Pain Cliffs/Tribulation Mode

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Pain Cliffs
Tribulation Mode

Pain Cliffs map.jpg
Map of Pain Cliffs
Tribulation Mode

Tier
World 2 Zone 2 Tribulation Mode
Type
Area
Dungeon
Super Adventure Box
Connects to
World 2 House, Storm Top, Hub
Image(s)

Pain Cliffs.jpg

Click to enlarge.

Pain Cliffs, or World 2 Zone 2, is the fifth level of Super Adventure Box. It contains 11 Hidden Rooms, 4 Shops, 2 Furniture Shops, 2 locked chests, 13 dig spots, and 38 baubles to collect.

Objectives[edit]

  • Event boss (tango icon).png Super Adventure Box
  • Team Score: X (refers to the number of foes killed)
  • Finished!
  • Warping in: 0:15

Tribulation Mechanics[edit]

A high-level overview of the hazards in this zone:

  • Barrel: contains nothing and will instantly kill players who get too close to them.
  • Helping Hand: some will turn into Hand Missiles that will fire at players, resulting in instant death.
  • Jumping Rock: some boulders will jump into the air and knock back players, but there is a short delay between attacks during which they can be used as a platform.
  • No Cloud: these clouds will electrify themselves after a few seconds.
  • Spears: like Spikes, but invisible until players get close. They can sprout from walls as well as the ground. Spears stay visible after first activation.
  • Spikes: touching these will result in instant death.
  • Tribulation Cloud: these clouds will follow a player shooting electricity and creating large AOE fields if you get too close.

Additionally, there are a few non-lethal mechanics:

  • Balloon Pump: can be interacted with to acquire a Balloon.
  • Cloud Flag: using a Balloon's  Unlock (Balloon).png Unlock skill next to it will turn it into a checkpoint. Unlocking the cloud flags is not required to complete the zone.

Walkthrough[edit]

For Exploration and Normal Mode, see: Pain Cliffs
Youtube.png Search YouTube for videos related to World 2 Zone 2 Tribulation Mode.

Start to Cloud Save 1[edit]

A spear trap prevents you from ascending the hill near the shopkeeper. There are two options to progress:

  1. Perform a wall jump against the platform with the cloud flag to land on top of the platform between the cloud flag and balloon.
  2. Turn around at the starting location and jump around the backside of the cliff to the left.

When going around the cliff, half of the small platform right before the second tree is covered with a spear trap, but the edge is safe to walk on. The jump to the corner tree is tricky — the best way is to use a dodge jump from the previous higher tree. From here, there are three ways to reach cloud flag:

  1. Continue going around the cliff. This requires a dodge jump to reach the last tree. Then simply go straight to the cloud flag.
  2. Climb the shrubs and hills back towards the start. The open area in the center is covered with spikes and spears. You must jump onto the center shrub's left edge, then to the cloud flag platform.
  3. Climb the tall tree and then jump onto the rock close to the cloud flag or to the lower grassy area. The tree's lowest branch is covered with spears, but the edge is safe.

From the cloud flag platform, jump up to the balloon pump and use it to activate the first cloud save.

Cloud Save 1 to Cloud Save 2[edit]

The grassy area leading towards the next cliff is all covered with spear traps. You can either jump from the balloon pump towards the left-half of the small tree, or return to the tall tree to jump onto a cliff then onto the next cliff.

The left-most rock on the cliff is a jumping rock. After jumping from the cloud to the next cliff, there is a spear trap on the right half of the tree and another spear trap on the half of the grass platform closest to the tree (next to the wall). A spear trap is also found on the platform below the tree (near the big cloud wall).

A spear trap is between the cloud and balloon pump. You can stand on the edge of the balloon pump to gain enough height to dodge jump over the spear trap in front of it. Otherwise, you must jump around the trap using the trees to the left.

Cloud Save 2 to Cloud Save 3[edit]

The platform above the cloud flag has a spear trap in the middle, indicated by the grassy peak. The flower launcher at the top has a spear trap, requiring you to move around it and jump directly towards the next platform with the white assassin. All rocks on the next platform are angry rocks.

A spear trap is on the lower third of the cloud platform closest to the wall. A hand missile will also fire at you upon jumping onto the cloud. You must then hug the edge, then scale the tall tree to avoid the spear traps on the grassy floor. A balloon pump is at the very top. You can jump on top of the pump, then onto the lower leaf platform to reach the cloud flag.

Cloud Save 3 to Checkpoint 1[edit]

The grassy platform directly below the cloud flag has a spear trap. You should jump towards the lower trees to avoid additional spear traps, which cover the majority of the grassy area leading up to the checkpoint gate. A spear trap is right below the lowest tree on the platform with the checkpoint gate, requiring you to jump onto and away from the tree to avoid the trap below.

A hand missile will fire at you upon nearing the checkpoint gate. Aside from that and the explosive barrel, the entire area in front of the checkpoint gate has no traps.

Checkpoint 1 to Cloud Save 4[edit]

The first pagoda has no traps. However, a spear trap lines the path leading towards and away from the wooden arch in the middle. You must keep to the edges to avoid these traps. There is a safe zone behind the 1-Up that avoids the spear trap on the wooden path.

The next few elevated platforms have spear traps, requiring you again to keep to the edges. You can either jump towards the pagoda or jump around the cliff to reach the next cloud save. If ignoring the cloud save, you can jump onto the lower grass platform near the wall then jump out and around the spear trap on the lower trees. From then, you can jump towards the middle floor of the pagoda.

The explosive barrel must first be destroyed. The two rocks on the platforms are jumping rocks. Grab a balloon from the pump, climb the tree, then jump towards the cloud flag to activate it.

Cloud Save 4 to Checkpoint 2[edit]

You can either use the flower launcher to reach the top floor of the pagoda while avoiding the hand missile, or jump down directly from the cloud flag. The pagoda has no traps.

The entire grassy area around the spike trap are filled with spear traps. You must jump on top of the four raised structures around the fish pool to jump over these traps. No traps are present between the spike trap and checkpoint gate.

Checkpoint 2 to Checkpoint 3[edit]

Standing in any fish pool instantly defeats you in tribulation mode. The center of the wooden platform has a spear trap.

No traps are present on the lower platform with the trampolines. The octopus puzzle remains unchanged.

Checkpoint 3 to Checkpoint 4[edit]

Contains Shop 1 (Tough Customer 5)

A rectangular spear trap is on the center of the grassy area after climbing up a bit. Another square spear trap appears on the grassy area that juts out a bit. A small safe zone exists between both traps and between the square trap and edge of the platform. Another rectangular spear trap covers the grassy area in the center, requiring you to use the trees to jump up towards the platform with the flower launcher. The elevated platform next to this platform has a spear trap.

The shortcut eagle takes you to the start of the zone in tribulation mode.

After the jumping down from the cloud, you should hug the edges to avoid spear traps covering the side of the grassy area closest to the clouds. At the top of the the tree, the second rock is an angry rock with a spear trap below. You must jump on top of the angry rock, then quickly jump towards the grassy area in front. Afterwards, you must jump up the tree quickly and avoid the spear trap right next to the rock wall on the tree platform.

On the platform with the red assassin, there is a spear trap to the right of the tree before the hand missile. No more traps are present between here and the checkpoint gate.

Checkpoint 4 to Checkpoint 5[edit]

Contains Shop 2 (Tough Customer 6)

You can either defeat the mini-boss assassin or wall jump against the trampoline pillar to progress. The area surrounding the mini-boss assassin is filled with spike traps.

Once above, you must avoid pillars that shoot darts (indicated by a thin structure on the side of the pillar). A spear trap is also found on the platform in front of the destructible wooden barrier. You must thus jump towards the center then to the wall.

Exit the pagoda by using the Push skill on the wooden gate. From there, two options exist

  1. Follow the clouds to checkpoint 5 and the bell, as in normal mode.
  2. Use a pixel jump to get onto the roof and skip part of the zone (including the block puzzle and tribulation cloud), leading to another potential skips in the big clouds.

Checkpoint 5 to Checkpoint 6[edit]

Two hand missiles activate upon nearing the gate towards the pagoda. You can easily avoid both by dodging towards the pagoda, or if the bridge hasn't been lowered, dodge jump towards the pagoda from the checkpoint gate.

The cloud skip now has spear traps, but can still be used to skip the majority of the zone with a well-timed wall dodge-jump. A hand missile is at the end of the path when going around the pagoda. Another hand missile is near a cloud.

The block puzzle in the pagoda is otherwise the same as in normal mode, but the second level has a tribulation cloud, which makes it important to know the puzzle well.

Checkpoint 6 to Cloud Save 5[edit]

There are again two possible paths here, a harder and shorter one, and a longer, easier one.

  1. For the harder path, you can dodge jump onto the platform in front of you right after exiting the pagoda at checkpoint 5. This requires very precise jumping to land on the small structure protruding from the spikes. It's also recommended to destroy the barrel and assassin from a distance with bombs, before jumping.
  2. For the easier path take a left and follow the pagoda side until you reach clouds. One of the clouds is a disappearing cloud. Follow the side of the roof until you reach a set of wooden beams. The center of the beams is covered in spear traps, so jump between the beams. The goal is to reach another set of clouds to go to the roof of the previous pagoda, and then a balloon and a cloud save. After the cloud save, you will reach the same point as the harder path.

Cloud Save 5 to Checkpoint 7[edit]

After reaching the cloud or taking the harder skip, assassins need to be killed in order to lower three consecutive bridges. Those assassins can stun you in melee range, so it is advised to shoot them at a distance, for example with the mini or mega bomb.

Jump over the spikes, then, on the second platform, circumvent the fish pools on the left and jump down onto the third platform. Climb the small structure in order to jump onto the last bridge, while being mindful of the piranhas that can knock you off.

When you reach the pagoda with the 3 levels and the piranhas, the route is the same as in normal mode. You need to feed the octopus three times lowers down enough. The only different is there are hidden spear traps when you jump off the octopus platform, so make sure to avoid those.

Checkpoint 7 to Checkpoint 8[edit]

Contains Shop 3 (Tough Customer 7)

The third shop can be found immediately after the checkpoint, on top of the hill. Use a bomb to open a hole into the shop.

To reach check point 8, jump onto the series of pillars to the right, and jump from pillar to pillar until you reach the next checkpoint. Be aware that some jumps are quite long. Also, when jumping onto the lowest pillar, the player character may slow down for a brief moment (combat), so it can be useful to wait a few seconds before the next jump.

Checkpoint 8 to Checkpoint 9[edit]

Go through the wooden gate by breaking it with Push. Use the trampoline inside to go up two floors and break the gate to get out again.

Jump onto a tree nearby to get to the third level and make your way across the toad room (be careful not to be pulled into the darts).

After crossing the toad room, use another tree to make your way up to check point 9.

Checkpoint 9 to Checkpoint 10[edit]

Contains Shop 4 (Tough Customer 8) Contains Tree Stump

The next check point can be easily reached by going around the pagoda from the left, and following the wooden bridge. There are no additional traps here, only a few assassins.

Checkpoint 10 to Checkpoint 11[edit]

Next is a series of teleporters.

First take the teleporter straight ahead. Then left. This leads to check point 10. Just jump over the spikes in order to reach the check point.

Checkpoint 11 to Cloud Save 6[edit]

Next is a series of tricky jumps onto pillars. Note that the first pillar directly in front of check point 11 has spear traps on it. Some of the pillars have exploding barrels on them, some have hidden spear traps, and some have trampolines. Follow the screenshots below for the safe route. Note that some trampoline jumps require you to move while jumping in order to make it to the next pillar.

Next, jump onto a series of clouds (some disappearing) until you reach the piranha pools and the balloon. At the balloon, turn left and jump onto some clouds to reach the next save cloud.

Note that some piranhas can hit you while on a disappearing cloud, which could make you fall to your death.

Cloud Save 6 to Checkpoint 12[edit]

Go back to where the balloon was and continue straight ahead. Jump down onto a disappearing cloud and to the right of the next set of spikes.

Then climb up very carefully while avoiding hidden spear traps, until you reach check point 12.

There is a trick to skip some jumps: using check point 12 to launch yourself up, you can land onto the side of the bell, and go straight to the wooden beam with the Push action. Otherwise, just follow the regular route to get to the wooden moving beam.

Checkpoint 12 to Boss[edit]

There is a spike trap directly in front of the checkpoint. Use a corner to jump to the lowered bridge. The snowy outer ring of the boss platform has hidden spike traps. Jump from the bridge to the raised snow platform in order to reach the boss.

The boss is otherwise the same as normal and there are no additional hazards.

Achievements[edit]

For Normal Mode achievements, see: Pain Cliffs#Achievements
Connoisseur of Pain Super Adventure Box: Tribulation Mode 75Achievement points
Complete Zone 1, Zone 2, and Zone 3 in World 2 in Tribulation Mode.When will it end?
Objectives: 3 objectives in total
  • Zone 01
  • Zone 02
  • Zone 03
1 Zone Completed in World 2 in Tribulation Mode 25Achievement points
2 Zones Completed in World 2 in Tribulation Mode 25Achievement points
3 Zones Completed in World 2 in Tribulation Mode 25Achievement points
Tough Customer, World 2 Super Adventure Box: Tribulation Mode 25Achievement points
Visit every World 2 shop in Tribulation Mode.You keep these merchants in business.
  • Behind a gigantic waterfall.
  • After a wild ride.
  • Across the wide river.
  • Overlooking the wide river.
  • In the middle of trees.
  • Past the piranha pagoda.
  • Below the deadliest pagoda.
  • Travel by flower.
  • Tucked away after a checkpoint.
  • After performing, left.
  • The candle is too weak.
...
  • After performing, straight ahead.
1 Shop Visited in World 2 Tribulation Mode 2Achievement points
2 Shops Visited in World 2 Tribulation Mode 2Achievement points
3 Shops Visited in World 2 Tribulation Mode 2Achievement points
4 Shops Visited in World 2 Tribulation Mode 2Achievement points
Woodpecker Super Adventure Box: Tribulation Mode 30Achievement points
Destroy all tree stumps in World 2 Tribulation Mode.Take down the kingpin.
Objectives: 3 objectives in total
  • Zone 01
  • Zone 02
  • Zone 03
1 Tree Stump Destroyed in World 2 Tribulation Mode 10Achievement points
2 Tree Stumps Destroyed in World 2 Tribulation Mode 10Achievement points
3 Tree Stumps Destroyed in World 2 Tribulation Mode 10Achievement points