Profession

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Disambig icon.png This article is about the playable professions. For the crafting disciplines, see Crafting disciplines.
Professions reveal 12 (highlighted).jpg

Profession determines skills, traits and equipment available to player characters for engaging in combat and is roughly equivalent to a character class in other games. There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects. Professions are not restricted by race or gender and each is able to contribute damage, control and support during combat. Once a profession is selected for a character, it cannot be changed.

Upon reaching level 80, the character gains the ability to train an elite specialization which often significantly changes the playstyle of the profession. Each profession has access to three elite specializations, available in the expansions Heart of Thorns, Path of Fire, and End of Dragons.

Non-player characters (NPCs) can also have professions, determining at least some of the weapons and skills they use during combat. An NPC's game-mechanical profession may have little to do with what they do in lore, and most characters' professions are never mentioned.

Overview[edit]

Professions are divided into three categories based on their armor type:

  • Soldiers — front-line fighters who use heavy armor and can both deal and withstand heavy damage in direct combat.
  • Adventurers — fight from the traditional mid-line. They all possess a good mix of ranged weapons, and are otherwise flexible combatants. They wear medium armor.
  • Scholars — the least durable fighters in direct combat, possessing only light armor. However, they make up for lack of defense with versatility and adaptability.

In addition to their armor class, professions also receive varying amounts of bonus health.

Profession type Base profession HoT specialization PoF specialization EoD specialization
Soldier Guardian icon small.png Guardian Dragonhunter icon small.png Dragonhunter Firebrand icon small.png Firebrand Willbender icon small.png Willbender
Revenant icon small.png Revenant Herald icon small.png Herald Renegade icon small.png Renegade Vindicator icon small.png Vindicator
Warrior icon small.png Warrior Berserker icon small.png Berserker Spellbreaker icon small.png Spellbreaker Bladesworn icon small.png Bladesworn
Adventurer Engineer icon small.png Engineer Scrapper icon small.png Scrapper Holosmith icon small.png Holosmith Mechanist icon small.png Mechanist
Ranger icon small.png Ranger Druid icon small.png Druid Soulbeast icon small.png Soulbeast Untamed icon small.png Untamed
Thief icon small.png Thief Daredevil icon small.png Daredevil Deadeye icon small.png Deadeye Specter icon small.png Specter
Scholar Elementalist icon small.png Elementalist Tempest icon small.png Tempest Weaver icon small.png Weaver Catalyst icon small.png Catalyst
Mesmer icon small.png Mesmer Chronomancer icon small.png Chronomancer Mirage icon small.png Mirage Virtuoso icon small.png Virtuoso
Necromancer icon small.png Necromancer Reaper icon small.png Reaper Scourge icon small.png Scourge Harbinger icon small.png Harbinger

Professions[edit]

Guardian icon small.png Guardian

Guardian icon.png

Complexity: ⚪⚪
Favors Melee • Supports Allies • Defensive Magic
Guardians gain powerful personal enhancements from their virtues, which they can briefly expend to aid friends or damage foes. Formidable on their own, guardians shine brightest in the company of allies.

— In-game description

Guardians are the masters of protection. Their special ability is the use of three virtues; Virtue of Courage, Justice and Resolve, which enhance their attacks and defenses until they are used to aid allies. The guardian's play-style has a flexible feel and is adept at supporting their allies or damaging their foes.

SkillsTraitsSpecializationsDragonhunter icon small.png DragonhunterFirebrand icon small.png FirebrandWillbender icon small.png Willbender

Revenant icon small.png Revenant

Revenant icon.png

Complexity: ⚫⚫
Melee or Ranged • Invokes Legendary Heroes • Magic-Wielding Fighter
Revenants invoke the power of legendary heroes from Tyria's past, spending their own energy to channel the abilities used by those figures. They are reliable allies and dangerous enemies.

— In-game description

A profession that was introduced in the Heart of Thorns expansion, Revenants manipulate the Mists in the battlefield. Capable of channeling legendary figures in order to have access to different skills, Revenants use a special resource called Energy in order to cast their abilities. They have enough flexibility to play multiple roles during a battle, depending on their Legend of choice. It is only available to players that have purchased either the Heart of Thorns or the Path of Fire expansion.

SkillsTraitsSpecializationsHerald icon small.png HeraldRenegade icon small.png RenegadeVindicator icon small.png Vindicator

Warrior icon small.png Warrior

Warrior icon.png

Complexity: ⚪⚪
Favors Melee • High Survivability • Weaponsmaster
Warriors build their adrenaline by successfully striking an enemy, then expend it to unleash devastating burst attacks. Warriors are versatile and resilient fighters.

— In-game description

Masters of martial combat, warriors have access to a wider selection of weapon types than any other profession, allowing for a multitude of play styles. Warriors' unique resource, Adrenaline, is built through sustained attacking and can be spent to unleash powerful burst attacks during combat.

SkillsTraitsSpecializationsBerserker icon small.png BerserkerSpellbreaker icon small.png SpellbreakerBladesworn icon small.png Bladesworn

Engineer icon small.png Engineer

Engineer icon.png

Complexity: ⚫⚫⚫
Melee or Ranged • Gadgets, Turrets, and Toolkits • Technomancer
Engineers are jacks-of-all-trades and, with enough time, masters of many. Able to bring dozens of abilities and toolbelt skills to a fight, their art is in choosing the right one to utilize at the perfect time.

— In-game description

Masters of mechanical mayhem, engineers deploy engineering kits and turrets to mix up the battlefield. The engineer's profession mechanic is the tool belt - each healing, utility or elite skill adds a skill to this belt, providing them with added utility when it is needed most.

SkillsTraitsSpecializationsScrapper icon small.png ScrapperHolosmith icon small.png HolosmithMechanist icon small.png Mechanist

Ranger icon small.png Ranger

Ranger icon.png

Complexity: ⚪⚪
Favors Ranged • Pet Companion • Naturalist
Rangers tame a variety of pet companions to complement their fighting style. Rounding out their arsenal with traps, nature spirits, and survival skills, they have the tools to take on any type of foe.

— In-game description

Rangers are masters of their natural surroundings, and use a versatile set of skills to hunt their enemies. The rangers are also accompanied by their trusted pets, fighting in unison with their own set of pet skills to pick off their enemies one by one.

SkillsTraitsSpecializationsDruid icon small.png DruidSoulbeast icon small.png SoulbeastUntamed icon small.png Untamed

Thief icon small.png Thief

Thief icon.png

Complexity: ⚫⚫
Favors Melee • Stealth and Evasion • Acrobatic Combat
Thieves manage their initiative during combat, expending it to unleash carefully timed attacks. What they lack in defense, they make up for with skills to debilitate, teleport, or vanish from sight.

— In-game description

Thieves use their initiative to fuel their weapon skills, dishing out quick chains of damage before slipping away into the shadows with stealth. The other part of their specialty is stealing - each enemy has a number of items which provide stolen skills to the thief to turn the fight.

SkillsTraitsSpecializationsDaredevil icon small.png DaredevilDeadeye icon small.png DeadeyeSpecter icon small.png Specter

Elementalist icon small.png Elementalist

Elementalist icon.png

Complexity: ⚫⚫⚫
Favors Ranged • Elemental Magic • Versatile Caster
Elementalists harness the power of the four elements—water, earth, fire, and air—to cast powerful spells. Their ability to change their elemental attunement midcombat is versatile but difficult to master.

— In-game description

Elementalists can adapt to any situation by attuning to one of the four elements: Fire, Water, Air or Earth. Each attunement changes the five weapon skills on the skill bar, depending on the elementalist's equipped weapon set, and essentially gives the elementalist more skills to use than any other profession.

SkillsTraitsSpecializationsTempest icon small.png TempestWeaver icon small.png WeaverCatalyst icon small.png Catalyst

Mesmer icon small.png Mesmer

Mesmer icon.png

Complexity: ⚫⚫
Favors Ranged • Creates Illusions • Finesse and Misdirection
Masters of magical misdirection, mesmers create and shatter clones and illusions of themselves in battle. Mesmers rely on evasion and subterfuge requiring finesse and practice to perfect.

— In-game description

Mesmers can create illusions to fight by their side, which they use to harass enemies with phantasms or mislead them with clones. Clones can also be shattered, destroying them and causing secondary effects, such as confusion, a powerful condition which damages foes as they continue their assault in vain.

SkillsTraitsSpecializationsChronomancer icon small.png ChronomancerMirage icon small.png MirageVirtuoso icon small.png Virtuoso

Necromancer icon small.png Necromancer

Necromancer icon.png

Complexity: ⚪⚪
Favors Ranged • Summons Minions • Dark Magic
Necromancers of Tyria are monsters on the battlefield, draining life force from their enemies and entering a death shroud that temporarily grants them powerful abilities and protects them from harm.

— In-game description

Necromancers use a special resource called life force which is gathered each time a creature near them dies, or additionally by using certain skills. Its main function is to fuel necromancer's Death Shroud. While in Death Shroud, the character's health is temporarily replaced by accumulated life force, and has access to new skills and traits, such as using fear as a weapon.

SkillsTraitsSpecializationsReaper icon small.png ReaperScourge icon small.png ScourgeHarbinger icon small.png Harbinger

Trivia[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Profession.
  • On April Fool's Day 2011, ArenaNet jokingly revealed the commando as the seventh profession (at that moment the engineer had yet to be introduced), complete with skill videos and wallpapers on the official site and a special quest in Guild Wars.
  • During development, the developers discussed many different iterations of the profession system and the final set of professions they included. The number of professions varied between six and twelve during development and included ideas such as warden, marksman[1] and juggernaut[2] which were discarded. A developer interview with Tap-Repeatedly discusses profession development in more detail.
  • The early development stages of Guild Wars 2 included secondary professions, a game mechanic available in the original Guild Wars. This feature was removed to allow for more unique customization of each profession and eliminate the associated balancing issues with multiple professions using the same skills.
  • See the professions reveal page for an overview of how each of the professions were announced to the public during game development.

References[edit]