From Guild Wars 2 Wiki
Jump to navigationJump to search

Weapon Ranges[edit]

This is one of the first questions I asked myself. After cataloging the results, the summary isn't obvious. Commonly held wisdom that a long bow has longer range than a short bow isn't true. Staff has longer range than a Scepter. The Elementalist dagger skills are truly odd ball. The Mesmer's use of the Greatsword is impressive. I see no other place for this information so that you could, at a glimpse get this sort of understanding. Ixchel 03:49, 17 May 2012 (UTC)

That's mostly because range isn't a property of the weapon anymore, it's entirely dependent on what the skill is doing. Purely physical melee attacks are going to be short range, but projectile and magical attacks will be long range. Mesmers have the same range with greatsword as they do with staffs because they're using the sword as a focus for a long-range psychic attack, rather than hitting the foe with the sword itself. And of course, not all magical attacks are the same, as you saw with the elementalist dagger skills. Even within the same skillbar, you don't have constant ranges because the skills are so different - look at the engineer rifle skills, you've got 2 at 1000, 2 at 400, and 1 at 700. And there's not even anything magical about them.
It doesn't really seem reasonable to make a lot of generalizations about weapon ranges. The only ones I can see being reasonable are: 1) physical melee attacks are in the range 130-150, and 2) physical projectile attacks are in the range 900-1200. Magical stuff ain't gonna fit into generalizations (except this one). —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:10, 17 May 2012 (UTC)
Also, the data we have is not guaranteed 100% pure "baseline" data, i.e. it may include effects from traits that increase weapon range like Stronger Bowstrings (because it never occurred to me to look at the default PvP trait allocation when I captured that data during the stress test). So, since we don't know whether these ranges have been modified by traits or not, we probably shouldn't make a list of them until we can verify them during the next BWE. However, we should list the traits that affect range, so I'll put that in. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:22, 17 May 2012 (UTC)
I'd prefer you restore what I wrote. There is quite a bit of interesting information you get from a weapon/class organized by range of the repeatable skill. For example, you know that Guardians don't really have a solid repeatable distance attack. I'm not looking at *all* of the skills, only the repeatable one, since it sets a very obvious/helpful baseline. Ixchel 18:20, 18 May 2012 (UTC)

Details: Range Definition[edit]

In the Details section, range units are defined as being equivalent to an inch (2.54 cm). So a range of 12 would be one foot, 120 would be 10 feet. While the range of melee weapons in this game is indeed a bit longer than how far the weapons visually reach out, so as to make close range combat nicer, saying that axes and other melee weapons have a range of almost 11 feet and that lightning whip has a range of 25 feet seems significantly off. Max Height Human This album shows an elementalist staff aoe skill which has a radius of 120, or supposedly 10 feet. The elementalist in these screen shots is a maximum height human female. In consideration that her legs are curled in her sleeping pose, she has almost the same height as the radius of Geyser. This makes her roughly nine feet tall, which for a human, doesn't seem right. If one unit was instead 1.6 centimeters, then that would make the range on axes under 7 feet, and the range of Lightning whip would be under 16 feet. The height of the pictured elementalist would be 6' 3", which would be within reason for a really tall human female. I think we should avoid making a reference to a real world unit of measurement until we can find better comparisons in game, or from ANet themselves. This wiki has other heights described; the Norn are towering and nine feet tall, and the Asura are diminutive and four feet tall.

That's not something we made up, it was given by a dev during a Reddit AMA. The reference got lost when someone commented out the point about the size of the compass, unfortunately, so I'll paste the link (to the Guru summary thread) here for posterity: Dec 2011 Reddit AMA, question 31. "Radar range, which is 2500 units, so 208.333 ft., so 63 meters if you use a sensible system like the metric system."Dr Ishmael User Dr ishmael Diablo the chicken.png 13:22, 12 December 2012 (UTC)


Is TexMod allowed in this game as it was in GW1? If it is, would it be possible to create something like the aggro bubble from GW1 with the different ranges on it (the ones I see most often are 300, 900, 1200). 23:09, 27 January 2013 (UTC)

The original TexMod won't work with GW2, but some people developed a port of it called uMod that does. I used it to get clean map screenshots (remove the cloud layer, hide stuff like event circles and contested waypoints) for all the zone maps, like File:Caledon Forest map.jpg. Theoretically, yes, one probably could modify a texture to show range rings. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:57, 27 January 2013 (UTC)
GW2TacO ([GW2 Tactical Overlay}) has a range ring option that can show rings at zero or more of 90, 120, 180, 240, 300, 600 and 1200 ranges and adjust the opacity of the selected rings. 100% opacity shown. GW2TacO Range Rings.png Separ (talk) 22:09, 3 June 2017 (UTC)

Feedback 2016/06/03[edit]

I hoped to see the list of weapons and their range : in a table! Which one has highest range? Rifle or Bow? And also an historic of changes about the range. (ok for now Long Bow have 1500 range with Ranger, but before, does Rifle had also 1500 range with Engineer?). --GodRage (talk) 13:27, 3 June 2016 (UTC)

I think a table of weapons and their ranges is a great idea! I'll add one to the article. --Idris (talk) 14:05, 3 June 2016 (UTC)
Thank you!!! I'm new to the game so i don't know ranges at all and so i need this table to choose character and to understand more the game . By the way, maybe adding a table of ranged skills may be good ... Don't know if some daggers can be thrown or so ... For exemple, I saw a Teleport from an elementalist , what range? Yeah i think that skills that are range based should also appear. I saw someone making a teleportation area , it's range based skill : no damage , just range stuff!--GodRage (talk) 15:14, 3 June 2016 (UTC)
Although I do see the benefit in this, this will be a rather massive table, since each weapon (on each class) often has multiple 'ranges' with their different skills. Also, the teleport from an elementalist is a utility skill called Lightning Flash, not a weapon skill. As a side note, I believe ranger longbow is the ONLY base weapon skill with 1500 range, prior to this change no base weapons had anything further than 1200 (ignoring splash damage). I think for now your best bet is to look at the weapon pages, such as Staff, or the class pages (List of elementalist skills), and see for yoruself.-Darqam (talk) 15:38, 3 June 2016 (UTC)
Well, there is Elite Mortar Kit, though of course that's a weapon kit, not a weapon. But considering the majority of all the skills in the game have a range (even if it's the 130 melee range) making a table of skill ranges is hugely impractical at best --Gimmethegepgun (talk) 15:47, 3 June 2016 (UTC)
Okay, so I'm about halfway through my edit and only just now noticed this discussion. This was indeed a much bigger and more complicated job than I expected, but I've taken steps to save space. First of all, I'm not listing every single skill range; just skill 1 and the maximum range of weapons. Secondly, I'm splitting each profession off into its own table to allow for horizontal tiling. Thirdly, and I haven't done this yet but easily could if folks thought it was better, I can make the tables collapsible. Here's a finished example:
Guardian tango icon 20px.png Guardian
Weapon Skill 1 Range Max. Range
Main hand Mace 130 130
Sword 150 600
Scepter 1,200 1,200
Off-hand Focus N/A 1,200
Shield N/A 600
Torch N/A 1,200
Two-hand Greatsword 130 600
Hammer 130 1,200
Dragonhunter tango icon 20px.png Longbow 1,200 1,200
Staff 600 1,200
Aquatic Spear 600 600
Trident 1,200 1,200

--Idris (talk) 15:53, 3 June 2016 (UTC)

Finally finished. I decided to omit "maximum range" and just stick to defaults, since I felt that including maximum ranges could get confusing. I also changed the design of the table to match the one on Weapon#Weapon usability by professions. --Idris (talk) 19:40, 3 June 2016 (UTC)


I'm removing the mention that one inch is exactly 1/32nd of a meter.

I'm also putting here a strong hint that these units are inches: the MumbleLink API uses its own unit. When you compare it with the in-game one, you find a ratio of 0.0254, which is the length (in meters) of an inch. The MumbleLink API uses meters, while the UI range is in inches.

Aikan (talk) 06:57, 28 August 2018 (UTC)

Radius should be it's own page[edit]

Seems odd that Radius doesn't have it's own page with skill listings. I'll do it (at some point) if no one else does. ~ Fishrock (talk) 13:19, 11 September 2018 (UTC)