here, but reaching it will require a detour from the path to the end of the puzzle.
From the basic chest it's possible to go follow the wall south and fall in a ledge covered with ivy, and from there reach another ledge that often has a Massive Egg Sac and an unnamed object next to it. Using the object gives a Fall Adventure Pouch. Attacking the sac will cause spiders to spawn and defend it. If you chose to go for either of these things, you will have to go back to the start where the two torches were before the NPC. Do not go toward the spider area again, as it is a dead end now. See the main path above for a walkthrough of the rest of the jumping puzzle.
- The name is possibly a shout-out to the fairly well-established D&D area, the Demonweb Pits (on the 66th layer of the Abyss.) The spiders here only strengthen that assumption.