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Dungeon
Your Herald
An Introduction
Greetings,
We have not met, but I have long been a follower of your exploits. I am a collector of tales of great daring and heroism, and your name has come up increasingly in the stories that have been reported to me. I've spoken with your mentor, and the suggestion was made that I contact you and add your stories to my collection.
Your mentor was a member of an adventuring group known as Destiny's Edge. They were legendary heroes, but went their separate ways about five years ago, for reasons I have yet to discover - none have chosen to share that story with me. If you discover the nature of their separation, I would be most appreciative.
Thank you for your help in this, and I will get in contact with you in the future, and hope to keep you in touch with the whereabouts of your mentor and the other members of Destiny's Edge.
—Through this I will remain,
Your Herald
Dungeons are optional team-based PvE instances each with their own story. There are currently nine dungeons.
All dungeons except Fractals of the Mists and the special event dungeons have two modes: a story mode which focuses on the story of the Destiny's Edge group, and explorable mode, a more difficult mode which requires more co-ordination to play through that is unlocked after completing story mode. Each mode allows for groups of up to five players; content does not scale depending on the number of players in the party so the difficulty remains constant. The actions of the team influence what happens during a dungeon play-through. Dungeons are also influenced by dynamic events, creating unique experiences even if choosing the same path.
Player level scaling is performed for dungeons.
To help navigate the dungeon, waypoints are in place as they are around the world and are available for use should a player or party be defeated. A waypoint can be found at the start of a dungeon, with new waypoints opening upon the completion of major objectives. Additionally, dungeons retain a basic level of persistence: creatures do not respawn, and characters may join or rejoin a party in progress within a dungeon. A letter is sent to your mailbox upon becoming level 25, to introduce players in how they'll be notified of new dungeons becoming available as they level.
Contents |
[edit] Map icons
[edit] Story mode
Story mode is played through on the first visit to the dungeon. The dungeon stories, told through cut scenes and exposition, are focused on revealing and developing the Destiny's Edge situation. One or two members of Destiny's Edge join the party to guide them through a largely linear dungeon story. This mode is relatively straightforward for a pick-up-group to complete. Personal storylines and dungeon story modes are parallel: the dungeon story mode does not affect a player's advancement in a personal story or the outcome of the story, but still occurs at the same time storywise. The storylines converge just for the last mission which takes place in The Ruined City of Arah. Completing the story mode of a dungeon for the first time will result in a letter in your mailbox, along with a head piece reward and an amount of money depending on your level. Completing the story mode again will only award a reduced amount of money.
[edit] Explorable mode
Explorable mode deals with the aftermath of the events in story mode. The explorable dungeon story is told with fewer cutscenes and little exposition, and is no longer related to Destiny's Edge. The player is presented with at least three different paths to play through for each dungeon. The party votes on the option they will take through the dungeon and the majority determines the dungeon version seen. The explorable mode dungeon is designed to be repeated, with player actions and decisions determining the occurrence of hidden or random events along with the related changes to the dungeon. This mode requires significantly more coordination between team members and so is far more difficult than story mode. It takes a significantly longer period of time than story mode.
A player who has not completed story mode of a particular dungeon may still enter the explorable mode of that dungeon. This can be done whereby a party member who has completed the story mode enters the dungeon and selects explorable mode. All players in the party are then prompted to join their party in explorable mode.
Completing a dungeon in Explorer Mode awards Tokens. These tokens can be used at a Dungeon Merchant, which are located outside of each dungeon and in Lion's Arch, to buy weapons and armor sets. Each dungeon has its own unique weapon and armor set modeled according to the theme of the dungeon. These items are no more powerful than items which can be gained doing other activities in-game, the exotic sets are equal to the level 80 exotic crafted sets.
Tokens, gold, experience, and karma are rewarded at the completion of a dungeon path. The first completion of any given path each day will give 60 tokens; subsequent runs will give 20, 15, and 10, respectively. Completing the path again with a different character will grant the full reward again. Completing one path does not affect the reward from other paths; as such, it is possible to acquire 180 tokens per day per character, from each dungeon without any penalty.
[edit] Mini-dungeons
Mini-dungeons are persistent open world dungeons. Jumping puzzles are included in the definition of a mini-dungeon. Some mini-dungeons become available only after an event chain is completed.
[edit] List of dungeons
Characters are down-leveled to the level appropriate for the relevant story or explorable mode, except for Fractals of the Mists, for which characters are boosted to level 80.
| Dungeon | Story Level |
Explorable Level |
Location |
|---|---|---|---|
| Ascalonian Catacombs | 30 | 35 | Phasmatis Corridor Plains of Ashford |
| Caudecus's Manor | 40 | 45 | Shire of Beetletun Queensdale |
| Twilight Arbor | 50 | 55 | Wychmire Swamp Caledon Forest |
| Sorrow's Embrace | 60 | 65 | Tribulation Rift Dredgehaunt Cliffs |
| Citadel of Flame | 70 | 75 | The Baelfire Fireheart Rise |
| Honor of the Waves | 76 | 80 | Watchful Fjord Frostgorge Sound |
| Crucible of Eternity | 78 | 80 | Infinite Coil Reactor Mount Maelstrom |
| The Ruined City of Arah | 80 | 80 | The Narthex Cursed Shore |
| Fractals of the Mists | N/A | 80 | Sanctum Harbor Lion's Arch |
[edit] Special event dungeons
Characters are scaled to level 80 for these instances which are only available during the relevant special event.
| Dungeon | Event / Duration | Location |
|---|---|---|
| Ascent to Madness | Halloween 28 - 31 Oct 2012 |
Grand Piazza Lion's Arch |
| Tixx's Infinirarium | Wintersday 15 Dec 2012 - 3 Jan 2013 |
See Tixx's schedule |
| Super Adventure Box | April Fools' Day 1 - 30 Apr 2013 |
Creator's Commons Rata Sum |
| Molten Facility | Flame and Frost 30 Apr - 12 May 2013 |
See Entrance |
[edit] Notes
- There are a total of 48 different dungeon paths across the nine dungeons in the game, including story and explorable modes.
- The entrances to Citadel of Flame, Crucible of Eternity, and The Ruined City of Arah can become contested, preventing parties from beginning either story or exploration mode (though members can enter dungeons in progress, including those launched from other servers). Completing a specific event chain in the area will allow access for a given amount of time before needing to be defended or recaptured.
- Dungeons offer a repair anvil, typically near the entrance.
- Each dungeon has its own set time of day, during which its events unfold; they do not follow the game's normal cycle of night and day — some are day and some are night.[1]