User:JonTheMon/templates/GarSkills
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This is a list of known guardian skills.
Profession mechanic skills[edit]
*These abilities do not occupy space on the skill bar.
Type | Skill | Recharge | Description |
---|---|---|---|
Virtue | Virtue of Justice | 20 | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. |
Virtue of Courage | 45 | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. | |
Virtue of Resolve | 30 | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. |
Weapon skills[edit]
Weapon | Equipped in | Skill | Recharge | Description |
---|---|---|---|---|
Greatsword | Both hands | Strike | Strike your foe. | |
Vengeful Strike | Strike your foe again. | |||
Wrathful Strike | Attack with a final, powerful strike that applies might for each foe you strike. | |||
Symbol of Resolution | ||||
Whirling Wrath | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. | ||
Leap of Faith | 10 | Leap at your foe. Inflicts blindness and heals you for each foe hit. | ||
Binding Blade | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | ||
Hammer | Both hands | Hammer Swing | ||
Unknown | ||||
Unknown | ||||
Mighty Blow | 4 | Damage nearby foes with a mighty ground slam. If your target has been struck by Banish, teleport to them. | ||
Purge Conditions | ||||
Banish | 15 | Launch your foe with a powerful smash. Striking a foe refreshes Mighty Blow and allows your next Mighty Blow to teleport to that foe. | ||
Ring of Warding | 30 | Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. | ||
Staff | Both hands | Wave of Wrath | ||
Holy Strike | ||||
Detonate Orb of Light | ||||
Symbol of Swiftness | 12 | Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | ||
Line of Warding | 30 | Create a line in front of you that foes cannot cross. | ||
"Save Yourselves!" | ||||
Mace | Main hand | True Strike | Smash your foe. | |
Pure Strike | Bash your foe. | |||
Faithful Strike | ||||
Symbol of Faith | 8 | Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | ||
Protector's Strike | 15 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. | ||
Scepter | Main hand | Orb of Wrath | Fire a slow-moving orb at your foe. | |
Symbol of Punishment | ||||
Chains of Light | 20 | Immobilize and make your foe vulnerable with ethereal chains. | ||
Sword | Main hand | Sword of Wrath | Slash your foe once. | |
Symbol of Blades | ||||
Zealot's Defense | 12 | Block ranged attacks while casting magical projectiles. | ||
Focus | Off hand | Ray of Judgment | 20 | Infuse your foe with the light of judgment, inflicting damage each interval if they are initially struck. |
Shield of Wrath | 30 | Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes. | ||
Shield | Off hand | Shield of Judgment | 20 | Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies. |
Shield of Absorption | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | ||
Torch | Off hand | Cleansing Flame | 15 | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. |
Zealot's Flame | 15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | ||
Zealot's Fire | Throw your Zealot's Flame to damage the targeted foe. | |||
Harpoon | Aquatic | Spear of Light | Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range. | |
Zealot's Flurry | 6 | Strike foes in front of you with a storm of jabs. | ||
Brilliance | 15 | Blind all nearby foes. | ||
Symbol of Spears | 20 | Create a spear wall in front of you that damages foes that remain in its area. | ||
Wrathful Grasp | 25 | Throw a spear and pull your foe to you, burning them. | ||
Trident | Aquatic | Light Ball | Fire a sundering ball of light that damages foes. | |
Weight of Justice | 25 | Sink your foe with the weight of justice, inflicting damage continuously. Damage ceases if the stun is broken. | ||
Purify | 12 | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | ||
Symbol of Light | 15 | Create a pillar of light that does damage every second at your foe's location. | ||
Refraction |
Slot skills[edit]
Slot | Skill type | Skill | Recharge | Description |
---|---|---|---|---|
Healing | General | Healing Breeze | ||
Shelter | 30 | Block attacks while healing. | ||
Signet | Signet of Resolve | 25 | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. | |
Utility | General | Hallowed Ground | 36 | Consecrate the target area, granting stability to allies inside. |
Retribution | ||||
Smite Condition | 16 | Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | ||
Wall of Reflection | 20 | Summon a barrier of mystic power that reflects projectiles. | ||
Intervention | Judge's Intervention | 20 | Teleport to your target and burn nearby foes. | |
Merciful Intervention | 25 | Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | ||
Meditation | Contemplation of Purity | 20 | Convert the conditions you are suffering from into boons. | |
Renewed Focus | 90 | Focus, making yourself invulnerable and recharging your virtues. | ||
Shout | "Hold the Line!" | 5 | Grant protection and regeneration to allies. | |
"Advance!" | 5 | Grant aegis and swiftness to up to five nearby allies. | ||
"Stand Your Ground!" | 24 | Grant stability to yourself and allies. | ||
Signet | Bane Signet | 20 | Signet Passive: Improved Power Signet Active: Knock down and damage your foe. | |
Signet of Judgement | 20 | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies. | ||
Signet of Mercy | 50 | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. | ||
Signet of Wrath | 18 | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize your target. | ||
Spirit Weapon | Bow of Truth | 1 | Command the Bow of Truth to barrage a location with healing arrows. | |
Unknown | ||||
Hammer of Wisdom | 8 | Order the Hammer of Wisdom to knock down your foe. | ||
Command | ||||
Shield of the Avenger | 1 | Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | ||
Command | ||||
Sword of Justice | 1 | Will the Sword of Justice to appear beside your enemy and attack nearby foes. | ||
Unknown | ||||
Elite | General | Sanctuary | 40 | Form a protective healing shelter for allies. Block foes and their missiles from entering. |
Tome | Tome of Courage | Virtue: Gain aegis periodically. Activate: Conjure a mystic tome containing stories about the heroes of Istan. | ||
Tome of Wrath | ||||
Downed | General | Wrath | Focus a wrathful light ray on your foe. | |
Wave of Light | ||||
Symbol of Judgement | 20 | Draw a symbol on the ground that heals allies and damages foes. | ||
Bandage | ||||
Drowning | General | Shackle | Cripple your foe with shackles. | |
Reveal the Depths | 5 | Damage foes in an area that grows larger. | ||
Renewing Current | 20 | Escape toward the surface and heal. | ||
Shout | Bandage |