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Orrian History Scrolls

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Orrian History Scrolls


Orrian History Scrolls are several scrolls found in the Shelter Docks encampment.

Contents

[edit] Text

[edit] The Guild Wars

These scrolls are part of a larger work entitled "The Guild Wars."
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Read "The Third Guild War.
"The third Guild War began in 1013 AE in Ascalon and Kryta. Records state that public opinion began to go against their leaders, believing the guilds to be stronger than their local governments."
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Keep reading.
"The nation of Orr, however, believed itself favored of the gods. The Orrians stayed neutral in the face of the larger war."
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"But Ascalon and Kryta brought their war to the nation. Orr rose to defend itself, escalation the conflict and resulting in casualties that eclipsed those of the previous two Guild Wars combined."
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"In time, the charr sought to take advantage of the infighting among the human nations, and launched an assault of their own against their distracted foes."
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"Fifty-seven years later, a tragic series of events and the unleashing of dark magic led to the war's end - and the devastation of Orr. the nation was lost to the sea, along with most of its populace."
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[edit] A Land of Kings

These scrolls are part of a work called "A Land of Kings."
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Read the chapter "King Doric."
"Doric was the first king of Tyria. His kingdom encompassed the lands we now know as Orr, Ascalon and Kryta. According to the ancient scroll. all human royalty descends from this first king."
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"Doric created the human system of governance: he sheltered his people, first in Orr, then as the population grew, sent them out into Tyria with his blessing."
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"He was a kind and noble ruler, a man of humility, faith and reason. All kings should seek to follow his example."
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Read the chapter "King Zoran."
"An otherwise unremarkable King, Zoran of Orr was a patron and a seafarer. He guided Orr's navy into prominence. In a famous act of benefaction, he offered to shelter Lady Glaive from harm during the Second Corsair War."
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Keep reading.
"Although she was a pirate, the king granted amnesty to her crew and fleet and allowed them to hide in the Shards of Orr, so long as they returned his kindness by protecting—rather than preying on—Orrian ships."
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Read the chapter "King Reza."
"Reza, son of Zoran, was king of Orr during the Guild Wars. As king, Reza tried to shield his people from the wars, and encouraged a greater focus on spiritualism, magic and the arts."
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"He was a genuine devotee of the Six Gods, with a faith that was true and earnest. he tried to play peacemaker during the Guild Wars, and stop the ravages of war throughout Tyria."
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Continue reading.
"Sadly, his efforts were unsuccessful. Not only did he fail to stop the wars tearing Kryta and Ascalon apart, but the attempt to use Orrian troops to stop fighting elsewhere left his own country open for an invasion of its own—by the charr."
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"In an effort to save Orr from falling to the charr, Reza's advisor, Vizier Khilbron, invoked a dark incantation from the Lost Scrolls."
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Continue reading.
"The uncontrolled magic of the Lost Scrolls caused to the Cataclysm, sending the entire kingdom of Orr to the bottom of the sea. How tragic that, as its last ruler, Reza the peacemaker bears the horrible burden of its fall..."
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[edit] Everyday Magic in Orr and Signets

There are two scrolls in the pile. One is a merchant's travel journal entitled "Everyday Magic in Orr and the other a research paper with the heading, "Signets."
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Read "Everyday Magic in Orr."
"My early career as a merchant began in Foible's Fair, in southern Ascalon. Imaging my shock at my first encounter with the enchanted markets of Wren."
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"Fishmongers display live catch in watery orbs above their tents. Porters enhance their strength with spells, routinely carrying loads that would cripple a pack bull."
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Read on.
"The finest silks ripple in the air, showing their quality: songs play themselves on golden lyres; parents project their voices across the square to the[sic] find the ear of a wayward child."
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Continue reading.
"Yet the real oddity is just how normal all this seems to them. It makes me ponder: How did magic become so common, so everyday?"
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"In Ascalon, we apply magic only to things of import-when ordinary means cannot succeed. For the Orrians, magic is like any other tool, to be used at whim and with little concern."
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"I worry at what this means for Orr. Such great feats with so little caution. Surely, even in the land of the Gods, there must be a cost..."
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'
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Read "Signets."
"The gods, in their wisdom, dispersed their magic throughout Tyria. Magic was dissipated, so that none by be too tempted by its power."
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"We know that we can draw and contain magic through intense study and the use of certain materials-'signets'-and also with the blessing of all the Six."
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"Have the Orrian people simply internalized these lessons? Is the land there so magical that all are born with the ability to use magic without the need for education? My theory will require more reserach........."
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[edit] The Sinking of Orr and Orr Rises Again

There are two scrolls in the pile: "The Sinking of Orr" and "Orr Rises Again."
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Read "The Sinking of Orr."
"At the height of the third Guild War, the charr Flame shamans led a massive offensive against the three human nations of Tyria: Ascalon, Kryta, and Orr."
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"Their flame cauldrons decimated Ascalon in the Searing, and the charr troops marched south, threatening to invade Orr."
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"In panic, Vizier Khilbron searched forbidden texts and discovered a scroll that had been hidden away by the Six Gods. He stole it from Arah, taking it to his tower, and there, unleashed its might upon the land."
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"With a flash of light and explosion of flame the nation of Orr crumbled and was lost into the depths of the sea. The Cataclysm defeated the charr—but was also the end of Orr."
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Read "Orr Rises Again."
"The waterways which boredered Orr were renamed by Krytan sailors, who called them 'The Sea of Sorrows'."
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"In 1219 AE, a sudden surge of massive tidal waves crashed the surrounding coastlines. This deluge of water caused the ruin of many ports and settlements, including the great city of Lion's Arch."
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Read on.
"When the waters receded, the cause of the flooding was revealed. The entire peninsula of Orr had suddenly—and violently—risen again."
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"Through cruel and corruptive magic, the long-dead citizens of Orr had risen along with the land; reanimated by the power of a terrible creature that now lived in the heart of the city of Arah. An Elder Dragon."
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"Little is known about the nature of this dragon, save that the dwarves once called it 'Zhaitan.' It dwells in the city of Arah, and from there, sends undead to plague our shores. May the Six watch over us..."
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[edit] Arah: City of the Gods and The Tragedy of Malchor

"There are two scrolls in the pile. "Arah: City of the Gods" and "The Tragedy of Malchor"
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Read "Arah: City of the Gods."
"The Six Gods of the humans are said to have resided for a time within the nation of Orr, in the heart of the legendary city of Arah."
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"There is little evidence to show where the gods came from, or where they have gone in these modern days. Their impact on human society, however, is incontestable."
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Read "The Tragedy of Malchor."
"The Six Gods lived in the city of Arah among their mortal followers. Sadly, the glory of their presence was too much for human senses to take in, and their radiance blinded those who stared too long upon their visage."
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Keep reading.
"Yet the Six wished their people to know them, for they loved their followers a great deal. They chose one man—the sculptor, Malchor—and grantedh im audience. His task was to make a statue of each god, so that humans might know their creators."
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"Malchor was called before Dwayna, and asked to take on this burden. When he saw her, Malchor fell instantly in love&mdashand no matter the cost to himself, he could not refuse her request."
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"One by one, Malchor recreated the visages of the gods in stone. As he did, that god would retire back to the heart of Arah, and he would see them no more—and so, he saved Dwayna for last, that he might be in her presence the longest."
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"Malchor completed the statues, but even as he did so, his eyes failed him—his sight burned by the glory of the gods. It is said that such was his love for Dwayna that he still completed her statue, having memorized every fraction of her immortal beauty.." [sic]
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"When it was done, he asked Dwayna if she favored the image, and weeping, Dwayna allowed him to touch her face, that he might know the precision with which—even blind—he had carved her image."
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"But then, as she knew she must, the goddess Dwayna left and returned to Arah, leaving the sculptor alone."
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"Tormented and blind, Malchor stood upon the cliffs near Dwayna's cathedral, where her statue would forever stand. Realizing he would never again see his beloved, Malchor cast himself into the sea."
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"The site of his death is called 'Malchor's Leap,' and each year, Orrian maidens wreath the rocks with flowers in memory of the famous sculptor and his loss."
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[edit] The Six

The scrolls seem to be multiple volumes of a single work, a collection of prose about the human gods entitled "The Six."
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Read "Volume 1—Dwayna: Goddess of Life."
"The first of the gods to step forth from the mists was Dwayna, goddess of air and life. She placed her pale foot on the stones of Arah, opened the gates, and brought humanity to the world."
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Keep reading.
"She chose Tyria and brought with her those who would make this world a paradise. As she had promised, Dwayna led her people to peace."
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Read "Volume 2—Balthazar: God of War."
"Balthazar came in fire and wrath, carrying the head of his father and leading his fierce hounds, Temar and Tegon. He swept Orr with a cleansing flame."
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Keep reading.
"It was he who claimed Tyria for humanity; he who said the other races would be easy to defeat. It would not be the only time that the Master of War was wrong."
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Read "Volume 3—Melandru: Goddess of Nature."
"Next came the goddess of nature. Wise Melandru, oldest of them all, made of Orr a green and flowering expanse. She urged peace with the races already present on this world, but her advice was not heeded."
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Keep reading.
"When she saw destruction, she brought creation. Where she saw anger, she grew love. With this, Melandru prepared for a future she knew would be troubled."
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Read "Volume 4—Lyssa: Goddess of Beauty and Illusion."
"The two who are one, Issa and Lys,[sic] brought with her the hope and beauty of humanity. While the other gods focused on building Arah and beginning a new future, Lyssa gave them joy and helped them forget the past."
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"For a while she lived, veiled and hidden, in the village of Wren. When the building of Arah was completed Lyssa was commanded to join the other gods, though her tears fell like rain among the western road."
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Read "Volume 5—Abaddon: God of Secrets."
"Among them was Abaddon—once secret-keeper, now betrayer. How you have fallen from the glorious days of old. What passed beyond in the Mists, only you remember."
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"Abaddon, Abaddon. Your name has been erased from the towers, your cathedral condemned to the sea. Turn your faces away, oh sons and daughters, and let not his gifts tempt you."
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Read "Volume 6—Grenth: God of Death."
"Grenth, son of Dwayna, first god born of Tyria. His powers deal in mortality and judgment. Defeater of Dhuum, Lord of the Seven Reapers, he is the prince of ice and sorrow.[sic]
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Keep reading.
"Standing before his immortal mother, Grenth claimed his place among the gods. Where his father had fallen, Grenth would rise."
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