Six Human Gods
The Six Human Gods are a group of deities worshiped by the humans of Tyria. Although relatively absent in human affairs for the past 250 years, they are revered by almost all humans across all known continents and remain as centerpoint of human religion and culture.
The current pantheon of gods are:
- Dwayna, goddess of healing, air, warmth, and life.
- Balthazar, god of war, fire, and courage.
- Melandru, goddess of nature, earth, and growth.
- Lyssa, twin goddesses of beauty, water and illusion (individually, they are Lyss and Ilya).
- Grenth, god of darkness, death, and ice.
- Kormir, goddess of order, spirit, and truth.
Former deities include Abaddon, Dhuum, and Abaddon's unnamed predecessor. Balthazar has a half-brother by the name of Menzies but whether he possesses similiar divine powers, or if he is simply a powerful adversary or even a myth, is unknown.
The extent of power of the human gods is not known, but it is known they are not omniscient, and by their own very nature as a pantheon each is not omnipotent. Despite this, their power cannot be destroyed, though they themselves can be supplanted. There is considerable mystery surrounding the exact powers and nature of the gods, which is muddled further by the fact that they have been increasingly absent in human affairs since Nightfall. It is known that staring at the gods can blind mortals if looked at long enough and that they can grant powerful blessings or access to the Mists to those they deem worthy. Immediately before the Exodus of the Gods, Kormir's predecessor Abaddon fought against the other five gods, causing great damage to the world with their battle, turning the great Crystal Sea to Crystal Desert, perhaps giving a hint of the scope of their powers. Abaddon, even while imprisoned in the Realm of Torment, was able to extend his influence to Tyria to cause great strife. Several great phenomenons of nature have also been named after the gods, such as the Grenth's Footprint and the volcano of Abaddon's Mouth, but whether their creation and characteristics are related to the gods or if they are simply naturally formed phenomenons is not known. To this day, humans can call upon the power of their gods in a form of prayer, gaining aid in virtually any aspect of their life or even becoming an avatar of a god.
At an unknown time after the writing of the Tome of Rubicon but prior to 786 BE, the Six Gods arrived on the world and brought the humans with them, but from where is not known. Original human legends claimed that the Six Gods created the world, and the charr also have legends of Melandru creating the world, though this has in recent decades been realized to be false. Their age is also unknown, but it is known that the current pantheon as a whole is not the first, and that they have not been on Tyria as long as the Elder Dragons.
The Six Gods arrived on Tyria originally at the Artesian Waters, which is said to hold magic powerful enough to have drawn the gods from the Mists. Dwayna was the first god to walk on the world, and is said to have brought humanity (though where to is conflicting with claims being both south of Cantha as well as Arah) hoping to make the world a paradise. She was followed by Balthazar, Melandru, and the other gods.
 Other Races
Each of the races of Tyria have different attitudes to the gods. Despite their legend of Melandru, the charr view the gods as powerful beings to fight, not worship. The norn recognize the existence of the gods, but consider them an extension of their belief system of nature spirits; they refer to the Six as the "Spirits of Action" and do not call them by their name, but by what they govern - for instance, Balthazar is War and Kormir is Knowledge. The asura consider the gods to be relatively large parts (but parts nonetheless) of their Eternal Alchemy, and the sylvari, having appeared only in 1302 AE and therefore having never actually witnessed the work of the gods, remain unconvinced they exist at all.
One of the last jotun storytellers, Thruln the Lost, claims that when humanity first arrived on continental Tyria, they went unnoticed by the gods. His legends also say that the gods once favored the giant races, and the jotun among them. They gave them magic and blessed them with knowledge of mechanical and magical things. The gods, afraid that the jotun were going to use their magic against them, took magic from the jotun unexpectedly, causing great confusion which set the giant-kings against one another. They then handed it to their new favorite races, including the humans, in measured bites. However, given the truth behind the Bloodstone and the fact that most jotun history has been lost, it is unknown how much, if any, of Thruln's tales are truth.
- Humans often refer to the pantheon as the Six Gods or simply the Six. Other races most commonly refer to them as Human Gods (with varying capitalization). They are also known as:
- the Five Gods, during the time between the Exodus and Nightfall
- the Old Gods
- the True Gods
- the Ancient Gods
- the Ancient Ones
- For some reason, the human gods' statues designs are not the same as the ones seen in Guild Wars, even though some of these are observable in places such as Temple of the Ages. Humanity seems to have adopted Malchor's statues and abandoned the classic ones, but this makes something incoherent. If Malchor commited suicide before Orr sank, and only years after was Abaddon defeated again (this time by mortals) after Nightfall -which is when Kormir becomes the goddess of order, spirit and truth, then how can she have a Malchor-styled statue of her own?
- Another aspect seems to be a unclear, when you go to Malchor's previous workshop, you see Dwayna's statues all around there. But these statues have the models of Guild Wars' god statues. Which leaves unanswered why did all of the other statues around Tyria change, and who created this design?
- There are still some places where you can see the old models:
- Dwayna's statue: Malchor's Workshop, Malchor's Leap; Serenity Wreckage, Blazeridge Steppes; Temple of the Ages, Queensdale.
- Melandru's statue: various Mellagan's shrines revered by quaggans, but are really Melandru statues.
- Lyssa's statue: (no record)
- Balthazar's statue: Plains of Ashford.
- Grenth's statue: (Temple of the Ages, Kessex Hills)
- Kormir's statue: (only existed in Elona, which is currently unaccessible. There is however a statue at Temple of the Ages that doesn't have either the original Guild Wars design, nor the most common Guild Wars 2 one.)
- The Statue of Kormir seen in Temple of the Ages didn't exist at the time of the original Guild Wars and it is in the place where the Statue of Lyssa used to be.