Lion's Arch
From Guild Wars 2 Wiki
Lion's Arch
The Free City of Lion's Arch is a pirating city in Kryta where the architecture has been described as mostly overturned boats and other old re-purposed nautical equipment. Once the seat of power and the main trading city of Kryta, Lion's Arch was destroyed by flood when Orr rose from the ocean. After the flood water receded, it was rebuilt by mercenaries and corsairs, where it still exists today as a melting pot to fighters of all races. Along with being a place where all races gather, Lion's Arch is best known for salvage and uncovering ancient artifacts of the past.[1]
Lion's Arch also contains a portal to the Mists that all races can use. There are currently only a few known portals. One is in Tomb of the Primeval Kings, which was corrupted by Abaddon, and it is located seemingly near where the Dragonbrand ends. Another portal is in the Tomb of Drascir, deep in charr territory, and yet another portal can be found on the Battle Isles, which was sunk by the flood caused by Zhaitan's rise.
Player versus Player will likely operate out of this city[2] and may be tied to the Lion's Arch arena where criminals choose to fight and possibly gain their freedom than to waste away in prison.
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[edit] History
Lion's Arch was once the human capital, a storehouse of knowledge and the seat of the Krytan monarchy. In 1219 AE Zhaitan awoke, raising Orr and causing cataclysmic flooding which forced the humans to abandon their capital and later found Divinity's Reach. The documents housed in Lion's Arch went to the Durmand Priory.
As the flood waters receded, Lion's Arch was rebuilt at its original site. The vast numbers of undead made the coastline completely uninhabitable and many gathered in the ruins for what little shelter the remnant walls provided. The rubble and remains of wrecked ships became the building materials for a new city. Over time as ships were decommissioned they were incorporated into the city which spread over land and water. It became one of the few towns which could hold out against the undead. Ignored by Kryta, which was troubled by its own problems, it accepted all races into its safety. Ruled by the Captain's Council and Commodore Lawson Marriner, Lion's Arch is defended by the Lionguard, and became a place where all residents could work together without being beholden to any particular race.[3]
Lion's Arch has defended itself against the unceasing stream of Zhaitan's undead for years, and it has become the center of the efforts to combat Zhaitan himself.
[edit] Map completion
Complete exploration of this map will expose:
- 13 Waypoints
- 26 Points of Interest
[edit] Locations
- Bloodcoast Ward (Bloodcoast Ward Waypoint)
- Canal Ward (Canal Ward Waypoint)
- Eastern Ward (Eastern Ward Waypoint)
- Farshore Ward (Tokk's Waypoint)
- Fort Marriner (Fort Marriner Waypoint)
- Claw Island Pier (Lion's Claw Dock Waypoint)
- Old Lion's Arch Arena
- Main Haven Headquarters
- Vigil Centerhouse
- Grand Piazza (Piazza Waypoint)
- Inner Harbor
- Hooligan's Route
- Postern Ward (Smuggler's Waypoint)
- Lion's Shadow Inn (Lion's Shadow Waypoint)
- Sanctum Harbor (Sanctum Harbor Waypoint)
- Diverse Ledges (Divers Ledges Waypoint)
- Moran Memorial
- Lion's Gate
- Old Lion's Arch
- The Gangplank
- The Agora (Trader's Forum Waypoint)
- The Bilge
- Western Ward (Western Ward Waypoint)
- White Crane Terrace
[edit] Gallery
[edit] See also
- Lion's Arch: Building the Heart of the City, ArenaNet blog
- Video: City of Lion's Arch, ArenaNet blog
[edit] References
| | The Guild Wars Wiki has an article on Lion's Arch. |
- ^ Ashenfold Cartel Interview with Jeff Grubb and Eric Flannum!, The Ashenfold Cartel
- ^ Guild Wars 2 Q&A: Tyria Reborn, Neoseeker
- ^ GDC 2011: ArenaNet unveils new profession and Norn starting area for Guild Wars 2 (video), Massively
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