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Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site


Mounts are creatures used to traverse through the Crystal Desert and the open world of Tyria.[1] They are available through the Guild Wars 2: Path of Fire expansion.


Mounts are tied to the mastery system and are unlocked after completing the first Path of Fire story chapter, Sparking the Flame. Once unlocked, they can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide.

If the player receives significant fall damage while on a mount, they will be forcefully dismounted. This does not, however, impact the mount in any way; the player can immediately mount them again. A player cannot mount in a Mounts Disabled zone or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.


Each mount has its own unique set of abilities and characteristics; they possess one offensive skill that, when used, also dismounts the player.

The Raptor[edit]

Raptors are hardy and swift, and surprisingly easy to train due to their intelligence. They can cross great distances in a single leap, making them the favored mount of many of the desert's denizens. Travelers are advised not to leave the city of Amnoon without obtaining a raptor companion.

— Official site

See also: Crystal Desert mastery tracks#Raptor Mount

The Raptor is the first mount available to players and is capable of long horizontal leaps across wide gaps. The Raptor's offensive skill is Tail Spin.

The Springer[edit]

Their long ears and wiggly noses are charming, but the springer's greatest strength is their ability to make jaw-dropping vertical leaps. Traveling merchants and couriers use them to cross sheer cliffs in the Crystal Highlands, shaving weeks off their journeys.

— Official site

See also: Crystal Desert mastery tracks#Springer Mount

The Skimmer[edit]

Skimmers are graceful creatures native to the Elon River. They live above water, breathing through large air sacs as they float above the surface. While they cannot truly fly, they can hover for short distances at a height of several norn, making them indispensable for crossing large areas of treacherous quicksand or sulfur.

— Official site

See also: Crystal Desert mastery tracks#Skimmer Mount

The Jackal[edit]

Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.

— Official site

See also: Crystal Desert mastery tracks#Jackal Mount

The Griffon[edit]

The Griffon is a hidden mount that can be unlocked by completing the Open Skies collections for each of the maps in the Crystal Desert. These collections are able to be unlocked only after completing the Path of Fire storyline.

See also: Crystal Desert mastery tracks#Griffon Mount


Mount skins[edit]

Mount skins can be unlocked account-wide by purchasing them in the Gem Store. The skins have only cosmetic effects; there are no gameplay advantages associated with them.

List of mount skins[edit]

See also: Gallery of mount skins


  • Mounts can be dyed.
  • The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
  • Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
    • For example, mounts gain the 25% fall damage reduction bonus from Runes of Snowfall, but do not gain the 50% fall damage reduction bonus from, say, Peak Performance, nor do they gain the +toughness from having 1, 3, and 5 Snowfall runes.
    • They benefit from Accuracy sigils in a currently equipped weapon. Superior Sigil of Accuracy causes the mount to have 11% baseline crit chance.
    • They gain the +HP/second bonus from Tropical Peppermint Cakes, but not the Vitality bonus.
    • They do not gain +Endurance regeneration from food or Vigor.
  • Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other.
  • Mounting destroys most allies summoned using skills, like Ranger spirits, or elementals from either Glyph of Elementals or Glyph of Lesser Elementals. However, Necromancer minions are sometimes respawned after using an Engage skill or the Dismount skill, but are still sometimes destroyed.
  • Stowed pets from Ranger won't spawn and attack after engaging battle with a mount attack.
The camera will occasionally become stuck upon mounting; your mounted character will still be able to move as normal, but the camera will not follow for several seconds. Your character will also appear to be half-buried in the ground in a seating pose while the camera is stuck.


  • Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier.
  • Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
  • Mount sizes do not scale based on the race of your character, instead they scale based on the height of the character. For example, a short Asura will ride a raptor that is the same size as a raptor that a short Charr rides.

See also[edit]

External links[edit]


  1. ^ Roy Cronacher on Twitter