Inquest Datapad
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Inquest Datapad
- Location
- Rata Arcanum
(Draconis Mons) - Interact
- Yes
- Destructible
- No
Inquest Datapad are devices found scattered across tents in Rata Arcanum.
Location[edit]
Dialogue[edit]
- Inquest Datapad 01
- Press a button to choose interaction.
- Blue Button.
- Missive VV3(to be dispersed to all terminals):Inquest Krewe. We are excited to announce that we believe Zinn's tomb to exist somewhere in this cavern.
- Read on.
- All evidence points to this being his final resting place. The member who finds his remains_or any artifacts_will be rewarded handsomely with bragging rights and a promotion.
- Exit.
- Red Button.
- Attempting to access privileged data. Enter Krewe number or die.
- 13
- Krewe Number not recognized. Check yourself.
- Exit
- 10:10
- Krewe Number not recognized. Check yourself.
- 3269-f1-7841 (Only if you have spoken to Mark I Golemite (Renown Heart NPC))
- Zinn Excavation YYz8_Confidential. Eureka! We found a recording created by Zinn, and it still works! From it, we learned several toe-curling bits of information.
- Read on.
- Zinn had a device that developed new plants from the scraps of their ancestors: leaves, seeds, and husks. Remarkable! It explains much about this odd biome that we didn't understand.
- Read on.
- We must research further but this could explain why the local flora has proven so resistant to our presence. I'm quite convinced Zinn made them predatory as a security measure!
- Exit
- Exit
- 3.14159
- Krewe Number not recognized. Check yourself.
- Exit
- Exit
- Inquest Datapad 02
- Press a button to choose interaction.
- Blue Button.
- Scout Report SSRS4: We've seen maybe six druids in the cavern areas we explored. I say maybe because it might be the same two. We believe they're following us, watching us. It's...unnerving.
- Read on.
- At every turn they remind us—not unlike my parents—that it's time to leave. They don't like having us in their territory. And yet, they seem willing to give us a chance to leave on our own steam.
- Read on.
- I've reached the conclusion the druids are simple creatures and fundamentally passive, but when challenged, they react with instant and fatal enmity.
- Read on.
- Oh, by the way, i'm sorry to inform you that Agent 6748-f1-7841 is dead. He made the mistake of shouting to the druids that he was never leaving. Ever. He was dispatched on the spot.
- Exit
- Red Button.
- Attempting to access privileged data. Enter Krewe number or die.
- 299792458
- Krewe Number not recognized. Check yourself.
- Exit
- 3269-f1-7841 (Only if you have spoken to Mark I Golemite (Renown heart NPC))
- Casualty Report PdO—Confidential. Since arriving, we have found the corpses of ten krewe members. We believe the druids are making good on their promise to remove us if we do not leave peacefully.
- Read on.
- The rate of killings appears to be increasing as time progresses. If this continues, we will all be dead within a week. I recommend we post guards around the camp and accelerate our search for Zinn.
- Read on.
- Some of us can get out with the artifacts in about three days time—if we hurry. I will remain in camp to oversee packing and preparations for decampment.
- Exit
- 4.6692
- Krewe Number not recognized. Check yourself.
- Exit
- 43252003274489856000
- Krewe Number not recognized. Check yourself.
- Exit
- Exit
- Inquest Datapad 03
- Press a button to choose interaction.
- Blue Button.
- General Announcement 9915: Scouts have reported a Vigil presence on the island and sightings of Pact Commander <Character name>. If you encounter any of these individuals, respond with immediate prejudice.
- Read on.
- Based on overheard conversations, we believe they are in pursuit of Lazarus. We will defend this area as Lazarus has asked of us...and while we're at it, it won't hurt to look for Zinn's artifacts.
- Read on.
- If you find any of the old genius's relics, document the location, and report immediately to your krewe boss.
- Exit.
- Red Button.
- Attempting to access privileged data. Enter Krewe number or die.
- 161803
- Krewe Number not recognized. Check yourself.
- Exit
- 42
- Krewe Number not recognized. Check yourself.
- Exit
- 8675309
- Krewe Number not recognized. Check yourself.
- Exit
- 3269-f1-7841 (Only if you have spoken to Mark I Golemite (Renown heart NPC))
- Report Xz9—Confidential. The prisoner told us little before he expired. However, our superior interrogation methods exposed one important fact.
- Read on.
- The Vigil believe Lazarus is really a dangerous power, known as Balthazar, in disguise. An emergency leads meeting came to the conclusion that we would keep this information among the upper ranks.
- Read on.
- If this is true, it puts a skip in our crank. We can't assume we know Lazarus's motives, and so we must find Zinn's artifacts and extract ourselves quickly. This could explode in our faces.
- Read on.
- It was suggested that he may be after Zinn's artifacts. We cannot allow this entity to get to them first. The are invaluable and belong, rightfully, to the Inquest.
- Read on.
- Scouts recently reported seeing the mercenaries unload a shroud-covered device from a sub. They used mesmers to portal it up to the top of the volcano. From there, we don't know where it went.
- Read on.
- It could be a device for finding Zinn's relic. We've already found one of Zinn's recorders, and we expect to find more. We must adjust our focus.
- Exit
- Exit
- Exit
- Inquest Datapad 04
- Press a button to choose interaction.
- Blue Button.
- Missive KK1-Lazarus.Scouts have reported seeing an unknown being arrive on the island and travel up to the volcano's throat. Whether this was Lazarus, or not, is unclear.
- Read on.
- We established our base here, as Lazarus paid us to do, but we're unable to travel to the volcano to confirm. We can only presume that Lazarus will inform us if he needs further assistance.
- Exit.
- Red Button.
- Attempting to access privileged data. Enter Krewe number or die.
- 12
- Krewe Number not recognized. Check yourself.
- Exit
- 555-1384
- Krewe Number not recognized. Check yourself.
- Exit
- 3269-f1-7841 (Only if you have spoken to Mark I Golemite (Renown heart NPC))
- Balthazar History Zx7—Urgent/Confidential. The entity known as Balthazar comes from a place deep in the Mists and has long been worshiped as a god by humans.
- Read on.
- Balthazar has an affinity with fire and war, as supported by his choice of headquarters. We don't know what his motives are, nor why he'd be masquerading as Lazarus—if this is indeed true.
- Read on.
- The historian theorizes, however, that he has a peculiar interest in the Elder Dragons and is perhaps allied with <Character name> in order to destroy them.
- Exit
- k1km3
- Krewe Number not recognized. Check yourself.
- Exit
- Exit