Divinity's Reach

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Disambig icon.png "Dr" redirects here. For the anti-botting mechanic, see Diminishing returns.

Divinity's Reach

13Waypoint (map icon).png 21Point of interest (map icon).png 6Vista (map icon).png

Divinity's Reach map.jpg
Map of Divinity's Reach

Divinity's Reach loading screen.jpg
Loading screen

Image(s)

Divinity's Reach Upper Level map.jpg

Upper Level map

Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.

— In-game description

Divinity's Reach (shortened to DR or the Reach) is a zone in the Kryta region and the capital city of humans. The last bastion of human glory, it is built on the northern shores of the Divinity Coast between Lake Doric and Lake Regent. Divinity's Reach is the seat of Queen Jennah, the royal family, and The Ministry of the kingdom of Kryta. The Seraph, Ministry Guard, and the Shining Blade, protectors of the kingdom, have their headquarters here.

Divinity's Reach is multi-tiered and circular in design, protected by the giant stone walls. Six districts on the ground level surround the central upper area, which houses the Royal Palace. Members of all ethnicities of humanity live here, some of whom have been exiled or are unable to return to their homelands. The Ascalonians, Elonians, and Krytans each live in their own district, built and decorated according to their customs. Two commons districts house the poorest citizens as well as the stores and festival activities in the city.

Humans of the Canthan origin once had their own district as well, which also acted as the arts district. However, a sinkhole has formed and the district collapsed — and since has been rebuilt as the Crown Pavilion.

History[edit]

Divinity's Reach has been built on the northern shores of the Divinity Coast between Lake Doric and Lake Regent that were once part of the Greater Giant's Basin. It was established by King Baede in 1220 AE after the Rising of Orr flooded Lion's Arch the year earlier.

The city itself is made of heavy stone and mortar contrasting with the wilderness that surrounds the city. It was hastily built on a cliff's edge over a pre-existing underground crypts. The crypts, accessible primarily via Skull Plaza (though requires paperwork with the Seraph to access legally) but also open up to the northern cliffside (which prevents the stench from reaching the city during the summer), have been expanded since the city's establishment and are lined with bones of dead humans. The tomb of Blimm is among many found within its depths.

The last bastion of human glory with white limestone walls, great statues, and shrines to gods — Divinity's Reach is the world as it had once been, as it will be again.

Locations[edit]

Area Area objectives
Balthazar High Road
Balthazar Low Road
District Promenade
Waypoint (map icon).png Commons Waypoint
Waypoint (map icon).png Crown Pavilion Waypoint
Waypoint (map icon).png Ossan Waypoint
Waypoint (map icon).png Rurikton Waypoint
Waypoint (map icon).png Salma Waypoint
Vista (map icon).png 1 Vista
Dwayna High Road
Waypoint (map icon).png Ministers Waypoint
Dwayna Low Road
Eastern Commons Point of interest (map icon).png The Dead End (instance)
Grenth High Road
Grenth Low Road
Point of interest (map icon).png Skull Plaza
Lyssa High Road
Lyssa Low Road
Kormir High Road
Kormir Low Road
Point of interest (map icon).png Durmand Hall
Melandru High Road
Melandru Low Road
Point of interest (map icon).png Vigil Hall
Ossan Quarter
Point of interest (map icon).png Minister Zamon's Mansion
Plaza of Balthazar
Waypoint (map icon).png Balthazar Waypoint
Personal waypoint (map icon).png Royal Terrace
Plaza of Dwayna
Waypoint (map icon).png Dwayna Waypoint
Plaza of Grenth
Waypoint (map icon).png Grenth Waypoint
Vista (map icon).png 1 Vista
Plaza of Kormir
Waypoint (map icon).png Kormir Waypoint
Point of interest (map icon).png Uzolan's Mechanical Orchestra
Plaza of Lyssa
Waypoint (map icon).png Lyssa Waypoint
Vista (map icon).png 1 Vista
Asura gate (map icon).png Lake Doric
Plaza of Melandru
Point of interest (map icon).png Haidryn's Menagerie
Waypoint (map icon).png Melandru Waypoint
Vista (map icon).png 2 Vistas
Royal Palace
Point of interest (map icon).png Seraph Headquarters (instance)
Point of interest (map icon).png Shrine of the Six
Point of interest (map icon).png Queen's Throne Room (instance)
Rurikton
Point of interest (map icon).png Minister Wi's Mansion
Point of interest (map icon).png Maiden's Whisper
Asura gate (map icon).png Fields of Ruin
Salma District (home instance)
Point of interest (map icon).png Manor Hill
Point of interest (map icon).png Vanguard Hospital
Point of interest (map icon).png Rook's Row
Point of interest (map icon).png Queen's Heart Orphanage
Point of interest (map icon).png Cottage Bend
The Crown Pavilion
The Upper City
Waypoint (map icon).png Palace Waypoint
Point of interest (map icon).png Central Plaza
Point of interest (map icon).png Chamber of Ministers
Vista (map icon).png 1 Vista
Asura gate (map icon).png Lion's Arch
Western Commons
Point of interest (map icon).png Mina's Target Shooting
Point of interest (map icon).png The Busted Flagon

Interactive map[edit]

Pets[edit]

Juvenile Krytan Drakehound
Juvenile Pig

Gallery[edit]

Screenshots
Concept art
Holiday loading screens

Notes[edit]

  • There was at one point a bug that caused one to fall under the map if they jumped into a hole in the Ossan District and reappear again in the Royal Terrace if they moved under it and relogged. A floor was added there to prevent players from doing this in a bug fix that was introduced in autumn of 2017.

Trivia[edit]

"Stay the blade" posters.
  • During development, Divinity's Reach contained a Canthan and Arts district similar to the Ossan Quarter and Rurikton and included a mix of Asian-style architectures.[1] The district was removed late in development and was replaced with the Great Collapse.[2] Map artist Josh Foreman has said that a lot of the development team would like to return to Cantha and encourages interested players to ask for a future Canthan region.[3]
  • Internally at ArenaNet, this area was known as "Valley_Divinity."[4]
  • Divinity's Reach has young children wearing the names of GW1 Heroes in quotes and pretending to be their pseudonym-sake.
  • In the Cemetery you can find writings in New Krytan saying "where my resurrect portal".
  • Around various places, posters with styllized New Krytan can be found saying "stay the blade." They appeared around June 2016 at the same as the Current Events leading into Living World Season 3.

References[edit]

  1. ^ Post by Anthony Ordon in "New thing in Great Collapse", Old Guild Wars 2 Forums (Archived)
  2. ^ A Lincolncast Interview with Josh Foreman (Episode 34), Selfconfessedcynic.podbean.com
  3. ^ Post by Josh Foreman in "How is getting rid of Cantha a 'universal' representation of humanity?", Old Guild Wars 2 Forums (Archived)
  4. ^ Comment by Linsey Murdock, Reddit