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Elite skill
Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle. The last slot on the skill bar is reserved for elite skills. Elite skills typically have much longer recharge times compared to normal utility skills — very few recharge in less than 60 seconds, and some can take up to 4 minutes.
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[edit] Acquisition
Elite skills become available when a character reaches level 30. Most characters will ultimately have access to six elite skillss, three of them determined by profession and the remaining three by race. Some races (e.g. norn) have more elite skills than others, balanced by a smaller pool of racial utility skills. Racial elite skills are only usable in PvE and World versus World, and not in Structured PvP.
Characters must unlock two first tier elite skills (which cost 10 skill points each) before being able to learn elite skills from the second tier (30 skill points each).
While in Heart of the Mists, all characters have access to all their skills excluding racial elite skills. This allows lower level characters to experiment of different skills and see which elite skills they want to unlock first. Some professions only have one elite skill which can be used while in underwater mode. None of the racial elite skills can be used underwater. While it is possible to equip two different elite skills, one during underwater mode and one on the ground, using an elite skill will still cause the slot be on recharge of the elite skill used, even if using a different elite skill underwater or while on ground.
[edit] Skills by profession
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| Skill | Type | |
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Description |
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| Renewed Focus | 10 | 2 | 90 | Focus, making yourself invulnerable and recharging your virtues. | ||
| Tome of Courage | Tome | 30 | 1 | 180 | Summon an ancient tome that grants you powerful support spells. | |
| Tome of Wrath | Tome | 10 | 1 | 180 | Summon an ancient tome that grants you powerful offensive spells. | |
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| Battle Standard | Banner | 10 | 2 | 240 | Place a battle standard that revives fallen allies and grants fury, might, and swiftness [sic] to allies. | |
| Rampage | Transform | 30 | 1 | 180 | Take the form of a massive juggernaut. | |
| Signet of Rage | Signet | 10 | 1 | 60 | Passive: Grants adrenaline. Active: Gain fury, might, and swiftness. | |
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| Elixir X | Elixir | 10 | 1 | 120 | Drink Elixir X, becoming a rampaging brute or whirling tornado. Underwater become either a withering plague or a whirlpool. | |
| Mortar | Turret | 30 | ½ | 120 | Build a stationary mortar that you or your allies can fire. | |
| Supply Crate | 10 | 1 | 180 | Request a massive supply drop, complete with turrets and bandages. | ||
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| Entangle | Survival | 10 | ¾ | 150 | Entangle your foe. They are immobile until the vines are destroyed. | |
| Rampage As One | Pet | 10 | 1 | 120 | Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack. | |
| Spirit of Nature | Spirit | 30 | 1½ | 240 | Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies. | |
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30 | Command your spirit of nature to revive and cure conditions on nearby downed allies. | ||||
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| Basilisk Venom | Venom | 10 | 1 | 45 | Your next attack turns your foe to stone. | |
| Dagger Storm | 30 | 90 | Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. | |||
| Thieves Guild | 10 | 1½ | 180 | Call more thieves to support you in combat. | ||
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| Conjure Fiery Greatsword | Conjure | 10 | 1 | 180 | Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage. | |
| Glyph of Elementals | Glyph | 10 | 1¼ | 120 | Summon an elemental based on your attunement. | |
| Tornado | Transform | 30 | 1 | 180 | Gain stability and shape-shift into a tornado and [sic] that damages and launches foes. | |
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Transform | 180 | Shape-shift into a whirling maelstrom that pulls foes into its destructive vortex. | |||
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| Mass Invisibility | 30 | 1¾ | 90 | You and all allies gain stealth for a short time. | ||
| Moa Morph | Transform | 10 | 1 | 180 | Turn your foe into a moa bird. | |
| Time Warp | 10 | ¼ | 210 | Create an area that warps time, granting you and your allies quickness. | ||
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| Lich Form | Transform | 30 | 180 | Assume the form of a lich for a brief time. Entering this form destroys all minions and removes other spectral effects. | ||
| Plague | Transform | 10 | 180 | Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes other spectral effects. | ||
| Summon Flesh Golem | Minion | 10 | 1½ | 60 | Summon a flesh golem to attack foes with crippling claws. | |
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40 | Command your flesh golem to charge a foe. | ||||
[edit] Skills by race
| Skill | Type | |
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Description |
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| Summon 7-Series Golem | 10 | 2 | 180 | Summon a 7-Series attacking golem to fight for you. | ||
| Summon D-Series Golem | 30 | 2 | 180 | Summon a D-Series defensive golem. | ||
| Summon Power Suit | 10 | 2 | 240 | Summon a Power Suit which you or your allies can enter and use to combat enemies. | ||
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| Artillery Barrage | 10 | 2 | 240 | Call down an artillery barrage at target location, damaging foes. | ||
| Charrzooka | 30 | ½ | 180 | Pull out a powerful charrzooka that shoots rockets. | ||
| Warband Support | 10 | 1½ | 240 | Call in members of your warband to assist you. | ||
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| Avatar of Melandru | 10 | 180 | Transform into an Avatar of Melandru. | |||
| Hounds of Balthazar | 30 | 1 | 240 | Summon two Hounds of Balthazar to fight at your side. | ||
| Reaper of Grenth | 10 | 1 | 180 | Become a Reaper of Grenth, Chilling and Poisoning nearby foes. | ||
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| Become the Bear | Transform | 10 | ½ | 240 | Shape-shift into norn bear form. | |
| Become the Raven | Transform | 10 | ½ | 240 | Shape-shift into norn Raven[sic] form. | |
| Become the Snow Leopard | Transform | 30 | ½ | 240 | Shape-shift into norn Snow Leopard[sic] form. | |
| Become the Wolf | Transform | 10 | ½ | 240 | Shape-shift into norn wolf form. | |
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| Summon Druid Spirit | 30 | 4¼ | 240 | Summon a Druid Spirit to fight at your side. | ||
| Summon Sylvan Hound | 10 | 2 | 180 | Summon a sylvan hound to fight at your side. | ||
| Take Root | 10 | 3 | 150 | Take root at your current location, becoming immobile, but causing several turrets to grow nearby. | ||
[edit] Common elites
| Skill | Type | |
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Description |
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| Summon Mistfire Wolf | 1 | 240 | Summon a Mistfire Wolf to fight at your side. |
Summon Mistfire Wolf is available to any character on any pre-purchased Digital Deluxe or Collector's Edition account.
[edit] Related traits
Elite Focus - Elite skills last longer.
Elite Supplies - The Supply Crate has extra supplies, Elixir X lasts longer, and Mortar has increased range.
[edit] Related equipment
The sixth bonus of superior versions of the following runes triggers an effect when you activate an elite skill.
- Rune of Lyssa — Lose all conditions and gain all boons for 5 seconds.
- Rune of the Mad King — Summon ravens to attack nearby enemies.
- Rune of the Monk — Grant Aegis to yourself and all nearby allies for 5 seconds.