Plague

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Disambig icon.png This article is about the necromancer skill. For the ring of the same name, see Plague (ring).
Historical This page contains information about a Guild Wars 2 element, mechanic, or feature that has been removed or replaced. (May 17, 2017)
The information on this page does not apply to the current version of the game or the content is no longer available.
Plaguelands.png

Plague

180 Recharge time  9 Hero point  

Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Slot
Elite
Type
Corruption
Game link

Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form removes spectral effects. Inflict bleeding on yourself.

 Damage.png Damage: 104 (0.39)?
 Stability 40px.png3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
 Poison 40px.png Poison (2s): 67 Damage, -33% Healing Effectiveness
 Bleeding 40px.png Self-Bleeding (10s): 220 Damage
 Miscellaneous effect.png Number of Targets: 5
 Radius.png Boon Application Interval: 3 seconds
 Duration.png Duration: 20s
 Radius.png Damaging Pulse: 1 second
 Radius.png Radius: 240

— In-game description [?]

Description and skills[edit]

Plague transforms the user into a plague, giving the player the Plague effect and replacing their skill bar.

Skill Activation time Recharge time Description
1
Withering Plague.png
 Withering Plague
1 Add bleeding to your plague.
2
Plague of Darkness.png
 Plague of Darkness
1 Add blindness to your plague.
3
Plague of Pestilence.png
 Plague of Pestilence
1 Add cripple and weakness to your plague.
4...9
Skill.png
 Locked
You cannot use skills while transformed.
0
Leave Transform.png
 Leave Transform
Exit your current transform early, putting it into full recharge.

Notes[edit]

  • While in Plague form, the necromancer's base Toughness is quadrupled and base Vitality tripled. At level 80, this adds 3000 toughness and 2000 vitality. Note that the toughness gain is not displayed in the Hero panel.
  • Plague attacks automatically. By default it only poisons, but by activating one of the skills, another condition can be added. The skills do not have to be activated repeatedly.
  • Only one of the three abilities can be active at a time, using a new one will replace the old.
  • Elixir X has a chance to grant form to the engineer while underwater.
  • All Stability is removed when leaving the transform.
The radius indicator scales to model size instead matching the actual radius. E.g.: characters with large models like norn will not hit some targets appearing at the inner edges of the circle; and asura may hit targets appearing right outside the circle.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 16, 2017
  • This skill has been reworked and has been renamed to Plaguelands.
October 01, 2015
  • Fixed an issue that prevented the descriptions for Plague and Lich Form from appearing properly.
September 29, 2015
  • Updated this transformation to no longer destroy your active minions.
July 07, 2015
  • This skill no longer inflicts bleeding every second while it is active.
  • Instead, it inflicts 10 seconds of bleeding when it is first activated.
  • When traited with Master of Corruption, it inflicts 4 seconds of poison.
June 23, 2015 Specialization update:
  • This skill is now considered a corruption skill and applies 1 stack of bleeding for 2 seconds every second it is active on you.
  • Increased the poison duration from 1 second to 2 seconds per pulse.
March 16, 2015
  • This ability now grants 3 stacks of stability every 3 seconds, with a 3-second duration.
October 21, 2014
  • Added a stability skill fact.
September 09, 2014
  • This transform no longer increases power levels exponentially. The damage of skills in these transforms has been adjusted to compensate.
  • Fixed a bug that caused the listed skill fact damage to be incorrect.
April 15, 2014
  • Fixed a bug that caused the ring effect to persist on the player if they exited the skill early.
December 10, 2013
  • Fixed a bug that prevented both of the spectral buffs from the Spectral Walk to be removed when activating this skill.
August 20, 2013
  • Updated the skill fact description so that it doesn't indicate it removes spectral forms.
June 25, 2013
  • All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.
October 22, 2012
  • Entering Lich Form or Plague destroys all minions and removes all spectral effects now.
August 28, 2012 Game release:
  • Plague has been added to the game.