Whirl finisher

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A Whirl finisher is a skill that can create a combo effect by interacting with a combo field. Whirl effects cause projectiles to be sent out in multiple directions, applying corresponding effects. Most effects inflict conditions on foes except cleansing and healing bolts, which remove conditions from allies it hits.

Combo effects by field[edit]

Field Effect Notes
Dark Leeching Bolts
 Damage.png Damage: 198 (0.03)?
 Healing.png Healing: 170 (0.05)?
Ethereal Confounding Bolts
 Confusion.png Confusion (5s): 50 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use
Fire Burning Bolts
 Burning.png Burning (1s): 131 Damage
Ice Chilling Bolts
 Chilled.png Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Light Cleansing Bolts
 Miscellaneous effect.png Conditions Removed: 1
Lightning Brutal Bolts
 Vulnerability.png Vulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Poison Poisoned Bolts
 Poisoned.png Poisoned (2s): 67 Damage, -33% Heal Effectiveness
Smoke Blinding Bolts
 Blinded.png Blindness (3s): Next outgoing attack misses.
Water Healing Bolts
 Regeneration.png Regen (2s): 260 Heal

Related skills[edit]

Weapon skills that cause whirl finishers[edit]

Utility skills that cause whirl finishers[edit]

Underwater weapon skills that cause whirl finishers[edit]

Elite skills that cause whirl finishers[edit]

Skills with special conditions that cause whirl finishers[edit]

Bundle and Activity skills that cause whirl finishers[edit]

Related traits[edit]

Traits that cause whirl finishers[edit]


  • Whirl finishers trigger where the character stops moving or upon hitting a combo field.
  • If you have a target selected, the projectiles have a chance to be sent out towards your target instead of a random direction.
  • Without a target, the bolts will fire in directions based on your camera angle.
  • Whirl finisher bolts have a range of 900 units.
    • Cleansing and Healing Bolts apply their effect in a 150 unit radius on impact.