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Historical content This page contains information about a Guild Wars 2 element, mechanic, or feature that has been removed or replaced. (November 17, 2015)
The information on this page does not apply to the current version of the game or the content is no longer available.
Disambig icon.png This article is about an reworked game mechanic. For the most recent version of this mechanic, see Breakbar.

Defiance 40px.png


Effect type
Game link

Immune to crowd control. Crowd-control skills remove stacks of defiance

— In-game description

Defiance is an effect that grants immunity to most control effects. It is caused by Unshakable, an ability possessed by most champion and legendary rank enemies.

When a creature with the Unshakable effect is successfully affected by a control effect, the creature will gain a minimum of 3 stacks of defiance, but potentially many more depending on how many players are nearby, based on event scaling. Stacks of defiance can be removed with additional control effects, and once all stacks are removed, the creature is vulnerable to control effects once again, and the cycle repeats. When no stacks of defiance are present, a control skill can apply control to the creature, but it will also apply defiance, preventing further crowd control from being applied until removed. For example, interrupting will have no effect unless no defiance is present; if no defiance is present, the creature can be interrupted but this will immediately apply more defiance.


Removal and Replacement[edit]

Defiance was reworked with Guild Wars 2: Heart of Thorns to perform as a phase of the Breakbar instead.