Healing skill
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A healing skill is a skill that occupies the sixth skill slot on the skill bar. All healing skills restore health via healing; some grant additional benefits. Each character has a core profession healing skill initially and other healing skills are unlocked with hero points through the hero panel.
Healing skills should not be confused with skills in other skill slots that can heal — only the skills listed below qualify. This is especially true for traits and upgrade components which trigger "on healing," referring to the use of dedicated healing skill. When used, healing skills interrupt any other skill cast.
Profession healing skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Guardian | ||||||
Shelter | 1 | ¼30 | Block attacks while healing. | |||
Litany of Wrath | ¼ | 20 | Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. | |||
"Receive the Light!" | 2 | ¼24 | Shout. Heal yourself and allies in a cone in front of you. | |||
Signet of Resolve | 1 | 25 | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. | |||
Dragonhunter | ||||||
Purification | ¾ | 24 | Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal. | |||
Firebrand | ||||||
Mantra of Solace | 2 | ¼24 | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful. | |||
Restoring Reprieve | 1 | Gain health. Grant boons to yourself and allies in front of and around you. | ||||
Rejuvenating Respite | 1 | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you. | ||||
Willbender | ||||||
Reversal of Fortune | 1 | ½2 | Physical. Guard yourself with light, negating the next incoming strike and healing you instead, even if the strike would have been lethal. If an effect causes damage that would be lethal, that damage will be negated and you will be healed instead. If no attacks or lethal damage are negated, you will be healed for the lowest set amount. | |||
Revenant | ||||||
Enchanted Daggers | ½ | 30 | Legendary Assassin. Summon enchanted daggers that will attack as you attack, siphoning life from targets hit. | |||
Project Tranquility | 2 | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) | ||||
Ventari's Will | ¼ | Legendary Centaur. Will the tablet toward the target location. | ||||
Empowering Misery | ¾ | 30 | Legendary Demon. Heal yourself. Heal more for each condition currently applied to you. | |||
Soothing Stone | 1 | 30 | Legendary Dwarf. Remove conditions and heal yourself. Gain resolution. | |||
Herald | ||||||
Facet of Light | ¼ | Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds. | ||||
Infuse Light | 30 | Legendary Dragon. Consume. Consume Facet of Light to heal yourself and convert all incoming strikes to heals for a short duration. | ||||
Renegade | ||||||
Breakrazor's Bastion | ¾ | 30 | Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies. | |||
Vindicator | ||||||
Selfless Spirit | 1 | ½10 | Legendary Alliance. Heal allies in an area. | |||
Selfish Spirit | 1 | ½10 | Legendary Alliance. Channel your rage into the nearby area, healing and empowering yourself for each enemy struck. | |||
Warrior | ||||||
Mending | 1 | 12 | Physical. Remove conditions and heal yourself. | |||
"To the Limit!" | 1 | 24 | Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance. | |||
Healing Signet | 1 | ¼20 | Signet Passive: Regenerate health. Signet Active: Heal yourself, and grant yourself resistance. | |||
Defiant Stance | ¾ | 30 | Stance. Heal yourself. Absorb all incoming strikes for a period of time. | |||
Berserker | ||||||
Blood Reckoning | ¼ | 20 | Rage. Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode. | |||
Spellbreaker | ||||||
Natural Healing | 1 | ¼25 | Meditation. Lose boons and conditions, then heal yourself. | |||
Bladesworn | ||||||
Combat Stimulant | ¾ | 1 | Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. | |||
Engineer | ||||||
Elixir H | ¾ | 20 | Elixir. Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness. | |||
Med Kit | Engineering Kit. Equip a kit that replaces your weapon with healing skills. | |||||
Stow Med Kit | Stow your med kit. | |||||
A.E.D. | ¾ | 24 | Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions. | |||
Cleansing Burst | Overcharge your healing turret to cure conditions and grant a burst of healing. | |||||
Healing Turret | ¾ | 20 | Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed. | |||
Detonate Healing Turret | Detonate your healing turret. | |||||
Scrapper | ||||||
Medic Gyro | ½ | 20 | Well. Deploy a medic gyro to heal yourself and nearby allies. | |||
Holosmith | ||||||
Coolant Blast | ¾ | 20 | Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration. | |||
Mechanist | ||||||
Rectifier Signet | ¾ | 30 | Signet Passive: Heal yourself and your mech every second. Signet Active: Heal yourself and your mech. | |||
Ranger | ||||||
"We Heal As One!" | 1 | 20 | Command. Heal yourself and your pet. You each gain copies of the other's boons. | |||
Water Spirit | ¾ | 20 | Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Aqua Surge | ¾ | Your water spirit slams the ground and creates a wave that heals nearby allies. | ||||
Troll Unguent | ¾ | 20 | Survival. You and your pet regenerate health over time. | |||
Healing Spring | ½ | 24 | Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies. | |||
Druid | ||||||
Glyph of Rejuvenation | 20 | Glyph. Greatly heal yourself and your pet, while healing nearby allies for a minor amount. | ||||
Glyph of Rejuvenation | 1 | 20 | Glyph. Greatly heal your allies while healing yourself and your pet for a minor amount. | |||
Glyph of Rejuvenation | ½ | 20 | Glyph. Greatly heal yourself and your pet, while healing nearby allies for a minor amount. | |||
Soulbeast | ||||||
Bear Stance | ¾ | 25 | Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost. | |||
Untamed | ||||||
Perilous Gift | ¾ | 30 | Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health. | |||
Thief | ||||||
Hide in Shadows | 1 | 25 | Deception. Vanish in stealth and cure conditions. Then gain regeneration and heal yourself. | |||
Signet of Malice | 1 | ¼12 | Signet Passive: Heals when you attack. Signet Active: Gain health. | |||
Withdraw | 18 | Trick. Cure conditions, then roll backward while healing and evading attacks. | ||||
Skelk Venom | 1 | 25 | Venom. Heal yourself. Your next few attacks heal you. | |||
Daredevil | ||||||
Channeled Vigor | ¾ | 20 | Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full. | |||
Deadeye | ||||||
Malicious Restoration | ¾ | 25 | Cantrip. Transfer your conditions to your marked target and then heal yourself. | |||
Specter | ||||||
Well of Gloom | 1 | 20 | Well. Shadowstep to your target location and drop a well that cripples foes and heals allies. | |||
Elementalist | ||||||
Arcane Brilliance | ¾ | 20 | Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount. | |||
Ether Renewal | 2 | ¼15 | Cantrip. Cure a condition and heal yourself with every pulse. | |||
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |||
Signet of Restoration | 1 | 20 | Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. | |||
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |||
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |||
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |||
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |||
Tempest | ||||||
"Wash the Pain Away!" | 1 | ½20 | Shout. Mists billow from you, healing allies in range and cleansing conditions. | |||
Weaver | ||||||
Aquatic Stance | ¾ | 4 | Stance. Flow like water, gaining endurance. Striking a foe causes water to erupt from them, healing your nearby allies. | |||
Catalyst | ||||||
Soothing Water | ¾ | 25 | Augment. Regenerate health and cleanse conditions over time. If this is cast in range of your Water Sphere, the recharge time is reduced. | |||
Mesmer | ||||||
Ether Feast | 1 | 20 | Heal yourself and remove conditions. Gain additional health and remove additional conditions for each active clone. | |||
Mirror | 1 | ¼12 | Manipulation. Reflect projectiles, and heal yourself. | |||
Mantra of Recovery | 2 | ¼10 | Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges. | |||
Power Return | 1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | ||||
Signet of the Ether | 1 | 30 | Signet Passive: Heal yourself whenever you summon an illusion. Signet Active: Heal yourself and reduce the recharge of phantasm skills. Virtuoso: Passive triggers when stocking a blade. | |||
Chronomancer | ||||||
Well of Eternity | ¼ | 30 | Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area. | |||
Mirage | ||||||
False Oasis | ¾ | 25 | Deception. Create a mirage at your current location and heal over time. When the mirage expires, it spawns a mirage mirror. | |||
Virtuoso | ||||||
Twin Blade Restoration | 1 | 20 | Psionic. Heal yourself, lose conditions, and throw two blades at your target. If the first blade hits, you gain aegis. If the second blade hits, you gain vigor. | |||
Necromancer | ||||||
Consume Conditions | 1 | ¼25 | Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable. | |||
Summon Blood Fiend | 1 | ½16 | Minion. Summon a blood fiend that transfers health to you on each attack. | |||
Taste of Death | ¾ | Sacrifice your blood fiend to heal yourself. | ||||
Signet of Vampirism | ¾ | 24 | Signet Passive: Steal health from nearby foes while in combat. Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy. | |||
Well of Blood | 1 | 25 | Well. Conjure a well of blood to heal allies. | |||
Reaper | ||||||
"Your Soul Is Mine!" | ¾ | 16 | Shout. Heal yourself, gain life force, and strike foes around you, absorbing additional life force from each foe struck. Deal additional damage and gain bonus life force when striking foes in melee range. | |||
Scourge | ||||||
Sand Flare | ¾ | 25 | Punishment. Gain barrier. Convert a boon on nearby enemies into torment. | |||
Harbinger | ||||||
Elixir of Promise | ½ | 25 | Elixir. Infuse an elixir with the promise of good health, healing yourself and gaining regeneration, and then toss the elixir at the targeted area, poisoning foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double damage and condition duration. |
Racial healing skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Human | ||||||
Prayer to Dwayna | 1 | 30 | Beseech Dwayna to restore your health. | |||
Sylvari | ||||||
Healing Seed | 1 | 45 | Create a healing seed at targeted location which periodically gives nearby allies regeneration. |
Mount healing skills[edit]
The following skills are unlocked and available on all mounts when their respective mastery is fully trained.
Skill | Description | Mastery | ||
---|---|---|---|---|
6 | Bond of Life | 180 | Temporarily grant your mount the use of your own health pool at the risk of being downed in your mount's place. | Bond of Life |
Related traits[edit]
- Healer's Resolution (Radiance) — Gain resolution when using a heal skill.
- Smiter's Boon (Valor) — Cast Lesser Smite Condition when you use a healing skill.
- Protector's Restoration (Honor) — Cast Lesser Symbol of Protection when you use a healing skill.
- Liberator's Vow (Firebrand) — Grant allies quickness when you use your heal skill.
- Planar Protection (Retribution) — Cast Dome of the Mists when you use a healing skill.
- Blinding Truths (Salvation) — Blind nearby foes when you use a healing skill.
- Battle Scarred (Devastation) — Siphon health after using your healing skill.
- Notoriety (Devastation) — Might grants you more power and less condition damage. Gain might when using a legendary stance skill.
- Restorative Strength (Strength) — Using a heal skill grants might.
- Thick Skin (Defense) — Gain protection when you use a healing skill.
- Shrug It Off (Tactics) — Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them.
- Grenadier (Explosives) — Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage.
- Cleansing Synergy (Inventions) — Using a heal skill triggers a cleansing pulse around you.
- Reconstruction Enclosure (Inventions) — Grant protection to nearby allies when you use a heal skill.
- Transmute (Alchemy) — Drink a Lesser Elixir C when you use a healing skill.
- Reactive Lenses (Tools) — Activate Lesser Utility Goggles when using a healing skill.
- Speed of Synergy (Scrapper) — Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed.
- Child of Earth (Wilderness Survival) — Create muddy terrain when you use a healing skill.
- Wellspring (Nature Magic) — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Cultivated Synergy (Druid) — Using your heal skill, heals allies around you and your pet.
- Shielding Restoration (Shadow Arts) — Grant barrier to nearby allies when you use a healing skill.
- Payback (Deadeye) — When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills.
- Earth's Embrace (Earth) — Gain resistance after using a healing skill.
- Soothing Ice (Water) — Gain regeneration and frost aura when using a healing skill.
- Gale Song (Tempest) — Grant protection to nearby allies when you use a healing skill.
- Metaphysical Rejuvenation (Chaos) — Grant regeneration to nearby allies when you use a healing skill.
- Method of Madness (Chaos) — Cast Lesser Chaos Storm when you use a healing skill.
- Mender's Purity (Inspiration) — Cast Lesser Power Cleanse when you use a healing skill.
- Ego Restoration (Inspiration) — Create a clone when you use a healing skill.
- Spiteful Renewal (Spite) — Consume conditions to gain health when you use a healing skill.
Related equipment[edit]
- Relic of the Adventurer — Gain endurance after using a healing skill.
- Relic of the Centaur — Gain stability when you use a healing skill.
- Relic of Durability — Gain protection, regeneration and resolution after using a healing skill.
- Relic of Febe — When you use a healing skill, grant nearby allies swiftness and remove movement-impairing conditions from them.
- Relic of the Flock — Heal yourself and nearby allies after you use a healing skill. Excess healing is converted to barrier.
- Relic of Resistance — Gain resistance after using a healing skill.
- Relic of Vass — After using a healing or elixir skill, your next few attacks inflict poison. Healing skills can only trigger this effect once every interval.
- Relic of the Water — Cleanse conditions from yourself and nearby allies after using a healing skill.
Related consumables[edit]
- Chance to remove a condition when healing:
- Roasted Aloe Seed — 20% chance
- Bowl of Poultry Stock — 20% chance
- Bowl of Poultry Noodle Soup — 20% chance
- Bowl of Kraitweed Salad — 30% chance
- Bowl of Savory Spinach and Poultry Soup — 30% chance
- Bowl of Herbed Poultry Stock — 50% chance, +40 Healing
- Bowl of Kale and Poultry Soup — 50% chance, +40 Healing
- Bowl of Hearty Poultry Soup — 60% chance, +50 Healing
- Bowl of Poultry and Winter Vegetable Soup — 80% chance, +60 Healing
- Bowl of Saffron-scented Poultry Soup — 100% chance, +70 Healing
- Gain Might when healing:
- Bowl of Marjory's Experimental Chili — 100% chance, +50 Power, +50 Condition Damage
- Gain a stat boost when healing:
- Jerk Poultry and Nopal Flatbread Sandwich — +200 power for 10s after healing, +70 precision
- Cheesy Cassava Roll — +200 toughness for 10s after healing, +70 healing power