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Death Shroud

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Disambig icon.png This article is about the necromancer profession mechanic. For the effect, see Death Shroud (effect). For the NPC skill, see Death Shroud (NPC skill).
Death Shroud.png

Death Shroud

10 Recharge time  

Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Slot
Profession mechanic
Sequence
Death Shroud.png
 → 
End Death Shroud.png
Game link


Assume a spectral form and gain new skills, turning your life force into health. Entering this form removes other spectral effects.


— In-game description [?]


Death Shroud is the necromancer's unique mechanic providing some passive benefits and replacing the necromancer's normal weapon skills with a fixed set of Death Shroud skills. It is fueled by life force and can be entered even while under control effects.

  • Death Shroud has a base 10-second recharge upon activation. Death Shroud ends either when the life force pool is completely depleted, or when manually deactivated. Manually deactivating Death Shroud will trigger another 10-second cooldown before Death Shroud can be used again.
  • A minimum of 10% life force is required to enter Death Shroud.
  • While in Death Shroud, the necromancer's health is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer's normal health pool.
  • While in Death Shroud, the necromancer naturally loses 4% of its total life force pool every second.
  • Necromancers cannot be healed while in Death Shroud (except for Unholy Sanctuary). Effects that normally restore health will have no effect on either the life force pool or the necromancer's regular health pool.
  • Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
  • While in Death Shroud, upgrades, such as sigils, on the necromancer's currently equipped weapon continue to function (with the exception of sigils that trigger on weapon swap). The weapon damage of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as Axe Training.
  • Traits and rune bonuses that trigger at health thresholds (such as Superior Rune of the Scholar) rely on the necromancer's regular health pool, rather than their life force pool.
  • While in Death Shroud, players cannot interact with objects. This includes picking up bundles, reviving allies, and interacting with environmental objects.

[edit] Skills

When under the effect of Death Shroud, these skills replace the normal weapon skill bar. They can't be changed but can be upgraded through the use of traits.

The following page was generated on August 22, 23:12 UTC. You may want to request the most recent version.

Skill Tango-recharge-darker.png Description
Terrestrial
1
Life Blast.png
 Life Blast
Blast a foe with life force, dealing more damage the closer you are to your target.
2
Dark Path.png
 Dark Path
15 Send out a claw. If this attack hits a foe, you teleport to that foe, bleeding it and chilling nearby foes.
3
Doom.png
 Doom
20 Make your foe flee in fear, increased duration at close range.
4
Life Transfer.png
 Life Transfer
40 Damage nearby foes and steal their life force.
5
Tainted Shackles.png
 Tainted Shackles
40 Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break prematurely. If the bind is allowed to expire naturally, it immobilizes and damages them.
Aquatic
1
Plague Blast.png
 Plague Blast
Blast a foe with a plague that transfers one condition to them.
2
Dark Water.png
 Dark Water
15 Blind and poison foes near your target with a dark cloud.
3
Wave of Fear.png
 Wave of Fear
25 Terrify all foes in front of you with a wave of fear.
4
Gathering Plague.png
 Gathering Plague
30 Draw conditions from nearby allies to yourself, and inflict weakness on yourself.
5
Tainted Shackles (underwater).png
 Tainted Shackles
40 Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.

[edit] Related traits

Necromancer tango icon 20px.png Blood Magic
Necromancer tango icon 20px.png Curses
Necromancer tango icon 20px.png Death Magic
Necromancer tango icon 20px.png Soul Reaping
Necromancer tango icon 20px.png Spite

[edit] Notes

  • When activating Death Shroud a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I am Death Incarnate! I am Death Incarnate!
Charr tango icon 20px.png Charr I am Death Incarnate! I am Death Incarnate!
Human tango icon 20px.png Human I am Death Incarnate! I am Death Incarnate!
Norn tango icon 20px.png Norn I am Death! I am Death Incarnate!
Sylvari tango icon 20px.png Sylvari I am Death Incarnate! I am Death Incarnate!
  • Does not actually remove Spectral Effects, it was changed in the 25th June, 2013 update, however the ingame tooltip still says it removes them.

[edit] Trivia

  • Death Shroud prior to the July, 23 2013 update would absorb/negate damage that went over its capacity. This made it possible to jump from any height and survive due to mitigation of any overflowing damage to real health, though all secondary effects of skills still applied.
  • The March 26, 2013 update removed the custom interface and moved the skills to a normal weapon skill bar.
  • Originally Death Shroud would cause the necromancer to "rewind" back to the point where they activated the shroud, but this was scrapped as too confusing to use. This mechanic was later used for Spectral Walk.
  • At one point during development, the necromancer would enter Death Shroud when downed.

[edit] Gallery



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