- This article is about the skill type. For the specific NPC/enemy rank, see NPC rank. For elite specializations, see specialization.
Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle. The last slot on the skill bar is reserved for elite skills. Elite skills typically have much longer recharge times compared to normal utility skills — very few recharge in less than 60 seconds, and some can take up to 4 minutes.
- 1 Acquisition
- 2 Profession elite skills
- 3 Racial elite skills
- 4 Common elite skills
- 5 Related traits
- 6 Related equipment
Elite skills become available when a character reaches level 31. Elite skills associated with an elite specialization become available when a character reaches level 80 and has access to Heart of Thorns content. Most characters will have access to seven or more elite skills, three of them determined by profession, three determined by race and the remaining one by elite specialization. Some races (e.g. norn) have more elite skills than others, balanced by a smaller pool of racial utility skills. Racial elite skills are only usable in PvE and World versus World, and not in Structured PvP.
While in Heart of the Mists, all characters have access to all skills excluding racial elite skills and Mistfire Wolf. This allows lower level characters to experiment with different skills and see which elite skills they want to unlock first. Some professions only have one elite skill which can be used while in underwater mode. None of the racial elite skills can be used underwater. While it is possible to equip two different elite skills, one during underwater mode and one on the ground, using an elite skill will still cause the slot to be in recharge for the elite skill used, even if using a different elite skill underwater or while on land.
Profession elite skills
|"Feel My Wrath!"||Shout||9||¼||45||Grant fury and quickness to nearby allies.|
|Renewed Focus||Meditation||9||2||90||Focus, making yourself invulnerable and recharging your virtues.|
|Signet of Courage||Signet||9||4¼||180|| Passive: Periodically heal allies in the area around you while in combat.|
Active: Fully heal nearby allies.
|Dragon's Maw||Trap||25||½||75||Lay a trap that pulls enemies and creates a barrier which holds them in.|
|Embrace the Darkness||Legendary Demon Stance||¾||Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes and pulse torment to nearby foes.|
|Resist the Darkness||Legendary Demon Stance||End Embrace the Darkness early.|
|Energy Expulsion||Legendary Centaur Stance||Force energy to erupt from the tablet, knocking back nearby foes and leaving behind energy fragments that heal allies.|
|Jade Winds||Legendary Assassin Stance||1||5||Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration.|
|Rite of the Great Dwarf||Legendary Dwarf Stance||1¼||Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.|
|Facet of Chaos||Legendary Dragon Stance||25||Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds.|
|Chaotic Release||Legendary Dragon Stance||1¼||45||Consume Facet of Chaos releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging.|
|Battle Standard||Banner||9||2||240||Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies.|
|Rampage||Physical||9||1||180||Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.|
|Signet of Rage||Signet||9||1||60|| Passive: Grants adrenaline.|
Active: Gain fury, might, and swiftness.
|Head Butt||Rage||25||½||20||Stun your target. Stun yourself. Gain adrenaline if you hit.|
|Elite Mortar Kit||Weapon kit||8||Equip the mortar kit.|
|Elixir X||Elixir||8||1||105||Drink Elixir X, becoming a rampaging brute or whirling tornado. Underwater become either a withering plague or a whirlpool.|
|Supply Crate||Turret||8||1||120||Request a supply drop of turrets.|
|Sneak Gyro||Gyro||25||40||Deploy a sneak gyro to provide stealth to nearby allies.|
|Entangle||Survival||9||¾||60||Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.|
|"Strength of the Pack!"||Shout||9||1||60||Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.|
|Spirit of Nature||Spirit||9||1½||120||Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.|
|Nature's Renewal||120||Your spirit of nature sacrifices itself to revive and the cure conditions of nearby downed allies.|
|Glyph of Unity||Glyph||25||½||30||Use nature energy to connect to foes or allies.|
|Basilisk Venom||Venom||9||1||40||Your attacks turn foes to stone.|
|Dagger Storm||Trick||9||7½||90||Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.|
|Thieves Guild||Deception||9||1½||180||Call more thieves to support you in combat.|
|Impact Strike||Physical||25||½||40||Strike your enemy and stun|
|Uppercut||Physical||¾||Deal a heavy blow with your fist, sending enemies flying.|
|Finishing Blow||Physical||1½||Deal a downward strike on your foe. Downed enemies struck with this ability are finished.|
|Conjure Fiery Greatsword||Conjure||9||1||180||Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage.|
|Glyph of Elementals||Glyph||9||1¼||90||Summon an elemental based on your attunement.|
|Tornado||Cantrip||9||1||150||Gain stability and shape-shift into a tornado that damages and launches foes.|
|Whirlpool||Cantrip||1¼||180||Shape-shift into a whirling maelstrom that pulls foes into its destructive vortex.|
|"Rebound!"||Shout||25||¼||75||Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.|
|Mass Invisibility||Manipulation||9||1¾||90||You and all allies gain stealth for a short time.|
|Signet of Humility||Signet||9||1||180|| Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.|
Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
|Time Warp||Glamour||9||¼||180||Create an area that warps time, granting you and your allies quickness while slowing enemies.|
|Gravity Well||Well||25||1||90||Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.|
|Lich Form||Spectral||9||180||Assume the form of a lich for a brief time. Entering this form removes spectral effects. Gain life force when this skill ends.|
|Plague||Corruption||9||180||Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form removes spectral effects. Inflict bleeding on yourself.|
|Summon Flesh Golem||Minion||9||1½||48||Summon a flesh golem to attack foes with crippling claws.|
|Charge||¾||40||Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.|
|"Chilled to the Bone!"||Shout||25||1¼||90||Freeze all enemies around. Gain boons for each foe you freeze.|
Racial elite skills
|Summon 7-Series Golem||2||180||Summon a 7-Series attacking golem to fight for you.|
|Summon D-Series Golem||2||180||Summon a D-Series defensive golem.|
|Summon Power Suit||2||240||Summon a Power Suit which you or your allies can enter and use to combat enemies.|
|Artillery Barrage||2||240||Call down an artillery barrage at target location, damaging foes.|
|Charrzooka||½||180||Pull out a powerful charrzooka that shoots rockets.|
|Warband Support||1½||240||Call in members of your warband to assist you.|
|Avatar of Melandru||180||Transform into an Avatar of Melandru.|
|Hounds of Balthazar||1||240||Summon two Hounds of Balthazar to fight at your side.|
|Reaper of Grenth||1||180||Become a Reaper of Grenth, chilling and poisoning nearby foes.|
|Become the Bear||½||240||Shape-shift into norn bear form.|
|Become the Raven||½||240||Shape-shift into norn Raven|
|Become the Snow Leopard||½||240||Shape-shift into norn Snow Leopard|
|Become the Wolf||½||240||Shape-shift into norn wolf form.|
|Summon Druid Spirit||2¾||240||Summon a Druid Spirit to fight at your side.|
|Summon Sylvan Hound||2||180||Summon a sylvan hound to fight at your side.|
|Take Root||3||150||Take root at your current location, becoming immobile, but causing several turrets to grow nearby.|
Common elite skills
|Mistfire Wolf||1||150||Summon a Mistfire Wolf to fight at your side.|
Mistfire Wolf is available to any character on any pre-purchased Digital Deluxe or Collector's Edition account.
- Diabolic Inferno – Burn nearby foes when using an elite skill.
- Momentary Pacification – Daze nearby foes when using an elite skill.
The sixth bonus of superior versions of the following runes triggers an effect when you activate an elite skill.
- Rune of Lyssa — Convert up to 5 conditions into boons
- Rune of the Krait — Bleed, poison, and torment nearby foes
- Rune of the Mad King — Summon ravens to attack nearby enemies
- Rune of the Sunless — Fear and poison nearby foes
- Superior Rune of Surging — Gain a Shocking Aura for 5 seconds
- Superior Rune of Leadership — +15% Boon Duration when an elite skill is activated; converts up to 2 conditions into boons of all nearby allies