A Good Work Spoiled

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Dreams of the Green Huntsman

A Good Work Spoiled

Year
1325 AE
Storyline
Personal story
Chapter
Following the Dream
Location
Brigid's Overlook
(Glencarn Sperrins)
Level
10
Race
Sylvari tango icon 20px.png Sylvari
Choice
Dreams of the Green Huntsman
Preceded by
Biography Green Huntsman.png Loved and Lost
Followed by
Biography Green Huntsman.png Hammer and Steel
Biography Green Huntsman.png Weakness of the Heart
A Good Work Spoiled is a part of the sylvari personal story for characters who have dreamed of the Green Knight. Here the character intends to search for information about Bercilaks armor.

Objectives[edit]

Seek Occam and find a way to defeat Bercilak.

  • Travel to Smith Occam's home, south of Brigid's Overlook
  • Search Occam's house for evidence.
  • Discuss the evidence with Caithe.
  • Defeat the Nightmare courtiers.
  • Discuss your options with Caithe.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

Once you enter the mission, you are supposed to find Occam the smith. But his treehouse thingy is deserted, with signs of a struggle.

You have to look around the area and figure out what happened. There are several objects with green stars over them, those are the things you need to look at. You need to go inside the house thingy at the south of the green mission circle.

Once you have found all the objects, talk to Caithe. She will blab on a bit, then say that somebody is coming and that you should hide. Then the mission updates to "kill the intruders". They are outside the house to the right. The one with the big sword is pretty dangerous.

Kill the intruders and then have a chat to them. They tell you that the Nightmare Court has kidnapped Occam.

Now you must choose your next mission: Hammer and Steel or Weakness of the Heart.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Upon arrival at Occam's home (cinematic):

Caithe: Valiant? How unexpected. Nightmare courtiers attacked Brigid's Overlook. I came to investigate. What are you doing here?
<Character name>: I came to see Occam, but he's not here. He forged special armor for Bercilak. It may be the reason he's so powerful.
Caithe: I see signs of a fight...but no blood upon the ground. This smith was kidnapped, not killed.
<Character name>: Whoever attacked this village must have gotten to Occam. I hope he's all right.
Caithe: We can still learn a great deal. Look for clues. There may be more here than a first glance reveals.

After the cinematic:

Caithe: Search carefully. The smith may have kept a journal or an account book. We need any information we can find.

Speaking with Caithe:

Caithe: Keep your eyes open. We need to find out what happened.
Talk more option tango.png
This is Occam's house, isn't it? I was told I'd find the smith here.
It is, and we should—but I see no sign of the blacksmith. Perhaps he was injured in the attack on Brigid's Overlook.
Talk back option tango.png
I have another question.
Talk end option tango.png
I'll search the house and grounds.
Talk more option tango.png
What do you know about the attack at Brigid's Overlook?
It was a bold one, that's certain. Keep your wits about you. Nightmare Court may still be in the area.
Talk more option tango.png
Can you tell me more about the Nightmare Court?
Sylvari who have turned their back on the Pale Tree and Ventari's tablet. They are evil, Valiant, make no mistake.
Talk back option tango.png
Got it. Now I have another question.
Talk end option tango.png
I'll keep that in mind.
Talk end option tango.png
Good advice. I'll do that.
Talk end option tango.png
I'll search carefully.

Interacting with the various objects:

Crafting Supplies: Various armorsmithing supplies in a state of disarray.
Talk end option tango.png
Nothing interesting here.
Smithing Hammer: A human-made smithing hammer.
Talk end option tango.png
Nothing interesting here.
Well-loved Smithing Hammer: This hammer was hurriedly hidden. The handle is worn and well-loved from long use.
Talk end option tango.png
Curiouser and curiouser.
Journal: Occam's journal describes the green armor's enchantments, and says that they only work if the entire suit is worn.
Talk quest option tango.png
I should tell Caithe about this.
Blueprints: Blueprints for a magical suit of armor. The smith notes that it required unique components and was hard to make. It is truly one of a kind.
Talk quest option tango.png
Caithe will want to know about this.
Book: The smithy account book. There's an entry for Duchess Faolain commissioning a suit of green armor, marked "payment pending".
Talk quest option tango.png
I should tell Caithe about this.

Upon informing Caithe of the blueprints:

Caithe: The notes say the armor Bercilak wears is the only set Occam crafted. Good.

Upon informing Caithe of the journal:

Caithe: Look. Occam's journal says the enchantment on the green armor works only if the entire suit is worn.

Upon informing Caithe of the account book:

Caithe: Occam's account book. The armor was commissioned by—ah. It was commissioned by Faolain.
Caithe: This journal says the sale was never finalized. The court must have stolen the armor rather than giving the smith payment.

Speaking with Caithe after all three pieces of evidence have been gathered:

Caithe: If Faolain commissioned this armor, then Bercilak is a member of the Nightmare court. He—listen. I hear footsteps. Someone approaches.
Caithe: Hide yourself a moment, and let us see what we will see.
Nightmare Courtier: Bah! That sniveling smith refuses to work without his own tools.
Courtier Elisaid: Don't waste time complaining. If we don't return soon, the duchess will flay us and make a winter cloak.
Courtier Elisaid: Hurry up, you wretches! Collect the tools, and we're away.
Caithe: Shh. Do you hear that? Someone is coming.

Speaking with Caithe before the courtiers arrive:

Caithe: Keep still and stay hidden as long as you can. Hopefully, they'll reveal their purpose.
Talk end option tango.png
Understood.

Upon confronting the courtiers:

Courtier Elisaid: It's Caithe! Catch her, and we'll earn title in the court.

Upon defeating the other courtiers (cinematic):

Courtier Elisaid: Well, look at this. You're Caithe—you're the one Duchess Faolain talks about! She'll be delighted to hear you're still alive.
Caithe: Speak her name again, and I'll cut it from your tongue. Now, tell me where they've taken the smith.
Courtier Elisaid: The duchess commissioned a suit of enchanted armor from Occam. She wanted it for Bercilak, our newest knight.
Courtier Elisaid: The armor was so magnificent that Her Grace ordered us to come back here and "invite" the smith to join her court.
<Character name>: An invitation he undoubtedly wasn't allowed to refuse. Caithe, we have to rescue Occam. He made the armor; he'll know how to destroy it.
Caithe: True. Still, if he has fallen to Nightmare, he can't be turned back to the Dream. You've mentioned a girl named Gairwen—could she help us, instead?
<Character name>: Hm, it's possible. Bercilak desires Gairwen's favor. She could persuade him to remove his helmet—and the protection it provides. But she's still grieving for her lost love.
Caithe: Maybe a taste of revenge will cure her grief. Maybe it won't. Does it matter, as long as we stop Bercilak? We shall go to either Gairwen or Occam. The choice is yours.

Speaking to Caithe after the cinematic:

Caithe: The Nightmare court was behind the creation of Bercilak's armor. We must act, before he kills again.
Talk quest option tango.png
Do you see any options?
We could try to rescue Occam, but it may be too late. Or we could use Gairwen to bait a Bercilak-trap.
Talk quest option tango.png
I'm ready to decide.
Very well. Which will it be: rescue Occam or convince Gairwen?
Talk quest choice tango.png
We'll rescue Occam and strike the Nightmare Court head-on.
As you wish. I hope he has not yet turned to Nightmare. Meet me at Sandycove Beach.
Talk quest option tango.png
I'll meet you there.
Talk quest choice tango.png
We'll talk with Gairwen and devise a trap for Bercilak.
Bercilak wishes to steal Gairwen's heart, but he will find a knife in his own. Meet me at Morgan's Spiral.
Talk quest option tango.png
I'll meet you there.
Talk back option tango.png
I have more questions first.
Talk end option tango.png
I need more time to think.
Talk more option tango.png
If we go after Occam, is there any hope he's alive?
I know him by reputation. Brilliant, quiet, prefers a solitary life. He may be strong enough to resist—for a little while.
Talk back option tango.png
Hm. Good to know. What are our options again?
Talk end option tango.png
I need more time to think.
Talk more option tango.png
Gairwen might help us, but how do we persuade her?
Difficult to say. Matters of the heart are...never certain. Still, if Bercilak is a member of the court, Gairwen in in great danger.
Talk back option tango.png
Hm. Good point. What are our options again?
Talk end option tango.png
I need more time to decide.
Talk end option tango.png
I'm still not sure. Give me a few minutes to think.
Talk end option tango.png
I need more time to decide.

Speaking to Caithe after deciding:

If decided to rescue Occam:
Caithe: The court's likely taken him to their camp in Dolorous Vale. Meet me there.
Talk end option tango.png
I'll be there, Caithe.
If decided to persuade Gairwen:
Caithe: We need to go to Morgan's Spiral and persuade Gairwen to help. I'll meet you there.
Talk end option tango.png
I'm on my way. Travel safely.

My story[edit]

A Good Work Spoiled.jpg

On Gairwen's advice, I sought out the smith that created Bercilak's green armor. To my surprise, he's been kidnapped by the Nightmare Court!

My story