Talk:Quickness

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Does this mean cast times? I'm confused as to what "skills" is considered... --The preceding unsigned comment was added by 173.76.220.66 (talk).

GW2 doesn't especially differentiate "attack skills" or "spells" as in GW1, so I believe it's quite safe to assume that Quickness makes any action (possibly even reviving and finishing downed foes) faster than usual. Mediggo 19:36, 23 March 2012 (UTC)
It works on pretty much everything, including rezzing and capping deaths. It's also the strongest single buff in the game right now. Nekura 00:45, 7 May 2012 (UTC)
Invulnerability. Mediggo 04:23, 7 May 2012 (UTC)

Warning: Not to be confused with Swiftness[edit]

Just wondering if there should be a note in this and in Swiftness' article. The words in ordinary language share the same meaning and are used interchangeably; in the game, it's not going to be hard to mistake one for the other and vice-versa though they have very different effects. --Messenger 09:04, 3 September 2012 (UTC)

How about in-game supported languages? They probably use different words for the two effects. It's a good idea of course, especially when considering languages not officially supported. Mediggo 09:09, 3 September 2012 (UTC)
They really should've just called it Haste. I always get mixed up between Quickness and Swiftness. Oh, and this buff is really awesome, makes you feel like a total champ. 173.32.57.176 22:39, 18 September 2012 (UTC)

Stacking[edit]

Does Quickness stack duration?

No

How does quickness interact with attack speed traits such as the warriors Dual Wield or Berzerker mode on warrior?

From my tests only the quickest attack speed buff takes effect. So no it doesn't stack with Dual Wield or Berserker. (SiraloP (talk) 16:19, 27 October 2015 (UTC))

Skills in progress[edit]

Take Hundred Blades or Volley for example. If you gain quickness the rest of the skill is quickened. The notes seem to suggest this is not the case, then the note below it mentions a channeling skill. Its not clear to me what the notes are trying to say. Are my example skills considered channeled? Because they definitely speed up. Puk (talk) 10:20, 19 July 2015 (UTC)

Confirmation: Now a Boon?[edit]

Quickness used to be a generic effect. But now it's a boon, which means it can be increased with boon duration, and manipulated by all the abilities that affect boons, e.g. stolen by Superior Sigil of Absorption or copied to allies by Signet of Inspiration. And it also now stacks duration, so for instance two Guardians can use "Feel My Wrath!" at once and they'll queue instead of being wasted. Is all that correct? --Felbryn (talk) 17:10, 16 June 2016 (UTC)

Defensive Skills[edit]

I noticed quickness doesn't speed up my block skill on my tool kit. Bugged? Or intentional? USSVagrant (talk) 00:07, 22 June 2016 (UTC)

I'd guess that's intentional, since the channel time on blocks skills is really a duration (the max time during which they can block an attack) rather than a cost, so reducing it would make them weaker rather than stronger (there's already a note on the page saying that it doesn't speed up movement skills, to avoid reducing the distance they cover). Ideally, we'd get someone to check some other block skills to confirm. --Felbryn (talk) 00:12, 22 June 2016 (UTC)
There was a recent change to skills which were defensive or certain utilities. Stomp for example is no longer affected by quickness, and most skill for which quickness would have a NEGATIVE effect, are 'immune' to quickness. -Darqam (talk) 00:22, 22 June 2016 (UTC)
It's intentional. A while back ANet tweaked the way skills work with quickness, but decided to leave defensive skills unphased. Threfore skills such as Blurred Frenzy will not be affected by quickness. —Ventriloquist 00:28, 22 June 2016 (UTC)
Sorry Vent but that's incorrect. Defensive skills with an offensive component ARE affected by quickness, which they specifically made a note of in that update, and iirc Blurry Frenzy was the skill they referenced as an example --Gimmethegepgun (talk) 02:49, 22 June 2016 (UTC)
Right, right, I was remembering incorrectly. I knew Blurred Frenzy was used as an example somewhere! —Ventriloquist 11:12, 22 June 2016 (UTC)

Fire for Effect[edit]

So, since Fire for Effect is now, practically speaking, a quickness-granting trait (always gain Steal Time when using the Deadeye's Mark, skill grants 5 sec baseline quickness 5 people) is there any way to add it to this list? I don't really know how to do it myself since it's just a short, non-descript command that grabs traits that are in one way or another related to quickness. Thanks, VectorSomething (talk) 21:58, 31 August 2023 (UTC)