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Lion's Arch
All Races
This Far, No Further
(Order of Whispers)
Preceded by
The Battle of Claw Island
Followed by
Early Parole
Magic Sucks

Reconnaissance is part of the personal story for Order of Whispers characters.


[edit] Objectives

Reconnaissance (level 51)

Regroup with the other Order of Whispers operatives.

  • Check your mail.

Meet the Preceptors at the Agora in Lion's Arch.

  • Talk to Doern Vasquez.[sic]
  • Prepare for patrol duty.
  • Patrol each section of the Canal Ward.
  • Return to the main plaza.
  • Report to the Preceptors.
  • Speak to Demmi and Batanga, and decide your next course of action.
  • Speak with Trahearne.

[edit] Rewards


[edit] Walkthrough

You will meet up with a number of other Order of Whispers operatives in the central plaza of Lion's Arch. While Claw Island has been lost, the Risen have not fully infiltrated the city yet, so there is still some time to keep them at bay while the evacuation of the citizens is taking place. Your character volunteers to patrol the Canal Ward. Go to each of the quest markers on the map; there will be NPCs at each one, who will run away after some Risen spawn nearby. Once you have gone to each location and secured it, head back to the central plaza, and the mission is over.

There are no bosses in this mission, but you may encounter Risen Plague Carriers, which explode for massive AoE damage and cause several conditions. Skills that summon extra allies can be very helpful - while Trahearne joins you on this mission, he tends to hang back and use ranged attacks, so the Plague Carriers will tend to target you first.

[edit] NPCs

[edit] Allies

[edit] Enemies

[edit] Dialogues

Your mail:


Whispers in the Dark

Special Ops

By decoding a complex pattern of obscure marks, you read the following message:

All available operatives are recalled, effective immediately. Meet in Lion's Arch, near the sewers exit in the Agora.

On the way to the meeting point:

Lionguard: Lock your doors, and don't open them until the Lionguard call the all-clear!
Lionguard: We need help locking down the southwestern beach! Let's move!

Talking to the Lionguard Captain:

Lionguard Captain: What are you doing here, citizen?
Talk more option tango.png
Wht's going on?
Lionguard Captain: Lion's Arch is in full lockdown. The store are shuttered, asura gates shut down. We must evacuate!
Talk end option tango.png
I'll hurry out of the city.
Talk end option tango.png
I'll hurry to safety.

Approaching the Preceptors:

Doern Velazquez: Agent Riel, is the commodore aware of the situation?
Riel Darkwater: He is, sir. The city's being evacuated in accordance with the Master of Whispers' plan.
Doern Velazquez: Excellent. Now, then, are we all assembled?

Talking to Korukhan:

Korukhan the Blacksmith: Tybalt! Gone! I wish I could have protected him.
He died as he lived.
He fought like the fiercest cat, and died like a hero.
He truly shined in the field.
Korukhan the Blacksmith: He'lll[sic] be remembered in the records of the Order.
Talk end option tango.png
We'll see to that.
Talk end option tango.png
Maybe we'll talk later.

Upon meeting with the Preceptors (cinematic):

Doern Velazquez: Lightbringer - I've heard rumors that Tybalt Leftpaw is dead. Can you confirm?
<Character name>: You'd have been proud of his bravery, Preceptor. If he hadn't stood the line, we wouldn't have escaped.
Riel Darkwater: Tybalt didn't think he had any courage. But he proved himself wrong in the end.
Trahearne: Tybalt's courage saved our lives, and your leadership brought us to safety. I'm in your debt, Lightbringer. If I can be of service, say the word.
Doern Velazquez: I'll never forget Tybalt, but now duty calls. The Lionguard is evacuating the populace, the Durmand Priory safeguards the harbor, and the Vigil musters at Fort Marriner.
Halvora Snapdagger: Very well. We need more information. Each Lightbringer will patrol a section of the city for Zhaitan's scouts.
<Character name>: I'll take Canal Ward. Undead will be coming out of the sea. If they're sending scouts, I'll find them there.
Halvora Snapdagger: Good. We need a complete sweep, Lightbringers. Watch for anything strange, but stay alert for danger.

After the cutscene:

Demmi Beetlestone: Be careful out there, okay? May Lyssa watch over you.
Trahearne: Thank you. We will be back soon.
Trahearne: My necromantic servants have never been alive; thus, they are immune to the ravages of Orr.

On patrol at Mystic Plaza:

Pirate: Our ship left without us! We're stranded!
Pirate: That might be mercy, if the Claw Island's gone. They're probably all dead at see.
Pirate: Fair point. Let's rough some people up, get their money, and then split town ourselves.
Pirate: Orrians! The undead are here! Run!
After clearing this section:
Trahearne: The area seems clear, Lightbringer. Let's move on.

On patrol at the Canal Ward bridge:

Citizen: Blasted undead! Tear them limb from limb!
Lionguard Amelie: By all that's holy - help!
After clearing this section:
Trahearne: Excellent. Another area cleard of danger. On we go?
Lionguard Daniel: Well done! You were just in time.

On partrol at the Canal Ward merchants:

Citizen: Gods save us! There are undeads in the canals!
Trahearne: The Risen must have traveled through the canals and taken them by surprise.
Citizen: No! By the Alchemy, don't let them sink my boat!

On partrol at the tailor:

Shalo: Please, help us. We got separated from our parents!
Shalo: It's horrible out here! The rotting people are everywhere!
Amber: Don't let them eat us. Look out, here they come again!
Trahearne: Zhaitan's servants will be approaching by water. Be cautious here.
After clearing this section:
Trahearne: Nearly finished. One more area to check.
Braxt: Now the rotting things are gone, I can protect us. I know where the Lionguard is!
Amber: I can't trust you, you're a charr! Momma said -
Shalo: Trust him! Trust him! He's got muscles! Thank you, stranger. We can make it from here!

On partrol at the way to the bank:

Citizen: OooOOoOoo! Undead, noooo!

On partrol at the the bank:

Trahearne: Thieves! Taking advantage of the city's chaos. We must stop them.
Robber: Lionguard! Get ready for a fight!
Robber: Hang on - these guys aren'r Lionguard. They're just meddlers.
Robber: Well then, let's meddle them. This money's ours!
Robber: No. It can't end this way!
After clearing this section:
Trahearne: The canals are secure. We should return to the preceptors.

Upon returning to the Preceptors (cinematic):

<Character name>: There were creatures in the city, but Trahearne and I destroyed them before they did much damage.
Doern Velazquez: Well done, Lightbringer. The other operatives are still finishing up, but I suspect they'll find the same.
<Character name>: Preceptor, it's time to face reality. The Order of Whispers can't be expected to hold back Zhaitan alone. We need to exploit our connections.
Trahearne: I agree. Preceptor Doern, I know you have leverage on many talented individuals. I suggest you put it to use.
Demmi Beetlestone: Benn Tenstrikes refuses to divulge my whereabouts to my father, so the Ministry has tossed him into prison for his trouble. He'd help us, if he still lives.
Agent Batanga: I have an alternative, Preceptor. We are currently sheltering an asuran scientist named Gorr. His inventions would be an advantage.
Doern Velazquez: Both are sound plans. Lightbringer, I want you to recruit one of them. Your choice.
Trahearne: Whichever you decide, I'm going with you. You could use the help - and I owe it to Tybalt.

After the cinematic:

Riel Darkwater: Good luck, Lightbringer. We're all counting on you.

Talking to Demmi:

Demmi Beetlestone: Tybalt would be proud of you. I think...I...oh, I miss him so much!
Talk quest choice tango.png
We need to call in Benn Tenstrikes. Tell me how to reach him.
Talk more option tango.png
Benn Tenstrikes is in trouble? What happened?
Demmi Beetlestone: Benn is an Order agent who helped me escape. My father, the Legate Minister, found out that Benn was involved, and locked him up.
Talk quest choice tango.png
I want to help Benn. How can I find him?
Talk end option tango.png
Let me talk to Batanga.
Talk more option tango.png
The Legate Minister had a serious gruage against Benn.
Demmi Beetlestone: My father doesn't like to be outsmarted. Benn tricked him.
Talk quest choice tango.png
I want to help Benn. Tell me what I need to do?
Talk more option tango.png
Tell me about Benn's situation.
(Same as "Benn Tenstrikes is in trouble? What happened?")
Talk end option tango.png
I'll get back to you.
Talk end option tango.png
I need to think about this. Give me a moment.

Talking to Batanga:

Agent Batanga: Tenstrikes is capable, but a weapon has more practical and quantifiable use. Gorr is an exemplary scientist. He won't let us down.
Talk more option tango.png
Tell me about the weapon Gorr invented.
Agent Batanga: It operates on the theory that the dragon consumes magic as they consume flesh and even stone. This weapon hits them in their gullet.
Talk quest choice tango.png
I want to obtain this weapon for the Order.
Agent Batanga: An excellent choice. You'll find Gorr at his lab in Rata Sum.
Talk quest option tango.png
I'm on my way.
Talk end option tango.png
I want to see what Demmi's plan entails. One moment.
Talk quest choice tango.png
I want to obtain this weapon for the Order.
(Same as above)
Talk end option tango.png
I want to see what Demmi's plan entails. One moment.

Talking to Trahearne:

Trahearne: Thank you for taking the time to talk with me, <character name>. I am grateful for it.
Talk quest option tango.png
I should thank you for your help on Claw Island.
Trahearne: I wish I could have done more. It was a travesty. Let me come with you and lend my aid.
Talk quest option tango.png
We'll avenge them - and save the city.
Talk end option tango.png
Let me think about it.
Talk end option tango.png
Give me a moment to think about it.

After the final dialogue:

Trahearne: You can't do this alone. I'll stand with you.

[edit] Notes

In the on-screen mission update received after first reading the mail, Doern Velasquez is incorrectly referred to as Doern Vasquez.
When you first enter the mission area, the mini-map indicates for you to go down a ramp. While you walk across the map it will tell you that you're outside the instance area and that you'll be kicked from the mission.

[edit] My Story


The Order of Whispers is recalling its available operatives to Lion's Arch. After what happened at Claw Island, the city's scared. We need to be there.

The Preceptors and I cleared out the undead that had crept into the city. Now, I must call on the order's contacts and gain allies. Tyria is in great danger.

My story

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