Story Journal/The Icebrood Saga

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The Story Journal entries for The Icebrood Saga serve as an effective story summary from the point of view of Aurene's Champion, and are transcribed here.

Bound by Blood.png Prologue: Bound by Blood


80 Scion 1332

Coming Home

Coming Home loading screen.jpg

I received an invitation from Blood Legion Imperator Bangar Ruinbringer for a celebration in honour of Kralkatorrik's demise. Rytlock, Braham, and Gorrik also accepted the invitation to the Blood Legion homelands, and we were delighted when Kas and Jory decided to join as well. Tribune Crecia Stoneglow, Bangar's head of security and clearly an old friend of Rytlock's, escorted us to Bangar's opening ceremony. Rytlock and Crecia's history got a little clearer when an impressive young centurion taking part in the ceremony turned out to be their son, Ryland. The ceremony went awry, however, when Aurene made an unexpected appearance, shocking the charr in attendance and clearly angering Bangar. Crecia asked that we spend some time mingling with the attendees and check in with the other imperators to try and ease any anxieties.

Revels & Rivals

Grothmar Valley loading screen.jpg

Braham and Ryland seemed to really hit it off and left to roam the celebration together. I heard from them over comms—sometimes deliberately, sometimes not—about how much fun they were having at the All-Legion Rally. Meanwhile I made my own tour and checked in with the other imperators: Ash's Malice Swordshadow, Iron's Smodur the Unflinching, and Flame's Efram Greetsglory. My apologies for Aurene's disruption seemed to go over well, and I got a hint of some of the intrigues among the highest-ranking charr, but by the time I returned to Crecia, there were new problems to deal with. Braham had managed to land himself in the brig for enjoying the festivities a little too much. With Crecia's go-ahead, I went to bail him out.

Bad Blood

Bad Blood (Bound by Blood) loading screen.jpg

I got Braham released from the brig, but things quickly went south. We discovered he'd somehow lost his bow. Then Rytlock called in to report disturbing signs of racial tensions and violence among his fellow charr. With Braham heading off to track down his bow, Rytlock and I met with Bangar and Crecia about the undercurrent of racial hostility among some of the charr at the celebration. Violence had already broken out in some quarters, and Rytlock worried that an escalation could endanger the treaty between the charr and the other races. Bangar's reaction quickly got personal—he and Rytlock seem to have some very old, very bad blood between them. Their confrontation came to blows, but in the end Rytlock had the good sense to walk away. When we left Bangar's office, Crecia suggested that Rytlock and I find solid evidence of a threat so she could help argue our case. Before we could begin, however, Kasmeer called in and asked me to meet with her and the Flame "imperator," Efram Greetsglory, right away.

Deeper and Deeper

I learned from Kasmeer and Efram that the Renegades have been quietly trying to recruit young charr into their ranks. On top of the other signs of violence and hate, the idea of the Renegades expanding the reach of their xenophobic extremism was disturbing. With Kasmeer's help to disguise me as Ryland—a reputable charr with the freedom to move around and ask questions—I set out to investigate. The trail led me through the fahrar through the Blood Keep, and then the urgency ramped up. I learned the Renegades had kidnapped Gorrik and were searching his datapad for useful information about Aurene. I was able to get Gorrik to safety, but I made a terrible discovery in the process: Ryland was working with the Renegades, and they were helping Bangar gather forces for a questionable mission.

A Race to Arms

A Race to Arms loading screen.jpg

Marjory reported that Bangar, Ryland, and several dozen warbands of armed charr had begun slipping away from the celebration and into the mountains west of the Blood Keep. I met up with Crecia and Rytlock. I saw that Rytlock was obviously worried about Ryland's involvement in whatever Bangar was planning, and the three of us set out after them. When we caught up to Bangar, he was addressing a horde of fervent followers with Ryland beside him and Braham's stolen bow in hand. With grand promises to secure a dominant future for the charr, he described his intention to "even the odds" with the rest of the world by securing an Elder Dragon of his own. Then, blowing a bridge behind them, he led his band of mixed legions and renegades[sic] deeper into the Shiverpeaks. The sudden appearance of a vicious icebrood construct and the strength of an unnatural blizzard prevented us from following. In the aftermath, we tried to absorb Bangar's intentions. It was clear what he was after: Jormag. How to stop him was less clear. At the very least, we'd have to wait out that blizzard...


80 Scion 1332

Coming Home

Coming Home loading screen.jpg

I received an invitation from Blood Legion Imperator Bangar Ruinbringer for a celebration in honour of Kralkatorrik's demise. Rytlock, Braham, and Gorrik also accepted the invitation to the Blood Legion homelands, and we were delighted when Kas and Jory decided to join as well. Tribune Crecia Stoneglow, Bangar's head of security and clearly an old friend of Rytlock's, escorted us to Bangar's opening ceremony. Rytlock and Crecia's history got a little clearer when an impressive young centurion taking part in the ceremony turned out to be their son, Ryland. The ceremony went awry, however, when Aurene made an unexpected appearance, shocking the charr in attendance and clearly angering Bangar. Crecia asked that we spend some time mingling with the attendees and check in with the other imperators to try and ease any anxieties.

Revels & Rivals

Grothmar Valley loading screen.jpg

Braham and Ryland seemed to really hit it off and left to roam the celebration together. I heard from them over comms—sometimes deliberately, sometimes not—about how much fun they were having at the All-Legion Rally. Meanwhile I made my own tour and checked in with the other imperators: Ash's Malice Swordshadow, Iron's Smodur the Unflinching, and Flame's Efram Greetsglory. My apologies for Aurene's disruption seemed to go over well, and I got a hint of some of the intrigues among the highest-ranking charr, but by the time I returned to Crecia, there were new problems to deal with. Braham had managed to land himself in the brig for enjoying the festivities a little too much. With Crecia's go-ahead, I went to bail him out.

Bad Blood

Bad Blood (Bound by Blood) loading screen.jpg

I got Braham released from the brig, but things quickly went south. We discovered he'd somehow lost his bow. Then Rytlock called in to report disturbing signs of racial tensions and violence among his fellow charr. With Braham heading off to track down his bow, Rytlock and I met with Bangar and Crecia about the undercurrent of racial hostility among some of the charr at the celebration. Violence had already broken out in some quarters, and Rytlock worried that an escalation could endanger the treaty between the charr and the other races. Bangar's reaction quickly got personal—he and Rytlock seem to have some very old, very bad blood between them. Their confrontation came to blows, but in the end Rytlock had the good sense to walk away. When we left Bangar's office, Crecia suggested that Rytlock and I find solid evidence of a threat so she could help argue our case. Before we could begin, however, Kasmeer called in and asked me to meet with her and the Flame "imperator," Efram Greetsglory, right away.

Deeper and Deeper

I learned from Kasmeer and Efram that the Renegades have been quietly trying to recruit young charr into their ranks. On top of the other signs of violence and hate, the idea of the Renegades expanding the reach of their xenophobic extremism was disturbing. With Kasmeer's help to disguise me as Ryland—a reputable charr with the freedom to move around and ask questions—I set out to investigate. The trail led me through the fahrar through the Blood Keep, and then the urgency ramped up. I learned the Renegades had kidnapped Gorrik and were searching his datapad for useful information about Aurene. I was able to get Gorrik to safety, but I made a terrible discovery in the process: Ryland was working with the Renegades, and they were helping Bangar gather forces for a questionable mission.

A Race to Arms

A Race to Arms loading screen.jpg

Marjory reported that Bangar, Ryland, and several dozen warbands of armed charr had begun slipping away from the celebration and into the mountains west of the Blood Keep. I met up with Crecia and Rytlock. I saw that Rytlock was obviously worried about Ryland's involvement in whatever Bangar was planning, and the three of us set out after them. When we caught up to Bangar, he was addressing a horde of fervent followers with Ryland beside him and Braham's stolen bow in hand. With grand promises to secure a dominant future for the charr, he described his intention to "even the odds" with the rest of the world by securing an Elder Dragon of his own. Then, blowing a bridge behind them, he led his band of mixed legions and renegades[sic] deeper into the Shiverpeaks. The sudden appearance of a vicious icebrood construct and the strength of an unnatural blizzard prevented us from following. In the aftermath, we tried to absorb Bangar's intentions. It was clear what he was after: Jormag. How to stop him was less clear. At the very least, we'd have to wait out that blizzard...

Bjora Marches.png Whisper in the Dark


53 Colossus 1332

Silence

Silence loading screen.jpg

Almorra reached out with news: the blizzard blocking our way to Bangar has cleared, and she needs our help at Jora's Keep. I'm to meet Rytlock, Crecia, Marjory, and Braham, and together we'll fly to Jora's Keep.

I met with Marjory, and together with Rytlock, Crecia, Braham, and a Vigil relief crew, we're headed north to Jora's Keep in Bjora Marches.

We arrived at the Keep only to find the Vigil slaughtered by the Sons of Svanir—but Almorra and Jhavi are missing. The general and her warmaster could've been captured, so Braham and I will head into the wilds and attempt to pick up their trail.

What's Left Behind

Bjora Marches loading screen.jpg

After following Raven's clues through Bjora Marches, Braham and I found Jhavi and her Svanir captors.

The Wind and Nothing More

After searching the area, we found a coded message from Almorra, urging us to meet her at Darkrime Delves.

Following the instructions in the coded message, I went to Darkrime Delves only to discover we were too late. Almorra was already dead.

The Invitation

The Invitation loading screen.jpg

We entered the Raven Sanctum to defeat the fraenir, but we had to complete Raven's riddle-like trials along the way. We eventually defeated the fraenir, but Jormag reanimated his corpse and used it to attempt to sway us, claiming to be a friend and only wanting to help. The macabre encounter left everyone uncertain.


53 Colossus 1332

Silence

Silence loading screen.jpg

Almorra reached out with news: the blizzard blocking our way to Bangar has cleared, and she needs our help at Jora's Keep. I'm to meet Rytlock, Crecia, Marjory, and Braham, and together we'll fly to Jora's Keep.

I met with Marjory, and together with Rytlock, Crecia, Braham, and a Vigil relief crew, we're headed north to Jora's Keep in Bjora Marches.

We arrived at the Keep only to find the Vigil slaughtered by the Sons of Svanir—but Almorra and Jhavi are missing. The general and her warmaster could've been captured, so Braham and I will head into the wilds and attempt to pick up their trail.

What's Left Behind

Bjora Marches loading screen.jpg

After following Raven's clues through Bjora Marches, Braham and I found Jhavi and her Svanir captors.

The Wind and Nothing More

After searching the area, we found a coded message from Almorra, urging us to meet her at Darkrime Delves.

Following the instructions in the coded message, I went to Darkrime Delves only to discover we were too late. Almorra was already dead.

The Invitation

The Invitation loading screen.jpg

We entered the Raven Sanctum to defeat the fraenir, but we had to complete Raven's riddle-like trials along the way. We eventually defeated the fraenir, but Jormag reanimated his corpse and used it to attempt to sway us, claiming to be a friend and only wanting to help. The macabre encounter left everyone uncertain.

Shadow in the Ice.png Shadow in the Ice


28 Zephyr 1333

Still Waters Speaking

Bjora Marches loading screen.jpg

I offered to help the kodan of Still Waters Speaking and found plenty in need throughout the valley. Then Braham got in touch. Turns out the Wolf Spirit has a plan of his own: find the three lost Spirits of the Wild and use their power to destroy Drakkar. I'm on my way to meet Braham at the first shrine now.

Lost Spirits Found

Braham traveled to each of the three shrines devoted to the lost Spirits of the Wild, demanding their power and proving his worth to them. We're almost ready to go after Drakkar. Cloudseeker had some ideas, so I'm on my way back to Still Waters Speaking.

The Hunt Begins

Together, we were able to force Drakkar away from the lake and into the mountains to the south. Now that it's trapped and can't feed off the magic in the valley, we need to get Braham close enough to destroy it with the power of the lost Spirits of the Wild.

Voice in the Deep

Voice in the Deep loading screen.jpg

I regrouped with my allies in the caves to the south. Somewhere deeper inside, Drakkar was waiting for us. We knew this wouldn't be an easy battle, but already I worry about Jormag's influence. The whispers are louder here. Closer than ever.

Despite the continued attempts by Jormag to influence us, we pressed forward through the caves. Crecia was able to use her flame magic to open a path straight to Drakkar.

Jormag's whispers finally took Rytlock and Crecia, but fortunately I was able to incapacitate them before they did any serious harm. They'll be fine, I think. I hope. Drakkar ran out of hiding places, and Braham finally blasted it with the lost Spirits' power, destroying the beast.

Immediately after defeating Drakkar, the true source of the whispers emerged: a piece of Jormag. It nearly broke us, but Bangar appeared at the last possible moment and helped destroy it. I thought there might have been a chance of an alliance...until Bangar shot me with the bow.

I awoke under Aurene's watchful eye, high in the Shiverpeaks. Unfortunately, much has changed since Bangar's betrayal. He's taken credit for Drakkar's death, positioning himself as the only one capable of subjugating Jormag. And now the charr have begun to split apart. War is coming.


28 Zephyr 1333

Still Waters Speaking

Bjora Marches loading screen.jpg

I offered to help the kodan of Still Waters Speaking and found plenty in need throughout the valley. Then Braham got in touch. Turns out the Wolf Spirit has a plan of his own: find the three lost Spirits of the Wild and use their power to destroy Drakkar. I'm on my way to meet Braham at the first shrine now.

Lost Spirits Found

Braham traveled to each of the three shrines devoted to the lost Spirits of the Wild, demanding their power and proving his worth to them. We're almost ready to go after Drakkar. Cloudseeker had some ideas, so I'm on my way back to Still Waters Speaking.

The Hunt Begins

Together, we were able to force Drakkar away from the lake and into the mountains to the south. Now that it's trapped and can't feed off the magic in the valley, we need to get Braham close enough to destroy it with the power of the lost Spirits of the Wild.

Voice in the Deep

Voice in the Deep loading screen.jpg

I regrouped with my allies in the caves to the south. Somewhere deeper inside, Drakkar was waiting for us. We knew this wouldn't be an easy battle, but already I worry about Jormag's influence. The whispers are louder here. Closer than ever.

Despite the continued attempts by Jormag to influence us, we pressed forward through the caves. Crecia was able to use her flame magic to open a path straight to Drakkar.

Jormag's whispers finally took Rytlock and Crecia, but fortunately I was able to incapacitate them before they did any serious harm. They'll be fine, I think. I hope. Drakkar ran out of hiding places, and Braham finally blasted it with the lost Spirits' power, destroying the beast.

Immediately after defeating Drakkar, the true source of the whispers emerged: a piece of Jormag. It nearly broke us, but Bangar appeared at the last possible moment and helped destroy it. I thought there might have been a chance of an alliance...until Bangar shot me with the bow.

I awoke under Aurene's watchful eye, high in the Shiverpeaks. Unfortunately, much has changed since Bangar's betrayal. He's taken credit for Drakkar's death, positioning himself as the only one capable of subjugating Jormag. And now the charr have begun to split apart. War is coming.

Visions of the Past- Steel and Fire.png Visions of the Past: Steel and Fire


76 Zephyr 1333

Forging Steel

Forging Steel loading screen.jpg

Rytlock and Crecia brought me to the Eye of the North to recover from my injuries following our standoff with Bangar and Ryland. After some fitful rest, I awoke ready to get back in the fight.

To aid in my understanding of the current conflict, Aurene asked me to share in a vision she had seen of the recent past. I focused on the Scrying Pool and found myself reliving a memory of Ryland's warband as they fought to establish a supply line for Bangar's forces.

Darkrime Delves

Darkrime Delves loading screen.jpg

As I went deeper into the vision, I saw Bangar's movements firsthand through the eyes of Ryland Steelcatcher. Bangar and Ryland attempted to find a shortcut through the Darkrime Delves, but encounter resistance—and Almorra Soulkeeper—along the way.

It was Bangar who had killed General Soulkeeper in a moment's fury. Seeing his plans and ambitions firsthand has reinforced my resolve. Ruinbringer must be stopped.


76 Zephyr 1333

Forging Steel

Forging Steel loading screen.jpg

Rytlock and Crecia brought me to the Eye of the North to recover from my injuries following our standoff with Bangar and Ryland. After some fitful rest, I awoke ready to get back in the fight.

To aid in my understanding of the current conflict, Aurene asked me to share in a vision she had seen of the recent past. I focused on the Scrying Pool and found myself reliving a memory of Ryland's warband as they fought to establish a supply line for Bangar's forces.

Darkrime Delves

Darkrime Delves loading screen.jpg

As I went deeper into the vision, I saw Bangar's movements firsthand through the eyes of Ryland Steelcatcher. Bangar and Ryland attempted to find a shortcut through the Darkrime Delves, but encounter resistance—and Almorra Soulkeeper—along the way.

It was Bangar who had killed General Soulkeeper in a moment's fury. Seeing his plans and ambitions firsthand has reinforced my resolve. Ruinbringer must be stopped.

No Quarter.png No Quarter


56 Phoenix 1333

Pointed Parley

Pointed Parley loading screen.jpg

I received a request from Crecia Stoneglow, the acting imperator of the Blood Legion, to help negotiate a ceasefire between the United Legions and Bangar's Dominion forces.

Rytlock and I took a chopper to the Drizzlewood Coast and we saw firsthand what the war had devolved into. Smodur was executing defectors on the front lines, a brutal punishment. But Smodur isn't one to extend mercy in warfare.

As a Dominion general, Ryland has proven formidable. Defectors are willing to sacrifice their lives just for the chance to join him. I fear that scores of charr will be lost in the conflict. Efram escorted us to a council meeting with Ryland, Smodur, Crecia, and Malice. Negotiations were interrupted by the arrival of Kasmeer and Logan, which drove Ryland from the table.

Tensions were high as the imperators debated how best to win the war. But it the end, Crecia, backed by Efram, suggested a combination approach. Even Smodur conceded to the plan, despite his grumbling.

Shoulder to Shoulder

Drizzlewood Coast loading screen.jpg

After the council disbanded, I met up with Snarl Backdraft and Galina Edgecrusher. Two strong personalities to say the least. They showed me firsthand just how desperate things are for our troops on the front line. Retaking territory held by Ryland's Steel warband isn't easy because it's not just the Dominion we're up against. The environment is hostile, morale is low, and there's a chance soldiers just might find one of their warband mates firing at them from the other side of the battlefield. How long can we expect the troops to live under these conditions? Hopefully we won't have to find out. While executing missions for Crecia, Rytlock and I recovered intel on a secret Steel command base somewhere in Breakroot Basin.

Snapping Steel

Snapping Steel loading screen.jpg

I met Rytlock while searching for the location of the secret Steel warband hideout. Rytlock and Crecia discussed Ryland's fate; I hope he'll come around, but I have doubts.

Once we revealed the location of the base, Smodur argued for breaking down the doors. Crecia disagreed. Malice Swordshadow took the lead, and together we infiltrated the base in secret. That is, until Smodur got tired of tiptoeing around and tripped the alarm.

Ryland wasn't even there. Luckily, Cinder Steeltemper was. Smodur was ready to kill Ryland's second-in-command to send a message, but Crecia argued for using her as a bargaining chip. Once again, Crecia's compromise won out, and Cinder was spared, much to Smodur's angry protests.

Distract, Destroy, Distrust

Smodur the Unflinching gave us our next "orders," as well as a good dose of posturing. He tasked us with creating a diversion while Malice Swordshadow got word to Ryland that Cinder had been captured.

After a mission, Smodur gave us a crystal, which we infused with a Flame Core. Later, when Rytlock and I got to a Dominion supply bunker, Smodur urged us to drop it down the vent. As soon as I heard the explosion, I knew it was a mistake—one Rytlock and I will live with forever. Smodur, on the other hand, didn't even flinch at the loss of life. In the wreckage we found an Ash agent with orders to defect. Orders from Malice Swordshadow.

Turnabout

Smodur's war crime drove Efram to the edge. But there wasn't time for our band to collapse into infighting, especially after we finally got Ryland to the table. So I intervened. Ryland's commitment to his mission was steadfast, but so was his loyalty to Cinder. Just when Crecia was making Ryland see reason, about to force another compromise through her sheer force of will, Smodur executed Cinder.

Any chance we had to bring Ryland in was lost along with Cinder's lifeblood. Ryland fled, and we gave chase...directly into Bangar's Frost Legion forces.

Once charr, but not any longer. Now they're proof Bangar's close to waking Jormag. They set upon us with overwhelming firepower. In the end, we were forced back across the river, our spirits even more battered than our bodies.

Malice revealed that her Ash Legion "defectors" were double agents sent to find a way across enemy lines. But for now, all we can do is wait.



56 Phoenix 1333

Pointed Parley

Pointed Parley loading screen.jpg

I received a request from Crecia Stoneglow, the acting imperator of the Blood Legion, to help negotiate a ceasefire between the United Legions and Bangar's Dominion forces.

Rytlock and I took a chopper to the Drizzlewood Coast and we saw firsthand what the war had devolved into. Smodur was executing defectors on the front lines, a brutal punishment. But Smodur isn't one to extend mercy in warfare.

As a Dominion general, Ryland has proven formidable. Defectors are willing to sacrifice their lives just for the chance to join him. I fear that scores of charr will be lost in the conflict. Efram escorted us to a council meeting with Ryland, Smodur, Crecia, and Malice. Negotiations were interrupted by the arrival of Kasmeer and Logan, which drove Ryland from the table.

Tensions were high as the imperators debated how best to win the war. But it the end, Crecia, backed by Efram, suggested a combination approach. Even Smodur conceded to the plan, despite his grumbling.

Shoulder to Shoulder

Drizzlewood Coast loading screen.jpg

After the council disbanded, I met up with Snarl Backdraft and Galina Edgecrusher. Two strong personalities to say the least. They showed me firsthand just how desperate things are for our troops on the front line. Retaking territory held by Ryland's Steel warband isn't easy because it's not just the Dominion we're up against. The environment is hostile, morale is low, and there's a chance soldiers just might find one of their warband mates firing at them from the other side of the battlefield. How long can we expect the troops to live under these conditions? Hopefully we won't have to find out. While executing missions for Crecia, Rytlock and I recovered intel on a secret Steel command base somewhere in Breakroot Basin.

Snapping Steel

Snapping Steel loading screen.jpg

I met Rytlock while searching for the location of the secret Steel warband hideout. Rytlock and Crecia discussed Ryland's fate; I hope he'll come around, but I have doubts.

Once we revealed the location of the base, Smodur argued for breaking down the doors. Crecia disagreed. Malice Swordshadow took the lead, and together we infiltrated the base in secret. That is, until Smodur got tired of tiptoeing around and tripped the alarm.

Ryland wasn't even there. Luckily, Cinder Steeltemper was. Smodur was ready to kill Ryland's second-in-command to send a message, but Crecia argued for using her as a bargaining chip. Once again, Crecia's compromise won out, and Cinder was spared, much to Smodur's angry protests.

Distract, Destroy, Distrust

Smodur the Unflinching gave us our next "orders," as well as a good dose of posturing. He tasked us with creating a diversion while Malice Swordshadow got word to Ryland that Cinder had been captured.

After a mission, Smodur gave us a crystal, which we infused with a Flame Core. Later, when Rytlock and I got to a Dominion supply bunker, Smodur urged us to drop it down the vent. As soon as I heard the explosion, I knew it was a mistake—one Rytlock and I will live with forever. Smodur, on the other hand, didn't even flinch at the loss of life. In the wreckage we found an Ash agent with orders to defect. Orders from Malice Swordshadow.

Turnabout

Smodur's war crime drove Efram to the edge. But there wasn't time for our band to collapse into infighting, especially after we finally got Ryland to the table. So I intervened. Ryland's commitment to his mission was steadfast, but so was his loyalty to Cinder. Just when Crecia was making Ryland see reason, about to force another compromise through her sheer force of will, Smodur executed Cinder.

Any chance we had to bring Ryland in was lost along with Cinder's lifeblood. Ryland fled, and we gave chase...directly into Bangar's Frost Legion forces.

Once charr, but not any longer. Now they're proof Bangar's close to waking Jormag. They set upon us with overwhelming firepower. In the end, we were forced back across the river, our spirits even more battered than our bodies.

Malice revealed that her Ash Legion "defectors" were double agents sent to find a way across enemy lines. But for now, all we can do is wait.


Jormag Rising.png Jormag Rising


29 Scion 1333

Behind Enemy Lines

Behind Enemy Lines loading screen.jpg

I received a message from Malice, imperator of the Ash Legion, suggesting that the situation in Drizzlewood Coast has changed. We returned to the war-torn Woodland Cascades to hear what Malice had learned.

Malice and her Ash Legion agents had the usual mix of good and bad news: the ice blocking our way into Bangar's territory to the north was gone, revealing a path through some caves that would grant us passage behind the line.

The bad news was that the ice didn't just disappear on its own: Jormag is getting closer to waking, and with every Dominion charr that Bangar converts into Frost Legion, the closer we get. Jormag is amassing power, and once they have enough, there won't be any way to stop the inevitable.

We've established our camp behind enemy lines and await the arrival of Smodur's heavy artillery. In the meantime, there is a strange norn ruin nearby that Braham wants to investigate. It's right beneath the keep of ice and stone that Jormag calls home, so it could be our way inside...

Wrench in the Works

Drizzlewood Coast loading screen.jpg

With the United Legions' camp established, it was time to explore the area and seek out the best way into Jormag's imposing northern keep. Smodur was keen on a direct frontal assault with his artillery paving the path toward victory, but Braham had another idea: investigate the norn ruins directly underneath the keep.

Turns out the ruins were built to honor the Spirits of the Wild, marking their first interactions with the norn race. A large stone door would get us in, if only Braham could find a way to open it.

While Braham investigated ways to open the door, I pitched in to help the United Legions sabotage Bangar's army in the region, destroying a series of communication towers that were helping the Dominion plot artillery strikes against us.

With the towers destroyed and the Dominion weakened, I assumed that the time had come to launch an attack against the northern keep. However, a comm call informed me that Smodur and Braham had come to a disagreement over which strategy we should embrace.

At Crecia and Rytlock's urging, I decided to return to the United Legions camp to see what I could do to help.

A Simple Negotiation

The moment I returned to our hidden camp, I heard Braham and Smodur arguing strategy. Neither plan was a bad one, but they were mutually exclusive. Everyone was in disagreement, and I would need to break the logjam.

I listened to both Braham's and Smodur's plans. Braham was certain he could find a way to convince the Spirits of the Wild to open the stone door by the norn ruins. Smodur, on the other hand, was more than convinced it would be a waste of time and we should put all our resources into a single frontal assault.

But before I could make a decision, a bang echoed through the caverns. Smodur went down. Standing high above us: Ryland Steelcatcher, carrying the rifle that had done the deed.

Portals opened around us, enemies pouring out.

We repelled the attack and drove Ryland's forces back, but he'd accomplished what he wanted: Smodur was dead.

There was little time for mourning, unfortunately: if Ryland knew where our camp was, we had no choice but to move up our timetable.

Efram and Malice stepped up to lead Iron in the assault on the front gate, while Braham resolved to open the door in the ruins. If we could get that door open, we'd have a straight shot right to Bangar. It was as good a plan as any.

Pantheon of the Wild

To open the door in the norn ruins, Braham would need the help of the Spirits of the Wild. Since Wolf, Raven, Snow Leopard, and Bear don't seem to be talking to him right now, he's decided that the other Spirits will need to come together in their stead...including the corrupted Ox, Eagle, and Wolverine.

We've dealt with these three in the Bjora Marches, and I have to say I wasn't looking forward to getting permission to carry their lost totems back to the ruins.

Each of the three corrupted Spirits of the Wild forced me to complete a challenge before allowing me to take their totems, but now I'm ready to return to Braham.

The Spirits of the Wild spoke through Braham, offering one final trial before they would help us enter the door leading into the keep. I had expected trouble from Ox, Eagle, and Wolverine before, but none of us could have anticipated what would come next.

As the power of the Spirits filled their totems, we knew that one would never come: Owl, for the norn had said time and again that she sacrificed herself to save her people when Jormag threatened them. Imagine our surprise when Owl's totem lit up with her power—a power that simply should not have been there.

Braham looked stricken. He realized the truth then: that Owl was not dead, but had instead cut herself off from the Mists and the norn when she was corrupted by Jormag long ago. She returned to this temple, this sacred place where the Spirits and the norn first truly came together, and effectively went into hiding.

Now Braham has brought her back, and thanks to the corruption within her, it is possible that Jormag now has more than enough power to awaken.

Knowing that time was not on our side, we hurried through the door into the keep.

One Charr, One Dragon, One Champion

One Charr, One Dragon, One Champion loading screen.jpg

We didn't make it in time.

And even if we had, there was no way for us to have foreseen what would happen.

We'd made it to the top of Jormag's keep, clearing the Dominion soldiers and securing the area for Malice and Efram to join us. As we rushed into Jormag's chamber, we had no idea what to expect.

The former Blood imperator had used the Svanir to help him capture the totems of Wolf, Bear, Snow Leopard, and Raven, positioning them before Jormag in a kind of twisted ritual. Bangar was planning to corrupt the Spirits of the Wild and use them as a carrot to control Jormag, the same way Jormag used the powers of Ox, Eagle, and Wolverine to control Drakkar in the Bjora Marches.

We managed to stop Bangar, but only for a moment; Ryland made his presence known before long, chastising his imperator for trying to manipulate the Elder Dragon using the norn Spirits. Ryland surrounded each of the four totems with powerful magic, trapping them for Jormag and guaranteeing their corruption if we did not intervene.

With Braham, Rytlock, and Crecia's help, we managed to free all four Great Spirits from their fate, but not in time to prevent Jormag from waking.

We could never have guessed what would happen next: Jormag did not choose Bangar as their champion. Instead, Jormag turned Bangar into their "Voice," leaving him with us as a kind of twisted gift.

Ryland sensed an opportunity, and he took it. Jormag clearly saw something in the young charr, something they appreciated, and turned Ryland into a monstrous creature of ice and frost. Ryland was Jormag's champion.

They escaped almost immediately after, leaving us with Bangar and a thousand questions.

Aurene did not mince words. The situation is bad. Worse than we could possibly know.

She said that when Jormag woke, there was a kind of tremor throughout Tyria. She said it felt like the world was calling out in pain.

Jormag is gone. Ryland, too. And we don't know where they are, or what their plans are.

All we can do is wait. Fortunately—though I use the term loosely—Jormag left us with Bangar, shackled by ice and strange magic, and capable of communicating with us on Jormag's behalf. When the ice dragon wishes to speak with us, it will be through Bangar.

So we've decided to keep the former imperator imprisoned in the Eye of the North under Aurene's watchful eye. Now that Jormag is freely roaming the world, nobody is safe. We must be ever-vigilant, and prepare for the inevitable war we had all hoped to prevent.


29 Scion 1333

Behind Enemy Lines

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I received a message from Malice, imperator of the Ash Legion, suggesting that the situation in Drizzlewood Coast has changed. We returned to the war-torn Woodland Cascades to hear what Malice had learned.

Malice and her Ash Legion agents had the usual mix of good and bad news: the ice blocking our way into Bangar's territory to the north was gone, revealing a path through some caves that would grant us passage behind the line.

The bad news was that the ice didn't just disappear on its own: Jormag is getting closer to waking, and with every Dominion charr that Bangar converts into Frost Legion, the closer we get. Jormag is amassing power, and once they have enough, there won't be any way to stop the inevitable.

We've established our camp behind enemy lines and await the arrival of Smodur's heavy artillery. In the meantime, there is a strange norn ruin nearby that Braham wants to investigate. It's right beneath the keep of ice and stone that Jormag calls home, so it could be our way inside...

Wrench in the Works

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With the United Legions' camp established, it was time to explore the area and seek out the best way into Jormag's imposing northern keep. Smodur was keen on a direct frontal assault with his artillery paving the path toward victory, but Braham had another idea: investigate the norn ruins directly underneath the keep.

Turns out the ruins were built to honor the Spirits of the Wild, marking their first interactions with the norn race. A large stone door would get us in, if only Braham could find a way to open it.

While Braham investigated ways to open the door, I pitched in to help the United Legions sabotage Bangar's army in the region, destroying a series of communication towers that were helping the Dominion plot artillery strikes against us.

With the towers destroyed and the Dominion weakened, I assumed that the time had come to launch an attack against the northern keep. However, a comm call informed me that Smodur and Braham had come to a disagreement over which strategy we should embrace.

At Crecia and Rytlock's urging, I decided to return to the United Legions camp to see what I could do to help.

A Simple Negotiation

The moment I returned to our hidden camp, I heard Braham and Smodur arguing strategy. Neither plan was a bad one, but they were mutually exclusive. Everyone was in disagreement, and I would need to break the logjam.

I listened to both Braham's and Smodur's plans. Braham was certain he could find a way to convince the Spirits of the Wild to open the stone door by the norn ruins. Smodur, on the other hand, was more than convinced it would be a waste of time and we should put all our resources into a single frontal assault.

But before I could make a decision, a bang echoed through the caverns. Smodur went down. Standing high above us: Ryland Steelcatcher, carrying the rifle that had done the deed.

Portals opened around us, enemies pouring out.

We repelled the attack and drove Ryland's forces back, but he'd accomplished what he wanted: Smodur was dead.

There was little time for mourning, unfortunately: if Ryland knew where our camp was, we had no choice but to move up our timetable.

Efram and Malice stepped up to lead Iron in the assault on the front gate, while Braham resolved to open the door in the ruins. If we could get that door open, we'd have a straight shot right to Bangar. It was as good a plan as any.

Pantheon of the Wild

To open the door in the norn ruins, Braham would need the help of the Spirits of the Wild. Since Wolf, Raven, Snow Leopard, and Bear don't seem to be talking to him right now, he's decided that the other Spirits will need to come together in their stead...including the corrupted Ox, Eagle, and Wolverine.

We've dealt with these three in the Bjora Marches, and I have to say I wasn't looking forward to getting permission to carry their lost totems back to the ruins.

Each of the three corrupted Spirits of the Wild forced me to complete a challenge before allowing me to take their totems, but now I'm ready to return to Braham.

The Spirits of the Wild spoke through Braham, offering one final trial before they would help us enter the door leading into the keep. I had expected trouble from Ox, Eagle, and Wolverine before, but none of us could have anticipated what would come next.

As the power of the Spirits filled their totems, we knew that one would never come: Owl, for the norn had said time and again that she sacrificed herself to save her people when Jormag threatened them. Imagine our surprise when Owl's totem lit up with her power—a power that simply should not have been there.

Braham looked stricken. He realized the truth then: that Owl was not dead, but had instead cut herself off from the Mists and the norn when she was corrupted by Jormag long ago. She returned to this temple, this sacred place where the Spirits and the norn first truly came together, and effectively went into hiding.

Now Braham has brought her back, and thanks to the corruption within her, it is possible that Jormag now has more than enough power to awaken.

Knowing that time was not on our side, we hurried through the door into the keep.

One Charr, One Dragon, One Champion

One Charr, One Dragon, One Champion loading screen.jpg

We didn't make it in time.

And even if we had, there was no way for us to have foreseen what would happen.

We'd made it to the top of Jormag's keep, clearing the Dominion soldiers and securing the area for Malice and Efram to join us. As we rushed into Jormag's chamber, we had no idea what to expect.

The former Blood imperator had used the Svanir to help him capture the totems of Wolf, Bear, Snow Leopard, and Raven, positioning them before Jormag in a kind of twisted ritual. Bangar was planning to corrupt the Spirits of the Wild and use them as a carrot to control Jormag, the same way Jormag used the powers of Ox, Eagle, and Wolverine to control Drakkar in the Bjora Marches.

We managed to stop Bangar, but only for a moment; Ryland made his presence known before long, chastising his imperator for trying to manipulate the Elder Dragon using the norn Spirits. Ryland surrounded each of the four totems with powerful magic, trapping them for Jormag and guaranteeing their corruption if we did not intervene.

With Braham, Rytlock, and Crecia's help, we managed to free all four Great Spirits from their fate, but not in time to prevent Jormag from waking.

We could never have guessed what would happen next: Jormag did not choose Bangar as their champion. Instead, Jormag turned Bangar into their "Voice," leaving him with us as a kind of twisted gift.

Ryland sensed an opportunity, and he took it. Jormag clearly saw something in the young charr, something they appreciated, and turned Ryland into a monstrous creature of ice and frost. Ryland was Jormag's champion.

They escaped almost immediately after, leaving us with Bangar and a thousand questions.

Aurene did not mince words. The situation is bad. Worse than we could possibly know.

She said that when Jormag woke, there was a kind of tremor throughout Tyria. She said it felt like the world was calling out in pain.

Jormag is gone. Ryland, too. And we don't know where they are, or what their plans are.

All we can do is wait. Fortunately—though I use the term loosely—Jormag left us with Bangar, shackled by ice and strange magic, and capable of communicating with us on Jormag's behalf. When the ice dragon wishes to speak with us, it will be through Bangar.

So we've decided to keep the former imperator imprisoned in the Eye of the North under Aurene's watchful eye. Now that Jormag is freely roaming the world, nobody is safe. We must be ever-vigilant, and prepare for the inevitable war we had all hoped to prevent.

Jormag Rising.png Jormag Rising


51 Colossus 1333

Primordus Rising

Primordus Rising loading screen.jpg

Rytlock and I visited Bangar's cell at the Eye of the North. But Ruinbringer wasn't just our prisoner, he was also the ice dragon's. The defeated charr is now the Voice of Jormag. In his prime, Bangar could talk his way out of anything. Now, he's lucky if he gets to speak. Aurene listened to Jormag boast about Ryland, their champion, and of the army he had prepared. And Jormag spoke of the looming threat of their brother, Primordus.

Our enemies are powerful and numerous. All I know is, we can't do this alone. If we're going to solve the Elder Dragon problem, we'll need to learn more about their weaknesses.

Taimi reported from Rata Sum with an update on her research. She'd been monitoring Mist rifts and ley lines in an attempt to track Jormag. While the ice dragon remained elusive, another discovery presented itself. At Taimi and Aurene's urging, I headed to the asura home city. I met Gorrik at the gates. He was arguing over some logistical headache regarding his freight (likely more research equipment—where does he get his funding?). He directed me to the city center to meet with the Arcane Council. To my surprise, Ryland Steelcatcher—Jormag's new champion—had been invited by the council members. He was every bit as arrogant and sure of himself as his master, but we were running out of options, and Primordus was only gaining more power. He—and Jormag—needed asuran expertise to find a way to neutralize Primordus. So an uneasy truce was formed since we had similar goals of stopping the fire dragon.

None of us were happy about the turn of events, and all of us were suspicious of Ryland's motivations. I sent Braham down to the docks to help Gorrik with his shipping issue in hopes of letting him blow off some steam. There's a growing resentment between Braham and Ryland ever since the charr stole the norn's bow. And something tells me it won't be resolved amicably when all is said and done. We met Taimi at the Advanced Metamystics Lab to discuss her findings. There was palpable tension between Rytlock and his estranged son, and neither were interested in hiding it.

Taimi shared a more detailed update on her findings. While trying to track Jormag, she picked up a series of quakes that were growing in number and intensity. The largest movement was detected under Rata Sum itself.

Before we could discuss the data in depth, powerful destroyers emerged just outside the lab. They were stronger than ever, and relentless in their quest to annihilate us. We dispatched them as fast as we could, only to hear Braham's distress call from down at the docks. Taimi reconfigured the gate to take us directly there.

The fighting at the port was fierce, and almost got worse when Ryland and his Frost Legion showed up. But they weren't looking to spar with us—instead they turned their sights on the destroyers. Together, we cleared every last wave that erupted around us. We then headed to assist the Council in their time of need.

After the carnage, Gorrik, Taimi, and the Council set out to study these newly evolved destroyers in the hopes that they could track their subterranean movements. Ryland offered to station some of his Frost Legion in the city for protection, though his offer was declined.

Tidings and Misgivings

Back at the Eye of the North, Aurene continued to verbally spar with Jormag, who insisted that there was no way out of this situation without killing Primordus. The ice dragon also conveyed that they can see and hear everything their champion witnesses. We need to be even more careful what we say around Ryland.

Aurene shared her concern with me. Problems around Tyria were about to get much worse with two raging Elder Dragons competing for magic. With Primordus on the rise, Jormag is doing everything they can to get the upper hand. I urged Aurene to join the fight, but she declined. In her view, having a third Elder Dragon meddling with volatile magic could destabilize everything further. Instead, she vowed to assist us from the Eye. I hope it's enough.

Defending Tyria

At Taimi's urging, I headed to Metrica Province to fend off the destroyer threat. With Braham's help, we evacuated those we could and did our best to control the devastation. Taimi then enlisted our help to collect dragon research data from deeper in the caves, all in an attempt to arm Ryland and Jormag with information to help them neutralize the fire dragon threat. The whole "uneasy alliance" had me worried. Neither of those two are to be trusted. That my friend would so easily overlook the obvious gave me pause.

Taimi assured me that this was in everyone's best interest. Enemy of my enemy and whatnot. But it was clear that she and Braham were at odds here. Simply put, asura want Primordus dead, and the norn want Jormag gone. I just want to fix this whole mess. I learned that Jormag and Primordus are siblings, which would explain why we need to somehow turn them against each other. But first we'd need to learn more about them to exploit their weakness.

We followed the destroyer energy signature until we confronted its source—a large and ornery critter that didn't take kindly to our pursuit. It was a drawn-out fight, but we eventually defeated it. The feeling of elation was short lived, however, as tensions between Braham and Taimi boiled over. They both admitted their fears of the Elder Dragon threat that jeopardized their homes, their people. Taimi can only hide her emotions inside a lab for so long before she cracks. And Braham is...changing. The weight of prophecy. The death of his mother. The plight of his homeland. It's all aging him.

And now he's able to sense Primordus's minions. Almost like a skilled hunter would. He doesn't quite understand the changes he's going through. I just hope he's able to keep it together. Watchful Source, a sylvari settlement in Brisban Wildlands, was the next destroyer target. I headed there and joined up with Caithe, who helped fend off the attackers and protect the innocents. Ryland made a surprise appearance, extending his hand in aid. There wasn't time to debate my discomfort, so I put my reservations aside and observed his actions throughout the encounter.

Caithe and Ryland conversed along our route, sparring with words. The young charr had learned persuasiveness from Bangar, but with Jormag influencing him he was even more convincing. He compared himself to her, using their closeness to Elder Dragons as a common reference point. The difference is that Aurene lets us be who we are—and inspires us to be more. Jormag just takes what they want and lies to you to surrender it willingly.

They debated their respective Elder Dragons' roles in the balance of magic. Control versus order. Defense versus offense. I could tell he was fishing for information so that his master could use it against their sibling. By the end of the fighting, it was clear that Aurene was choosing to let me—and the rest of Tyria—determine the outcome rather than get directly involved.

Caithe and the Crystal Bloom would certainly use the gifts bestowed on them by Aurene to heal the world's wounds, but Ryland and his Frost Legion would use any advantage they could get to leverage it against Primordus. This little "alliance" of his will only last for as long as it suits him. It wasn't long before we received a call from Marjory. She and Jhavi from the Vigil were fending off increasing numbers of destroyers outside Lion's Arch, and the situation was getting worse by the minute. I agreed to meet them in Gendarran Fields, where we held the line outside the city.

Ascalon Settlement was soon under siege, so we headed there with urgency. The town was overrun with destroyers of all types. With help from some allies, we eventually defeated them all and reclaimed the town. Marjory and Jhavi exchanged heated words—the battle had tested their patience and they fundamentally disagreed about what was more important: concentrating on the mission or saving the needy. Were we ready to let innocents die if it meant ultimately winning the war?


51 Colossus 1333

Primordus Rising

Primordus Rising loading screen.jpg

Rytlock and I visited Bangar's cell at the Eye of the North. But Ruinbringer wasn't just our prisoner, he was also the ice dragon's. The defeated charr is now the Voice of Jormag. In his prime, Bangar could talk his way out of anything. Now, he's lucky if he gets to speak. Aurene listened to Jormag boast about Ryland, their champion, and of the army he had prepared. And Jormag spoke of the looming threat of their brother, Primordus.

Our enemies are powerful and numerous. All I know is, we can't do this alone. If we're going to solve the Elder Dragon problem, we'll need to learn more about their weaknesses.

Taimi reported from Rata Sum with an update on her research. She'd been monitoring Mist rifts and ley lines in an attempt to track Jormag. While the ice dragon remained elusive, another discovery presented itself. At Taimi and Aurene's urging, I headed to the asura home city. I met Gorrik at the gates. He was arguing over some logistical headache regarding his freight (likely more research equipment—where does he get his funding?). He directed me to the city center to meet with the Arcane Council. To my surprise, Ryland Steelcatcher—Jormag's new champion—had been invited by the council members. He was every bit as arrogant and sure of himself as his master, but we were running out of options, and Primordus was only gaining more power. He—and Jormag—needed asuran expertise to find a way to neutralize Primordus. So an uneasy truce was formed since we had similar goals of stopping the fire dragon.

None of us were happy about the turn of events, and all of us were suspicious of Ryland's motivations. I sent Braham down to the docks to help Gorrik with his shipping issue in hopes of letting him blow off some steam. There's a growing resentment between Braham and Ryland ever since the charr stole the norn's bow. And something tells me it won't be resolved amicably when all is said and done. We met Taimi at the Advanced Metamystics Lab to discuss her findings. There was palpable tension between Rytlock and his estranged son, and neither were interested in hiding it.

Taimi shared a more detailed update on her findings. While trying to track Jormag, she picked up a series of quakes that were growing in number and intensity. The largest movement was detected under Rata Sum itself.

Before we could discuss the data in depth, powerful destroyers emerged just outside the lab. They were stronger than ever, and relentless in their quest to annihilate us. We dispatched them as fast as we could, only to hear Braham's distress call from down at the docks. Taimi reconfigured the gate to take us directly there.

The fighting at the port was fierce, and almost got worse when Ryland and his Frost Legion showed up. But they weren't looking to spar with us—instead they turned their sights on the destroyers. Together, we cleared every last wave that erupted around us. We then headed to assist the Council in their time of need.

After the carnage, Gorrik, Taimi, and the Council set out to study these newly evolved destroyers in the hopes that they could track their subterranean movements. Ryland offered to station some of his Frost Legion in the city for protection, though his offer was declined.

Tidings and Misgivings

Back at the Eye of the North, Aurene continued to verbally spar with Jormag, who insisted that there was no way out of this situation without killing Primordus. The ice dragon also conveyed that they can see and hear everything their champion witnesses. We need to be even more careful what we say around Ryland.

Aurene shared her concern with me. Problems around Tyria were about to get much worse with two raging Elder Dragons competing for magic. With Primordus on the rise, Jormag is doing everything they can to get the upper hand. I urged Aurene to join the fight, but she declined. In her view, having a third Elder Dragon meddling with volatile magic could destabilize everything further. Instead, she vowed to assist us from the Eye. I hope it's enough.

Defending Tyria

At Taimi's urging, I headed to Metrica Province to fend off the destroyer threat. With Braham's help, we evacuated those we could and did our best to control the devastation. Taimi then enlisted our help to collect dragon research data from deeper in the caves, all in an attempt to arm Ryland and Jormag with information to help them neutralize the fire dragon threat. The whole "uneasy alliance" had me worried. Neither of those two are to be trusted. That my friend would so easily overlook the obvious gave me pause.

Taimi assured me that this was in everyone's best interest. Enemy of my enemy and whatnot. But it was clear that she and Braham were at odds here. Simply put, asura want Primordus dead, and the norn want Jormag gone. I just want to fix this whole mess. I learned that Jormag and Primordus are siblings, which would explain why we need to somehow turn them against each other. But first we'd need to learn more about them to exploit their weakness.

We followed the destroyer energy signature until we confronted its source—a large and ornery critter that didn't take kindly to our pursuit. It was a drawn-out fight, but we eventually defeated it. The feeling of elation was short lived, however, as tensions between Braham and Taimi boiled over. They both admitted their fears of the Elder Dragon threat that jeopardized their homes, their people. Taimi can only hide her emotions inside a lab for so long before she cracks. And Braham is...changing. The weight of prophecy. The death of his mother. The plight of his homeland. It's all aging him.

And now he's able to sense Primordus's minions. Almost like a skilled hunter would. He doesn't quite understand the changes he's going through. I just hope he's able to keep it together. Watchful Source, a sylvari settlement in Brisban Wildlands, was the next destroyer target. I headed there and joined up with Caithe, who helped fend off the attackers and protect the innocents. Ryland made a surprise appearance, extending his hand in aid. There wasn't time to debate my discomfort, so I put my reservations aside and observed his actions throughout the encounter.

Caithe and Ryland conversed along our route, sparring with words. The young charr had learned persuasiveness from Bangar, but with Jormag influencing him he was even more convincing. He compared himself to her, using their closeness to Elder Dragons as a common reference point. The difference is that Aurene lets us be who we are—and inspires us to be more. Jormag just takes what they want and lies to you to surrender it willingly.

They debated their respective Elder Dragons' roles in the balance of magic. Control versus order. Defense versus offense. I could tell he was fishing for information so that his master could use it against their sibling. By the end of the fighting, it was clear that Aurene was choosing to let me—and the rest of Tyria—determine the outcome rather than get directly involved.

Caithe and the Crystal Bloom would certainly use the gifts bestowed on them by Aurene to heal the world's wounds, but Ryland and his Frost Legion would use any advantage they could get to leverage it against Primordus. This little "alliance" of his will only last for as long as it suits him. It wasn't long before we received a call from Marjory. She and Jhavi from the Vigil were fending off increasing numbers of destroyers outside Lion's Arch, and the situation was getting worse by the minute. I agreed to meet them in Gendarran Fields, where we held the line outside the city.

Ascalon Settlement was soon under siege, so we headed there with urgency. The town was overrun with destroyers of all types. With help from some allies, we eventually defeated them all and reclaimed the town. Marjory and Jhavi exchanged heated words—the battle had tested their patience and they fundamentally disagreed about what was more important: concentrating on the mission or saving the needy. Were we ready to let innocents die if it meant ultimately winning the war?