User:Dr ishmael/Specialization changes
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- https://www.guildwars2.com/en/news/specializations-part-one-a-primer/
- https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/
Overall[edit]
- Equip 3 core and/or elite specializations (specs) at a time
- Unlock 1-2-3 slots as you level up
- PvP will have access to everything unlocked by default
Profession reward tracks[edit]
Hero points[edit]
- Replaces skill points
- Skill challenges renamed to Hero challenges
- Limited in number: only earned from hero challenges and leveling
- Current excess skill points on characters will be converted into Mystic Forge materials
- Spend hero points in profession reward tracks
Core specialization reward tracks[edit]
- Replace trait lines, 5 tracks per profession
- Traits unlocked by progressing in spec track (goodbye trait guides?)
- New unique icons for each trait
- Major traits reduced to 3 per tier
- Only equip 1 major trait per tier
- Icons in this image at about 4:30, 8:00, 10:00, and 12:00 seem to indicate that core specs include skin/item unlocks, even though this is not mentioned in the article itself
Core skill reward tracks[edit]
- One track per skill category (aka "type"), 5 tracks per profession
- Skills unlocked by progressing in skill track
- All skills will be assigned a category (aka "type") (weapon skills too?)
- Each category has a core skill track, progress in that track will unlock skills in that category
Elite specialization reward tracks[edit]
- One per profession at release, plan to add more later
- Includes traits (12), skills (6), skins, items, access to a new weapon type, and a change to profession mechanics - all unlocked through track progression
- Can only equip 1 elite spec
- Additional skills, weapon type, and mechanic are only available while equipped
- Intriguing hints:
- "some other lucky profession will finally get access to a hammer"
- "one profession’s elite specialization will be a full set of six shouts"
Fallout[edit]
Culling of traits[edit]
- Some functionality from removed traits will be added to base skills
Loss of trait line stat bonuses[edit]
- Base attribute at level 80 increasing to 1000 (FINALLY a nice round number!)
- All item stats increasing
- "Half" of profession attribute is being applied to baseline profession mechanics
- Attunements will have recharge reduced from 13 s to 10 s
- Virtues, burst, tool belt, Steal, shatters should likewise see a base recharge reduction
- Pets should see a boost to base stats
- Base life force pool should be increased
- Other half will be applied when the spec is equipped
Questions[edit]
- Racial skills?
Wiki changes[edit]
- Template:Trait infobox
- Make icons work like Template:Skill infobox (default to <trait name>.png)
- Rename line parameter to specialization
- Remove numeral parameter and delete {{Property:Has trait number}}
- Remove cost and unlock lookup/display
- Template:Skill infobox
- Add specialization parameter
- Remove skill-point parameter; functionality will be transferred to properties of skill track
- Template:Item stat lookup
- /whimper
- Skill → Hero
- Skill challenge → Hero challenge
Skill point → Hero pointguess that won't be a move- Template:Skill point → Template:Hero point
Files: (assuming they keep the same icon)- Templates to update:
- "Category:Skill challenges" → Category:Hero challenges
- all subcategories need to move
- all pages under here need a bot-update for infobox parameter