Guild Wars 2: Path of Fire content

Mounts

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Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site

Mounts.png

Mounts are creatures used to traverse through the Crystal Desert and the open world of Tyria.[1] They are available through the Guild Wars 2: Path of Fire expansion.

Mechanics[edit]

Mounts are tied to the mastery system and are unlocked after completing the first Path of Fire story chapter, Sparking the Flame. Once unlocked, they can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of the four mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide.

If the player receives significant fall damage while on a mount, they will be forcefully dismounted. This does not, however, impact the mount in any way; the player can immediately mount them again. A player cannot mount in a Mounts Disabled zone or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.

Types[edit]

Each mount has its own unique set of abilities and characteristics; they possess one offensive skill that, when used, also dismounts the player.

The Raptor[edit]

Raptors are hardy and swift, and surprisingly easy to train due to their intelligence. They can cross great distances in a single leap, making them the favored mount of many of the desert's denizens. Travelers are advised not to leave the city of Amnoon without obtaining a raptor companion.

— Official site

See also: Crystal Desert mastery tracks#Raptor Mount

The Raptor is the first mount available to players and is capable of long horizontal leaps across wide gaps. The Raptor's offensive skill is Tail Spin.

The Springer[edit]

Their long ears and wiggly noses are charming, but the springer's greatest strength is their ability to make jaw-dropping vertical leaps. Traveling merchants and couriers use them to cross sheer cliffs in the Crystal Highlands, shaving weeks off their journeys.

— Official site

See also: Crystal Desert mastery tracks#Springer Mount

The Skimmer[edit]

Skimmers are graceful creatures native to the Elon River. They live above water, breathing through large air sacs as they float above the surface. While they cannot truly fly, they can hover for short distances at a height of several norn, making them indispensable for crossing large areas of treacherous quicksand or sulfur.

— Official site

See also: Crystal Desert mastery tracks#Skimmer Mount

The Jackal[edit]

Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.

— Official site

See also: Crystal Desert mastery tracks#Jackal Mount

Gallery[edit]

Notes[edit]

  • Mounts can be dyed.
  • Only the raptor mount and its first two mastery skills were available during the Path of Fire preview weekend.

Trivia[edit]

See also[edit]

External links[edit]

References[edit]

  1. ^ https://twitter.com/RoyCronacher/status/892432117291925504 Roy Cronacher on Twitter