Honor of the Waves (story)
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“The Kodan's sanctuary ship is under attack by Jormag's minions. Eir and Caithe are rushing to save it before it's too late.
— Description at the dungeon's entrance before completing story mode
Dungeon information[edit]
Your Herald Eir has fled north to the Honor of the Waves. Hail, mighty hero! I don't know how to tell you this, but I am afraid that Eir Stegalkin has been in a dark mood of late. Apparently her recent meeting with Zojja had affected her badly, and I (and others) are afraid that she plans to do something rash, to "go out as a hero". I have heard this from Caithe, who has been following the norn northwards into Frostgorge Sound. There, a great sanctuary ship of the kodan, the Honor of the Waves, is floundering, as a result of the attacks of Jormag's minions. Both Caithe and I fear that Eir is looking for a battle too big for herself, and I said that you would catch up with them to help Eir. —Thanks, |
Objectives[edit]
Help the kodan on their sinking sanctuary.
- Gather your party.
- Talk with Honor's Claw.
Find the Voice
- Go to the Voice's chamber.
- Destroy the source of the corruption.
- Ice Spike
Find the Voice
- Kulag the Fallen
- Kulag the Fallen
Save the Voice from her pursuers.
- Find the Voice.
- Defeat the Svanir Warrior.
- Hirvela the Lost
- Find the Voice.
Save the Voice from her pursuers.
- Destroy the Wall of Ice.
- Ice Wall
- Find the Voice.
Save the Voice from her pursuers.
- Defeat Lani Winterfist.
- Lani Winterfist
- Find the Voice.
Defeat the Corrupted Voice
- Defeat Honor's Voice
- Honor's Voice
Confront the Kodan's Bane, Huntsman of Jormag.
- Defeat the Huntsman of Jormag.
- Kodan's Bane, Huntsman of Jormag
- Bane's Teeth
Congratulations! You have defeated Kodan's Bane, Huntsman of Jormag.
Rewards[edit]
Walkthrough[edit]
- Giant Corrupted Ice Shard
On entering the dungeon, you will ascend a double staircase and pass through a door. Beyond this door lies a large open area with a giant corrupted ice shard in the middle. Immediately rush into the room and focus on attacking the shard.
- Icebrood respawn infinitely until the shard is destroyed.
- The ice shard periodically attacks the party with a knockdown projectile attack. The projectiles form at the top of the shard, fall down the side, and travel along the ground to their targets. They can be evaded, but are sometimes difficult to see.
- Gallery of Peace, Part 1
After the ice shard fight, you will face a champion icebrood seer. As you go forward into the Gallery of Peace, you will see a bridge passing overhead and a staircase to your left. You will come under attack from trash mobs as you cross the bridge. After you cross, you will fight elite icebrood goliaths in addition to some weaker mobs. Enter the Chamber of Honor's voice.
- Kulag the Fallen
After a brief cutscene, you will fight Kulag the Fallen. Kulag stands on an elevated platform that shields him from ranged attacks in some directions.
- Kulag uses a dangerous AoE frost spell that chills players and does damage over time. When you see multiple small AoE indicators appear, quickly evade and find a safe spot. The delay between uses of this skill should allow you time to revive downed teammates.
- At melee range, Kulag knocks back players.
- Kulag will periodically summon corrupted ice crystals.
- Gallery of Peace, Part 2
Return to the Gallery of Peace and cross the bridge. You will fight a champion icebrood goliath and two weaker mobs. Enter the Hall of Balance to trigger a cutscene and boss fight.
- Hirvela the Lost
You will fight Hirvela in a room with two levels connected by a staircase. Players enter on the upper level, while Hirvela begins the fight on the lower level.
- Less durable ranged characters should stay on the upper level, while melee charaters keep Hirvela engaged on the lower level.
- At ~40% health, Hirvela transforms into a giant ice monster. This form hits harder and moves faster.
- If you need to break aggro, run halfway up the staircase and jump down to the lower level. Both of Hirvela's forms will backtrack down the stairs instead of jumping to follow the player.
- Destroy the Ice Wall
Descend a spiral staircase, pass the Contemplation Waypoint, and proceed down an icy tunnel to a larger chamber. Avoid the moving ice crystals on the floor and proceed to the far wall. Light the two braziers to begin melting the ice wall. Icebrood will spawn continuously until the wall is destroyed. The braziers may need to be occasionally re-lit.
- Touching the moving ice crystals inflicts chill and cripple.
- As the ice wall's health approaches zero, back away and regroup. Several elite icebrood mobs will rush out once the wall is destroyed. Concentrate fire on individual targets.
- Lani Winterfist
The room beyond the ice wall has three rows of pillars. As you enter, you will be ambushed from beyond the third row by trash mobs and Lani Winterfist. Additionally, ice turrets in an adjoining room fire into the space between the second and third rows.
- Pull Lani into the open space in front of the first row of pillars. Dodging is much easier, and you are not exposed to fire from the turrets.
- Lani has an ice jet attack that is easily evaded, and a powerful AoE ice attack.
- Trash mobs will continuously spawn during the fight. Concentrate on Lani.
- Midships
You will fight some turrets and weaker enemies in this area. Enter the Sanctum of Justice to trigger a cutscene leading to the final battle.
- Honor's Voice and Kodan's Bane
After the cutscene, Honor's Voice will go hostile. This boss is easily defeated, triggering a second cutscene and opening the door to the main fight. In the final battle, you will face two enemies on a platform above a pool of water. "The Huntsman" is a sword/warhorn ranger. His health bar at the top right of the screen is labeled "Kodan's Bane". "Bane's Teeth" is the Huntsman's pet.
- The water beneath you holds multiple elite ice sharks. Don't fall in.
- Kill Bane's Teeth first. It has a knockback attack and vomits puddles of poison onto the platform. You can pull both Bane's Teeth and Huntsman back into the midships area and try to get the Huntsman to break aggro, leaving you to fight Bane's Teeth only.
- The Huntsman's melee attacks are strong, but preceded by long wind-up or jumping animations. Dodge when you see these.
- The Huntsman occasionally summons birds to attack players for massive damage. Break line of sight in order to prevent the damage. Jumping into the water or running around the braziers are useful methods for doing so. Long duration blocks and evades are also effective.
- The Huntsman will constantly buff himself with his warhorn. Corrupt Boon or other means of removing buffs can help speed up the fight.
NPCs[edit]
Allies[edit]
Foes[edit]
- Bane's Teeth (78)
- Champion Icebrood Goliath (77)
- Champion Icebrood Seer
- Elite Icebrood Berserker
- Elite Icebrood Claymore
- Elite Icebrood Colossus
- Elite Icebrood Elemental
- Elite Icebrood Goliath
- Elite Icebrood Hunter (77)
- Elite Icebrood Kodan
- Elite Icebrood Mauler
- Elite Icebrood Seer
- Elite Icebrood Wolf
- Honor's Voice (78) (initially friendly)
- Icebrood Berserker
- Icebrood Elemental
- Icebrood Seer
- Icebrood Wolf
- Elite Ice Shark (80)
- Hirvela the Lost (77)
- Kulag the Fallen
- Lani Winterfist
- Son of Svanir
- Kodan's Bane, Huntsman of Jormag (78)
Objects[edit]
Dialogue[edit]
Talking to your allies before starting the dungeon:
- Caithe: I am glad you are here. I think we should keep an eye on Eir.
- The kodan are a refugee race—this ship was their sanctuary. It is now sinking, and one of their leaders, the Voice, is trapped within. The Claw, here, is her companion.
- I see. Let me ask you something.
- Then we should go.
What's going on?
- I am not sure. Norn always seek to prove themselves, and that often results in them taking unneeded risks. Watch out for her.
- I followed Eir. She and Zojja had a bitter argument. I fear Eir may do something rash.
- Zojja insulted her and said that no one really needed her. I think that struck a nerve.
- That's a foolish thing for even an asura to say. May I ask something else?
- Eir's too capable a warrior to let Zojja's words bother her.
Tell me about the argument.
- She'll be okay. She's legendary for her careful planning.
Is that why you're here? To keep an eye on her?
- I'll stay on my toes.
What's wrong with Eir?
- I'm happy to help.
- Eir Stegalkin: Gather your allies, it is time for one last, great hunt.
- The kodan's ship is sinking. One of their leaders, the Voice, is still within. We need to rescue her, for the ship is aswarm with Jormag's minions.
- Icebrood have infested the ship. The dragon's champion is raining frozen death down on us. And there are powerful Sons of Svanir here.
- Sounds like a challenge. May I ask something else?
- Jormag's servants don't frighten me. Let's go.
What minions?
- We should be off soon, then.
What's going on?
- I am no longer the warrior that I once was. Zojja herself said that. Better to go out as a hero than to fade away.
- Zojja speaks what others think. I have heard the whispers. Since Destiny's Edge failed, I have been a ghost of my former self.
- I'm worried about you. May I ask something else?
- I disagree, but that shouldn't keep us from helping the kodan.
Surely you don't believe what an asura says?
- Then we'd best hurry.
What do you mean, a "last great hunt"?
- I'm ready.
- Honor's Claw: Time is of the essence! Jormag's champions have crippled our ship. It's sinking!
- We're all here. Let's go! (Starts the dungeon)
- Hang on. Our allies haven't joined us yet.
Cinematic upon starting the dungeon:
- Caithe: Why have we come here, Eir?
- Honor's Claw: Our ship is under assault by the servants of Jormag. The Voice, our spiritual ruler, is going mad. We must save her.
- Caithe: This is suicide. Let us come back with more people.
- Eir Stegalkin: No. Time is of the essence. I will go alone if I have to.
- Caithe: You'd be throwing your life away.
- Eir Stegalkin: None of the others seem to care if I live or die.
- Eir Stegalkin: Let my legend come to its end.
- Honor's Claw: We must go now. I fear for the Voice.
- Caithe: That is a fool's errand, Eir.
- Eir Stegalkin: Then I am a fool.
Talking to allies:
- Caithe: I am worried about Eir.
- She seems grim. And she is taking too many risks. I cannot understand it.
- That would be foolish. We have all failed in the past.
- Ah, but you're not Eir. She holds herself to a higher standard.
Maybe she wants to atone for earlier failures.
- She doesn't seem grim, only determined.
How so?
- I'm sure her mood will improve once we find the Voice.
- Eir Stegalkin: These icebrood are weak and pitiful. Jormag! Bring on your champions! I am ready to meet my fate.
- You are helping. Watch what happens here, and sing my legend at the council fires.
- They are like us: natives of the north, driven south by Jormag's wrath. I have pledged to help them, as my own former allies care little for me.
- Yes, Caithe is here, though she does not understand. But I have failed the others too many times.
- You're too hard on yourself.
Others care about you, Eir.
- Yes, Caithe is here, though she does not understand. But I have failed the others too many times.
- The battle's not over yet.
What about these kodan?
- Banish such dark thoughts from your mind!
This isn't the answer, Eir. Let me help you.
- You fate may not lie here. Let's find the Voice.
- Honor's Claw: We must hurry. The Voice should be within her meditation chamber.
- Each of our sanctuary ships is ruled by a Voice and Claw. She is wisdom. I am strength.
- Yes. The Voice communes with Koda. Over time, it drives the Voice mad. We must go help her.
- Most have abandoned the sanctuary. Some have remained to protect it. I fear for their lives with these dragon minions and Svanir everywhere on board.
- Yes, though they are in greater numbers down here. They are people out of balance.
- I agree. May I ask something else?
- We share a hatred of them. Let us go.
Have you fought the Sons of Svanir before?
- I think you should be.
Of course. Where are all the others?
- Jormag's servants cannot be helping her. We should go.
You said she's going mad?
- Thank you. I understand better now.
Who is the Voice?
- Our people have been harried on our flight southward. Jormag's Champion has holed us, and we are now listing badly.
- Slowly, but it will. The lower decks are already underwater.
- That's bad. May I ask something else?
- Sounds like we have our work cut out for us.
Will this ship sink?
- Then we'd best hurry.
Why is the ship sinking?
- Then let's press on and find her.
Encountering the first enemies:
- Elite Icebrood Seer: Slay those who oppose Dragon!
- Honor's Claw: Forces of evil are everywhere on the ship.
- Honor's Claw: I should be at the Voice's side. We must go to her chamber now.
Approaching a kodan body in the third room:
- Honor's Claw: The wounds on that body. I didn't realize she had fallen so far.
- Caithe: You're saying the Voice attacked other Kodan?
- Honor's Claw: The Rage of Koda assails her mind. We must hurry.
Cinematic in the Voice's chamber:
- Honor's Claw: This is the Voice's lair. Who are you?
- Kulag the Fallen: I serve the hunter known as Kodan's Bane. Your precious Voice is our prey.
- Kulag the Fallen: She can run all she wants, but we'll find her and turn her into one of Jormag's minions. Now die!
During the fight with Kulag:
- Kulag the Fallen: Taste the might of Jormag!
- Kulag the Fallen: Such a waste. How pathetic. (When casting Hoarfrost)
Cinematic after defeating Kulag:
- Honor's Claw: She is gone!
- Eir Stegalkin: We must find her before this Kodan's Bane does!
- Honor's Claw: The Voice and the Claw share a bond. I feel her. She is deeper within the sanctuary. She is in great pain.
- Eir Stegalkin: We will find her. We cannot abandon her to Jormag's minions.
Talking to your allies after killing Kulag:
- Caithe: The entire ship is crawling with Jormag's servants. We may be overmatched.
- She feels useless. She courts death. How can I dissuade her?
- No. Eir and I have fought Jormag's champions before—and won. But she was more confident then.
- She'll get more confident as she succeeds. Now, come on. Let's go.
With your actions. Help with her mission. You're not afraid of Jormag's minions, are you?
- Patience. She isn't ready to listen to you yet.
Eir seems determined to keep going.
- We've faced worse. I have faith in Eir.
- Eir Stegalkin: Let us find the Voice. This may be my final conflict.
- My time has come and gone. I am not the warrior I once was. I have made mistakes.
- You are kind.
- I am honest. Everyone makes mistakes. You just have to learn from them. (Same as "Everyone makes mistakes. You just have to learn from them.)
- Think before you do anything rash.
You're still twice the warrior of most norn.
- Your words have wisdom.
- Thank you. May I ask something else?
- Wisdom learned from heroes like you. Let's go.
Everyone makes mistakes. You just have to learn from them.
- We don't have time for such thoughts.
Why are you so sure this is your last fight?
- I don't know. The powers of the dragon are limitless.
- The Claw and the Voice are linked. Her madness saddens him. Her fear pains him.
- We have to help them. Let me ask you something.
- Then let's free her from her fear.
I hope she's all right. The Claw, too.
- Then we need to find her first.
Can Jormag's servants corrupt the Voice?
- I'm sure it won't come to that.
- Honor's Claw: The Voice has fled before her pursuers. She must be deep in the heart of the sanctuary.
- Voice and Claw are linked through Koda, I can feel her. She is frightened and in pain.
- Poor thing. Where is she?
- We must go to her.
How do you know that?
- I do not know. I think they seek to strike at her in her weakened state and make her madness a weapon for them.
- Yes, though never before in such in [sic] great numbers. They are people out of balance—and must be destroyed.
- I agree. May I ask something else?
- We share a hatred of them. Let's go.
I hope she'll be all right. Have you fought the Sons of Svanir before?
- Then we need to find her first.
Can Jormag's servants corrupt the Voice?
- Then, let's go. Into the depths of your ship!
Leaving the chamber:
- Caithe: Do you have any idea what's going on here, Eir?
- Caithe: Stop and assess the situation. That's what the old Eir would do.
Outside the chamber hallway:
- Eir Stegalkin: One set of tracks splits off here.
- Honor's Claw: Yes, but we must follow the Voice. Her pain calls to me.
Cinematic upon entering the Hall of Balance:
- Kodan's Bane, Huntsman of Jormag: We are done here.
Entering the second level:
- Eir Stegalkin: Another set of tracks. Why are they splitting up?
- Honor's Claw: We must follow the Voice. She is this way.
Encountering Lani Winterfist:
- Lani Winterfist: You will not stop us!
- Lani Winterfist: Let's see how you deal with these! (when casting his ice magic)
- Lani Winterfist: You're too late! We have the Voice!
Cinematic encountering the corrupted Voice:
- Kodan's Bane, Huntsman of Jormag: Accept the power of Dragon!
- Honor's Voice: Leave me in peace! I beg you!
- Kodan's Bane, Huntsman of Jormag: Walk in the path of Dragon!
- Kodan's Bane, Huntsman of Jormag: Receive Dragon's Gift! Its blood is your blood!
Cinematic after defeating the Corrupted Voice:
- Honor's Claw: Leave me. Let me die with my Voice and my sanctuary.
- Eir Stegalkin: Claw of the Honor of the Waves, I know this cuts you deeper than any blade.
- Eir Stegalkin: But you cannot let failure destroy you.
- Caithe: That's what I've been telling you.
- <Character name>: Let her finish.
- Eir Stegalkin: Defeat is not getting knocked down.
- Eir Stegalkin: But in failing to get up again.
- Honor's Claw: I understand.
- Eir Stegalkin: Come, then. Let us eradicate the creature that has slain your Voice.
Talking to your allies:
- Caithe: Eir seems to be restored. Why did she not listen to me?
- Yes. Less grim. Perhaps now we can gather the others together. She and Zojja need to work things out.
- Certainly, only...why couldn't Eir have resolved this sooner? I may never truly understand other races.
- I think your friends in Destiny's Edge would agree.
That would be best for them both.
- I agree.
Sometimes you need to work things out for yourself. But she seems better now?
- She had to walk her own path. Luckily, you were there to walk it with her.
- Eir Stegalkin: Let us have our vengance against this Hunter of Jormag.
- I've been foolish. I let my own doubt cripple me. It doesn't matter if I always succeed. It only matters that I try.
- Yes, and I know it applies to myself as well as he. I didn't realize the folly of my own despair until I saw his.
- Then let's end this and seek justice against Kodan's Bane.
Exactly. What you said to the Claw, that was true.
- I think your friends in Destiny's Edge would agree.
Are you all right?
- Agreed. Let's go.
- Honor's Claw: She is dead, and I am alone.
- No. But I take solace that she has been spared a worse fate as Jormag's beast.
- It has been cruelly wounded, but we will salvage what we can find and build anew. Eir is right. We must get up again.
- Your Voice would have wanted that.
That's true. Will the ship survive her passing?
- We did our best. Mourn her death, but also celebrate her life.
Are you all right?
- I'll leave you to your memories.
During the encounter with the Huntsman:
- Kodan's Bane, The Huntsman of Jormag: Jormag, hear me! I hunt in your name!
- Kodan's Bane, The Huntsman of Jormag: I have turned the Voice of Koda to your side!
- Kodan's Bane, The Huntsman of Jormag: Drink deep, and grant me your power.
- Kodan's Bane, The Huntsman of Jormag: (scream)
Cinematic after defeating the Huntsman:
- Honor's Claw: Voice is gone, but we must go on. I see that now.
- Eir Stegalkin: Never let your mistakes defeat you.
- Caithe: Eir, isn't that what I've been saying all along?
- Eir Stegalkin: Yes, Caithe. But sometimes we have to learn that lesson for ourselves. Now we should find the others. We have a dragon to fight.
Notes[edit]
- In-game description:
“The Honor of the Waves dungeon is swarming with icebrood, but you can keep the Sanctuary afloat! Check your mail for more information.
— Level 76 rewards.