From Guild Wars 2 Wiki
Profession mechanic skills
*These abilities do not occupy space on the skill bar.
|Virtue||Virtue of Justice||20|| Virtue: Burn foes every few attacks.|
Activate: You and your allies inflict burning on the next attack.
|Virtue of Courage||45|| Virtue: Gain aegis periodically.|
Activate: Grant aegis to yourself and nearby allies.
|Virtue of Resolve||30|| Virtue: Regenerates health.|
Activate: Heal yourself and nearby allies.
|Greatsword||Both hands||Strike||Strike your foe.|
|Vengeful Strike||Strike your foe again.|
|Wrathful Strike||Attack with a final, powerful strike that applies might for each foe you strike.|
|Symbol of Wrath||20||Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.|
|Whirling Wrath||8||Spin in place and swing your greatsword while hurling powerful projectiles.|
|Leap of Faith||12||Leap at your foe. Inflicts blindness and heals you for each foe hit.|
|Binding Blade||25||Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.|
|Hammer||Both hands||Hammer Swing|
|Mighty Blow||4||Damage nearby foes with a mighty ground slam.|
|Banish||15||Launch your foe with a powerful smash.|
|Ring of Warding||30||Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active.|
|Staff||Both hands||Wave of Wrath|
|Detonate Orb of Light|
|Symbol of Swiftness||15||Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.|
|Line of Warding||30||Create a line in front of you that foes cannot cross.|
|Mace||Main hand||True Strike||Smash your foe.|
|Pure Strike||Bash your foe.|
|Symbol of Faith||8||Smash a mystic symbol onto the ground that damages foes and regenerates allies.|
|Protector's Strike||15||Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect.|
|Scepter||Main hand||Orb of Wrath||Fire a slow-moving orb at your foe.|
|Symbol of Punishment|
|Chains of Light||20||Immobilize and make your foe vulnerable with ethereal chains.|
|Sword||Main hand||Sword of Wrath||Slash your foe once.|
|Symbol of Blades|
|Zealot's Defense||15||Block ranged attacks while casting magical projectiles.|
|Focus||Off hand||Ray of Judgment||20||Infuse your foe with the light of judgment, inflicting damage each interval if they are initially struck.|
|Shield of Wrath||35||Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.|
|Shield||Off hand||Shield of Judgment||20||Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies.|
|Shield of Absorption||24||Create a dome around you that pushes foes back and absorbs projectiles.|
|Torch||Off hand||Cleansing Flame||15||Breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack.|
|Zealot's Flame||15||Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning.|
|Zealot's Fire||Throw your Zealot's Flame to damage the targeted foe.|
|Harpoon||Aquatic||Spear of Light||Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range.|
|Zealot's Flurry||6||Strike foes in front of you with a storm of jabs.|
|Brilliance||15||Blind all nearby foes.|
|Symbol of Spears||20||Create a spear wall in front of you that damages foes that remain in its area.|
|Wrathful Grasp||25||Throw a spear and pull your foe to you, burning them.|
|Trident||Aquatic||Light Ball||Fire a sundering ball of light that damages foes.|
|Weight of Justice||25|| Sink your foe with the weight of justice, inflicting damage continuously.|
Damage ceases if the stun is broken.
|Purify||12||Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius.|
|Symbol of Light||15||Create a pillar of light that does damage every second at your foe's location.|
|Shelter||30||Block attacks while healing.|
|Signet||Signet of Resolve||30|| Signet Passive: Cures a condition from yourself every few seconds.|
Signet Active: Heal yourself.
|Utility||General||Hallowed Ground||45||Consecrate the target area, granting stability to allies inside.|
|Smite Condition||20||Cure conditions and damage nearby foes. Deal more damage if a condition is cured.|
|Wall of Reflection||30||Summon a barrier of mystic power that reflects projectiles.|
|Intervention||Judge's Intervention||45||Teleport to your target and burn nearby foes.|
|Merciful Intervention||40||Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.|
|Meditation||Contemplation of Purity||40||Convert the conditions you are suffering from into boons.|
|Renewed Focus||90||Focus, making yourself invulnerable and recharging your virtues.|
|Shout||"Hold the Line!"||30||Grant protection and regeneration to allies.|
|"Retreat!"||30||Grant aegis and swiftness to up to five nearby allies.|
|"Stand Your Ground!"||30||Grant stability to yourself and allies.|
|Signet||Bane Signet||30|| Signet Passive: Improved Power|
Signet Active: Knock down and damage your foe.
|Signet of Judgement||25|| Signet Passive: Reduces incoming damage.|
Signet Active: Grant retaliation to nearby allies and burn nearby enemies.
|Signet of Mercy||90|| Signet Passive: Improves concentration.|
Signet Active: Revive a nearby downed ally.
|Signet of Wrath||25|| Signet Passive: Grants you increased condition damage.|
Signet Active: Immobilize your target.
|Spirit Weapon||Bow of Truth||1||Command the Bow of Truth to barrage a location with healing arrows.|
|Hammer of Wisdom||8||Order the Hammer of Wisdom to knock down your foe.|
|Shield of the Avenger||1||Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.|
|Sword of Justice||1||Will the Sword of Justice to appear beside your enemy and attack nearby foes.|
|Elite||General||Sanctuary||60||Form a protective healing shelter for allies. Block foes and their missiles from entering.|
|Tome||Tome of Courage||75|| Virtue: Gain aegis periodically.|
Activate: Conjure a mystic tome containing stories about the heroes of Istan.
Each tome skill use consumes a page.
|Tome of Wrath|
|Downed||General||Wrath||Focus a wrathful light ray on your foe.|
|Wave of Light|
|Symbol of Judgement||20||Draw a symbol on the ground that heals allies and damages foes.|
|Drowning||General||Shackle||Cripple your foe with shackles.|
|Reveal the Depths||5||Damage foes in an area that grows larger.|
|Renewing Current||20||Escape toward the surface and heal.|