Talk:Divinity's Reach

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Points of Interest[edit]

Our current list of Points of Interest does not appear to be right. It's got Way-Points and Plazas mixed in with the count of 20, and I'm not sure what counts as what. I'm stuck at 19/20 right now and I'm not sure what's missing. Anyone have this completed? C0c0c0 18:08, 29 April 2012 (UTC)

I have. 20th is probably the Throne Room (that was the last one I've found at least). It is located on the Palace level behind giant gates (north from the waypoint). A map marker is in a different place though. Alfa-R User Alfa-R sig.png 18:12, 29 April 2012 (UTC)
Plazas are the same level as High Roads ("areas" as I've seen Hoelbrak call them). Fixed it just now. Fun thing to note: In cities, sans the home instance, all other instances are also points of interest (similarly, all dungeon names have a poi of the same name at the dungeon entrance). Konig/talk 20:06, 29 April 2012 (UTC)
Number 20 was (still is) The Royal Palace POI, for me. Don't see a gray block for that one. Is it in an instanced area? C0c0c0 00:40, 30 April 2012 (UTC)
The Royal Palace is not a PoI. The PoI at that area is the Queen's Throne Room which is indeed an instance (you enter there by going to the big large doors just north of the Palace Waypoint). Konig/talk 02:49, 30 April 2012 (UTC)
Then I have no idea what my missing 20th is. This brings up the point that a few of the PoIs do not should up as a gray block. Is that a bug? C0c0c0 14:02, 30 April 2012 (UTC)

How do you enter the "Cave Down" to get that last point of interest in the very center at surface level? 21:32, 29 April 2012 (UTC)

You can't. At least, I don't know how. Seems it's put there as a tease (note: it's the entrance to the crypts that Ghosts of Ascalon starts in). Konig/talk 00:11, 30 April 2012 (UTC)
You can't, afaik, and it's not necessary for all the POIs/waypoints. -- Armond WarbladeUser Armond sig image.png 02:34, 30 April 2012 (UTC)
In my exploration, I remember being frustrated by the PoIs here--the last two that I had to find were the Queen's Throne Room (instance) and there was also one in Rurikton where the PoI icon was set just so so that it looked like it was part of the map art instead of being a PoI. Sorry that it's too late to see if that was your issue, but as a note for next time, maybe! I'll try to make a point of it (no pun intended) to actually record the points of interest next go-round should these still be in question. Redshift 12:07, 3 May 2012 (UTC)

Low roads[edit]

there are low roads to the high roads for example I have a screen shot here: [1] that shows kormir low road.-User Zesbeer sig.png Zesbeer 02:30, 1 May 2012 (UTC)

They are not called low roads - or anything, for that matter (they're unnamed). They are really simply just underpasses and tunnels (not every High Road has a parallel road underneath are merely passes). Konig/talk 02:50, 1 May 2012 (UTC)
look at the compass the name of the area is right there "kormir low roads"-User Zesbeer sig.png Zesbeer 03:18, 1 May 2012 (UTC)
Most interesting. Still doesn't mean all have such, and the name doesn't appear on the map so how would we treat such locations? Konig/talk 04:04, 1 May 2012 (UTC)
dono but that's why i brought it up. there is a durman hall poi down there (where that screen shot was taken is the poi durman hall). And I think they might show up on the lower views of the map which is something we need to address in maps for areas we need upper, middle, and lower maps.-User Zesbeer sig.png Zesbeer 04:22, 1 May 2012 (UTC)
prof: - User Zesbeer sig.png Zesbeer 22:40, 14 May 2012 (UTC)

Waypoints/PoI lists[edit]

This might be a bit silly but I propose using the respective icons to tell waypoints and POIs apart on the wiki. Point of interest.png and Waypoint (map icon).png would both make quite nice bullets, but would also work in addition to standard bullets, eg.

  • Waypoint (map icon).png Balthazar Waypoint
  • Point of interest.png Plaza of Balthazar

--Eerie Moss 11:25, 3 May 2012 (UTC)

Not a bad idea on the PoI bit (would help clarify the situation on Black Citadel for the Command Core which unlike other city non-home instances, is not a PoI in of itself). But I don't see a need for the waypoints unless we restructure how it's done, e.g.:
*The Upper City
:[[File:Waypoint_(map_icon).png|15px]] Palace Waypoint
:[[File:Point_of_interest.png]] Central Plaza
:[[File:Point_of_interest.png]] Chamber of Ministers
:[[File:Point_of_interest.png]] Seraph Headquarters ([[instance]])
:[[File:Point_of_interest.png]] Shrine of the Six
:[[File:Point_of_interest.png]] Queen's Throne Room (instance) 
Side note: Plaza of Balthazar isn't a PoI. Konig/talk 17:17, 3 May 2012 (UTC)
I think the fact I made that mistake is good reason to ponder tweaking the layout. :) What you propose is perfect, with waypoints and PoIs as sub-bullets of areas. --Eerie Moss 05:09, 6 May 2012 (UTC)
How about we take the lazy route, leave the layout alone, and put the symbols *after* the label?
*The Upper City
* Palace Waypoint [[File:Waypoint_(map_icon).png|15px]]
* Central Plaza [[File:Point_of_interest.png]]
- C0c0c0 01:26, 8 May 2012 (UTC)
That's still altering the layout of waypoints. :P Konig/talk 01:50, 8 May 2012 (UTC)
Perhaps that's just the code I stole from you. I'm suggesting leaving the items in their current hierarchy, and just adding the icons at the end as an indicator that these locations have significance. - C0c0c0 09:55, 8 May 2012 (UTC)
Except for the waypiont's placement neither mine nor your suggestion changes the "hierarchy" - it just adds the icons. Waypoint is moved from parenthesis to on par to PoI. Konig/talk 18:50, 8 May 2012 (UTC)
Either way easier to view than the current one. Who gets to make these calls? - C0c0c0 01:04, 9 May 2012 (UTC)
Consensus. Which tbh, all we need now is to just implement. Konig/talk 01:15, 9 May 2012 (UTC)
[[User:That Sounds Risky/Sandbox|Concept on how to list all of this junk while keeping page scrolling to a minimum]]. That Sounds Risky | 01:23, 9 May 2012 (UTC)
The information density is too high there, I think. Honestly, I feel like a table format for waypoints and points of interest would be the most elegant solution, but of course there are always other considerations. I also am not sure that cities and areas should be formatted identically, again, because of considerations like npc density and the lack of hearts/tasks in cities, etc. A while back I had made some demo pages of my own--here's one for cities and one for areas. These are old and not meant in any way to be my 'recommendation' or even proposal (and I think that the new infobox is much better while retaining the same coverage of information), but at the same time I do prefer that balance between density and cleanliness of information that I don't think the current system manages. Redshift 02:12, 9 May 2012 (UTC)
I had been going through several iterations but I agree that's it's probably too much densely packed information in the end, especially if/when you add things like NPCs, creature types, tradeskill nodes, etc. to the article. It ultimately might be best to put the waypoints and points of interest on the specific location's pages. That Sounds Risky | 03:42, 9 May 2012 (UTC)
I am 100% against listing NPCs (hostile and friendlY) on city and zone pages; instead I'd put them solely on section pages (key bank: city-e.g., Divinity's Reach, zone-e.g., Queensdale, section-e.g., Sheamoor Fields). Similarly, I would not list events in sections. Hearts can go in either or (imo, both), same with PoI, waypoints, and skill challenges. Konig/talk 04:45, 9 May 2012 (UTC)
I think I agree. At the moment locations is just a long list of stuff that isn't useful to anyone. I would even argue for moving waypoints and PoIs to the section pages, as it would free us to provide other, more relevant information on the zone page, such as where a section is and what it contains, (and maybe even level ranges?) --Eerie Moss 06:10, 9 May 2012 (UTC)
I think waypoints are a very crucial feature when it comes to what to document on all of the region/zone/section articles. Mediggo 06:34, 9 May 2012 (UTC)

(reset indent) While I agree with you in principle, I think someone coming to the DR article is more likely to want to know about the different areas of the zone, rather than looking for a specific waypoint. Waypoints are after all very easy to spot when you're looking at the map, but you won't know whether you actually want to go there until you know a bit more about the area. Here's a quick mockup of what I was thinking. It's not very pretty atm but I think gets my idea across. This allows us to sort areas by level (at least outside of cities) which I think is pretty logical if someone is new to an area, and lets us provide some background to help people find them and decide if they want to go there. It leaves out PoI, hearts, etc. (though it might be an idea to use the "2 Complete heart (map icon).png • 1 Skill point.png" format to show what's there) since I think that's information better provided on area pages where, again, a short description of them can be provided. --Eerie Moss 06:58, 9 May 2012 (UTC)

Yes, that table seems to have the right information on it. Level is very important to mention because apparently it seems to affect combat perfromance and strategies quite a lot. But still, waypoints are not all so apparent from starting areas onwards. I especially disliked the ones in Diessa Plateau while playing personal story. But yeah, can't figure out anything else relevant your table doesn't already have there. Mediggo 07:05, 9 May 2012 (UTC)
Leave the details about the sections to their own page, on these pages we only need list the section names, and imo waypoints, poi, skill challenges, and tasks - I think that all are needed to be shown due to the map completion requiring them. People will more than likely go to the zone article rather than section article to get information on what those things are, simply because it's more viable as it can hold them all. Konig/talk 10:15, 9 May 2012 (UTC)

(Reset indent) so I think people are going to do map completion when the game comes out. so i think that the information on where exactly each maps waypoints, and skill points, and points of interest, and heart quests are needs to be quick and easy to find. so we need to come up with a elegant way of displaying that info, it might be easy to just list it by map on each page or maybe we need to make a "guide to map completion" page were it show cases each thing and clearly lists out each thing because i know people will be like ok i am 24/25 poi which one am i missing lets go look at the wiki to find out.- User Zesbeer sig.png Zesbeer 10:37, 9 May 2012 (UTC)

I'm not sure map completion should be a factor here. I see your point, but I think our focus should be on people who come to the wiki because they're confused about something, like where to go next, or where a particular area is. Lists are good, but without context they're not very useful.
I'm not sure how people feel about making articles even longer, but what about something like this as a compromise? It provides background on the area as well as listing all the waypoints and points of interest that are in that area. --Eerie Moss 10:46, 9 May 2012 (UTC)
When it comes to completing areas, skillpoints and hearts are also needed. Mediggo 10:53, 9 May 2012 (UTC)
I'm against using section headers, it just creates an unnecessarily large table of contents. I, again, would like to state that there is no need whatsoever to give a description to the section areas names - that can go solely on the individual articles. With the exception of placements for hearts and skill challenges, I don't see an issue with the layout I posted at the top (or C0c0c0's alternative). It's concise, it shows what's in which section for PoI and waypoints (and hearts/skill challenges can easily be added into it! Or given their own section like the event lists), and for what's what as well. I just don't understand what's so complex about this "issue." Konig/talk 20:16, 9 May 2012 (UTC)
A month later and still no helpful icons. I can't think of any downside to just adding an icon for what each item is. Can we get consensus at least on that? C0c0c0 18:34, 11 June 2012 (UTC)

Infobox "connects with"[edit]

Should asura gate connections (Ebonhawke, Lion's Arch) be listed in the infobox? -- User Nineaxis Icon Mesmer.jpg Nineaxis (talk) 05:18, 6 May 2012 (UTC)

Don't see why not. Konig/talk 05:29, 6 May 2012 (UTC)

Uzolan's Mechanical Orchestra[edit]

I disagree with it being in Plaza of Kormir. The Plazas are up higher, in between High road and Low road. If you are standing to far over you may see reading of Plaza. But it is definetly in Eastern Commons. Kenrid 05:32, 18 May 2012 (UTC)

In terms of areas, Plazas also include the surrounding areas. See [[:File:User Konig Des Todes Uzolan's Mechanical Orchestra.jpg|this]], it is definitely in the plaza. In the screenshot I am at the PoI and underneath the radar you can see the area I'm in - it says Plaza of Kormir, not Eastern Commons. It's the same situation as Haidryn's Menagerie and the Plaza of Melandru. The Plazas contain the piece of the High Road which contains the statue, as well as a certain amount of bordering lower-level areas. Konig/talk 08:59, 18 May 2012 (UTC)
It says Eastern Commons in [[:File:Orchestra loc temp.jpg|this photo]]. If you circle around to other side and approach the wall it does change to Plaza. Kenrid 17:51, 18 May 2012 (UTC)
The NPC which talks about it is in the Plaza, I wasn't towards the wall but at further away from it as you can see by looking at the radar on my screenshot (in fact, I was very damn close to where you are in your screenshot). So it can either be in both - right on the edge - or it's more in Plaza, which seems to be the case imo. I suggest next BWE we go to see where it's in more by noting where the name changes, rather than constantly revert each other, spamming the RC, while the situation is still being discussed. As far as I can see, we're both right, so it doesn't really matter which it's listed under, however I suggest putting it under which area contains more of the object. Konig/talk 00:11, 19 May 2012 (UTC)

They moved the bank[edit]

Its not on the same level it used to be, neither is the nearest way point. Ramei Arashi 08:00, 21 July 2012 (UTC)

? what are you talking about its in the same place it was last time for me.- User Zesbeer sig.png Zesbeer 11:00, 21 July 2012 (UTC)

Reward for completion[edit]

Received about 1k exp and a set of 3 transmutation stones for complete exploration. Mediggo 06:47, 22 July 2012 (UTC)

Charmable Pet list[edit]

A list with all juvenile pet's in each city would be great.

So far that i know: Juvenile Pig , Juvenile Krytan Drakehound --The preceding unsigned comment was added by (talk).

Edited page to show "Juvenile Animal" to conform to other city pages' charmable pet list LAS 00:40, 06 Nov 2012 (UTC)

Incomplete picture[edit]

The picture does not list Lyssa High Road and should probably be updated. C The 03:27, 12 September 2012 (UTC)


How do you access the sewers in Divinity's Reach? --The preceding unsigned comment was added by (talk).

Only sewers I know you can get in are LA's sewers. Konig/talk 19:13, 15 September 2012 (UTC)

The Great Collapse[edit]

The Great Collapse is no longer part of the Divinity's Reach map. Tracing carefully on the map, it seems that the Plaza of Melandru and the Plaza of Balthazar have expanded a little. For example, the Vista in the southern part is now in the Plaza of Melandru. The Crown Pavilion is both the zone/instance inside the portal and an area in Divinity's Reach proper outside the instance/zone. A such, I would propose having a "Crown Pavilion (area)" to hold those NPCs etc that are in that area while the "Crown Pavilion" can be the zone/instance. If we go for "Crown Pavilion (area)", would it be better to move the old "Great Collapse" page and rename it or start a new page? Comments please. --Claret (talk) 18:37, 6 August 2013 (UTC)

I agree, had the same idea in mind.. and it's probably best to just move the page distinguishing it as replaced. —Captain Combat Talk combat option tango.png 18:41, 6 August 2013 (UTC)
Cheers for response. I'll wait for a few others to comment in case there are strong feelings. --Claret (talk) 18:42, 6 August 2013 (UTC)
Actually, I think it may be better to use a new page and link to the old area as the history. ?? --Claret (talk) 19:39, 6 August 2013 (UTC)
Move the page and keep the article history - lore-wise it's the same place rebuilt, so it makes perfect sense to keep the same article. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:57, 6 August 2013 (UTC)
OK, 2 for 0 against - here goes --Claret (talk) 20:01, 6 August 2013 (UTC)

Updates for maps needed[edit]

Please --Claret (talk) 23:08, 7 August 2013 (UTC)

Conflicting waypoint information between this page and the subpages.[edit]

Hello. Whilst the table at Divinity's Reach#Locations lists 4 waypoints to be found in the District Promenade, District Promenade itself lists only Ossan Waypoint, Rurikton Waypoint and Salma Waypoint, whereas this article lists those three in addition to the Crown Pavilion Waypoint. The Crown Pavilion Waypoint is currently listed on The Crown Pavilion, but that page says it doesn't count for map completion, and without the waypoint counting, the total is only 12 not 13. I think that the waypoint on " The Crown Pavilion" shouldn't be listed on there, but on "District Promenade", but I'm not sure. Could someone please check/correct/verify? -Chieftain AlexUser Chieftain Alex sig.png 00:12, 26 December 2013 (UTC)

I'm not sure where exactly the boundaries are for District Promenade, since because it is a city, it is unlocked by default, as are all adjacent areas. However, the Crown Pavilion Waypoint follows the same pattern as the other four waypoints you mention, in that it is directly in front of the eponymous sectors. So it sounds like it is in the District Promenade area and not the Crown Pavilion area. I think the confusion arose because the crown pavilion instance (would it be a "zone"?) also had a waypoint, I believe called Crown Pavilion Waypoint, in a different location. Psycho Robot (talk) 01:11, 26 December 2013 (UTC)
There is a Crown Pavilion waypoint in Divinity's Reach and one in the Crown Pavilion.--Relyk ~ talk < 11:00, 26 December 2013 (UTC)
I'm making a right hash of this.
 Has waypoints
District Promenade5
Dwayna High Road1
Plaza of Balthazar1
Plaza of Dwayna1
Plaza of Grenth1
Plaza of Kormir1
Plaza of Lyssa1
Plaza of Melandru1
The Upper City1

Remaining error is Commons Waypoint is listed in {{Location infobox}} (waypoints=1) on both Western Commons (logical) and Dwayna Low Road. Per File:Divinity's Reach map.jpg, its on the edge, which should we put it in? (history) -Chieftain AlexUser Chieftain Alex sig.png 11:29, 26 December 2013 (UTC)

It's no more logical to say that the Commons Waypoint is in the Western Commons than to suppose that the Haunted Nolani Waypoint is in Haunted Nolani, which it isn't. To me, having walked the map, the Commons Waypoint is in Dwayna Low Road. It's in an area that can be described as part of the "ring road" that leads to the peripheral areas. It's the train-stop for the Western Commons. Or so it seems to me.  :) --Claret (talk) 13:15, 26 December 2013 (UTC)
Anyone besides Alex can check in-game by going to the waypoint and looking at the area name displayed in the minimap. I just got to work, so I won't be able to check until 8 hours from now. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:51, 26 December 2013 (UTC)
I did some investigating as per fishmeal's suggestion:
Zone Waypoints
Plaza of Dwayna Dwayna Waypoint
Plaza of Melandru Melandru Waypoint
Plaza of Balthazar Balthazar Waypoint
Plaza of Grenth Grenth Waypoint
Plaza of Lyssa Lyssa Waypoint
Plaza of Kormir Kormir Waypoint
District Promenade Common's Waypoint
Crown Pavilion Waypoint
Ossan Waypoint
Salma Waypoint
Rurikton Waypoint
Dwayna High Road Minister's Waypoint
The Upper City Palace Waypoint
Map says 13 pois in the city, 13 pois listed in the table. Psycho Robot (talk) 21:11, 27 December 2013 (UTC)
I love it when a plan comes together. -Chieftain AlexUser Chieftain Alex sig.png 22:42, 27 December 2013 (UTC)

Map Fixes[edit]

So I added a map bug/exploitation fix and I put it in the Trivia section but it appears in the References section. Please help me fix this. Dragon Hunter (talk) 05:34, 17 October 2017 (UTC)

Fixed. You accidentally inserted your line in the middle of the reference tag belonging to the previous line. :) --Idris (talk) 05:43, 17 October 2017 (UTC)
Though, now I've actually read your line... what's the "Autumn 2017 Quarterly Update"? Do... do you mean Path of Fire? --Idris (talk) 05:47, 17 October 2017 (UTC)