User:Dr ishmael/Specialization changes/Elementalist traits
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Fire Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Flame Barrier | You have a chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire. | — | ||
Empowering Flame | Minor Adept | New trait: Gain 150 Power while attuned to fire. | |||
Master | Sunspot | Inflict damage at your location when you attune to fire. | Minor Master | Add: Gain Fire Aura (3 s). | |
Grandmaster | Burning Rage | Deal more damage to burning foes. | Minor Grandmaster | No change | |
Adept | Lava Tomb | Create a Lava Font when downed. Deal more damage while downed. | — | Lava Font merged into Persisting Flames | |
Adept | Conjurer | Conjured weapons have more charges. | Major Adept | Add: Gain Fire Aura (5 s) when an ally picks up one of your conjured weapons. | |
Adept | Ember's Might | Burns you apply last longer. | — | Merged into Burning Precision | |
Adept | Spell Slinger | Cantrips grant you might when used. | — | Merged into Burning Fire | |
Adept | Burning Precision | 2 | Critical hits have a chance to cause burning. | Major Adept | Combined with Ember's Might Burning duration increased 1 s → 2 s. Burning duration bonus decreased 25% → 20%. |
Adept | Internal Fire | Deal more damage while attuned to fire. | — | Merged into Pyromancer's Alacrity | |
Master | Pyromancer's Alacrity | Reduces recharge on all fire weapon skills. | Major Master | Renamed to Pyromancer's Training Combined with Internal Fire Recharge reduction increased 20% → 33% | |
Master | Burning Fire | Use Cleansing Fire automatically when you have a number of conditions on you. | Major Adept | Combined with Spell Slinger | |
Master | Fire's Embrace | When you activate a signet, you gain a fire shield. | — | ||
Master | One with Fire | Flame Barrier's chance to burn foes goes up the longer you are attuned to fire. | Major Master | Revamp: Fire Auras you apply last 33% longer and grant might (2x, 10 s) when applied. | |
Power Overwhelming | Major Master | New trait: Gain condition damage based on 10% of your power. | |||
Grandmaster | Persisting Flames | Blast finishers you execute on fire fields give fury. Fire fields last longer. | Major Grandmaster | Combined with Lava Font portion of Lava Tomb | |
Grandmaster | Pyromancer's Puissance | Each skill you use while attuned to fire grants you might. | Major Grandmaster | Add: Only while in combat. Might duration increased 10 s → 15 s | |
Grandmaster | Blinding Ashes | 5 | Blind foes that you burn. | Major Grandmaster | Recharge reduced to 3 s. |
Air Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Zephyr's Speed | Move faster while attuned to air. | Minor Adept | Speed bonus increased 10% → 25% | |
Master | Electric Discharge | Strike your target with a bolt of lightning when attuning to air. | Minor Master | No change | |
Grandmaster | Weak Spot | Chance to cause vulnerability on critical hits. | Minor Grandmaster | No change | |
Adept | Zephyr's Boon | Auras grant fury and swiftness when applied. | Major Adept | No change | |
Adept | Zephyr's Focus | Your endurance regenerates faster while channeling skills. | — | Culled | |
Adept | Quick Glyphs | Reduces recharge on glyphs. | Merged into Inscription | ||
Adept | One with Air | Gain superspeed when attuning to air. | Major Adept | Duration increased 1.5 s → 3 s | |
Adept | Soothing Winds | Gain healing based on your precision. | — | Culled | |
Adept | Bolt to the Heart | Deal more damage when your foe's health drops below the threshold. | Major Grandmaster | Health threshold increased 33% → 50% | |
Ferocious Winds | Major Adept | New trait: Gain ferocity based on 7% your precision. | |||
Master | Arcane Lightning | Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack. | — | Culled | |
Master | Inscription | Grants a boon associated with your current attunement when you cast a glyph. | Major Master | Combined with Quick Glyphs | |
Master | Aeromancer's Alacrity | Reduces recharge on all your air weapon skills. | Major Master | Renamed to Aeromancer's Training Combined with Air Training (converted +10% damage → +190 precision) Recharge reduction increased 20% → 33% | |
Master | Air Training | Deal more damage while attuned to air. | — | Merged into Aeromancer's Alacrity | |
Grandmaster | Tempest Defense | 25 | Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, pulled, or sink). Deal more damage to stunned or knocked-down foes. | Major Master | No change |
Grandmaster | Fresh Air | 5 | Recharge Air Attunement on a critical hit. | Major Grandmaster | Removed cooldown |
Grandmaster | Lightning Rod | Disabling an enemy causes them to be struck by a lightning bolt. | Major Grandmaster | No change |
Earth Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Stone Flesh | Gain toughness while attuned to earth. | Minor Adept | Bonus increased 120 → 150 | |
Master | Earthen Blast | Damage foes and cripple them for 3 seconds when attuning to earth. | Minor Master | No change | |
Grandmaster | Enduring Damage | Deal more damage when your endurance is full. | — | Culled | |
Geomancer's Defense | Minor Grandmaster | New trait: Take 10% less damage from foes within 360 range. | |||
Adept | Obsidian Focus | Gain toughness while using a channeled skill. | — | Culled | |
Adept | Signet Mastery | Reduces recharge on signets. | — | Merged into Written in Stone | |
Adept | Earth's Embrace | Gain Armor of Earth whenever your health drops below the threshold. | Major Adept | No change | |
Adept | Serrated Stones | Bleeds you apply last longer; deal more damage to bleeding foes. | Major Adept | No change | |
Adept | Elemental Shielding | Gain protection when applying an aura to yourself or an ally. | Major Adept | No change | |
Adept | Stone Splinters | Deal more damage when you are within a range of 600 of your target. | — | Culled | |
Master | Strength of Stone | Gain condition damage based on your toughness. | Major Master | No change | |
Master | Rock Solid | Grant stability to nearby allies when attuning to earth. | Major Master | No change | |
Master | Geomancer's Freedom | You recover from crippled, immobilized, and chilled faster. | — | Merged into Geomancer's Alacrity | |
Master | Geomancer's Alacrity | Reduces recharge on all earth weapon skills. | Major Master | Renamed to Geomancer's Training Combined with Geomancer's Freedom Recharge reduction increased 20% → 33% | |
Grandmaster | Diamond Skin | Conditions cannot be applied to you when your health is above the threshold. | Major Grandmaster | No change | |
Grandmaster | Written in Stone | Maintain the passive effects of signets when you activate them. | Major Grandmaster | Combined with Signet Mastery | |
Grandmaster | Stone Heart | You cannot be critically hit while attuned to earth. | Major Grandmaster | No change |
Water Magic[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Soothing Mist | You and nearby allies regenerate health while you are attuned to water. | Minor Adept | Radius reduced 1200 → 300 | |
Master | Healing Ripple | Heal nearby allies when attuning to water. | Minor Master | No change | |
Grandmaster | Bountiful Power | Deal more damage for each boon on you. | — | Moved to Arcana specialization | |
Adept | Arcane Abatement | Take less damage from falling. Create a spell when you take falling damage, based on your attunement. Fire: Ring of Fire Water: Cleansing Wave Air: Static Field Earth: Earthquake |
— | Moved to Arcana specialization | |
Adept | Shard of Ice | Arcane and signet skills cause vulnerability when activated. | — | Culled | |
Adept | Cantrip Mastery | Reduces recharge on cantrips. | — | Merged into Soothing Disruption | |
Adept | Piercing Shards | While attuned to water, your spells deal more damage to vulnerable foes. | Major Adept | Add: Vulnerability you apply lasts 33% longer. | |
Adept | Soothing Wave | 10 | Gain regeneration when critically hit. | Major Adept | Renamed to Soothing Ice Regeneration duration increased 3 s → 4 s Add: also gain Frost Aura (4 s) |
Adept | Vital Striking | Deal extra damage when your health is above the threshold. | — | Merged into Aquamancer's Alacrity | |
Master | Stop, Drop, and Roll | 10 | Dodge rolling removes burning and chilled. | Major Adept | Add: also affects nearby allies |
Master | Aquamancer's Alacrity | Reduces recharge on all water weapon skills. | Major Master | Renamed to Aquamancer's Training Combined with Vital Striking Recharge reduction increased 20% → 33% | |
Master | Soothing Disruption | Cantrips grant you regeneration and vigor. | Major Master | Combined with Cantrip Mastery | |
Master | Cleansing Wave | Remove a condition from you and your allies when attuning to water. | Major Master | No change | |
Grandmaster | Cleansing Water | Remove a condition when granting regeneration to yourself or an ally. | Major Grandmaster | No change | |
Grandmaster | Powerful Aura | Auras you gain from weapon skills are also applied to nearby allies. | Major Grandmaster | No change | |
Grandmaster | Aquatic Benevolence | Healing done to allies is increased. | Minor Grandmaster | Bonus decreased 25% → 15% | |
Soothing Power | Major Grandmaster | New trait: Healing effect of Soothing Mist is increased by 200%. |
Arcana[edit]
Tier | Name | Description | New position | Changes | |
---|---|---|---|---|---|
Adept | Arcane Fury | Gain fury when you switch attunements. | Minor Adept | No change | |
Master | Lingering Elements | Attunement bonuses linger after leaving that attunement. | — | ||
Grandmaster | Arcane Precision | Skills have a chance to apply a condition on critical hits. | Major Adept | No change | |
Elemental Enchantment | Minor Grandmaster | New trait: Boon duration increased by 10% and attunements recharge 15% faster (former trait line attribute bonus) | |||
Adept | Arcane Mastery | Reduces recharge on arcane skills. | — | Merged into Elemental Surge | |
Adept | Renewing Stamina | 5 | Gain vigor when you deliver a critical hit. | Major Adept | No change |
Adept | Final Shielding | 75 | Create an Arcane Shield when your health drops below the threshold. | Major Master | No change |
Adept | Vigorous Scepter | Endurance recharges faster while wielding a scepter. | — | Culled | |
Adept | Blasting Staff | Area attacks with staff are larger. | — | Baselined | |
Adept | Windborne Dagger | Move faster for each dagger that you wield. | — | Culled | |
Arcane Abatement | Major Adept | Moved from Water Magic trait line | |||
Master | Arcane Retribution | 45 | Gain Arcane Power when your health drops below the threshold. | — | Culled |
Master | Elemental Attunement | When attuning to an element, you and all nearby allies gain a boon. | Minor Master | No change | |
Master | Arcane Resurrection | You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement. | Major Master | No change | |
Master | Arcane Energy | Arcane and signet skills restore endurance when used. | — | Signets removed Combined with Arcane Mastery | |
Grandmaster | Evasive Arcana | Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth. | Major Grandmaster | PvP version of Cleansing Wave removed | |
Grandmaster | Elemental Surge | Based on your current attunement, arcane skills cause a condition to foes that they hit. | Major Grandmaster | Add: Gain 150 ferocity (15 s) when you use an arcane skill. Combined with Arcane Master | |
Grandmaster | Elemental Contingency | 10 | Gain a boon when you are struck, based on your current attunement. | Major Master | No change |
Bountiful Power | Major Grandmaster | Moved from Water Magic trait line Bonus increased 1% → 2% |