Protest Too Much
Protest Too Much
Protest Too Much (Level 30)
- Meet Agent Batanga outside Garrenhoff.
- Stage a mock protest to provoke the Arcane Eye.
- Defeat Arcane Eye agents until they arrest you.
- Escape with Professor Gorr.
Confer with Zojja and the other order reps.
- Regroup with Zojja and the order reps in Rata Sum.
- Choose a plan to conclusively prove Gorr's theory.
- All professions
- One of the following: Mending Helm, Strong Helm, Penetrating Helm
- One of the following: Mending Mask, Strong Hat, Penetrating Mask
- One of the following: Mending Circlet, Strong Masque, Penetrating Masque
Protest Banner Skills:
- Stab: If your words don't change their hearts, stab them with the pointy end. 25% chance to break.
- Ground pound: Pound the ground and knock the opposition off their feet. 5O% chance to break.
- For great justice!: Protest for Gorr's freedom. Grants might to allies.
- I challenge you!: Protest for Gorr's freedom. Grants protection to allies.
- You are weak and unworthy!: Protest for Gorr's freedom. Weakens foes.
- Speak with Agent Batanga outside of the Arcane Eye safehouse in Garenhoff, then, using the Protest Banner skills, raise a ruckus and succeed in disabling attacking Arcane Eye agents until you both are arrested. Following the cutscene in Gorr's cell, kill the Arcane Eye agents and their golem. Now you need to find the gate controls and exit the basement you are in.
- Return to the ADL (home) in Rata Sum and meet with Zojja and the other agents to complete the mission.
- Agent Batanga: This is the Arcane Eye's hidden safe house. Gorr is almost certainly inside.
- <Player Name>: It looks formidable. Getting us in and getting him out will be problematic. How should we play this?
- Agent Batanga: By raising a ruckus. If we wave banners and shout Gorr's name at the top of our lungs, the Arcane Eye will pounce.
- Agent Batanga: They'll drag us in and lock us up until we cool off and agree not to make any more mischief.
- Agent Batanga: Here's a banner. Wave it around, make some noise, and let's get ourselves arrested. We'll show the Arcane Eye what real spymasters are like.
When speaking with Agent Batanga after the initial cutscene.
- Agent Batanga: Keep at it. We have to make ourselves obnoxious enough to get their attention and dangerous enough to be locked up.
- Got it.
After the Arcane Eye notices you.
- Arcane Eye Agent: This is a restricted area, citizen. Clear out.
- Agent Batanga: We won't leave until all Tyria hears our demands. Release Gorr!
- Arcane Eye Agent: You were warned. Subdue these boneheads, and don't bother being gentle.
After defeating enough Arcane Eye Agents.
- Agent Batanga: That should get their attention. Now to get apprehended. Make it look natural, Savant.
- Arcane Eye Agent: Had enough, scofflaw? Good. Now come with us. You're under arrest.
- Agent Batanga: It's about time, flatfoot. I mean, we won't be silenced! You can't lock up the truth.
While Agent Batanga disables the prison cell gate.
- Professor Gorr: I don't know who you are, but thank the Alchemy you've come. I'm completely innocent!
- Agent Batanga: We know. We're here to rescue you.
- Professor Gorr: Uh...then your methodology is unsound. You're locked up in here, too.
- Agent Batanga: All part of the plan. No cell can hold me! Now stand back and prepare to be impressed.
After the prison cell gate is disabled.
- Agent Batanga: There's our egress. Let's move!
- Arcane Eye Agent: It's a breakout! Those wooly-headed protestors are escaping.
When speaking with Professor Gorr during the breakout.
- Professor Gorr: This is all very confusing—not to mention distressing. I don't have anything to do with all these spies and soldiers. Im a scientist!
- Don't worry. We're going to get you out of here.
When speaking with Agent Batanga during the breakout.
- Agent Batanga: Getting in was the easy part. Fun, too. Getting out with Gorr intact will be a few shades trickier...but more fun.
- I like your style.
Before disabling the security gate.
- Agent Batanga: One of these terminal must control the gate.
After disabling the security gate.
- Agent Batanga: Gates: open. Us: gone. Time to move.
After escaping cutscene.
- <Player Name>: Okay, how did you get those doors open? I was watching closely, and I still didn't catch it.
- Agent Batanga: Trade secret. Available only to those who sign on with the Order of Whispers full-time.
- Agent Batanga: But I will say this: choose the locks you pick very carefully.
- Professor Gorr: Can I interrupt? I don't want to give the impression that I'm ungrateful, but I can't thank you for saving me until I'm actually safe.
- Agent Batanga: Point taken. Time to go, Savant. I'll take Gorr back via the scenic route so we're not followed. That's standard Order of Whispers procedure.
- Agent Batanga: We'll rendezvous with you and Zojja and the other orders, and proceed from there. See you then.
In Rata Sum
Approaching the order reps (non-cinematic):
- Agent Batanga: We're seeing a sharp increase in dragon minion activity at several key locations.
- Crusader Slap: I know. Vigil resources are stretched thin. As soon as we clear an area out, more minions will push in.
- Scholar Krasso: One bright spot in all this extra activity is that the Priory has been able to capture several minions for study.
- Agent Batanga: Your bright spot is pretty dark, Scholar. At least professor Gorr is safe. For now.
- Crusader Slep: All of us are safe for now. What about later, when the dragons come at us in force?
At the order reps:
- Professor Gorr: Thank you all for...collaborating on my rescue. Imagine, jailing me for a theory. Outrageous! Opprobrious!
- Zojja: I agree. The best way to counter such opprobrium is to prove your theory correct. How do we demonstrate that the dragons consume magic?
- Crusader Slep: Simple. We find an area infested with dragon minions- let's say undead- and clear it while Gorr measures the ambient magic.
- Crusader Slep: The we track the changes in Gorr's readings. End result: fewer undead, we get data, and we give the environment some relief.It's a win-win-win.
- Scholar Krasso: I prefer a more controlled experiment. The Priory has already captured several dragon minions for advanced study. This definitely qualifies.
- Agent Batanga: Sounds like two sound options. The Order of Whispers will be standing by when you're finished collecting your data.
- <Character name>: I know what you're going to say, Zojja. Before I pick an option, I want to know what your mysterious "long-range plan" is.
- Zojja: In a word: alliances. Building new ones and repairing old ones, all to fight the dragons. You're working with the orders to bring about the former.
- Zojja: I'll deal with the latter in due course. For now, we need to substantiate Gorr's theory. How you get the proof is up to you.
Speaking with Crusader Slep:
- Crusader Slep: The Vigil is standing by to escort Gorr in and out of a minion-infested area so he can run his tests. Are you with us?
- I am. Let's go.
- I haven't decided yet.
Speaking with Scholar Krasso:
- Scholar Krasso: It'll be tough proving Professor Gorr's theory. Will you stand with the Priory while we help Gorr run tests on a captive dragon minion?
- I haven't decided yet.
- The window to the left of the security gate terminal in the Inquest base looks out on the town of Garrenhoff. However, this window is not visible from the outside.