Game updates/2012-12-03

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December 3, 2012

Update 2 - 03 December 2012[edit]

  • Fixed a client crash that would occur when using the dye panel whilst transformed
  • Reverted a change to the jump mechanic that impacted the timing of jumps

Update - 03 December 2012[edit]


  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
  • Fixed a bug that would allow users to "Spam Jump" to scale walls and other obstacles.



Caudicus's[sic] Manor[edit]

  • Fixed a bug that allowed users to skip to all the bosses of the Butler path.

Crucible of Eternity[edit]

  • Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
  • Submarine path: Fixed a bug with Bjarl's armor not going off when he charges and hits a tower.

Ascalonian Catacombs[edit]

  • Detha's Path: Fixed a problem with Detha's script where she would sometimes not start the event to fix the cannons.
  • Hodgin's Path: Fixed a problem in Hodgin's script at the "Collect scepter fragments" event that prevented the event from starting.
  • Detha's Path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.

Sorrow's Embrace[edit]

  • Fixed multiple problematic doors would not open and close when intended.

Twilight Arbor[edit]

  • Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.

The Ruined City of Arah[edit]

  • Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.

Fractals of the Mists[edit]

  • Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
  • Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.

Personal Story[edit]

  • Minor personal story bugs in multiple personal story steps were fixed.
  • The story step "Forearmed Is Forewarned" has been fixed to avoid an error that prevented completion.
  • The story step "Time for a Promotion" has been fixed to avoid a problem that caused it to stall.
  • The story step "Silent Warfare" has had the difficulty adjusted.
  • The story step "The Artist's Workshop" has been fixed to allow players to rally when they defeat hypnotized performers.
  • Players who completed the sylvari "mirror" storyline are now recognized by the NPCs in the story step "Through the Looking Glass".

World vs. World[edit]

  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
  • All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.

Structured PvP[edit]


  • Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
  • Runes of Balthazar and Runes of Orrian now properly apply quickness when the player is struck and below 20% health.
  • Updated Knight's Jewel so that it appropriately grants Power rather than Toughness.
  • Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.




  • Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
  • Dragon's Tooth.png Dragon's Tooth: This skill's blast finisher now triggers at spell location, instead of character's location.
  • Electrocute.png Electrocute: This skill now has a maximum range and line of sight requirement.
  • Impale (elementalist skill).png Impale: Fixed an exploit with this skill's interaction with Signet of Restoration.png Signet of Restoration.
  • Arcane Resurrection.png Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
  • Evasive Arcana.png Evasive Arcana: This trait now has a blast finisher while attuned to earth.
  • Elementalists will no longer get into a state where they aren't attuned to any element. This commonly results in the player's skillbar being empty.




  • Updated the description for Blurred Frenzy.png Blurred Frenzy to indicate that it gives evasion through "Blur", instead of "Distortion".
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter.png Phantasmal Disenchanter can now be cast at the correct distance.


  • Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.


  • Whirling Axe (stolen skill).png Whirling Axe: This skill can now be cancelled by other skills.
  • Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

Guild Wars 2 Wiki notes[edit]

  • The background texture for UI windows was changed.
  • A bug was introduced where jumping could become delayed or unresponsive (fixed in second update).
  • Dyes are no longer overridden in PvP.
  • A bug was introduced where progress in Through the Looking Glass is blocked for Sylvari players who completed the Orrian mirror storyline.
  • Bugs were introduced with changes to Fractals of the Mists