User:Lady Elyssa/Primoire
Primoire[edit]
Dyes: |
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Homeland: | Rata Sum |
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Born: | 28 April 2013 |
Character Age: | 12 |
PvP Rank: | |
Hours Played: | 900+ |
College: Dynamics — The College of Dynamics produces gizmo-makers extraordinaire. Energy, enthusiasm, and boldness are our best qualities. We believe in leveraging the expendable nature of all things. If a prototype explodes, it isn't a failure unless the lesson goes unlearned.
Personality: Charming / Feisty - I'm charming. No one can resist me when I'm at my best. I know just what to say to lighten the mood or bolster courage.
Primoire likes to be called Prim by her friends and she can be the embodiment of sweetness and a lot of fun to be around on the flip side she also tends to be rather feisty and some of her closest friends call her bossy.
When she is pushed in to a tight spot she will come out fighting hard with teeth bared and claws at the ready but not before she has thrown her trusty spanner in the works and filled her targets with lead.
Prim is fond of using all the weapons at her disposal to best suit the task at hand or for that matter her mood...
Recent innovations in Asura tech that may or may not have been influenced by the unsanctioned collaboration of Taimi, Moto and the Charr has none-the-less resulted in the creation of the Photon Forge that makes use of elementary particles to create powerful weapons with which to smite their foes as what are now known as Holosmiths.
Favoured Solo Builds[edit]
Engineer[edit]
Core Engineer Power Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGNyYmFSWEAAAAowAAAIYAAACKAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Mobile and hard hitting with ranged attacks from Tool belt skills and melee attacks within the Tool Kit.
Variants
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Sinister Conditioned Pistols | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGKiY5FSUUAQAAkwEAAI0BAAAHAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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A Hybrid Build that provides a good mix of direct and condition damage and serves to provide a good introduction to Conditions and is easy to learn and play.
Variants
Equip Flamethrower
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Viper Conditioned Pistols | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGKiY5FSUUAQAAkwEAAI0BAAAHAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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A Hybrid Build that provides a good mix of direct and condition damage and serves to provide a good introduction to Conditions and is easy to learn and play.
Variants
Equip Flamethrower
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Scrapper[edit]
Mighty Juggernaut Power Hammer Scrapper | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMmHhUlKz8oAQAAJxMAAK4SAACTAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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A hard hitting, self sustaining build with good access to Might and Stability. 5% of your damage is converted to Barrier to help keep you in the fight.
System Shocker (Scrapper)
Impact Savant (Scrapper)
Variants
Note:
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Scrapper[edit]
Power Scrapper | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGNyYvKz/ZEgAAJxMAAK4SAAAOEwAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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A hard hitting with good access to Might and Stability. 5% of your damage is converted to Barrier to help keep you in the fight.
System Shocker (Scrapper)
Impact Savant (Scrapper)
Variants
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Holosmith[edit]
Conditioned Viper Pistols | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGKyY5OTcUAQAAkwEAAI0BAAAHAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
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A Hybrid Build that provides a good mix of Strike and Condition Damage that can quickly rack up stacks of Burning with a sprinkle of Bleeding, Confusion and Poison.
Variants
Equip Flamethrower
Equip Bomb Kit
Engage Photon Forge
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Mechanist[edit]
Power Mechanist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGNyYeRh8NGwAAEBsAABobAACTAQAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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Power Mechanist is a simple build that is easy to play and safely remains at range while the Mech goes toe to toe with your foe.
Variants
If Targets get too close, switch to the Flamethrower and use:
Note: Inspired by the Low APM Accessibility Mechanist Build by Xyonon |
Power Alacrity Mech with Semi-Quickness Mechanist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMmLxUdRioNGwAAEBsAAAsbAABfAQAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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The Power Alacrity Mechanist build is quick and easy to learn and provides 100% Alacrity and Barrier uptime for the Mech, Mechanist and up to 5 nearby allies. It also provides around 75% Quickness for the Mechanist that is shared with the Mech courtesy of Shift Signet. Variants
Low Intensity Rotation Example Use the Mech Commands while auto-attacking with your Mace.
Note: Can use Mace 2: Energizing Slam or Utility: Shift Signet as gap closers to current or next target, mobility or to help avoid areas of large AoE. For the Mace skill, be sure to deselect your target first. |
Condi Mechanist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGKyY5RhUNGwAAkwEAABobAAAOGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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The Condi Mechanist is quick to learn and easy to play with low intensity rotations.
Variants
Low Intensity Rotation Example - Dual Pistols
Low Intensity Rotation Example - Mace + Pistol
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Favoured Group Builds[edit]
Power Quickness Hammer Scrapper | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMmHhUVKy3ZEgAArhIAAA4TAACTAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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A hard hitting, quickness build that provides plenty of quickness for the scrapper and just enough quickness for nearby allies.
Variants
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Power Alacrity Mechanist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGOyYvRioNGwAAEBsAAAsbAAAaGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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The Power Alacrity Mechanist provides 100% Alacrity and Barrier uptime for the Mech and up to 5 nearby allies.
Low Intensity Rotation Example - Mace + Shield
Note: Can use Mace 2: Energizing Slam or Utility: Shift Signet as gap closers to current or next target, mobility or to help avoid areas of large AoE. For the Mace skill, be sure to deselect your target first. |
Condi Alacrity Mechanist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGKyY5RikNGwAAEBsAAAsbAACTAQAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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The Condi Quickness Alacrity Mechanist provides an interesting synergy between the Mechanist and their Mech. Utilising Elixir U for some timely Quickness and Stability.
Note: Can use Mace 2: Energizing Slam or Utility: Shift Signet as gap closers to current or next target, mobility or to help avoid areas of large AoE. For the Mace skill, be sure to deselect your target first. |
Map Completion Builds[edit]
Engineer[edit]
Core Engineer Power Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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[&DQMGNyYmFSWEAAAAowAAAIYAAACKAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Mobile and hard hitting with ranged attacks from Tool belt skills and melee attacks within the Tool Kit.
Variants
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Additional Info[edit]
Table of engineer combo skills
Swiftness / Movement Skills[edit]
- Tools: Streamlined kits when equipping any kit.
- Rocket Boots
- Scrapper - Use a Blast Finisher on the Lightning Field from Hammer 5: Thunderclap.
- Scrapper - Hammer 3: Rocket Charge.
- Holosmith - Sword 3: Radiant Arc
Survivability[edit]
- Elixir S provides a stun break and 3sec evade + Toss Elixir S provides 5sec Stealth.
- Slick Shoes toolbelt provides Superspeed while Slick Shoes itself provides a Knockdown.
- Rocket Boots can be useful in getting you of a bad spot / AoE.
- Elixir R refills your Endurance + Toss Elixir R can be used to remove conditions, revive allies or if timed correctly to self revive / rally.
- Tools - Optimised Activation (Minor) provides Vigor on Toolbelt use.
- Tools - Adrenal Implant increases Endurance regeneration by 50%.
- Alchemy - Iron Bloodied reduces incoming damage and condition damage by 2% per boon on you.
- Alchemy + Inventions provide sources of Protection.
- Scrapper - Bulwark Gyro damage reduced by 33% + Defense Field (toolbelt) reflects.
- Scrapper - Recovery Matrix grants Barrier on Heal
- Scrapper - Decisive Renown grants Barrier on Revive / finish enemy.
- Scrapper - Adaptive Armor grants Barrier when struck (3sec ICD) and reduces incoming condition damage by 20%.
- Scrapper - Medic Gyro > Reconstruction Field (toolbelt) provides some Protection and a mobile Water Field.
- Endurance has a base regeneration rate of 5% per sec and a max rate of 10% per second allowing for an extra dodge every 5 secs at maximum.
Condi Cleanse[edit]
- Utility: Elixir C, Healing Turret (Cleansing Burst), Elixir Gun - Fumigate / Super Elixir, Elixir R (Toolbelt) - Toss Elixir R
- Elite: Overcharge Supply Crate.
- Scrapper: Purge Gyro
- Holosmith: Cauterize (Toolbelt skill of Coolant Blast)
- Traits: Inventions - Anticorrosion Plating (when you grant Protection) / Cleansing Synergy (on Heal)
Crowd Control[edit]
Mace - Mechanist Only
Rifle
- 4 - Overcharged Shot
Shield
- 4 - Magnetic Shield > Magnetic Inversion
- 5 - Static Shield + Throw Shield
Utility Skills
- Battering Ram / Personal Battering Ram, Supply Crate, Slick Shoes, Big Ol’ Bomb, Flamethrower 3, Thumper Turret, Net Turret, Throw Mine / Detonate
- Hammer 5: Thunderclap, Blast Gyro - Scrapper Only
- Force Signet - Mechanist Only
Elite Skills
- Supply Crate, Elixir X
Pro Tip: You can deactivate Photon Forge by switching directly to a kit, though there is a 5sec hard cooldown upon entering Photon Forge whereby you cannot exit. The exception to this is if you become downed or are able to mount up.
Open World PvE Builds for Engineer can be viewed here
Trivia[edit]
- Theme: P!NK - Trouble