Weakening Shroud

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Weakening Shroud.png

Weakening Shroud

10 Recharge time  

Specialization
Necromancer tango icon 20px.png Curses
Tier
Grandmaster
Type
Major
Game link
External links
API

Cast enfeeble when entering shroud. Critical hits inflict weakness.

 Weakness.png Weakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

— In-game description

Notes[edit]

  • Also works underwater.
  • The cooldown only applies to the weakness application.
  • The shroud entrance effect, enfeeble, happens about 2 seconds after entering shroud at the shroud entering location.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
January 26, 2016
  • The effect triggered off of this trait now converts up to 1 boon into a condition.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • Added: Critical hits inflict weakness for 5 seconds.
  • Added: Internal cooldown: 10 seconds.
  • Traits that previously referred to Death Shroud now refer to the more ubiquitous Shroud.
February 26, 2013
  • This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.
November 15, 2012
  • This trait now functions underwater.
August 28, 2012 Game release:
  • Weakening Shroud has been added to the game.