- 1325 AE
- Order Neophyte
- Trader's Forum
Loading screen in Lion's Arch, titled "Meeting My Mentor"
Loading screen in Cornucopian Fields
- Read your mail.
Make contact with the Order of Whispers in Lion's Arch.
- Speak with your order contact.
- Speak with Riel Darkwater.
Infiltrate Applenook Hamlet.
- Meet Tybalt outside Applenook Hamlet.
- Question the locals to find Demmi Beetlestone.
- Speak with the Ministry Guards in the tavern.
- Sneak upstairs and eavesdrop on the Ministry Guard.
- Use a distraction to make the Ministry Commander leave.
- Search Commander Landon's room on the top floor.
Click here to edit the reward data
- All professions
- One of the following: Caretaker's Hauberk, Slayer's Armor, Stalwart's Armor
- One of the following: Caretaker's Jacket, Slayer's Vest, Stalwart's Jerkin
- One of the following: Caretaker's Coat, Slayer's Coat, Stalwart's Coat
A straightforward mission; simply follow the quest objectives. After you read the letter to the commander, two Sparks will spawn and attack you; other than that, there is no combat in this mission.
Meeting My Mentor
Upon approaching your contact:
- Mysterious Apple Seller: Apples, not pears! Here's, not there's! Come buy and apple?
- Mysterious Apple Seller: Knock knock! Who's there? You! Buying an apple.
- Mysterious Apple Seller: Apples, Apples for sale, come and get a nice quiet apple! Psst! They're so quiet, you might say they're whispering!
- Mysterious Apple Seller: You know what would hit the spot right now? A juicy, red apple!
- Lightbringer Tybalt Leftpaw: Psst. Hey, there. Can I interest you in an apple?
- <Character name>: I'm looking for my contact. A member of the Or-
- Lightbringer Tybalt Leftpaw: Ack! Ssssh! Apples for sale! Nothing but apples to see here, folks!
- Lightbringer Tybalt Leftpaw: What part of "secret society" wasn't explained to you? Keep your voice down, Initiate, and pretend you're buying an apple.
- <Character name>: Sorry! Uh, gimme that apple. The one over there.
- Lightbringer Tybalt Leftpaw: My name's Tybalt, Lightbringer of the Order of...you-know-what. It's my job to train you to serve the Order.
- Lightbringer Tybalt Leftpaw: I'm supposed to figure out if you're trustworthy, and if you are... well, then you get to know more.
- Lightbringer Tybalt Leftpaw: A lot of people would love to know the secrets our order collects about the dragons. Sometimes, for very bad reasons.
- <Character name>: That makes sense. Put me up to any test, Tybalt. I'll prove myself.
- Lightbringer Tybalt Leftpaw: Gah! Not in Lion's Arch, there are ears everywhere. Meet me in Applenook Hamlet, and I'll brief you there.
After Tybalt leaves, Riel Darkwater appears (non-cinematic):
- Riel Darkwater: Before you follow Tybalt, speak with me, Initiate.
- Riel Darkwater: My name is Riel, and I am the order's primary spy in Lion's Arch.
- Riel Darkwater: The Preceptors sent me to welcome you before you begin your first mission.
- Riel Darkwater: You have a right to know the dangers you will face...
Speaking with Riel Darkwater (cinematic):
- Riel Darkwater: Welcome, initiate. Yes, we know who you are. We've been watching you.
- Riel Darkwater: You join us even as the fate of nations hangs in the balance. Only the Order of Whispers stands between civilization and ruin.
- Riel Darkwater: In every nation, the dragons are rising.
- Riel Darkwater: They will devour the world!
- Riel Darkwater: If they aren't stopped, they'll turn Tyria into a burnt-out husk; a broken shell.
- Riel Darkwater: You may have chosen to join the Order of Whispers, but our trust is earned, not given. Now is the time to show your worth.
- Riel Darkwater: It doesn't matter where the dragons came from, or why they awakened.
- Riel Darkwater: The secrets we discover will help us send them back to hell.
- Riel Darkwater: Welcome to the Order of Whispers.
If you talk to Riel after the cinematic:
- Riel Darkwater: Speak quickly, Initiate. I'm expected elsewhere—and so are you.
Excuse me, but who are you?
- My name is Riel Darkwater. I'm the agent assigned to the Ship's Council here in Lion's Arch. I keep tabs on new initiates and offer help where I can.
Do you know about my mission with Tybalt?
- The details are on a need-to-know basis, sorry. Tybalt was told directly by the Master of Whispers, so it must be important.
The Master of Whispers? Who's that?
- The Master of Whispers is the leader of the Order. Only the top agents know the Master's identity.
- Got it. Thanks for the information.
- I'd better hurry to catch up, then. Thanks.
- Nice to meet you.
Can you tell me anything about my mission with Tybalt?
- (Same reply as to: "Do you know about my mission with Tybalt?")
Why all the secrecy? Is this mission so important?
- The Order of Whispers is a clandestine organization, Initiate. Get used to it. And yes, I hear this mission is of the utmost importance.
- I understand. Thanks for putting that into perspective.
- Understood. Take care.
At Applenook Hamlet
- Helena: Greetings.
Cinematic upon talking to Tybalt:
- Lightbringer Tybalt Leftpaw: Hey, Initiate! I wish we could've talked at that tavern in Lion's Arch...free drinks, plenty of pretty ladies who'll talk to a broken-down engineer.
- <Character name>: Maybe next time. I'll even buy you a round of something you'll enjoy. Apple cider, right?
- Lightbringer Tybalt Leftpaw: Ha! Good one. Anyway, here's the situation. This...is Kryta! Most of the Krytan politics center around a tug-of-war between the Ministry and the queen.
- Lightbringer Tybalt Leftpaw: Minister Caudecus wants to steal the throne from Queen Jennah. Caudecus doesn't see the dragons as a threat. He just wants Kryta for his own.
- <Character name>: That means we're on the queen's side, right?
- Lightbringer Tybalt Leftpaw: You're darn right. Queen Jenna's making a treaty with the charr. She supports Lion's Arch... The order likes having her in power.
- Lightbringer Tybalt Leftpaw: Here's where it gets interesting. Minister Caudecus's daughter, Demmi, contacted the Order of Whispers. Apparently there's trouble at home.
- Lightbringer Tybalt Leftpaw: Demmi Beetlestone is offering detailed information about her father's shady deals in exchange for asylum among the order.
- Lightbringer Tybalt Leftpaw: Trouble is, the order lost contact with Demmi between Divinity's Reach and Applenook Hamlet. Our job is to track her down.
- <Character name>: Makes sense to me. Let's snoop around and see what we can find.
Speaking with Tybalt:
- Lightbringer Tybalt Leftpaw: All right, <Character name>, are you ready? First mission starts with a pop quiz. What do you think we should do?
There should be some Lionguard in town. I'll try to get answers from them.
- Good idea. Lead the way.
- Sounds good.
I'll speak with the local washerwoman. She might know some gossip.
- Good idea. Lead the way.
- Sounds good.
These people knew Demmi. I'll see if anyone else saw her recently, maybe a shopkeeper.
- Good idea. Lead the way.
- Sounds good.
You said Demmi contacted the Order of Whispers from this village? Maybe the messenger remembers something.
- Good idea. Lead the way.
- Sounds good.
- Let me think about it for a moment. I'll come up with something.
Speaking with Helena:
- Helena: That friend of yours is a mighty strange charr. Refused my offer of a quick fight to prove his worth! What's that about?
Tybalt? I'm surprised he turned you down.
- Well, my feelings weren't hurt. Maybe he'll take me up on it later. Seemed the busy sort.
- Maybe some other time.
- He really is a different kind of charr.
Questioning the villagers:
- Lionguard: Good evening traveler. Is there something I can help you with?
Who are all these Ministry Guards? Shouldn't they be in Kryta?
- Their commander showed up demanding the whole inn for his troops. I hope they're planning to pay for it.
- Thanks for the information.
- Not just now, thanks.
- Lightbringer Tybalt Leftpaw: They're staying at the inn? That might bear some investigation.
- Washerwoman: What you need, stranger?
A pretty girl out of Kryta was supposed to meet me here... have you seen her?
- A pretty young lady? Could be. What'd she look like?
She may have been wearing country clothes. Rustic stuff.
- Hm. No, nothing rings a bell. Most of the ones who come here are town girls, not country.
- All right. I'll be back later.
She's from Divinity's Reach, so she'd probably be wearing fine clothes.
- Ah, yes! I did happen to see a lady like that, a few days ago. Didn't talk to her much, though. I'm sorry I can't help.
- Thank you, ma'am. It's good to know she at least got this far.
- Sorry, never mind. I need to be going.
- Nothing, thanks.
Speaking with the Washerwoman again:
- Washerwoman: Best of luck finding your lady friend.
- Thank you.
Speaking with the Ministry Guard Packmaster:
- Ministry Guard Packmaster: Eh? You want something? My ears aren't so good, so speak up!
Who are you? What are you doing here?
- I'm supposed to be watching the packs and the animals but you're in my way.
Got it, but what exactly are you watching for?
- No idea, honestly. Easiest job I ever had, and that's the truth.
- Heh. I'll leave you to it, then.
- Sorry about that. Good-bye.
- Apologies, I'll leave you be.
While walking through the hamlet:
- Lionguard: Raven's feathers, those Ministry soldiers are a nest of jerks!
- Lionguard: That commander of theirs? Said the inn was barely good enough for him. Then he took the whole top floor for himself.
- Lionguard: If that's his attitude, then hide the beer. It's barely good enough for me!
- Shopkeeper: Salutations, friend <character race>! I have delicious foodstuffs for all walks of life. What can I offer you?
I'm looking for a friend of mine, a young woman from out of town. Have you seen her?
- Young, out of town woman? I tend to remember people by their purchases. Any idea what she might have bought?
Possibly provisions: smoked meats, hard biscuits. Things that would last on a journey.
- Provisions. Hm, no. I'm sorry, friend. Nothing comes to mind.
- Thanks for your help.
She's from the city, so she'd probably buy fresh fruits, cheeses, things like that.
- Pricey stuff, hm? I remember now. Lovely lass. Yes, she was here a few days ago.
Do you know where she's gone?
- Sorry. She hardly spoke. Seemed skittish. Left town just before those Ministry lads came by.
- That's good to know. Thank you.
- I'll talk to you more later. Thanks.
- Nothing just now, thanks.
Speaking with the Shopkeeper again:
- Shopkeeper: Hope your friend turns up soon. Anything I can get you in the meantime?
- No, thanks.
- Messenger: Salutations, friend! What can I do for you?
Have you had any unusual messages lately?
- Unusual, you say? Well.. there was a certified message for the Ministry Guard Commander, but I can't discuss that.
The Ministry doesn't have its own messengers?
- Usually, yes. Seems odd, doesn't it? I guess someone didn't want to log the use of a messenger.
- That is interesting. Thanks.
- Got it. Thanks.
I'm looking for a friend of mine. Can you check if she left a message for me?
- Let me see, <character name>... No, I don't see anything for you here. I'm sorry.
Has there been any unusual mail at all?
- (Same response as to: "Have you had any unusual messages lately?")
- Ah, well. Thanks for your time.
- Nothing right now, thanks.
- Lightbringer Tybalt Leftpaw: I wonder who's sending the commander letters. I'd love to find out.
Cinematic after speaking with the available village inhabitants:
- Lightbringer Tybalt Leftpaw: You have a way with people. Not bad. Squeeze them a little, and these villagers leak information.
- Lightbringer Tybalt Leftpaw: So Demmi was with friends here, but then disappeared. The Ministry Guard appeared right after she vanished.
- <Character name>: It makes sense that her father, a powerful minister, sent the guard to bring her back. But they're still here, which means they haven't found Demmi yet.
- Lightbringer Tybalt Leftpaw: Hm. We also know the Ministry Guard commander was angry about a message from an unknown source.
- <Character name>:: The Guard has answers we don't have - it's time to know what they know.
- Lightbringer Tybalt Leftpaw: They're all at the tavern. If we can get them drinking and talking, they'll spill the apples. Let's go.
After the cinematic:
- Lightbringer Tybalt Leftpaw: Demmi disappeared before the Ministry showed up. We need to know more.
Speaking with the Innkeeper:
- Innkeeper Bagley: What can I get you, stranger?
- Nothing right now, thanks.
Questioning the Ministry Guards:
- Ministry Guard (1): Pike off, scrub.
- What an annoying sod. Yeah, you heard me, annoying sod.
- Okay, okay.
- Ministry Guard (2): What's all this, then? Some problem? In need of the world-famous Krytan Ministry Guard?
You guys aren't with the Lionguard?
- Nope! We do real work. We serve ministers like...oh, but I can't talk about him. We serve Kryta. For Kryta!
Of course. Kryta... and a certain minister, am I right?
- Hey, I didn't say that. Certain? Certainly not Minister... Oh, ugh. I'm talking too much. I think I need to go outside...
- I think that's all I'm going to get out of you.
- Sure, for Kryta.
- Look over there! It's Queen Jennah!
- Ministry Guard (3): What's your problem?
Hey, I just wanted to say hello.
- Hi. Now shove off.
- Someone's surly today.
You're with the Ministry Guard, right? You seem like a proud, dedicated lot.
- So we are. We'll face down anything. Those pirates don't scare me!
Pirates? What pirates?
- Pirates? I didn't—Nevermind, just get out of here.
- Okay, then.
- That's the spirit.
- Nothing. Sorry to bother you.
- Ministry Guard (4): Hi, there. Are you a Lionguard?
Uh...yes! Sure, I am. And you're a Ministry Guard, am I right?
- Yes! Well, that is to say, not for very long, but er, yes, I am!
So... what brings you all the way out here?
- A rescue mission! Very noble. We're here to ransom a beautiful girl from a bunch of—oops. I'm not supposed to say.
Come on now. We're both guards here. You can trust me.
- I'd like to, but I really don't want to get in trouble.
- All right, then. Let me know if I can help out in any way.
- I understand. Take care.
- I'll talk to you later, kid.
- I'll talk to you later, kid.
After obtaining information from a Ministry Guard:
- Ministry Guard (3): I'm not saying another word, stranger. Do your drinkin' elsewhere.
- Will do.
- Ministry Guard (4): Sorry, I'm busy here
- No problem.
The Ministry Sergeant arrives:
- Ministry Sergeant: Attention! Stand up straight, Private!
- Ministry Sergeant: You! Upstairs, double-time. I mean now!
- Ministry Guard: Sir, yes, sir!
- Lightbringer Tybalt Leftpaw: Let's follow this bozo and listen in. We might learn something.
If you speak to Tybalt before eavesdropping:
- Lightbringer Tybalt Leftpaw: That recruit's in trouble now—I bet he'll get an earful of scolding. Let's sneak after them and listen at the door!
- That's a great idea. Let's go.
Cinematic eavesdropping on the Ministry Guards
- Ministry Sergeant: What in the name of Balthazar's horned helmet is wrong with you, guardsman? You're yammering away like a skritt caught red-handed.
- Ministry Guard: Aw, we were just talking. No harm done! I never mentioned the commander's letter or the pirates.
- Ministry Sergeant: Straighten up and call me "sir," or you'll find yourself transferred to the Blackhold Mines.
- Ministry Guard: Y-yes, sir! I'm sorry, sir. Please don't tell the commander, sir?
- Ministry Sergeant: You're lucky the commander's retired to his room, soldier. You'd better do the same, before I change my mind on that transfer.
- Lightbringer Tybalt Leftpaw: Jackpot! These guys are no match for professionals. They fall over themselves.
- Lightbringer Tybalt Leftpaw: Sounds like the commander has a letter in his room that we need to see. I'll make a distraction. You sneak in while he's busy.
After the cinematic:
- Lightbringer Tybalt Leftpaw: Hm. I saw some Dolyaks out front. Stampedes are always fun.
If you speak to Tybalt before the stampede:
- Lightbringer Tybalt Leftpaw: Landon's upstairs. We need a distraction. What do you think?
- I'm sure I can find a way to get their attention.
Interacting with the Ministry Guard Pack Bulls:
- Spook the herd
- Leave them alone... for now.
During and after the stampede:
- Lightbringer Tybalt Leftpaw: Be ready. This could get messy.
- Ministry Guard Packmaster: What in Balthazar's breeches...Hey! The bulls are panicking
- Ministry Commander Landon: What in the name of the Six Gods is going on around here?
- Ministry Guard Packmaster: Something spooked the pack animals, sir! They ran off!
- Ministry Commander Landon: The run them down and bring them back, you idiot!
- Ministry Commander Landon: Until our supplies arrive, we'll commandeer what we need from the village.
- Ministry Commander Landon: Sergeant, requisition all necessary items from the locals. By force, if necessary.
- Ministry Sergeant: Yes, sir.
If you speak to Tybalt after the stampede:
- Lightbringer Tybalt Leftpaw: That was great! Now we need to rifle through the Commander's stuff for clues.
- I'm on it!
Speaking to the innkeeper after the stampede:
- Innkeeper Bagley: What in the blue blazes was all that noise?
One of the pack animals kicked over a lantern in the barn. It's okay now.
- Ah, that explains it. Right as rain, then.
- Just so.
None of your business, barkeep. Just keep pouring and don't ask questions.
- Uh...yes, yes, right. My apologies!
- I have better things to do.
There was some trouble outside, but it's been quieted. Your inn is perfectly safe.
- Thank you. I was worried, but I'm glad you handled it all.
- You're very welcome.
- Excuse me, I think someone is calling for me.
Searching the commander's room:
- This is Commander Landon's desk.
Search the desk
- There's a suspicious letter on the desk. It's a ransom note from the Jackdaw Pirates—they've captured Demmi Beetlestone!
- I should show this letter to Tybalt.
- Leave it alone.
Upon showing Tybalt the letter:
- Lightbringer Tybalt Leftpaw: Ah, here's the letter. Oh, interesting! Interesting...interesting...
- Lightbringer Tybalt Leftpaw: It's about...whoa! What was that?
- Lightbringer Tybalt Leftpaw: I don't think they're friendly! Defend yourself!
Cinematic after defeating the sparks:
- Lightbringer Tybalt Leftpaw: Here we go: "Greetings, Commander...blah, blah Demmi Beetlestone is our custody...ransom..." Ransom? Ah, slag iron!
- Lightbringer Tybalt Leftpaw: And who sent...ah, here. "Cordially yours, Captain Jaine
- <Character name>: That explains why Demmi didn't make her meeting with the order. Does the note say where she's been taken?
- Lightbringer Tybalt Leftpaw: Of course not, but the Jackdaws dock on the far shore of the lake, to the north. We should check there.
- Lightbringer Tybalt Leftpaw: If we disguise ourselves, I bet we can slip right in. If they notice, we'll pass ourselves off as a couple of new hands. I'll scrounge up some Jackdaw clothes and meet you there.
- <Character name>: Hang on, that sounds dangerous. Don't we need to check in with someone before we go further? Does the order know you're doing this?
- Lightbringer Tybalt Leftpaw: We operate independently enough for this. The Master of Whispers relies on my discretion. If he trusts me, Initiate—so should you.
If you talk to Tybalt:
- Lightbringer Tybalt Leftpaw: Great work, <Character Name>. I think you're ready to rescue a maiden from some dastardly Jackdaw pirates.
Kidnapping Demmi Beetlestone was the worst mistake those pirates ever made.
- You're pretty intense! I dunno if I can match your killer instinct, but I'll do my best.
- Just watch and learn, Tybs!
Pirates are the scum of the seas. They'll have no chance against our skills.
- Does that confidence come in a drink form? Or maybe a pie? Confidence cake?
- Maybe I'll bake you one. C'mon, let's go find those pirates.
I bet if we walk in and flash them a smile, they'll give us what we want. Right?
- Ha! Maybe your smile will do that. Mine just makes people run away.
- Don't be so hard on yourself, Tybalt! It's a very nice snarl.
- That's my kind of mission. Let's go!
- At the end of this story segment, an Order of Whispers Emblem is placed in your personal story tab of the Hero panel.
- Like all other Personal Story instances taking place in Lion's Arch, this story step utilizes the original 1325 AE appearance, not the modern look. There is also a sepia tone added with post-processing.