Game updates/September 2012

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September 2012 updates
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Update - 25 September 2012[edit]

General[edit]

Black Lion Trading Company[edit]

Story[edit]

Dungeons[edit]

General[edit]

  • Updated vendors in the Ascalonian Catacombs and Caudecus's Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.

Citadel of Flame[edit]

  • Fixed an exploit in Magg's chain that was allowing players to skip the entire dungeon and still be rewarded.
  • In Magg's chain, if Magg happens to die in the lava field, he'll teleport himself to the start of the area just outside it.
  • In Magg's chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.

Caudecus's Manor[edit]

  • Fixed an exploit that was allowing players to skip content.

Honor of the Waves[edit]

  • Fixed a bug in the Butcher's chain that prevented a boss from spawning.

Arah[edit]

  • Fixed a blocking issue.

Ascalonian Catacombs[edit]

  • Fixed blocking bugs in Detha's chain.

Dungeon Rewards[edit]

We've made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

  1. Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
  2. Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they'll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
  3. Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

Professions[edit]

General[edit]

Elementalist[edit]

Engineer[edit]

  • Grenade Barrage.png
     Grenade Barrage: This Grenade Kit skill should now be usable underwater.
  • Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
  • Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
  • Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.

Guardian[edit]

  • Merciful Intervention.png
     Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
  • Elusive Power: This trait has been updated to not grant might when aegis was blocked.

Mesmer[edit]

  • Fixed text on "readied" mantra buffs.
  • Veil.png
     Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.

Necromancer[edit]

Thief[edit]

Races[edit]

Norn[edit]

  • Call Wurm.png
     Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.

Player versus Player[edit]

World versus World[edit]

Guild Wars 2 Wiki notes[edit]

  • An additional report reason was added: "Selling Gold".
  • Many players have reported receiving an incorrect amount of dungeon tokens from completing explorable mode dungeons after this patch.
  • Drops from Risen Grub were disabled, leaving the message "That content has been temporarily disabled. Please try again later."

Update - September 18, 2012[edit]

General[edit]

  • Fixed missing female voice over lines that were not playing during some story cinematic sequences.
  • Fixed an issue where NPCs would stop moving and result in some events from being blocked.
  • Fixed a Mac client crash and added better crash reporting support.

Guild Wars 2 Wiki notes[edit]

  • Either this update or the previous one relocated Wynn into the nearby bank building.


Update - September 17, 2012[edit]

General[edit]

  • Asuran players will now aim toward their targets when using a rifle.
  • Fixed various broken events and skill challenges.
  • Fixed various locations that allowed players to move outside the map.
  • Fixed various locations on maps where players could become stuck.
  • Discovery crafting may now use items directly from a player's bank.
  • Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
  • Added a system to limit the experience and gold that players can receive from speed-farming dungeons.

Story[edit]

World-versus-World[edit]

Professions[edit]

Warrior[edit]

Mesmer[edit]

  • The Prestige.png
     The Prestige: This skill now requires full recharge if it's interrupted at any time.

Thief[edit]

Engineer[edit]

  • Rocket Boots.png
     Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
  • Detonate Mine Field.png
     Detonate Mine Field: This skill is no longer a blast finisher.

Guild Wars 2 Wiki notes[edit]

  • Citadel of Flame: bomb plant time increased
  • Players report that bugs with Forging the Pact and various skill points have not been fixed per the update notes.
  • Short fuse is now correctly applied to the grenade kit.


Update - September 14, 2012[edit]

General[edit]

Story[edit]

World-versus-World[edit]

  • Score interval increased from 5 minutes to 15 minutes.
  • Stonemist Castle points reduced to 35 points from 50.
  • Bonus thresholds reduced by half to prepare for one-week matches.
  • Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
  • "Harpy Feathers" consumable effect disabled.
  • Bridges fixed to make passable for NPCs.

Professions[edit]

Ranger[edit]

  • More fixes to pet commands and AI.

Elementalist[edit]

Mesmer[edit]

Warrior[edit]

Guardian[edit]

Thief[edit]

  • Heartseeker.png
     Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.

Engineer[edit]


Update - September 9, 2012[edit]

Skills & Traits[edit]

Mesmer[edit]

  • The Prestige.png
     The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.

Ranger[edit]

  • Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player's pet and can only occur once every 50 seconds.
  • Pets can no longer be revived using the F prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up F to interact functionality.

Guardian[edit]

Story[edit]

  • "Bad Blood" – Exiting the conversation will no longer arbitrarily lock the player into a choice
  • "Mirror, Mirror" – Adjusted difficulty.
  • "The Hatchery" - You can no longer do the final step before doing the intermediate steps.
  • "Dredging up the Past" – Fixed blocking bug during the first step.

General[edit]

  • Fixes for various blocked events and skill challenges.
  • PvP games played/won will not increment in activities.
  • Fixes for various map bugs that allowed players to get out of the map.
  • Interact F should use the following priority:
    1. Your current selection
    2. Loot
    3. Revive/Stomp
    4. Anything else
  • Updated the recipe for Superior Rune of the Ranger to match the rarity of other Superior runes.


Update - September 8, 2012[edit]

Traits[edit]

Engineer[edit]

  • Updated the Engineer's Firearms trait – Juggernaut. New text for the trait: You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit
  • Fixed a bug with Go For The Eyes. It can now only trigger once every 10 seconds.

Skills[edit]

Mesmer[edit]

General[edit]

  • Fixed a bug that should help resolve almost all of the broken skill challenges players have been running into.
  • Ranger pet swap recharge is now the same in and out of combat. This closes an exploit with swapping ranger pets to generate very long buffs.
  • Ranger pets should now immediately use their F2 skills when told instead of first performing an auto-attack.
  • We discovered a bug in Monthly achievements that was causing some players to complete in August while others did not. We are forcing completion on all players who are currently at 100% to even out this bug for those players who have completed their monthly achievement. In the future, monthly achievements will turn over on the first of the month at midnight UTC. Daily achievements also roll over for all players at midnight UTC.
  • Fixed numerous events and event chains that were blocked.

PvP[edit]

  • Max Glory cap per PvP match is set to 350. You now receive an achievement for reaching this cap in a given match. This closes an exploit that was letting players farm hundreds of glory per match by trading wins.

Story[edit]

Crafting[edit]

  • Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.
  • Fixed a bug with the recipe for Ginger Pear Tarts that excluded Dough from the recipe.
  • Increased the karma costs of all Bulk Cooking Materials.
  • Increased the refinement costs of all Wood Planks from 2 logs to 3 logs.
  • Yellow Dye recipes now include Onions instead of Celery.
  • Adjusted the ingredient costs on Dye recipes.
  • The following Cooking Materials are no longer sold for Karma and are now acquired through drops, gathering nodes, or loot bags: Butter, Chocolate, Vanilla, Chili Peppers, Thyme, Black Peppercorns, Cinnamon, Bay Leaves, Walnuts, and Oranges.