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|When you enter the puzzle, you will be standing on a platform overlooking the puzzle. Jump down and proceed around the left wall, past the doorway flanked by statues and into the corridor containing some dragon heads. Right of the first gap you'll see a broken wall, showing you a beam and the next part of the jumping puzzle. Jump through, and cross the beam. Follow the ledge against the wall to the right. Follow the path around to the spike traps, make a left, then continue on, jumping across the two pillars, to where the path wraps around a wall and turns left. Turn right at the second doorway (the first is merely a cliff). Once down the set of stairs, hug the left wall, making sure to jump over the gap, and jump up the boards to the top of a well.
Go right, down a declining plane. At the end, turn right and jump onto the two spike trapped pillars and down onto the platform with the dragon heads. Go around them counter-clockwise and jump up the 3 small platforms. Turn right and jump onto the two moss covered pillars, then down onto the ledge on the left-hand side (the other leads to the trap controls). Continue the obvious path until you reach the top of another larger moss covered platform. Go to the wall, probably on the left side, and hug around it clockwise until you are standing on the edge of the platform and not still stuck on the wall. Jump down to the pillar below, jump left, go up the path, and straight down into the dark room.
When you enter the dark room, take the first stairs down but do not take the second set of stairs down to the right - instead, run against the wall in front of you -- you'll find a ledge here. Turn right. Jump onto a pillar, turn right, jump onto another pillar, then onto a ledge. Get right up to the dragon heads, then dodge through to avoid being shot off. Proceed to the end of the ledge, turn left, jump onto two pillars, turn right, jump onto the next pillar and onto a platform with a lizard head thing. You can jab your torch here for some extra light. Turn left on the platform and jump onto another pillar, then turn left again and jump onto another pillar. Look down; there will be a small ledge and then a floor. Jump onto this ledge, then onto the tiled floor (not the floor below). Proceed past the archway, turn left and jump over the gap up the stairs. Turn around on the top of the stairs and jump onto the two pillars above the stairs and continue around a 4 pronged beam and over another gap in the next set of stairs. Turn left. Proceed across the two wood planks. Turn right and follow the left wall. Dodge past two more sets of fire-spitting dragon heads, and then turn right onto some boards. Go straight until you jump over one gap and one plank going diagonally across your path. When you reach another gap, turn left and left again and go up to the top of the diagonal plank. Turn right and jump onto the ledge. Go up the stairs, turn left and exit the dark room.
You will now enter the arena. After jumping off the overlook coming from the dark room, turn right and jump up the scalable incline. Jump around the arena counter-clockwise (there will be an instance where you go clockwise for a few jumps). When you reach the gate controls, turn right and go up the stairs on the left, overlooking the first part of the puzzle.
Once you are up the stairs, turn right and run towards the dome covering the arena. Jump onto a rock in front of the dome, then onto the dome itself. Run up a little, then turn and face the way you came from. Run down the dome and jump onto a square rock. Jump up onto the next platform. Go up the slanted thin pillar and go around the platform it brings you to until you reach the a few rectangular rocks. Jump over these and go up the staircase. Once you are at the top, turn around, go around the wall to the left, and ascend the short staircase. Go onto the rock to your left, and jump onto the pillars that follow it and up onto a dragon head covered platform. You can really go any way here, just make it to the other end of the platform. Jump down over the small gap to the level with the trap controls. Turn right into an enclosed space with a pillar leaning up. Go up this; turn left and jump onto a thin ledge. Hug the wall clockwise from here, jumping from ledge to ledge, and then to two staircases (continuing clockwise) and go up to the final platform containing the chest.
The zone includes three mystic fountains that grant you five minutes of invisibility. Although you cannot use any skills or traits while in this mode, you can walk undetected, making it easier to avoid foes. The fountain has a 30 second cooldown between uses and you cannot extend the duration by using the fountain while invisible; you must wait for the cooldown to end. In addition, the cloak will be dispelled if you are damaged by opponents. The fountains are located as follows:
The Dark Room refers to the pitch black section of the jumping puzzle located about halfway through the instance. To help illuminate your path, you can pick up a torch from the dispenser at the start of the Dark Room. It offers three skills, including the ability to throw a torch to light up a target area. In addition to the darkness, you must also navigate jumps and traps that can knock you down. The Mystic Fountain invisibility effect prevents you from using one of the torches to help you through this area.
- Jumping Puzzles: Obsidian Sanctum — Complete the jumping puzzle. (10 )
- Enormous Mistwrought Chest
- Two orichalcum ore nodes are located at random locations within the puzzle area. On occasion, one will be a Rich node.
- Legendary Weapons: The Predator III: The Hunter — One hunts by stealth and slyness, and one targets only the most valuable prey. Show your ability to stalk your prey and use the knowledge gained as you craft the legendary precursor The Hunter. (3)
- Legendary Weapons: Twilight III: Dusk — It is always darkest before the dawn, and within that gloom lies great potential and power. Use your crafted Gloominator to pull the gloom from the land in your journey to create the legendary precursor Dusk. (3)