From Guild Wars 2 Wiki
— In-game description
- When a player dodges, it creates an area of effect similar to Caltrops centered around where the dodge was started with a radius of 90 units. The area of effect lasts for 4 seconds and pulses every second, applying bleeding for 4 seconds and cripple for 5 seconds.
- This is the only trait to create an effect when a player dodges that will still function when the player is not in combat.
- This trait synergizes extremely well with the minor trait, Expeditious Dodger, found in the first section of the Acrobatics line.
- This trait has no internal cooldown.