Living World Season 4 content

Invariant Enclave

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Invariant Enclave

1
Complete heart (map icon).png
 2
Point of interest.png
 

Invariant Enclave map.jpg
Map of Invariant Enclave

Invariant Enclave locator.svg
Location within Sandswept Isles

Level
80
Type
Area
Within
Sandswept Isles
Connects to
Tyrulu Sea (N)
Sargol Sea (W)

Invariant Enclave.jpg
Invariant Enclave

Invariant Enclave is an Inquest research facility located southeast in Sandswept Isles.

Locations and objectives[edit]

Events
Event swords (tango icon).png
Defeat the Inquest patrol! (80)
Event boss (tango icon).png
[Group Event] Defeat the champion bounty (80)
Event boss (tango icon).png
[Group Event] Defeat the champion bounty (80)
Event boss (tango icon).png
[Group Event] Destroy the Mark III Suppressor Golem (80)
Event cog (tango icon).png
Disable the Inquest security turrets (80)
Event star (tango icon).png
Participate in the daily motion vision assessment (80)
Renown Hearts
Complete heart (map icon).png
Disrupt the Magnetics Lab (80)
Points of Interest
Point of interest.png
Magnetics Lab
Point of interest.png
Portalforge Lab
Mastery Insights
Crystal Desert mastery point Sandswept Isles Insight: Invariant Enclave

NPCs[edit]

Allies[edit]

Asura (Inquest)
Charr
Hologram

Services[edit]

Renown Heart (map icon).png
Researcher Thale

Foes[edit]

Ambient creatures
Asura (Inquest)
Branded
Golems
Plant
Skelk

Objects[edit]

Ambient dialogue[edit]

PA Announcer: Attention, krewe. Eighty-seven days have elapsed with no reported lab accidents or security issues.
PA Announcer: The administration congratulates you on putting safety first.
PA Announcer: As always, direct any safety issues or emergencies to...(static).
PA Announcer: Keep up the good work! And remember: we care!
Inquest Engineer: We lost another researcher. Floated out to sea.
Inquest Technician: He was badmouthing my work. Then his magneton hammer had a little malfunction. Tragic.
Inquest Technician: Any word from our assistant?
Inquest Engineer: Still missing. We sent a search party, but spending too many resources seems like a waste.
Inquest Technician: Time for a new hire, I suppose.
Inquest Golemcaster: Have you seen the Magneton Manipulator? I swear I put it right here.
Inquest Engineer: How do you lose a giant power suit?!
Inquest Engineer: Perhaps we should be concerned about the communications blackout.
Inquest Technician: I love it. Now those dunderheads in Rata Primus can't pester me with idiot questions.
Inquest Engineer: I read that paper you published last week.
Inquest Assistant: "A Treetiss on the Eccentricities of the Hive Mind"? As, yes, one of my finger works—
Inquest Engineer: You misspelled "treatise."
Inquest Technician: Haven't seen the new lab director. Doesn't he start today?
Inquest Engineer: He won't be joining us. Questioned the current research directives.
Inquest Technician: Expunged?
Inquest Engineer: Expunged.
Inquest Engineer: Those Olmakhans destroyed my experimental instruments!
Inquest Technician: If we would just wipe out those savages, it would cut equipment repair requisitions per forty percent.
Cowering Inquest Scientist: Please don't kill me!
Cowering Inquest Scientist: No, please!

Notes[edit]

  • Radiation Poison is active while inside the deep basement, dealing 1000 damage per second while affected by it.

Crafting resources[edit]

Resource nodes
Mine resource (map icon).png
Orichalcum Ore/Rich Orichalcum Vein
Mine resource (map icon).png
Mithril Ore/Rich Mithril Vein
Wood resource (map icon).png
Ancient Sapling
Wood resource (map icon).png
Baoba Sapling
Plant resource (map icon).png
Desert Vegetables
Plant resource (map icon).png
Flax