Reconnaissance

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Reconnaissance

Year
1325 AE
Storyline
Personal story
Chapter
The Battle of Claw Island
Location
Lion's Arch
(Kryta)
Level
60
Order
Order of Whispers (order icon).png Order of Whispers
Preceded by
The Battle of Claw Island
Followed by
Order of Whispers (order icon).png Early Parole
Order of Whispers (order icon).png Magic Sucks
API
291

Reconnaissance is part of the personal story for Order of Whispers characters.

Objectives[edit]

Regroup with the other Order of Whispers operatives.

  • Check your mail.

Meet the Preceptors at the Agora in Lion's Arch.

  • Talk to Doern Velazquez.
  • Prepare for patrol duty.
  • Patrol each section of the Canal Ward.
  • Return to the main plaza.
  • Report to the Preceptors.
  • Speak to Demmi and Batanga, and decide your next course of action.
  • Speak with Trahearne.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

You will meet up with a number of other Order of Whispers operatives in the central plaza of Lion's Arch. While Claw Island has been lost, the Risen have not fully infiltrated the city yet, so there is still some time to keep them at bay while the evacuation of the citizens is taking place. The first cinematic brings you up to speed - skipping it will likely bug the mission out later, so it is recommended not to skip it. Your character then volunteers to patrol the Canal Ward. Go to each of the quest markers on the map; there will be NPCs at each one, who will run away after some Risen spawn nearby. Once you have gone to each location and secured it (such that the map marker disappears), head back to the central plaza, and the mission is over. Note that the location with the three children actually has two separate groups of Risen - one at where the children are, and one just to the north.

Risen Plague Carriers explode for massive AoE damage and cause several conditions. Skills that summon extra allies can be very helpful - while Trahearne joins you on this mission, he tends to hang back and use ranged attacks, so the Plague Carriers will tend to target you first.

NPCs[edit]

Allies[edit]

Asura
Canine
Charr
Human
Hylek
Golem
Kodan
Norn
Sylvari
Tengu
Various

Foes[edit]

Risen

Dialogue[edit]

Open world[edit]

Mail upon leaving previous instance:

Mail.png

Whispers in the Dark

Special Ops


By decoding a complex pattern of obscure marks, you read the following message:

All available operatives are recalled, effective immediately. Meet in Lion's Arch, near the sewers exit in the Agora.

—Whispers in the Dark

At Trader's Forum[edit]

On the way to the meeting point:

Lionguard: Lock your doors, and don't open them until the Lionguard call the all-clear!
Lionguard: We need help locking down the southwestern beach! Let's move!

Talking to the Lionguard Captain:

Lionguard Captain: What are you doing out here, citizen?
Talk more option tango.png What's going on?
Lion's Arch is in full lockdown. The stores are shuttered, asura gates shut down. We must evacuate!
Talk end option tango.png I'll hurry out of the city.
Talk end option tango.png I'll hurry to safety.

Approaching the Preceptors:

Doern Velazquez: Agent Riel, is the commodore aware of the situation?
Riel Darkwater: He is, sir. The city's being evacuated in accordance with the Master of Whispers' plan.
Doern Velazquez: Excellent. Now, then, are we all assembled?

Talking to allies:

Agent Ihan: (As human)I am glad to see you, <Character name>. When they told me you'd been there at Claw Island, I feared the worst. And Tybalt...
Dignity He became a close friend.
He will be missed.
Talk end option tango.png Indeed he will.
Ferocity I'll make the dragon's minions pay for his death.
Make them pay.
Talk end option tango.png Count on it.
Charisma I won't let Tybalt be forgotten. The Order will remember his name.
In Leftpaw's name, then, let's smash some Orrian flesh!
Talk end option tango.png Indeed!
Talk end option tango.png Maybe we'll talk latter.
(Otherwise) They say the battle at Claw Island was fierce. I'm glad to see you're safe.
Talk end option tango.png I did the best I could.
Korukhan the Blacksmith: (As charr) Tybalt! Gone! I wish I could have protected him.
Dignity He died as he lived.
We'll raise a mug to him when we're done fighting.
Talk end option tango.png Agreed.
Ferocity He fought like the fiercest cat, and died like a hero.
Well said.
Talk end option tango.png Count on it.
Charisma He truly shined in the field.
He'lll[sic] be remembered in the records of the Order.
Talk end option tango.png We'll see to that.
Talk end option tango.png Maybe we'll talk later.
(Otherwise) Glad to see you here. We'll need your courage.
Talk end option tango.png Thanks.
Agent Ifwyn: (As norn) Good to see you, <Character name>. I heard about Claw Island. Poor ol'Tibs.
Dignity He died a true hero.
The skaalds shall sing songs of him.
Talk end option tango.png I think he'd like that.
Ferocity I'll shout Tybalt's name when I bring down that dragon.
We will have vengeance, <Character name>.
Talk end option tango.png Count on it.
Charisma Tybalt deserves to be remembered.
From Lion's Arch to the Black Citadel, across the Caledon and through the world!
Talk end option tango.png So it will be.
Talk end option tango.png Maybe we'll talk later.
(Otherwise) Are you sure you're up for such dangerous duty after Claw Island?
Talk end option tango.png Nothing could keep me from it.
Cai: (As sylvari) I heard about the tragedy at Claw Island. I'm so sorry.
Dignity Tybalt was a partner and a friend. I will always remember him.
Through you, his memory will become part of the Dream.
Talk end option tango.png Thank you.
Ferocity I make the dragon pay for Tybalt's death.
We will burn Orr from the sea!
Talk end option tango.png Count on it.
Charisma I'm going to work twice as hard for the Order, in his memory.
I will honor his name as well.
Talk end option tango.png Tybalt will be remembered.
Talk end option tango.png Thank you. Maybe we'll talk latter.
(Otherwise) I'm glad to see you here. It was wise of the Preceptors to include your talents on this mission.
Talk end option tango.png We'll protect the city from this threat.
Agent Batanga: (As asura) When they said you were at Claw Island, I feared the worst. Poor Tybalt. Poor, brave Tybalt.
Dignity He was a good agent and a loyal friend. He died a hero.
I hope when I die, I go with as much courage.
Talk end option tango.png As do I, when my time comes.
Ferocity The dragon of Orr will die. I swear it.
We will all seek vengeance for Claw Island. You'll help us make that happen.
Talk end option tango.png Count on it.
Charisma The Order's lost one of our best. I'll make sure he's remembered.
We'll tell others of his sacrifice.
Talk end option tango.png I think he'd like that.
Talk end option tango.png Maybe we'll talk later.
(Otherwise) I heard you were on Claw Island when...it happened. My condolences.
Talk end option tango.png We'll have our revenge.
Valenze: Tybalt used to work for me analyzing charr politics and customs. I was happy he'd achieved his dream to be an agent! But now...
Talk end option tango.png He died on his own terms.
Riel Darkwater: People are dying everywhere. The Commodore's called out the Lionguard to evacuate. We need you, <Character name>.
Talk more option tango.png Evacuate? To where?
Primarily toward Divinity's Reach and Hoelbrak.
Talk back option tango.png I have another question.
Talk end option tango.png I'll do my best.
Talk more option tango.png If the citizens are leaving, who are we protecting?
Some people refuse to leave, but we have to get them out of here.
Talk back option tango.png I have another question.
Talk end option tango.png I'll keep an eye out for stragglers.
Talk more option tango.png Who's the Commodore?
Commodore Lawson Marriner is the leader of the Ship's Council, and master of Lion's Arch. I serve as his attaché.
Talk more option tango.png Does he know you're in the Order of the Whispers?
Absolutely not...which puts me in the perfect place to spy and manipulate.
Talk back option tango.png I have another question.
Talk end option tango.png I'm glad to hear the Order has agents so high up in Lion's Arch.
Halvora Snapdagger: You're a hard to kill, <Character name>. We'll be needing that toughness soon enough.
Talk end option tango.png I'll do my best, Preceptor.
Trahearne: We must attend to other matters. Speak to Doern.
Talk end option tango.png I will.
Demmi Beetlestone: Blessed Lyssa. So many dead! We have to keep the city under control.
Talk end option tango.png Just keep your cool and do as the Preceptors command.

Cinematic with the Preceptors:

Doern Velazquez: Lightbringer—I've heard rumors that Tybalt Leftpaw is dead. Can you confirm?
<Character name>: You'd have been proud of his bravery, Preceptor. If he hadn't stood the line, we wouldn't have escaped.
Riel Darkwater: Tybalt didn't think he had any courage. But he proved himself wrong in the end.
Trahearne: Tybalt's courage saved our lives, and your leadership brought us to safety. I'm in your debt, Lightbringer. If I can be of service, say the word.
Doern Velazquez: I'll never forget Tybalt, but now duty calls. The Lionguard is evacuating the populace, the Durmand Priory safeguards the harbor, and the Vigil musters at Fort Marriner.
Halvora Snapdagger: Very well. We need more information. Each Lightbringer will patrol a section of the city for Zhaitan's scouts.
<Character name>: I'll take Canal Ward. Undead will be coming out of the sea. If they're sending scouts, I'll find them there.
Halvora Snapdagger: Good. We need a complete sweep, Lightbringers. Watch for anything strange, but stay alert for danger.

After cinematic:

Demmi Beetlestone: Be careful out there, okay? May Lyssa watch over you.
Trahearne: Thank you. We will be back soon.
Trahearne: My necromantic servants have never been alive; thus, they are immune to the ravages of Orr.

Talking to Trahearne while on patrol:

Trahearne: I hope you excuse my tagging along. Tybalt wouldn't want you alone in this.
Talk end option tango.png Thank you.

On patrol at Mystic Plaza:

Pirate: Our ship left without us! We're stranded!
Pirate: That might be mercy, if Claw Island's gone. They're probably all dead at sea.
Pirate: Fair point. Let's rough some people up, get their money, and then split town ourselves.
Pirate: Orrians! The undead are here! Run!
After clearing this section:
Trahearne: The area seems clear, Lightbringer. Let's move on.

On patrol at the Canal Ward bridge:

Citizen: Blasted undead! Tear them limb from limb!
Lionguard Amelie: By all that's holy—help!
After clearing this section:
Trahearne: Excellent. Another area cleared of danger. On we go?
Lionguard Daniel: Well done! You were just in time.
Lionguard Amelie: It's you! My brother told me about you. He was a guard at Claw Island. Thank you for everything!

On partrol at the Canal Ward merchants:

Citizen: Gods save us! There are undeads in the canals!
Trahearne: The Risen must have traveled through the canals and taken them by surprise.
Citizen: No! By the Alchemy, don't let them sink my boat!

On patrol at the tailor:

Shalo: Please, help us. We got separated from our parents!
Shalo: It's horrible out here! The rotting people are everywhere!
Amber: Don't let them eat us. Look out, here they come again!
Trahearne: Zhaitan's servants will be approaching by water. Be cautious here.
After clearing this section:
Trahearne: Nearly finished. One more area to check.
Braxt: Now the rotting things are gone, I can protect us. I know where the Lionguard is!
Amber: I can't trust you, you're a charr! Momma said—
Shalo: Trust him! Trust him! He's got muscles! Thank you, stranger. We can make it from here!

On patrol at the way to the bank:

Citizen: OooOOoOoo! Undead, noooo!

On partrol at the the bank:

Trahearne: Thieves! Taking advantage of the city's chaos. We must stop them.
Robber: Lionguard! Get ready for a fight!
Robber: Hang on—these guys aren't Lionguard. They're just meddlers.
Robber: Well then, let's meddle them. This money's ours!
Robber: No. It can't end this way!
After clearing this section:
Trahearne: The canals are secure. We should return to the preceptors.

Cinematic when returning to the Preceptors:

<Character name>: There were creatures in the city, but Trahearne and I destroyed them before they did much damage.
Doern Velazquez: Well done, Lightbringer. The other operatives are still finishing up, but I suspect they'll find the same.
<Character name>: Preceptor, it's time to face reality. The Order of Whispers can't be expected to hold back Zhaitan alone. We need to exploit our connections.
Trahearne: I agree. Preceptor Doern, I know you have leverage on many talented individuals. I suggest you put it to use.
Demmi Beetlestone: Benn Tenstrikes refuses to divulge my whereabouts to my father, so the Ministry has tossed him into prison for his trouble. He'd help us, if he still lives.
Agent Batanga: I have an alternative, Preceptor. We are currently sheltering an asuran scientist named Gorr. His inventions would be an advantage.
Doern Velazquez: Both are sound plans. Lightbringer, I want you to recruit one of them. Your choice.
Trahearne: Whichever you decide, I'm going with you. You could use the help—and I owe it to Tybalt.

After cinematic:

Riel Darkwater: Good luck, Lightbringer. We're all counting on you.

Talking to allies before choosing a plan:

Doern Velazquez: You have two choices. Make one and carry it through. The Order needs you, <Character name>.
Talk end option tango.png Never fear.
Demmi Beetlestone: Tybalt would be proud of you. I think...I...oh, I miss him so much!
Talk quest choice tango.png We need to call in Benn Tenstrikes. Tell me how to reach him.
I can give you a map of the town where Benn's being held, and some passwords the soldiers use. Go there, and break him out!
Talk quest option tango.png Anything else I should know?
One last thing: don't use the Beetletun gates. Instead, find an opening in the irrigation pipes and follow them to the west side.
Talk quest option tango.png I appreciate your help.
Talk more option tango.png Benn Tenstrikes is in trouble? What happened?
Benn is an Order agent who helped me escape. My father, the Legate Minister, found out that Benn was involved, and locked him up.
Talk quest choice tango.png I want to help Benn. How can I find him?
Talk end option tango.png Let me talk to Batanga.
Talk more option tango.png The Legate Minister had a serious grudge against Benn.
My father doesn't like to be outsmarted. Benn tricked him.
Talk quest choice tango.png I want to help Benn. Tell me what I need to do?
Talk more option tango.png Tell me about Benn's situation. (Same as "Benn Tenstrikes is in trouble? What happened?")
Talk end option tango.png I'll get back to you.
Talk end option tango.png I need to think about this. Give me a moment.
Agent Batanga: Tenstrikes is capable, but a weapon has more practical and quantifiable use. Gorr is an exemplary scientist. He won't let us down.
Talk more option tango.png Tell me about the weapon Gorr invented.
It operates on the theory that the dragons consume magic as they consume flesh and even stone. This weapon hits them in their gullet.
Talk quest choice tango.png I want to obtain this weapon for the Order.
An excellent choice. You'll find Gorr at his lab in Rata Sum.
Talk quest option tango.png I'm on my way.
Talk end option tango.png I want to see what Demmi's plan entails. One moment.
Talk quest choice tango.png I want to obtain this weapon for the Order. (Same as above)
Talk end option tango.png I want to see what Demmi's plan entails. One moment.
Trahearne: Make your decision and then we'll talk.
Talk end option tango.png Understood.

Upon choosing to free Benn Tenstrikes:

Demmi Beetlestone: I'm so glad you want to help Benn. I miss him. He'll be so happy to see us!
Doern Velazquez: Return soon, Lightbringer. We can keep things safe here...for now.
Trahearne: You can't do this alone. I'll stand with you.

Upon choosing Gorr's weapon:

Agent Batanga: Gorr is an incomprehensible assemblage of wow wrapped in a three-foot package. You'll see.
Doern Velazquez: Return soon, Lightbringer. We can keep the city safe here...for now.
Trahearne: You can't do this alone. I'll stand with you.

Talking to Trahearne after choosing a plan:

Trahearne: Thank you for taking the time to talk with me, <Character name>. I am grateful for it.
Talk quest option tango.png I should thank you for your help on Claw Island.
I wish I could have done more. It was a travesty. Let me come with you and lend my aid.
Talk quest option tango.png We'll avenge them—and save the city.
Talk end option tango.png Let me think about it.
Talk end option tango.png Give me a moment to think about it.

My story[edit]

Killing Fields.jpg

The Order of Whispers is recalling its available operatives to Lion's Arch. After what happened at Claw Island, the city's scared. We need to be there.

The Preceptors and I cleared out the undead that had crept into the city. Now, I must call on the order's contacts and gain allies. Tyria is in great danger.

My story

Notes[edit]

  • Sometimes the cinematic after clearing all of the five spots and returning to the Preceptors will not trigger. Sometimes one of the undead will have a delayed spawn, check all five locations to ensure you haven't missed any.
  • Similarly, the same cinematic may simply not appear, however inspite of the NPCs all showing their post-cinematic dialogues, the "Return to the preceptors" step will not complete, preventing the mission from completing.
  • In the on-screen mission update received after first reading the mail, Doern Velasquez is incorrectly referred to as Doern Vasquez.
  • If you delete the mail you receive before accepting your reward when meeting on the docks you will not be able to progress as normal. To fix this, merely change maps, log out, or switch to another storyline (e.g., Season 2) to receive the mail again.
  • Like all other Personal Story instances taking place in Lion's Arch, this story step utilizes the original 1325 AE appearance, not the modern look. There is also a sepia tone added with post-processing.