Stomp

From Guild Wars 2 Wiki
Jump to navigationJump to search

Stomp

Not available underwater  Ground-targeted  
Profession
Warrior icon small.png Warrior (skill list)
Slot
Utility
Type
Physical
Movement
Leap
Training cost
4 Hero points
Game link
API
14388
0.75¾ Activation time  
32 Recharge time
24 Recharge time
 
Stomp

Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.

Damage.png Damage: 199 (0.75)?
Damage.png Damage: 3 (0.01)?
Launch.png Launch: 450
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Breaks stun.png Breaks Stun
Combo.png Combo Finisher: Blast
Evade.png Defiance Break: 232
Range.png Range: 450

— In-game description

Related traits[edit]

Strength Strength

Arms Arms

Defense Defense

Tactics Tactics

Discipline Discipline

Spellbreaker Spellbreaker

Bladesworn Bladesworn

Version history[edit]

For a detailed skill history, see here.

Patch Changes
June 27, 2023
  • Reduced cooldown from 40 seconds to 32 seconds in PvE and from 30 seconds to 24 seconds in PvP and WvW.
February 28, 2022 End of Dragons release:
  • (Undocumented) Added tooltip fact Defiance Break.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds.
February 06, 2018
  • Fixed a bug in which the initial stability applied for a shorter duration than the intended full duration.
  • Fixed the tooltip to indicate the actual 6-second stability duration that is applied when hitting an opponent.
July 26, 2016
  • Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior's Sprint.
  • Fixed a bug that prevented Stomp from triggering a blast finisher.
April 19, 2016
  • This skill is now ground targeted and will move the warrior from a distance of 450 to a target area.
  • This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds.
  • The cooldown of this skill has been reduced from 45 seconds to 40 seconds.
June 25, 2013
  • This ability now breaks stuns.
  • Added 1 second of stability.
  • Reduced the cooldown to 45 seconds.
October 22, 2012
  • The responsiveness of skills used after this skill has been improved.
August 28, 2012 Game release:
  • Stomp has been added to the game.