Revival

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Player attempting to revive his teammate and its visuals: cursor, marker and F-key option to do so.

Revival is the process of bringing a player or NPC back from a downed or defeated state. Any character can revive another by using the context-sensitive action (default key F) while next to the applicable target. Some NPCs will revive other NPCs and (occasionally) players. The more characters that assist, the faster the revival process completes. In contrast, characters affected by Death Penalty take longer to revive.

Contents

[edit] Mechanics

  • For downed targets, revival consists of healing them until their health reaches 25% of their maximum.
    • Even if players cannot fully revive a downed character, the increased health from the revival process helps them to rally more easily.
  • Defeated characters remain at zero health until the process completes, at which point they are restored to 25% of their maximum health.
  • After revival, targets become invulnerable for one second.
  • Characters and NPCs requiring revival can be identified as follows:
    • Downed players have a blue ankh floating above their head, which is also displayed on the compass and map.
    • Defeated players are represented by the skull-and-crossbones icon, displayed on the compass and map also.

[edit] Related skills

[edit] Related traits

[edit] Notes

  • Your character will gain a small amount of experience by reviving other players or NPCs. Certain achievements are tied to reviving allies.

[edit] See also

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