Personal story

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Personal story mission complete.png

The personal story is the unique campaign of each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay. There are potentially thousands of variations in the stories which can be experienced. A single character cannot experience all of these variations of the story, which all play a part in the main story of Guild Wars 2.

The story is played from one character's perspective for that character's story. Other players can help with another player's story but are not able to make choices which affect the outcome, though they can choose to accept the outcome as their own.[1] The story instances scale with the number of players participating.[2]

Plot overview[edit]

While the story is personalized and considers different decisions made in character creation and gameplay, the core story is the same for all: So dangerous and influential are the Elder Dragons that no one's life is unaffected by them. All characters begin as a member of their selected race, experiencing a specific storyline that winds through a racial homeland. As players progress, the different threads begin to intertwine and overlap, culminating in a final conflict against Zhaitan, one of the Elder Dragons. Along the way, characters will encounter the now-scattered members of Destiny's Edge, and have the chance to align with one of three major orders that seek to deal with the Dragons in their own way.

Before entering the world proper, all characters must complete a short tutorial respective to whichever race was selected. These tutorials then connect into the personal storyline that players may follow at their own leisure.

See the following tutorials for more information on the racial storylines.

Destiny's Edge[edit]

The guild Destiny's Edge, once renowned for their efforts preventing the dragons from destroying the world, has fallen apart. Each of the members are from one of the player races and they can no longer see through their differences or pasts to work together. The members can be befriended and the group united again to set the stage for the overarching story. The beginning of this story is part of your personal story as well as some mail sent to you by your racial equivalent of Destiny's Edge. However most of the story is experienced through the story mode of the 8 dungeons in Tyria. The dungeon story is parallel to your personal story and they do not affect each other.

The Orders[edit]

There are three different orders, each has their own philosophy and approach to learning about and ultimately removing the threat of the dragons. One of these orders can be joined and it will affect how the story of the dragons is experienced. For example, given the same storyline situation, if the Vigil were dealing with the situation they would take the fighting approach, if the Durmand Priory were dealing with the situation they would attempt to use knowledge to find a solution, and if the Order of Whispers were dealing with the situation they would rely on subversion and infiltration to overcome the situation.

Biography[edit]

See also: Biography

At character creation the player can choose different biographical information which will change aspects of what occurs during the story. This might include the social status of the character, their attitude to other races, how friendly the character perceived to be, among many other things. Each race has different choices for their biographical information. The profession chosen will also have a minor effect.

During gameplay there will be a variety of different decisions the player can make when they resolve different situations which is influenced by the personality system. Do you go in with guns blazing or try for the diplomatic solution? Do you punch the NPC who has been annoying you? Do you turn on the charm to get your way? How these situations resolve themselves will result in cosmetic changes for the character but nothing which will affect the power of the character.

Personal Story chapters[edit]

Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2 Personal Story.


Each character's personal story is divided into eight chapters, with each chapter unlocking every 10 levels. For the most part there is little overlap between each chapter, with the early chapters determined by the player's choice of race and biography, and later chapters being determined by choices made within the game.

Race arc[edit]

Part I — Level 10[edit]

The character is introduced to their race's mentor (one of the members of Destiny's Edge), as well as their race's renegade faction. The specifics of the story depends on what race they chose, as well as one of their biography choices.

Part II — Level 20[edit]

The character is confronted by something from their past, be it an embarrassing mishap, an old invention, or a missing family member.

Part III — Level 30[edit]

The character is introduced by their mentor to the three orders and made aware of the true threat of the Elder Dragons. At the end of this chapter, the character is persuaded to permanently join an order to aid in the fight against the dragons.

  • Asura tango icon 20px.png
    Rescue Researcher — Asura characters work with the orders to rescue a researcher who has discovered that the dragons consume magic, whose research is being covered up by the Arcane Eye.
  • Charr tango icon 20px.png
    Crystal Corruption — Charr characters work with the orders to find and destroy a dragon crystal that raises the dead and consumes the land.
  • Human tango icon 20px.png
    Traitor to the Queen — Human characters start with The Orders of Tyria. The three orders suggest different methods to deal with the increasingly problematic Risen. With the aid of the orders, the character discovers the identity of the seraph who is behind all of this.
  • Norn tango icon 20px.png
    Death from Below — Norn characters discover that the dredge are targeting Durmand Priory and scriptures of powerful technology hidden in their archives.
  • Sylvari tango icon 20px.png
    Justice for Riannoc — Sylvari characters work with the orders to recover the legendary blade Caladbolg from the squire Waine and then confront Mazdak the Accursed, the lich responsible for the death of the firstborn Riannoc.

Order arc[edit]

Part IV — Order Neophyte — Level 40[edit]

The character witnesses a meeting between the members of Destiny's Edge. They then meet with their new order, are assigned a new mentor, and are sent on their first mission, where they prove themselves worthy of becoming a full member.

Part V — Helping Hands — Level 50[edit]

The character's order assigns them the task of assisting one of the tribal races of Tyria. The character will assist in one of the following:

Part VI — The Battle of Claw Island — Level 60[edit]

The character's order sends them on a mission that leads them to discover that Lion's Arch is Zhaitan's next target. The character and the mentor leave for Claw Island to defend it, but the fortress is lost. From there, the order sends the character and Trahearne to gain an ally for retaking the island fortress. Each order has the choice between two potential allies:

  • Durmand Priory Priory characters can make use of stolen dredge weaponry or get help from Carys and Tegwen.
  • Order of Whispers Order of Whispers characters must decide whether to use a weapon made from Professor Gorr's research or to enlist the help of Benn Tenstrikes and his mercenaries.
  • Vigil Vigil characters chose either Fibharr or the Gear warband members: Snarl and Galina.

After bolstering the pact, Trahearne suggests visiting the Pale Tree to get her advice. She offers a vision of the future, taking the character and Trahearne to Orr. After returning from the vision, the pale tree gives the sword Caladbolg to Trahearne.

This sequence ends with defense of the character's order's headquarters, the creation of the unified Pact with Trahearne as its military commander, and the retaking of Claw Island.

Pact arc[edit]

Part VII — Forming the Pact — Level 70[edit]

The storyline follows the founding of the Pact after reclaiming Claw Island and the search for a means to cleanse the corruption of Orr. The first quest a player experiences during this story arc is Forging the Pact.

Part VIII — Victory or Death — Level 80[edit]

The Pact invades the Ruins of Orr in force while the character systematically searches for means of weakening Zhaitan's forces - either through obtaining ancient artifacts, or by destroying powerful servants, such as the Eye of Zhaitan. The player begins this storyline with the mission Temple of the Forgotten God. After the mission Further into Orr, the player can choose to continue with the plan of one of the orders. The choice to join one of the orders made earlier does not exclude the two other choices.

The personal storyline ends with the mission Victory or Death, which is also the last dungeon storyline. The Pact will finally face Zhaitan himself.

Rewards[edit]

Reward screen for completing a part of your personal story

The choices made throughout the game will affect the appearance and services in the character's home instance as they progress through the story. The choices will be recorded in each character's individualized Story Journal. Players following the same storyline who assist you in yours can choose to accept the same outcome or replay the mission to make their own choices.

Enemies within story instances will drop no loot. Rewards are given at the end of the mission.

All missions reward experience and coin, but other rewards vary depending on story progression. All missions will have a similar selection of rewards at their equivalent points of the story for the same profession regardless or race or story choices. Here are some examples of such rewards:

See also[edit]

External links[edit]

References[edit]

  1. ^ Interview: Designing Guild Wars 2 - Part 2, IncGamers
  2. ^ Guild Wars 2 Guild Wars 2 Panel @ Comic-Con 2011 (PC), Gamespot

Navigation[edit]

Levels 10-30[edit]







Levels 40-60[edit]



Levels 70-80[edit]