Living World Season 1 content

No More Secrets

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Disambig icon.png This article is about the re-released story episode. For the historical story episode from 2013, see No More Secrets/historical.

No More Secrets

1326 AE
Living World Season 1
Sky Pirates
Lion's Arch
Preceded by
Hard Boiled
Followed by
Aether Investigation

Memorials on the Pyre loading screen.jpg

The Scene of the Crime loading screen.

No More Secrets is the third story step of Sky Pirates, the second episode of Living World Season 1.


The Scene of the Crime
  • Enter Lion's Arch from Gendarran Fields and return to the scene of the crime once more.
  • Approach the crime scene.
  • Speak with Marjory Delaqua to obtain an updated Tassi box.
  • Use the recalibrated Tassi box to scan the untested suspects.
  • Suspects scanned:
  • Event bar empty green.jpg
  • Speak with Marjory Delaqua.
  • Use the Tassi box to rescan dismissed suspects.
  • Suspects scanned:
  • Event bar empty green.jpg
  • Use the Tassi box to rescan Mai Trin.
  • Attackers Remaining
  • Event bar green.jpg
  • Champion First Mate Horrik
  • Event bar green.jpg Event boss (tango icon).png
  • Speak with Inspector Kiel.
  • Complete!



After speaking with Marjory to receive an updated Tassi box, scan the suspects. Check in with her again, then re-scan the others. Defeat the attacking Aetherblades, including Horrik.


No More Secrets Sky Pirates 1Achievement points
Complete the story chapter No More Secrets. Completed No More Secrets 1Achievement points
No More Secrets (2013) Sky Pirates 5Achievement points
It's time to confront the criminal behind the effigy incident. Return to the Lion's Arch crime scene. Revealed the Culprit 5Achievement points
Check, First Mate Sky Pirates 1Achievement points
Defeat First Mate Horrik within the time limit.Story Instance: No More Secrets—The Scene of the Crime Defeated First Mate Horrik within the Time Limit 1Achievement points





Charr (Aetherblades)
Humans (Aetherblades)
Norn (Aetherblades)



Arriving at crime scene
Marjory Delaqua: I'll make an educated guess that these ingredients are all I need to fine-tune the Tassi box settings.
Speaking with Marjory
I recalibrated the Tassi boxes to detect a refined combination of the chemical compounds found around the crime scene. Fire one up, and let's see what secrets it reveals.
Talk quest option tango.png I need another Tassi box.
Talk end option tango.png I'll be back.
After receiving a Tassi box
Investigator Ellen Kiel: Let's see what new evidence it turns up. Nice job.
Scanning the suspects
Astorra: This better mean I'm innocent because this isn't my color at all.
Trembling Song: The truth is revealed. The light shows the way.
Morraloo: OooOOoOO? What is happening to quaggan? Quaggan's colorful.
Kasparak: Oh, glowing! Shiny! I'm shiny. Woo. Shiny shiny shiny.
After scanning them
Marjory Delaqua: (sighs impatiently)
Marjory Delaqua: Still no signs pointing at any of our suspects... Disappointing.
Talk quest option tango.png The Tassi box is upgraded, right? I could try rescanning the others again.
Not a bad idea. Let's give it a shot.
Talk end option tango.png On it!
Talk end option tango.png We'll keep trying.
Scanning the other suspects
Ceaoloti: The hylek representative stares you down. He isn't pleased.
Talk end option tango.png Just doing my due diligence, sir.
Farley Wallan: What? Did you need to check again?
Talk end option tango.png We're almost done here.
Izurri: Still innocent. Can I go now?
Talk end option tango.png Soon.
Kirra Timberhone: At the very least, they could've given us some ale for the wait...
Talk end option tango.png I could use one, too.
Saraki: My hands are clean.
Talk end option tango.png Of course.
Before scanning Mai Trin
Lionguard: You're next.
Mai Trin: You must be kidding.
After scanning Mai Trin
Marjory Delaqua: Ahem. Are you seeing what I'm seeing? Looks like our little helper pirate was helping herself.
Mai Trin: Marjory Delaqua. I'll remember that.
Investigator Ellen Kiel: Mai Trin, you're under arrest, by Lionguard authority. You will present yourself—
Mai Trin: So much for discretion.
Mai Trin: Crew! It's time to earn your pay.
After the fight
Investigator Ellen Kiel: Too bad. We haven't seen the last of the Aetherblades.
Investigator Ellen Kiel: Her name was Mai Trin, and she had us all fooled. But, she's not getting away. Not on my watch. I'll let you know as soon as we've tracked her down.
Talk quest option tango.png Sounds like another case for the Delaqua investigation team.
Marjory Delaqua: Not this time. Ms. Meade and I are heading back to Divinity's Reach.
Talk quest option tango.png How come?
Now that we know who the culprit is, the rest is Lionguard work. This is their jurisdiction, after all, so Kas and I are on to the next job.
Talk end option tango.png Safe travels.
Marjory Delaqua: I'd keep your head down if you're sticking around to help. Things are going to get I'm headed back to Divinity's Reach in the interim.
Talk more option tango.png You're leaving already?
I'm no Lionguard—I don't make arrests. You should drop in at the Dead End Bar when you get a chance. I owe you a drink.
Talk end option tango.png I'll do that.
Talk end option tango.png See you around.

My story[edit]

Memorials on the Pyre loading screen.jpg

With the suspects returned to Lion's Arch, I regrouped with Marjory at the scene of the crime. While I was searching for our suspects, she was recalibrating the Tassi box with some of the chemicals found at the crime scene. Our culprit? Mai Trin, the "ever-helpful" medic. It turns out that false positive was right all along. She's apparently the leader of those ragtag pirates that attacked us after the effigy ceremony. They call themselves the "Aetherblades." I'd call them a bunch of brutes, though they must be competent enough if they've managed to remain this elusive. Unfortunately, Mai Trin fled the scene before Kiel could make an arrest. Our next goal is to track her down and determine what the 'Blades are up to.

My story


  • There is a wooden crate at the crime scene. Initially, Kirra Timberhone is sitting on it. After completing the story step, the player's character can sit on it.