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An order is a multi-racial organization which is dedicated to combating the awoken Elder Dragons.

Spoiler alert: The following text contains spoilers relating to the story of Guild Wars 2.

In Guild Wars 2 there are three orders. The player will join one of these orders during the Setting the Stage (level 40) chapter of their personal story. This choice determines a significant portion of the higher level parts of the story. Each of the orders have their own philosophies about what tactics will ultimately defeat the dragons. While they are rivals at times they recognize that protecting Tyria is the most important goal which they each share.

The three orders are:

  • Durmand Priory: The scholars of the priory believe the dragon can be defeated using ancient knowledge of a past victory.
  • Order of Whispers: The secret agents of the Whispers order believe the dragons cannot be defeated, but must be returned to sleep.
  • Vigil: The Vigil believe a united army of all the races can defeat an elder dragon.

Comparison of Orders[edit]

Durmand Priory Order of Whispers Vigil
Mentor Magister Sieran Lightbringer Tybalt Leftpaw Warmaster Forgal Kernsson
Headquarters Durmond Priory
(in Lornar's Pass)
Chantry of Secrets
(in Bloodtide Coast)
Vigil Keep
(in Gendarran Fields)
Personal Story Begins with
Dredging up the Past
Begins with
Stealing Secrets
Begins with
A Fragile Peace
Weapons Priory's Historical weapons Whisper's Secret weapons Vigil's Honor weapons
Armor Priory's Historical armor Whisper's Secret armor Vigil's Honor armor
(from GW1)
Durmand the historian Order of Whispers (none)


  • You must choose an order to complete your personal story. It is also required for Krytan map completion, since Claw Island can only be unlocked during the story.
  • Your choice also determines your mentor and the orders equipment you are able to acquire.

See also[edit]