User:Dr ishmael/Specialization changes/Necromancer traits
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Spite[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Parasitic Bond | 5 | Gain health when you kill a foe. | — | Merged into Spiteful Removal |
Master | Death into Life | Gain healing power based on your power. | — | ||
Grandmaster | Siphoned Power | Gain might when struck while your health is below the threshold. | Minor Grandmaster | Increase might 1x 5 s → 2x 10 s Revamp: trigger when you strike a foe below 50% health; 5 | |
Adept | Death's Embrace | Deal more damage while downed. | Minor Master | Damage bonus decreased 50% → 25% Add: Inflict 1 stack of vulnerability (5 s) when you strike foe below 33% health; 5 | |
Adept | Spiteful Talisman | Reduces recharge on focus skills and increases their range. | Major Adept | Range increase baselined Add: Deal 5% more damage to foes with no boons. | |
Adept | Spiteful Removal | 10 | When you kill a foe, you remove conditions. | Major Adept | Renamed to Spiteful Renewal Combined with Parasitic Bond, revamped: When you strike a foe below 25% health, remove a condition; removing the condition heals you; 5 |
Adept | Signet Mastery | Reduces recharge on signets. Activating a signet grants might. | Major Grandmaster | Might duration increased 10 s → 15 s Add: Convert 2 boons on affected foes into conditions. | |
Adept | Spiteful Spirit | Gain retaliation when entering death shroud. | Major Grandmaster | Revamp: Cast Unholy Feast instead of gain retaliation | |
Adept | Reaper's Might | Life Blast and Plague Blast grant might. | Minor Adept | No changes | |
Bitter Chill | Major Adept | New trait: Chilling a foe inflicts vulnerability (3x 8 s). | |||
Master | Spiteful Marks | Marks deal more damage. | — | Baselined | |
Master | Axe Training | Reduces recharge on axe skills. Increases damage while wielding axes. | Major Master | Renamed to Unholy Fervor Revamp: Deal 10% more damage to vulnerable foes. | |
Master | Training of the Master | Increases minion damage. | — | Merged into Necromantic Corruption (Death Magic) | |
Master | Chill of Death | Cast Spinal Shivers on a foe when attacking them while their health is below the threshold. | Major Master | No change | |
Master | Death Shiver | Major Master | Moved from Death Magic trait line Renamed to Rending Shroud | ||
Grandmaster | Dhuumfire | 10 | Life Blast will inflict burning on your target. | — | Moved to Soul Reaping specialization |
Grandmaster | Close to Death | Increases damage to enemies below the health threshold. | Major Grandmaster | No change | |
Grandmaster | Parasitic Contagion | A percentage of your condition damage heals you. | — | Moved to Curses specialization |
Curses[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Barbed Precision | Critical hits have a chance to cause bleeding. | Minor Adept | Chance decreased 66% → 33% Combined with Hemophilia | |
Master | Furious Demise | Gain fury when entering Death Shroud. | Minor Master | No change | |
Grandmaster | Target the Weak | Increases damage for each condition on a foe. | Minor Grandmaster | Revamp: Increase critical chance instead of damage Add: Gain condition damage equal to 13% of precision. | |
Adept | Toxic Landing | Creates a Corrosive Poison Cloud when you take falling damage. Take less falling damage. | Major Adept | Renamed to Terrifying Descent Revamp: Inflict fear (1 s) instead of poison cloud | |
Adept | Hemophilia | Increases inflicted bleed durations. | — | Merged into Barbed Precision | |
Adept | Chilling Darkness | Blinding a target will also apply chill. | Major Adept | Increase chill duration 1 s → 2 s | |
Adept | Weakening Shroud | Cast Enfeeble when entering death shroud. | Major Grandmaster | Combined with Withering Precision, cooldown decreased 20 s → 10 s | |
Adept | Reaper's Precision | You have a chance to gain life force on critical hits. | — | ||
Adept | Focused Rituals | Well skills use ground targeting. Cannot be used under water. | — | Baselined | |
Plague Sending | Major Adept | New trait: When you have 3 or more conditions, your next critical hit casts Plague Signet on your target. | |||
Master | Master of Corruption | Reduces recharge on corruption skills. | Major Master | Recharge reduction increased 20% → 33% Add: Corruption skills apply an additional condition to you. | |
Master | Banshee's Wail | Reduces recharge on warhorn skills and increases their effect durations. | — | Moved to Blood Magic specialization | |
Master | Terror | Fear deals damage; it deals additional damage if the target is afflicted with another condition. | Major Master | No change | |
Master | Spectral Attunement | Spectral skills have longer durations and grant life force on use. | — | Merged into Spectral Master (Soul Reaping) | |
Grandmaster | Lingering Curse | Conditions inflicted by scepter skills have increased durations. | Major Grandmaster | Condition duration bonus increased 33% → 100% Add: Gain 150 condition damage while wielding a scepter. | |
Grandmaster | Withering Precision | 20 | Apply weakness on critical hits. | — | Merged into Weakening Shroud |
Grandmaster | Path of Corruption | Dark Path now additionally converts boons into conditions. | Major Master | No change | |
Parasitic Contagion | Major Grandmaster | Moved from Spite trait line Healing percent increased 5% → 10% |
Death Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Armored Shroud | 15 | Gain bonus toughness while in Death Shroud. | Minor Adept | Increased bonus toughness 170 → 180 |
Master | Soul Comprehension | Your passive life-force generation from nearby deaths is increased. | Minor Master | No change | |
Grandmaster | Deadly Strength | Gain power based on your toughness. | Major Master | Bonus decreased 10% → 7% Add: Bonus doubled while in Death Shroud. | |
Beyond the Veil | Minor Grandmaster | New trait: When you exit shroud, you and your minions gain protection (3 s). | |||
Adept | Dark Armor | Gain toughness while channeling. | — | ||
Adept | Spiteful Vigor | Gain retaliation when you use a heal skill. | — | ||
Adept | Minion Master | Reduces recharge on minion skills. | — | Baselined | |
Adept | Ritual of Protection | Wells apply protection when cast. | — | Merged into Vampiric Rituals (Blood Magic) | |
Adept | Staff Mastery | Reduces recharge on staff skills. | — | ||
Adept | Shrouded Removal | Lose a condition when you enter death shroud. | Major Adept | Add: Remove 1 condition every 3 seconds while in shroud. | |
Putrid Defense | Major Adept | New trait: Take 10% less damage from poisoned foes. | |||
Master | Greater Marks | Increases area of marks and marks become unblockable. | — | Range increase baselined Unblockable effect merged into Soul Marks (Soul Reaping) | |
Master | Reaper's Protection | 60 | When disabled (stun, daze, knockback, knockdown, sink, float, fear, pulled, or launch), inflict fear on nearby foes. | Major Master | No change (taunt added to list) |
Master | Death Shiver | Constantly apply vulnerability to nearby foes while in death shroud. | — | Moved to Spite specialization | |
Master | Flesh of the Master | Minions have increased health. Your minions are destroyed when this trait is reassigned. Gain bonus toughness for each minion you control. | Major Adept | No change | |
Grandmaster | Death Nova | Minions explode in a cloud of poison when they die. This effect also triggers when you are downed. When you kill an enemy, summon a Jagged Horror minion to fight by your side. | Major Grandmaster | No change | |
Grandmaster | Necromantic Corruption | Minions have a chance to remove a boon when they attack. | Major Master | Combined with Training of the Master (Spite) Combined with Fetid Consumption (Blood Magic) Revamp: Minions transfer conditions to their targets; 10 per minion. | |
Grandmaster | Unholy Sanctuary | 30 | Regenerate health while in death shroud. If your life force is above the threshold, your death shroud will activate if you take a lethal blow. | Major Grandmaster | No change |
Corrupter's Fervor | Major Grandmaster | New trait: When you apply a condition to a foe, gain an effect stack (8s, max 10) that grants 30 toughness and reduces incoming condition duration by 2%. |
Blood Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Full of Life | 30 | Gain regeneration when your health drops below the threshold. | — | |
Master | Vampiric | Siphon health whenever you hit a foe. | Minor Master | Combined with Vampiric Master | |
Grandmaster | Blood to Power | Gain additional power when your health is above the threshold. | — | ||
Last Rites | Minor Grandmaster | New trait: Gain increasing healing power as your health decreases. Nearby allies do not bleed out while downed (combat only). | |||
Adept | Dagger Mastery | Reduces recharge on dagger skills. | — | Merged into Quickening Thirst | |
Adept | Bloodthirst | Siphoning health is more effective. | — | Baselined | |
Adept | Mark of Evasion | Leave a Mark of Blood when you dodge. | Minor Adept | Recharge reduced 10 s → 8 s | |
Adept | Ritual of Life | Create a Well of Blood whenever you revive an ally. | Major Adept | Add: 10% faster revive speed. | |
Adept | Vampiric Precision | Siphon health whenever you critical hit. | — | ||
Adept | Transfusion | Life Transfer heals nearby allies. | Major Grandmaster | Add: Partially revives downed allies. While channeling, teleport up to 5 downed allies to your location. | |
Blood Bond | Major Adept | New trait: When you inflict at least 4 stacks of bleeding to a foe, cast Lesser Signet of Vampirism. | |||
Master | Vampiric Master | Minions siphon health and transfer it to you. | — | Merged with Vampiric | |
Master | Ritual Mastery | Reduces recharge on wells. | — | Merged into Vampiric Rituals | |
Master | Deathly Invigoration | Heal in an area when you leave death shroud. | Major Master | Renamed to Life from Death Add: Partially revive downed allies. | |
Master | Quickening Thirst | Increases movement speed for each dagger that you wield. | Major Adept | Combined with Dagger Mastery, recharge reduction increased 20% → 22% but only applies when activated above 75% health Revamp: Move 25% faster while wielding at least 1 dagger. | |
Banshee's Wail | Major Master | Moved from Curses trait line | |||
Vampiric Presence | Major Master | New trait: You and allies near you siphon health with attacks. | |||
Grandmaster | Fetid Consumption | Each summoned minion draws conditions from their master. | — | Merged into Necromantic Corruption (Death Magic) | |
Grandmaster | Vampiric Rituals | Wells also siphon health every time they pulse. | Major Grandmaster | Combined with Ritual Mastery Combined with Ritual of Protection (Death Magic) | |
Grandmaster | Unholy Martyr | Draw conditions from allies while in death shroud, gaining life force each time a condition is drawn. | Major Grandmaster | Life force gain increased 5% → 10% |
Soul Reaping[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Gluttony | Increases life force gain from skills. | Minor Adept | No change | |
Master | Last Gasp | 50 | Gain Spectral Armor when your health falls below the threshold. | Minor Master | No change |
Grandmaster | Strength of Undeath | You do more damage while above the life-force threshold. | Minor Grandmaster | Add: Max life force increased by 15% (former trait line attribute bonus) | |
Adept | Fear of Death | 90 | Inflict fear on foes when you are downed. | Major Master | Combined with Master of Terror |
Adept | Vital Persistence | Life force drains slower while in death shroud. | Major Master | Combined with Path of Midnight | |
Adept | Path of Midnight | Reduces recharge on death shroud skills. | — | Merged into Vital Persistence | |
Adept | Spectral Mastery | Reduces recharge on spectral skills. | Major Master | Combined with Spectral Attunement (Curses) | |
Adept | Speed of Shadows | Increases movement speed while in death shroud. | Major Adept | Combined with Near to Death | |
Adept | Unyielding Blast | Life Blast and Plague Blast pierce and cause vulnerability. | Major Adept | Increased number of targets pierced 4 → 5 | |
Master | Mark of Revival | Create a Reaper's Mark while reviving someone. | — | ||
Master | Near to Death | Reduces recharge on Death Shroud. | — | Merged into Speed of Shadows | |
Master | Master of Terror | Your fear effects have increased durations. | — | Merged into Fear of Death | |
Master | Soul Marks | Marks generate life force when triggered. | Major Adept | Combined with unblockable effect of Greater Marks (Death Magic) | |
Grandmaster | Foot in the Grave | Gain stability when you enter death shroud. | Major Grandmaster | Add: break stun | |
Grandmaster | Death Perception | Increases critical-hit chance while in death shroud. | Major Grandmaster | No change | |
Grandmaster | Renewing Blast | Life Blast heals allies that it passes through. | — | ||
Dhuumfire | Major Grandmaster | Moved from Spite trait line |