An Unknown Soul

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"Where life goes, so too, should you"

An Unknown Soul

Year
1325 AE
Storyline
Personal story
Chapter
The Teachings of Ventari
Location
Zinder Slope
(Brisban Wildlands)
The Grove
(Maguuma Jungle)
Level
20
Race
Sylvari tango icon 20px.png Sylvari
Choice
"Where life goes, so too, should you"
Preceded by
Biography Where Life Goes.png Where Life Goes
Followed by
Biography Where Life Goes.png Source of the Issue
Biography Where Life Goes.png A Different Dream
An Unknown Soul is part of the personal story for sylvari characters who have selected "Where life goes, so too, should you" as the most important of Ventari's teachings.

Objectives[edit]

Rescue the captive wardens.

  • Meet Malyck at Joy's End.
  • Find disguises and hide among the courtiers.
  • Locate the captive wardens.
  • Free the captives.
  • Get everyone to safety.

Introduce Malyck to Caithe and Trahearne.

  • Meet with Caithe.
  • Decide on a course of action.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

Start the mission by talking to Malyck. Afterwards, kill the Courtiers that attack.

Enter the Court camp in disguise, and search for the kidnapped wardens. Meet up with the Knight of Embers, who calls her Courtiers nincompoops and sends your party to beat up the wardens without explaining where to find them.

Go to the east side of the camp, near a giant leaf. From this point on, all the Courtiers turn hostile, and will attack on sight.

The wardens are inside a big red tree. Kill the Courtiers outside the tree before entering. Enter the tree, and kill the swarm of Courtiers who immediately attack. When the Courtiers have been defeated, the wardens run out to meet the party.

Lead the wardens out of the camp, down the hill generally toward the northwest. Kill the groups of Courtiers who attack along the way. The wardens and Malyck, with his pistols, will assist in the battles, but neither fights very effectively.

At the bottom of the hill, go through the gate to the green marker. Watch the cut scenes until the wardens and Malyck leave. Return to the Grove to introduce Malyck to Caithe and Trahearne.

Talk to Caithe and Trahearne to learn of their suggestions for the next mission. Decide which path to follow - Caithe's plan Source of the Issue, or Trahearne's plan A Different Dream. Exit the instance to complete the mission.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

Karston Chambers[edit]

Cinematic upon talking to Malyck:

Malyck: So, Valiant, you did show up, after all. Tell me something. These "courtiers"—do they come from the same Grove that you do?
<Character name>: We are all sylvari, Malyck, but they're of the nightmare. I am of the Dream. You don't know the difference?
Malyck: No. I've never heard of either one.
<Character name>: You remember the Pale Tree, yes?
Malyck: No. Look, we need to get the Wardens back to Falias Thorp. Here's the plan: we infiltrate and sneak the villagers out. Then...revenge.
<Character name>: You're strange, Malyck, but I like your style. Let's go.

After the cinematic:

Malyck: Hm. We could steal their armor and wear it as a disguise...once they don't need it anymore.

Talking to Malyck before stealing clothes:

Malyck: We need to steal clothing for the disguises.
Talk end option tango.png
Good idea. I'll keep my eyes peeled.

Talking to Malyck after stealing clothes:

Malyck: The Nightmare Court makes my skin crawl. Where do these monsters come from? Are you at war?
Talk more option tango.png
You don't know about the court?
I hadn't heard of them before they attacked. What is their purpose?
Talk more option tango.png
The Nightmare Court wants to plunge the entire sylvari race into evil. They want to corrupt our Dream.
Sounds like nonsense—but I'll trust you. Certainly, the fact that they're evil can't be denied.
Talk end option tango.png
I'll explain it when we're safer. Let's hurry up and get out of here.
Talk more option tango.png
It's difficult to war on one's own people.
Your own people? You mean, you're related to them? Ugh. I don't envy you that familiarity.
Talk end option tango.png
We don't enjoy it— and we do everything we can to stop them from gaining power.
Talk end option tango.png
There's no time to answer questions. Let's find those prisoners—we'll talk later.

Approaching the nightmare camp:

Nightmare Court Page: How about those new converts? How long do you give them?
Nightmare Court Squire: Not long. I heard the Knight of Embers came for them, and she was in a mood.

Talking to Nightmare Courtiers:

Nightmare Court Page: Hmmph. You two look fresh off the vine.
Charisma
I'm very new. Tell me, who is the Knight of Embers?
You really are new! The Knight of Embers is our liege. She's powerful, clever, and deadly. Remember that.
Talk end option tango.png
Thanks for the heads-up.
Talk end option tango.png
Excuse me, I have to be going.
Nightmare Court Squire: Get away from me, peon.
Ferocity
Tell me about the Knight of Embers, or I'll tear that wagging tongue out of your mouth!
No, please! Don't hurt me! The Knight of Embers is our leader. She's tremendously powerful.
Talk end option tango.png
Is that all you know? Bah.
Talk end option tango.png
Shut up, you ignorant weed.
Nightmare Court Knight: Come on, leave me be. Does it look like I'm going to be any more trouble today?
Dignity
Tell me what I want, and I'll leave you alone. Who is the Knight of Embers?
Fine. The Knight of Embers is looking for someone. We tried to find him—but we failed.
Talk end option tango.png
That's all I needed to know. Thanks.
Talk end option tango.png
Be silent.

Further into the camp:

Nightmare Court Page: These Wardens are delicate little puffballs.
Nightmare Court Bowman: (laugh) The Knight of Embers knocked him flat!
Nightmare Court Knight: They'll tell us about the Harbinger soon enough. You'll see.

Encountering the Knight of Embers:

Malyck: That's the Knight of Embers, isn't it?
Knight of Embers: You're all useless and weak. I should burn your flesh from your bones.

Cinematic with the Knight of Embers:

Knight of Embers: I sent those fools to bring me the harbinger, and instead they come back with whimpering wardens! Pathetic!
Knight of Embers: You there! You're new. Can you follow orders, courtier?
<Character name>: Uhm...me? Er...yes, ma'am? My lady?
Knight of Embers: Then you're in charge. Make these wretched wardens talk. Do whatever it takes. Hit them so hard the Pale Tree can feel it.
Knight of Embers: They will tell me where to find the harbinger, or they will die feeding nightmare with their agony.
<Character name>: My lady knight? May I ask? What is a harbinger?
Knight of Embers: He is the Pale Tree's doom, and nightmare's vindication. He is my Dark Hunt. When I find him, all will be made clear. Now, go!

While going to the captives:

Malyck: Yes, lead the way, courtier.
Nightmare Court Bowman: Bah! Get out of our way. We started this task—we'll finish it!

When approaching the captives:

Malyck: That must be where they're hiding the Wardens.
Captive Warden: Ready yourself, they're coming back. This may be our only chance to escape...
Captive Warden: Wait! Captain Banya, do you see what I see?
Captain Banya: By the Pale Tree's wisdom—Malyck! What are you doing here?
Malyck: Time to cut and run!
Nightmare Courtier: Don't let them get away!
Captain Banya: Wait, don't waste time answering. Just get us out!
Malyck: Get the Wardens out of here!

Talking to Malyck before freeing the captives:

Malyck: Let's get these sylvari out of here and to safety.
Talk end option tango.png
Right away.

Talking to Malyck after freeing the captives:

Malyck: I want to punish these courtiers, but the safety of my friends come
[sic]
first. I'll get them away from here.
Talk more option tango.png
You're very loyal. Have you known them long?
No. They rescued me in the forest, and I've been trying to repay their kindness.
Talk end option tango.png
That's very honorable of you, Malyck.
Talk end option tango.png
Very well.

Talking to Captain Banya:

Captain Banya: We must flee this accursed place! Leave the cavern and get back to the road.
Talk end option tango.png
We'll get you to safety. You have my word.

While escaping:

Captain Banya: Help the injured. Stay close to each other. Take any weapons you find. Malyck, Valiant—thank you.
Captive Warden: Stay together! Move quickly!
Captive Warden: Hurry! Let's get out of here!
Veteran Nightmare Courtier: Suffer and die!
Captive Warden: This way! Before the courtiers return.
Captain Banya: We've gone far enough. We can stop.

Cinematic with Malyck:

Malyck: I owed these Wardens my life. You, Valiant—you risked yourself to save my friends, even though you've never met them. Why?
<Character name>: Because we are all sylvari. We all follow the Dream. Can't you feel that we are related?
Malyck: Feel it? No. I feel nothing, Valiant. Only a great sense of distance, and loss.
<Character name>: You've been too long from the Pale Tree, that's all. When you return, she will heal your lost memory. Come back with me to the Grove. You'll see.
Malyck: I hope you are right. I want to hear more about this "Dream." If your friends can help me, then I will meet with them.
<Character name>: Make your way south to the great tree near the shore. I will meet you there. We'll get to the bottom of this mystery, I promise.

After the cinematic:

Captain Banya: I owe you so much! A million thanks.

Talking to Captain Banya:

Captain Banya: I am tremendously grateful for the rescue. We Wardens owe a great debt, both to you and to Malyck.
Talk more option tango.png
What will the Wardens do now?
My Wardens will return to the Pale Tree and recover before resuming duty at Falias Thorp.
Talk back option tango.png
Good idea. May I ask another question?
Talk end option tango.png
I wish you a swift recovery, Captain.
Talk more option tango.png
Will you be returning to Falias Thorp?
I don't know. It would be foolish to leap back into active duty while I'm still nursing these wounds. Still...
Talk more option tango.png
Stay in my garden in the Grove. The menders there will heal you.
That is most gracious, Valiant. I shall consider it. Either way, I hope to see you again.
Talk end option tango.png
Good luck, Captain Banya.
Talk end option tango.png
I wish you a swift recovery, Captain.
Talk more option tango.png
Malyck was determined to free you. Have you known him long?
We found him injured in the forest, a few weeks back. Still, he's been a stalwart ally, and he's become a friend.
Talk back option tango.png
He seems quite loyal. May I ask another question?
Talk end option tango.png
I wish you a swift recovery, Captain.
Talk end option tango.png
You are most welcome, Captain.

Talking to Malyck:

Malyck: You upheld your part of the bargain. I'll go see your friends, as promised, but no guarantees.
Dignity
They are the ones who wanted to meet you, so I'm sure you'll be fine.
I hope so. Otherwise, this will be a very short meeting.
Talk end option tango.png
Take care, Malyck.
Charisma
Don't worry. No need to win their friendship. They only want to meet you.
Noted. I'll just be myself.
Talk end option tango.png
That's all anyone expects.
Talk end option tango.png
Thank you, Malyck. I'll see you at the Grove.

The Grove[edit]

Approaching Caithe and Trahearne:

Malyck: I trust you, Valiant. These others, well, we shall have to see.
Trahearne: The Nightmare Court is searching everywhere for this "harbinger".
Caithe: They won't stop until they find it.
Trahearne: Whatever is is, we must find it first.

Talking to your allies:

Malyck: I'm not sure about this, <Character name>. I trust you, but not your friends.
Talk end option tango.png
They just want to help you, Malyck.
Trahearne: Greetings to you—and your mysterious friend.
Talk end option tango.png
Trahearne, meet Malyck.

Cinematic introducing Malyck:

<Character name>: Caithe, Trahearne. I have a very strange story to tell you.
<Character name>: This is Malyck. The Nightmare Court believe he is the harbinger—of what, we don't know. But they attacked those Warden camps to find him.
Caithe: Malyck is your name? You feel...oddly quiet. Strangely still.
Trahearne: When did you awaken at the Pale Tree? In what cycle? What did you Dream?
Malyck: Tree? I know no Pale Tree. I have had no Dream. My first memory begins two weeks ago. I was lying by a river, staring up at an arched bridge.
Malyck: I was injured, and I wandered the forest from there, following the river until the Wardens found me and took me in.
Trahearne: No Dream? Perhaps you have only forgotten it. If you were badly injured, your memories could be damaged or lost. Perhaps if we look into the Dream itself, we could find them.
Caithe: Or we could follow the river and locate the place Malyck describes. Maybe we'll meet someone who knows him and memory will return on its own.
Malyck: I must know who I am, to fight the Nightmare Court. Valiant, I trust you. Which do you think is the best method to find the truth.

Talking to Malyck before choosing a plan:

Malyck: Both ideas seem worthwhile. I'll let you decide.
Talk end option tango.png
All right.

Talking to Trahearne:

Trahearne: Caithe and I wish only to aid Malyck. You must decide which plan is best.
Talk more option tango.png
Can you give me more details about your plan?
Seer Amaranda is deeply connected to the Dream. If any sylvari has information about Malyck...she will find it.
Talk more option tango.png
Sounds very interesting. I'd like to meet her. I choose your plan. (see "I like your plan...")
Talk end option tango.png
I need a few minutes to make a decision.
Talk more option tango.png
I like your plan, Trahearne. Let's seek out the Seer.
Nothing is certain, Valiant. Remember, if you choose to go with me, you cannot change your mind.
Talk quest choice tango.png
I'm sure about this. Let's go talk to Amaranda.
Talk end option tango.png
Hm. Let me speak to Caithe one more time.
Talk end option tango.png
I need to think about this just a little longer.

Talking to Caithe:

Caithe: Very well, <Character name>. Have you made a decision?
Talk more option tango.png
Would you explain your plan again?
Certainly. We start where Malyck was found and backtrack from there. Hopefully, it reveals his origins.
Talk more option tango.png
How certain are you that we'll find something?
Nothing is certain, Valiant. Remember, if you choose to go with me, you cannot change your mind.
Talk quest choice tango.png
Understood. Still, your plan is the more likely to find the truth.
Talk end option tango.png
Let me speak to Trahearne before I make up my mind.
Talk end option tango.png
I need more time to think about this.
Talk more option tango.png
Your idea sounds best, Caithe. We should search for evidence. (see "How certain...")
Talk end option tango.png
Let me consider this decision.

Dialogue if choosing to look into the Dream:

Caithe: While the three of you speak with the seer, I will search for the site of Malyck's first memory.
Trahearne: Agreed. We should investigate every avenue of discovery.
Caithe: I will meet you back at the Pale Tree. Farewell.

Talking to your allies after choosing Trahearne's plan:

Trahearne: I'll admit, I'm curious to see where the seer's visions lead us.
Talk more option tango.png
Who is Amaranda and how do you know her?
She's a secondborn, awakened from the Pale Tree just after the firstborn. Her connection to the Dream is incredible.
Talk end option tango.png
I look forward to meeting her.
Talk end option tango.png
As am I. See you there.
Caithe: Hm. I prefer solid evidence to oracular visions, but...I will trust your instincts.
Talk end option tango.png
Thanks, Caithe.

Dialogue if choosing to search for the pod:

Trahearne: While the three of you search the site of Malyck's first memory, I will speak with my friend, the seer.
Caithe: Agreed. We should learn all that we can.
Trahearne: I will meet you back at the Pale Tree. Be safe, my sister.

Talking to your allies after choosing Caithe's plan:

Caithe: Excellent. We have no time to waste. Are you prepared?
Talk more option tango.png
I am. Where do I meet you?
Venlin Vale. Our search begins there. Good journey, Valiant.
Talk end option tango.png
I'll see you there.
Talk end option tango.png
I'm ready. Let's get going.
Trahearne: Caithe is wise, in her way. Not particularly trusting—but her plan is sound.
Talk end option tango.png
I think so. Farewell, Trahearne.

Talking to Malyck after a plan is chosen:

Malyck: We're committed to this plan. I'll hope for the best.
Talk end option tango.png
Me too.

My story[edit]

An Unknown Soul.jpg

Malyck and I saved the Falias Thorp wardens who had been captured by the Nightmare Court.

After listening to Trahearne and Caithe discuss our options, Malyck and I figured out a course of action. We must discover the truth of his past, before the Nightmare Court can use it against him.

My story

Notes[edit]

If you die just before saving all of the wardens, (so that Malyck is able to finish them off) and then respawn at a checkpoint, you will spawn at the beginning. Once Malyck has slain the last of the enemies surrounding the trapped wardens, all of the NPCs will then teleport to your position at the beginning of the map. Doing this only skips a small amount of combat, though, as you will still have to defeat the four court members closest to the start, as well as the two ambushes that spawn thereafter in order to finish.