Revival is the process of bringing a player or NPC back from downed or defeated state. Any character can revive another by using the context-sensitive action (default key ) while next to the applicable target. Some NPCs will revive other NPCs and (occasionally) players. The more characters that assist, the faster the revival process completes. In contrast, characters affected by downed penalty take longer to revive.
- For downed targets, revival consists of healing them until their health reaches 25% of their maximum, and downed characters are thus much faster revived than defeated characters.
- Reviving also allows downed characters to fight longer in the downed state and have much better chance of rallying.
- Defeated characters remain at zero health until the process completes, at which point they are restored to 25% of their maximum health.
- After revival, targets become invulnerable for one second.
- Reviving is slower while the reviver is in combat, and Healing Power has no effect on reviving downed or defeated targets. Fast Healer will work on both downed and defeated players.
- Characters and NPCs requiring revival can be identified as follows:
- Poison and Agony's healing reduction is effective on downed allies, making it take longer to revive them. They can also cause revival skills to not fully revive an ally.
 Skills that revive allies
Skills that revive allies can only revive them from Downed state, not Defeated state. NPCs that respond to normal revival (via interacting) can always be revived by these skills; ones that don't are not intended to be revived, but will occasionally respond to a revival skill anyway.
- Signet of Mercy
- "Search and Rescue"; requires active pet
- Glyph of Renewal
- Illusion of Life; temporary (permanent if ally defeats opponent)
- Signet of Undeath
 Traits that affect revival
- Protective Reviver; both of you get aegis, regeneration and protection
- Resolute Healer; create a Shield of Absorption
- Determined Revival; gain extra armor
- Fast Healer; increases revive speed
- Reviver's Might; grant might to nearby allies
- Trapper's Defense; create a Spike Trap
- Healer's Celerity; grant swiftness to nearby allies. Increases revive speed by 10%
- Merciful Ambush; Stealth yourself and your target for 2 seconds
- Arcane Resurrection; increases revive speed and both of you get an aura
- Medic's Feedback; create a Feedback bubble
- Ritual of Life; create a Well of Blood
- Mark of Revival; create a Reaper's Mark
 Items that affect revival
- With 2/6; You take less damage while reviving
- With 4/6; You resurrect allies with 20% more health
- With 6/6; You revive 10% faster
- You gain a small amount of experience by reviving allies. Certain achievements are tied to reviving allies.
- Reviving an ally pushes you to the top of the aggro table[verification requested]; canceling it returns you to the previous threat level. You can use this to affect how foes respond to you.
- Quickness speeds up revival.
- When a character is successfully revived, they will occasionally shout one of the following lines depending on race and gender:
|Asura|| I was getting tired of lying around
Guess who's back. It's me, by the way.
|I don't think well on the ground!|
|Charr||Glad you could help.|| Thanks! |
I can fight again!
|Human|| Thanks for the help.
You can't keep a good man down.
|I was in some deep trouble there.|
|Norn|| Good move.
Get me on my feet.
|They can't keep me down!|
|Sylvari|| Oh, thank you.
I owe you my life.
|I'm up... I'm up.|
- Death and resurrection were renamed to "defeat" and "revival" to match lore, as resurrections are no longer possible as easily as 250 years ago before the Human Gods ceased their direct interaction with Tyria. Because of this, defeated players are never considered to be dead in lore.
- There are some remnants of the old terms still in the game. Examples of this are the /deaths command and the [Resurrect] effect that appears in the combat log when players use the context-sensitive revive action.