The Blossom of Youth

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The Blossom of Youth

Year
1325 AE
Chapter
Justice for Riannoc
Location
Highwayman's Vale
(Brisban Wildlands)
Level
30
Race
Sylvari tango icon 20px.png Sylvari
Preceded by
Sharpened Thorns
Bramble Walls
Followed by
The Bad Apple
Trouble at the Roots

The Blossom of Youth is a part of the sylvari personal story for character who chose Cai's (Order of Whispers) plan during A Splinter in the Flesh or Bramble Walls.

Objectives[edit]

Discover whether the bandits know what happened to Waine.

  • Meet Cai outside of Robbari's bandit camp.
  • Talk to the bandit leader inside the camp.
  • Spar with Dasha the Basher.
  • Assist Karl Codecracker with the chest.
  • Hunt moas for Cook Forah.: 0/5
  • Outdo Oswalt and his lackeys.: 0/3
  • Return to bandit leader Dola.
  • Chase down Jat and get some answers.

Report back to the Grove.

  • Speak with the Pale Tree.
  • Decide your next course of action.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

Talk to the bandit leader in the treehouse. She won't tell you where Waine is because she doesn't trust you. She says if you help out around the camp, then she will trust you.

  • Fight Dasha the Basher. She wants you to use improvised weapons, such as the metal bars, bottles, and bombs lying around. It's okay to use your ordinary weapons.
  • Assist Karl Codecracker. Read his notes, it's pretty easy to crack the code. The code is at the end of this walkthrough if you can't figure it out.
  • Hunt moas for Cook Forah. Talk to Forah, then follow the green star outside the camp. There is a suspicious bush. Put the moa bait on it. Five moas will come a-running to kill you. Cai will help out, but you should know by now that five moas can hurt you. Be careful. Once you beat them all, Forah will send some bandits out to pick up the moa meat.
  • Outdo Oswalt. Oswalt has had his feelings hurt by a bartender, so he is practicing insults. After you talk to Oswalt, you have to go and insult his lackeys. Follow the green stars and choose insults you like.
  • Go back and talk to the leader in the treehouse. She will tell you that Jat is Waine's best friend. She calls out to Jat to talk to you. Jat then runs away. Follow him. Be careful not to go outside the mission area or you will have to start again. Jat is in a ditch with a veteran Breeze Walker above him. Fight the walker and when you win, then he will talk and tell you where Waine is.
  • Return and talk to the Pale Tree. Talk to the Vigil and Whispers representatives. Choose whether you will cheat in the tournament or face Waine in a fair fight.
  • The code is 749.

NPCs[edit]

Allies[edit]

At Highwayman's Vale
At Omphalos Chamber

Foes[edit]

Objects[edit]

Bundles

Dialogue[edit]

At Highwayman's Vale[edit]

Upon arrival to meet Cai:

Cai: There you are, Herald. I just finished putting together our disguises.
Cai: With these, they won't even be able to tell we're sylvari. Ready?

Speaking to Cai quickly before the cinematic starts:

Cai: I'm ready to go. Are you?
Talk end option tango.png
Absolutely.

Cinematic with Cai:

Cai: I've been working on this disguise spell for a while. The hat alone took three months! I knew it'd come in handy to look like a human.
Cai: What do you think? I'm not as talented as the queen of Divinity's Reach, but my work as a mesmer is a benefit to the Order of Whispers.
<Character name>: It's...a little unnerving, to be honest. I feel mushy and unwieldy.
Cai: Well, you won't have to wear it for long. According to our records, Riannoc's squire was named Waine. This human settlement is his place of birth.
<Character name>: Hang on, you already knew the name of Riannoc's squire? Why didn't you say so?
Cai: The Order of Whispers knows a lot more than most people realize. We are Tyria's eyes and ears. The more we know, the more subtly we can operate.
Cai: We don't have a big army or a ton of researchers. Instead, we use politics and blackmail to shape the world.
<Character name>: And if blackmail doesn't get you what you want?
Cai: Then we steal it, of course. Now come on, these disguises won't last forever, and we have a lot of investigation to do.
Cai: Remember, we're big, floppy human bandits. We're not afraid of anything. Ready? Let's go!

Talking to Cai:

Cai: All right! Now we just need to sneak in and ask their leader what she knows about Waine.
Talk more option tango.png
Do you think she'll tell us?
She won't trust us right away. We'll need to convince her...somehow. Stay on your toes, Herald!
Talk end option tango.png
I'll keep sharp, no worries.

Approaching the Bandit Guard:

Bandit Guard: Where do you think you're going, stranger? Back off, or you'll end up in a bad way.
Ferocity
This place has an infestation of...er...demon moas. Let me by, or innocents will suffer!
Demon what? That's above my pay grade. Go talk to Dola, in the tree fort to the left.
Talk quest option tango.png
I'm away!
Charisma
Greetings, friend. I've recently turned into a bandit, and I need to speak with your ruthless leader.
Turned into a bandit? Ha! Good one. You're looking for Dola, in the tree fort to the left.
Talk quest option tango.png
Yes...I was joking! Of course. Thanks.
Dignity
I have news from Kryta, for the leader here. Can you direct me?
Hm. Well, you look savvy enough, but you better not be wasting our time! You want Dola, up in the tree to the left.
Talk quest option tango.png
I'll try to be succinct. Thank you.
Talk end option tango.png
I'll keep my distance, thanks!

Talking to named bandits before Dola:

Dasha the Basher: Keep walking, or get a face full of hammer.
Dasha the Basher threatens <character name>.
Karl Codecracker: I'm busy. Bug off.
Karl Codecracker points at <character name>.
Mister Oswalt: Long walk, short pier, mate. I'm busy.
Mister Oswalt disagrees with <character name>.
Cook Forah: Push off, stranger. There's nothing here for you.
Cook Forah disagrees with <character name>.
Jat: If you're not here to do business, don't waste my time.
Jat threatens <character name>.

Cinematic with Dola:

Bandit Leader Dola: Fresh meat, I see. If you haven't come here to fight against the tyrant queen, then get out—or get dead.
Cai: Fight the queen of Kryta? Oh! Yes, of course that's what we're here for. Oh, and to find an old friend named Waine. Is he around?
Bandit Leader Dola: Waine? I know him, but I don't know whether you can be trusted. People around the camp might need a hand. Prove yourself to them, and you prove yourself to me.

Talking to NPCs before completing tasks:

Cai: Chores and tasks? No problem! Sounds like an opportunity to snoop around.
Talk more option tango.png
What do we do next? Who do we talk to?
We could ask the bandit leader for more info or just look around and see who talks to us.
Talk end option tango.png
We'll play it by the ear, then.
Talk end option tango.png
Good point!
Bandit Leader Dola: You want something, talk fast. I'm a busy woman.
Talk more option tango.png
I'm here to help out, like you suggested.
There's sparring practice, or you could get the chef some stew meat; open that asura box we lifted, or deal with Oswalt.
Talk more option tango.png
Sparring? Someone needs combat training?
Yeah. Over by the watchtower. Look for the open space and a spunky girl named Dasha.
Talk back option tango.png
What else is there to do around here?
Talk end option tango.png
Will do. See you later.
Talk more option tango.png
Who's Oswalt and what's his problem?
He's the resident smart-aleck. You'll find him down below, by the tent.
Talk back option tango.png
What else is there to do around here?
Talk end option tango.png
I'll pay him a visit, thanks.
Talk more option tango.png
Where can I find the chef?
At the cookfires between the tree forts. Cook's name is Forah
Talk back option tango.png
What else is there to do around here?
Talk end option tango.png
I'll check in with him.
[sic]
Talk more option tango.png
A box needs unlocking?
It *fell* off an asura caravan. But we can't get the darn thing unlocked. Lend Karl a hand, eh?
Talk back option tango.png
What else is there to do around here?
Talk end option tango.png
I bet I can figure out that lock. I'll try it.
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I'll find something. Thanks.
Talk end option tango.png
Don't worry about it. I'll figure it out on my own.

Helping Forah:

Cook Forah: Hmph. Whaddaya want, ya scoundrel?
Talk quest option tango.png
Dola said I should help out.
You any good at killin' moas? We're runnin' low on grub, and I could use some stew meat.
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Sure. Just point me at those featherheads!
Don't chase 'em! You'll scare 'em halfway to the Reach! Here's a moa lure. Drop that on the tree yonder, and the birds'll come to you.
Talk quest option tango.png
That makes sense. I'll use the lore. Back soon!
Talk more option tango.png
Hunt moas? That's easy! Don't you have something dangerous to do?
Hey, now! Those birds are vicious! Want to know how I lost this eye? A peckish moa, that's how! You listen up and keep your wits about you.
Talk quest option tango.png
Fine, fine. How do I hunt them? (Same as "Sure. Just point me at those featherheads!")
Talk more option tango.png
If they're that dangerous, why not hunt wild pigs instead? Or rabbits?
(Same as Why not hunt wild pig or rabbit instead?)
Talk end option tango.png
I'll take care of that. Eventually.
Talk more option tango.png
Why not hunt wild pig or rabbit instead?
A moa took my eye. Plucked it right out, the rotter. Now I cook 'em as revenge! My tasty, tasty revenge.
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Woah, okay then. Moas it is! Should I just run out there and have at them?
(Same as "Sure. Just point me at those featherheads!")
Talk more option tango.png
Moas? I expected something more exotic.
(Same as "Hunt moas? That's easy! Don't you have something dangerous to do?")
Talk end option tango.png
I hope that makes it better for you.
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Maybe later. I'm a little busy right now.
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Nothing right now. Sorry to bother you.
Suspicious Fern: The tree looks normal.
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Throw the moa lure onto it.
Talk end option tango.png
Leave.

After killing the moas:

Cai: Ugh, burnt moa. I don't know how they can eat that stuff.
Cook Forah: Hey! You loot! We need moas for the stew! Go find 'em!

Talking to Forah after helping:

Cook Forah: Thanks to you we'll have moa stew tonight!
Cook Forah cheers for <character name>.

Helping Karl:

Karl Codecracker: This is really tricky work. If you can't contribute, buzz off.
Talk quest option tango.png
Maybe I can help. Let me see that lock.
It's is
[sic]
an asuran puzzle lock. It won't give up its secrets easily, I can promise you!
Talk quest option tango.png
Can I try?
Sure, feel free. My notes are over there. Good luck—you'll need it!
Talk quest option tango.png
Thanks.
Talk end option tango.png
Good luck with that.
Talk end option tango.png
Maybe some other time.
Karl Codecracker: Well? Decode the combination, smartypants. The instructions should be on the paper.
Karl Codecracker shrugs at <character name>.
Combination Lock Notes: The first number is seven. The second is less than the first. The second is even. The third is two more than the first. Double the second is one less than the third.
Talk end option tango.png
Easy enough. Now let's look at the lock.
Locked Chest: The first number is set to seven. Choose a second number.
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One.
The lock resists until the number flips back to zero. Wrong choice.
Talk back option tango.png
I'll try again.
Talk end option tango.png
Maybe I'll have better luck later.
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Two.
(Same as "One.")
Talk more option tango.png
Three.
(Same as "One.")
Talk more option tango.png
Four.
The number four clicks neatly into place, and the lock revolves. Choose a third number.
Talk more option tango.png
One.
(Same as "One.")
Talk more option tango.png
Three.
(Same as "One.")
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Six.
(Same as "One.")
Talk more option tango.png
Eight.
(Same as "One.")
Talk more option tango.png
Nine.
The number clicks neatly into place and the chest unlocks.
Talk quest option tango.png
All right! Time to open the chest!
Talk more option tango.png
Six.
(Same as "One.")
Karl Codecracker: You got it open! What? It's empty! Bah!
Karl Codecracker: Stupid, raggle-fraggle...get out of my face! Go tell Dola you helped me and then leave me alone.
Cai: Impressive code cracking, Herald! You'd be a great help to the Order of Whispers.

Talking to Karl again:

Karl Codecracker: Gah! I spent HOURS on that damned thing!
Karl Codecracker is crying.

Helping Oswalt:

Mister Oswalt: What's your problem, traveler?
Talk quest option tango.png
Actually, I'm here to help you with problems.
Pfft. Nothing you can solve. I'll keep an eye on you, and maybe we'll talk later.
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C'mon, there must be something. What do you do here in camp?
I'm a master of insults, skippy. Maybe if you prove yourself against my students, I'll talk to you more. Now, scoot.
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I'll be back, Mister Big Shot.
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I'll remember you said that.
Talk end option tango.png
Ugh. Never mind.
Insulter Lackey: You think you know insults? Give me your best shot, rookie.
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Sure. What's your topic of choice?
My brilliant mind. My brain strikes fear into every corner of this outpost!
Ferocity
Pfft. Your STENCH strikes fear, you mean!
How unoriginal. But...cutting, all the same. Curse yoU! You win this time, cur!
Talk quest option tango.png
On to the next challenge!
Charisma
I'd be in real trouble...if you ever used it.
Har har. Oh, fine. You win! Just don't go around bragging about it.
Talk quest option tango.png
On to the next challenge!
Dignity
So that's why they avoid you. I thought it was your personality.
Hey, now! I'm charming, generous...okay, okay, you got me. You win. Sheesh.
Talk quest option tango.png
On to the next challenge!
Talk more option tango.png
Nuh-UH!
That's it? Really? Really.
Talk end option tango.png
I'll try to think of something else to redeem myself. Bah.
Talk end option tango.png
Maybe some other time.
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You're not worth my time.
Insulter Lackey: Okay, okay! You win! Wow.
Insulter Lackey disagrees with <character name>.
Insulter Lackey: You must think you're hot stuff to be bothering me. You couldn't give an insult if your life depended on it!
Talk quest option tango.png
You want to see what I've got, fish-face?
Fish-face? Ha! Try harder. Women swoon when they get a look at me!
Ferocity
Yeah, because you don't see a hylek in a human suit everyday.
Hylek! Why, I...! You know, that's not half bad.
Talk quest option tango.png
I think I'm good enough to face your master now.
Charisma
They must be downwind of your breath.
Hey! I brush at least twice...a week. Ah, well. You burned me good!
Talk quest option tango.png
I think I'm good enough to face your master now.
Dignity
Explains why they're never around you.
Wait, no, I mean...I didn't mean...the thing about that is—grrr! You got me! Fine.
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I think I'm good enough to face your master now.
Talk more option tango.png
Fish-face! Fish-face! Fish-face! Ha!
That's the lamest thing I've ever heard. Get out of here, kid.
Talk end option tango.png
Hm. I'll get you next time. You'll see.
Talk end option tango.png
Not interested.
Talk end option tango.png
Not worth my time.
Insulter Lackey: No more for me, thanks. My ears are still stinging!
Insulter Lackey disagrees with <character name>.
Mister Oswalt: I see you're going around bugging everyone in the camp. What do you want?
Talk quest option tango.png
How do I get your good word with Dola?
I'm headed to the bar, and I need a good insult ready if the barkeep tries anything. Got one to spare?
Ferocity
Punching you in the face would be depressing. A thousand people already beat me to it!
Not bad. I'll use that next time I'm in town! Tell Dola you're okay by me.
Talk quest option tango.png
Thanks, Oswalt.
Charisma
When you move into town, the village idiot retires. Nobody can compete with you!
Village idiot? Hm. Could be spruced up a bit, but I like your theme. All right, I'll use it. Tell Dola you helped me.
Talk quest option tango.png
I'll be sure to.
Dignity
Hmmm...how about this: Are you the local arrow-catcher? Your pockmarked face makes me ask.
Ha! Now that's a good one. The barkeep's ugly as sin, too, so it's perfect. Thanks, and tell Dola that I said you're good company.
Talk quest option tango.png
Will do, Oswalt. Thanks!
Talk end option tango.png
I'll have to go think of something good. Maybe later.
Talk more option tango.png
What's with all the insults?
There's this Beetletun barkeep, sharp as knives, keeps one-upping me. I need something to really needle him.
Talk back option tango.png
So you need good insults to keep the barkeep off-guard, hm?
(Same as "How do I get your good word with Dola?")
Talk end option tango.png
Maybe we'll talk later.
Talk end option tango.png
Sorry to bother you. Never mind.
Cai: I've never been very good with insults. I guess I'm just shy.

Talking to Oswalt again:

Mister Oswalt: You're getting the hang of it, skipper. Now, go out and make me proud!
Mister Oswalt cheers for <character name>.

Helping Dasha:

Dasha the Basher: What's your story, stranger?
Talk quest option tango.png
Dola asked me to help out.
I've got just the thing. Help me with my sparring practice! I need to learn to fight people with improvised weapons.
Dignity
You mean bottles and buckets and such?
Exactly! That'd be a real help to me, stranger. Just let me know what you want to use, and we can brawl!
Talk quest option tango.png
Sounds good. What are my choices? (Same as "What are my choices?")
Talk end option tango.png
Not right now. I'll be back.
Talk quest option tango.png
What kind of improvised weapons?
Whatever we can find lying around. Typical bar brawl stuff.
Talk more option tango.png
What if I fight you with my normal weapon?
I'd rather you didn't, but...a fight's a fight, I guess. Good practice either way.
Talk quest option tango.png
What other weapons can I use? (Same as "What are my choices?")
Talk end option tango.png
Maybe later.
Talk quest option tango.png
What are my choices?
I've got a bottle, a plank, a metal bark, and a bomb. The last one isn't as useful, but it could be fun!
Talk combat option tango.png
I'll take the metal bar!
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You seriously have a bomb? I'll take it.
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Hand me the plank, and then we'll fight!
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Better a bottle in front of me than...well, you know. I pick the bottle.
Talk end option tango.png
I'd love to help out—some other time.
Talk end option tango.png
Never mind. I'm not interested right now.
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Maybe some other time. Sorry.
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Nothing right now. Sorry to bother you.
Dasha the Basher: You oughta know—I don't go easy on anyone!
Cai cheers for <character name>.
Dasha the Basher: You fight like a moth, newcomer. Stand still!
Dasha the Basher: Good fight! I think I'm getting winded! Better wrap this up.
Dasha the Basher: You're one tooth-rattling brawler, stranger!
Dasha the Basher: Go tell Dola you helped me out, and feel free to come back for more!
Cai: Weapons are so unwieldy. Hey, don't look at me like that. This sword is just a tool!
Cai shrugs at <character name>.

Talking to Dasha again:

Dasha the Basher: Well done! I learned a few tricks from you, stranger. Thanks!
Dasha the Basher agrees with <character name>.

Talking to Cai after completing all tasks:

Cai: That should do it. Let's keep our cool and see what the bandit leader has to say now.
Talk end option tango.png
Can do, Cai.

Cinematic with Dola:

Bandit Leader Dola: Not bad, cutter. The whole camp's talking about you. Running this place is a lot like herding cats. So, do you know Waine well?
<Player character>: Absolutely. Waine and I have been old friends since we were tiny, weak, pink fleshlings.
Bandit Leader Dola: You mean since you were...children? Right. Okay, got it. Heh. You're pretty funny, cutter. Look, I hardly know the bloke, but he's like a brother to Jat.
Bandit Leader Dola: Hey, Jat! Some people up here wanna talk to you about Waine.

After cinematic:

Jat: Stay away from me!
Cai: Thorns and brambles! Jat took off! Chase him down!
Cai: After that...mustached...man-thing!

Talking to NPCs before catching Jat:

Bandit Leader Dola: I must bow out now. Your issues with Jat are none of my business.
Talk more option tango.png
You don't mind if I go after him?
Hey, I'm a bandit, not a priest of Dwayna. Do whatever you need, just don't touch my guns or money.
Talk end option tango.png
Right. Bye, then.
Talk end option tango.png
Noted.
Cai: Humans! They're all crazy. Let's catch him before he hurts himself trying to run away!
Talk end option tango.png
On it!

Upon reaching Jat:

Jat: I was wrong. I was wrong! Don't stay away! Help me! Help!

Cinematic after saving Jat:

<Character name>: Calm down, Jat. We just want to find Waine. Do you know where he is?
Jat: If you touch a hair on my head, Waine'll hunt you down and beat you up. He can do it, too! He's got a magic sword!
Cai: A magic sword, huh? Let me guess. It's about so long, sort of leafy-looking, glowy...
Jat: That's the one! He stole it from some stupid sylvari named Riannoc. Swiped it right out of his hand and left him to fight some lich!
Jat: Waine's a clever one. That sword won him every tournament in the Lion's Arch arena... until they caught him cheating.
Jat: Don't you think he's all out of shape or nothing. He still pit-fights out near Guardian's Pass, so you'd better not make him mad!
<Character name>: Thanks. That's exactly what we needed to know.
Jat: Huh?"
<Character name>: Come on, Cai. Let's get this information to the Pale Tree—and this time, we're going to tell her everything we know.

After the cinematic:

Jat: I expect they're all having a good laugh at my expense now.
Cai: Perhaps you should consider a new line of work?
Jat: That's a good idea. See you 'round.

Talking to Cai after cinematic:

Cai: Hah, you're good at this! The Order of Whispers would be lucky to have you as an agent, <Character name>.
Talk end option tango.png
Very flattering, thanks!

At the Omphalos Chamber[edit]

Cinematic with the Pale Tree:

Avatar of the Tree: Welcome back, Herald. Tell me, have you learned of Riannoc's fate?
<Character name>: I have, Mother. Riannoc died fighting Mazdak the Accursed, but his sword was stolen.
Caithe: Stolen? What foul, contemptable
[sic]
foe dared steal Caladbolg?
<Character name>: It was no foe. A friend betrayed him. Waine, Riannoc's squire. During the battle, he stole the weapon and fled.
Caithe: Betrayed, and by someone he loved. Why are people so drawn to betrayal?
<Character name>: Waine still carries Caladbolg. He's been using it to compete in gladiatorial tournaments.
Branthyn: I insist that the Vigil accompany you. We'll face this wretch in the tournament ring and thrash his hide!
Branthyn: Our order is founded on the principals of courage and duty. I can't stand to hear that Caladbolg is being wielded by an honorless traitor.
Cai: You trusting fool! Waine'll flee if he finds out you're there. With a little trickery, we can manipulate the tournament.
Cai: Once Waine's been beaten, the Order of Whispers can steal the sword with ease. Stop thinking with your sword-arm and start using your brain.
<Character name>: Both are interesting suggestions. Iowerth, your thoughts?
Iowerth: I'm afraid gladiatorial tournaments aren't the Priory's forte. While you get the sword, I'll research Mazdak and try to pinpoint his location.
Avatar of the Tree: Herald, Caladbolg must be returned. Decide, and go forth to deal justice.

After the cinematic:

Cai: You want to compete in the tournament? That's adorably stupid. Why compete when we can just rig it?
Branthyn: You have no honor, Cai. All this needs is a show of force. Once Waine realizes he's outmatched, he'll give up the sword.
Cai: You say honor, and I say smarts. I've got them, and you don't.

Speaking with the others before making your choice:

Avatar of the Tree: It grieves me that my champion's weapon is in the hands of a coward. Herald, recover Caladbolg, and restore this injury to our people.
Talk end option tango.png
By the Tablet, I swear it will be done.
Branthyn: Come with us, Herald. The Vigil will handle the errant brigand, you'll see!
Talk more option tango.png
Tell me more about your plan.
Waine cows his opponents through fear and bullying, but the Vigil won't turn away. We'll face him, fight him, and defeat him!
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Straightforward. What do you think of the Order of Whispers' plan?
Feh! Trickery and foolishness. How does that make us any better than Waine?
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All right, I'm convinced. I'll try your plan.
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Let me think about the situation a little longer before I decide.
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I like it. Let's go take the sword—whether Waine wants us to or not!
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This will take me some time to decide.
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What do you think about the plan put forth by the Order of Whispers?
(same as Straightforward. What do you think of the Order of Whispers' plan?)
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Let me think about it and get back to you.
Cai: Don't worry, Herald. The Order of Whispers already has a plan to handle this errant squire.
Talk more option tango.png
Tell me more about your plan.
We cause enough trouble, and Waine will find himself in over his head. Afterwards, we take Caladbolg and leave Waine whimpering.
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Interesting. What do you think about the Vigil plan?
What, leap at Waine, screaming "I'm with the Tree!"? Seriously? Come on, you're smarter than that.
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Hm. Well, your plan does sound more fun. I'm in.
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Let me think about it a bit more.
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You've got a good plan. I'll do it your way, Cai.
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I need to think about this a bit more before I decide.
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Have you heard the Vigil plan? Any thoughts?
(same as Interesting. What do you think about the Vigil plan?)
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Let me consider my options, and we'll see.
Caithe: I wouldn't underestimate Waine. Magic sword or no, surviving in the pit-fighter arenas for so many years takes skill.
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How do you know so much about the fights in Lion's Arch?
Personal experience, <Character name>. Once, long ago...well, let's just say they hold good memories for me.
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I'll remember that.
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I'll be careful. Thanks for the warning.
Iowerth: Fascinating, just fascinating. That sword is a living creature. We simply must reclaim Caladbolg and bring it home.
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How did the Priory get the information about Waine and the pit-fights?
One of our agents in Lion's Arch is assigned to the pit-fights. He records each one for probability assessment. Waine's name was in the archives.
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That makes sense. Can I ask something else?
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Good to know, thanks!
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Did the Priory have any other information about the sword?
Everything you already know, with one caveat. Apparently, a prophetess in Rata Sum once foretold the sword's return would be the dragons' downfall.
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Now, that's good news! Can I ask you something else?
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Good to know, thanks!
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We will. Just wait and see.
Trahearne: Caladbolg, sentenced to be a pit-fighter's shiv? Such a waste. A tragedy.
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Do you know anything about the sword's powers?
Caladbolg is said to enhance the qualities of its wielder. Strength, wisdom, bravery—all things are made greater through the sword. It's
[sic]
spirit increases yours.
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And Waine? How is he "enhanced"?
Waine was always a coward; now he has become even more of one. Wassing
[sic]
the sword on pit-fights when there is so much evil in the world...
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I'll get it back. I promise.

When choosing the Vigil over the Order of Whispers:

Branthyn: I'm looking forward to working with you! Meet you outside Stoneguard Gate.
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I'll be there.
Cai: Well, good luck with that "kick in the door" thing. If you have any trouble, I'll be here, ready to help out.
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We'll be fine. Thanks, Cai.

When choosing the Order of Whispers over the Vigil:

Cai: Fantastic! This'll be fun. I'll meet you east of the Stoneguard Gate, and we'll teach Waine a lesson.
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I'll be there.
Branthyn: I hope you have luck, Herald. It's not how I would approach the issue, but...to each their own.
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Thanks for your understanding. See you soon.

My story[edit]

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The bandit, Jat, confessed that he knew where to find Waine. He's fighting as a gladiator under an assumed name, using Caladbolg to be unbeatable. For now...

My story

Trivia[edit]

  • While disguised, the player's character animations will match human animations.