The dragons are not stars in the sky. They can be counted. They can be fought. One day, we will kill the last of them. Only then will Tyria be safe.
Marshal Trahearne of the Cycle of Dusk is the first of the twelve Firstborn and is a sylvari valiant as well as the leader of the Pact. Upon awakening, he was given the Wyld Hunt to reverse the corruption inflicted upon Orr, which he long thought impossible. To this end, he has spent his time traveling Orr alone, and for a long time he and Caithe were the only two creatures to have seen Zhaitan and lived to tell the tale. Throughout his travels, Trahearne has formed many connections with the Orders of Tyria, as well as more withdrawn races such as the tengu and largos. Due to this, and his wealth of knowledge about Orr and the Risen, he is held in high regard by many.
In 1325 AE, Trahearne learned of a fleet of Dead Ships sailing on Lion's Arch. Trahearne traveled to Claw Island in an attempt to warn Watch Commander Talon, but was too late to prevent the massacre and barely escaped with his own life with few other survivors. In seeking new allies to help retake the island, Trahearne joined the player character in recruiting allies and took counsel from the Pale Tree, who granted him the magical sword Caladbolg and tasked the two with unifying the Orders of Tyria into a single force.
After using his contacts in the Orders to retake Claw Island, Trahearne forged a Pact from the three factions, and directed them in an offensive against Orr. He established Fort Trinity over the ruins along Terzetto Bay as the main base of operations for the invasion of Orr. As part of the invasion, he and the Pact targeted the Eyes and Mouth of Zhaitan to blind Zhaitan's forces and starve the Elder Dragon of magic respectively, and later eliminating the Risen's supply of corpses from the Sea of Sorrow's coast, stemming the army's growth. He and his forces eventually managed to establish a forward base at the foot of the Promenade of the Gods. Near there, at the Artesian Waters, Trahearne and his second-in-command defeated the Sovereign Eye of Zhaitan and performed the Ritual of Purification to reverse the corruption therein, completing his Wyld Hunt for once and all. Casting the Ritual of Purification had weakened Trahearne, forcing him to recuperate at Fort Trinity while the Pact and Destiny's Edge assaulted Zhaitan in the Ruined City of Arah. With Zhaitan's defeat, Trahearne exclaimed the need to begin planning to win four more "impossible victories" over the remaining Elder Dragons.
Despite the end of his Wyld Hunt, Trahearne remained as the leader of the Pact. In the time after Zhaitan's defeat, he focused on reconstituting the ranks and resources of the Pact, with emphasis on building up its highly effective fleet. He was actively sending scouting parties and establishing research teams to begin the plan of an offensive against Kralkatorrik in the Crystal Desert.
During this time Trahearne had received reports about Scarlet Briar's attacks on cities, but did not involve Pact in any official capacity as they did not seem to pertain to Elder Dragon activity. His plans were interrupted by the Battle for Lion's Arch's aftermath, however, when Tyrians heard a dragon's roar resulting from the invasion. Trahearne dispatched Laranthir of the Wild to investigate what had occurred. Upon hearing that his Commander was to present evidence of Mordremoth's imminent threat to Tyria, he attended the World Summit in the Grove, where the Shadow of the Dragon attacked the Pale Tree.
After the attack on the Pale Tree, Trahearne took his second-in-command's warnings to heart and shifted all Pact resources against the newly awakened Elder Dragon in hopes to counter an anticipated dispersion of Mordrem minions across western Tyria. He established Camp Resolve in the Silverwastes with contributed arms, resources, troops and researchers from each prominent race. Trahearne began investing in a strictly aerial assault on the dragon with the hopes to avoid another drawn-out war of attrition on the ground, long before Mordremoth could muster its minions, going on reports saying that Mordremoth's core of power was "somewhere east, or south".
When the preparations of the Pact Fleet were nearly complete, Mordremoth attempted a counter-offensive against Camp Resolve, which failed. Trahearne, flush with victory, called out for the rallying and beginning of the Pact's own offensive. He was then informed that his second-in-command would not join him in the attack, to attempt to recover Glint's Egg from Caithe.
With assistance of Destiny's Edge members Logan, Eir, and Zojja, Trahearne lead the Pact Fleet aboard the Glory of Tyria in battle against Mordremoth in the skies above Verdant Brink. The battle ended as rapidly as it began; moments after the Marshal had called out for the initial volley of fire into the jungle below, massive vines shot out and pierced airships like paper. Chaos ensued then reigned as Sylvari Valiants and Pact began to lose their wills and minds to Mordremoth's call. Armed, well-trained, and freshly delivered, the subjugated Sylvari overwhelmed Trahearne and Destiny's Edge, and the offensive ended in a complete rout.
After Mordremoth brought down the Pact fleet, he, Eir, Zojja and Logan went missing. It is revealed from survivors of the Pact fleet destruction that the four have been taken prisoner, and placed in a caravan headed south through the Heart of Maguuma. At some point during their transport through Tangled Depths Trahearne, Zojja and Logan created a diversion to allow other captured Pact officers to escape, at the expense of his and their own opportunity to flee.
When the Pact Commander, their allies, and remnants of Destiny's Edge finally reach Trahearne in the depths of the Dragon's Domain, he is dangling unconscious and guarded by a corrupted and blighted Faolain. At her defeat, Trahearne was snatched away from rescue by Mordremoth himself, and taken into the dragon's inner sanctum, seemingly as a trap. When reached again, Trahearne is awake but broken in body and spirit, and unable to survive removal from his eldritch, pod-like prison. Despite this state, he is able to aid the Commander in attacking Mordremoth's weakness — inside the Dream, where the Dragon had been attacking Sylvari in their own minds — by acting as intermediary to the Dream and opened a portal to begin the final assault.
When Mordremoth's mind is destroyed and the victors return to the waking world, Trahearne asks his second-in-command to bring him Caladbolg while others marvel at their impossible victory and Mordremoth's disappearance from the minds of the Sylvari. The revelry ceases when Trahearne announced that the dragon had left a 'seed' inside his mind that would blossom and allow the dragon to reclaim all he had just lost if not dealt with immediately. Insisting that he would not survive anyway if removed from his pod-like prison, he asks to be destroyed with the shattered remains of Caladbolg. After a horrible moment when Mordremoth attempts to possess his body, the Commander strikes Trahearne down, thus ending Mordremoth permanently at the expense of Trahearne's life.
- The Battle of Claw Island
- The Ghost Rite
- The Sound of Psi-Lance
- Shards of Orr
- Early Parole
- Magic Sucks
- Killing Fields
- Defense Contract
- The Good Fight
- A Light in the Darkness
- The Priory Assailed
- Critical Blowback
- Under Siege
- Forging the Pact
- Marshaling the Truth
- The Battle of Fort Trinity
- A Sad Duty
- Delivering Justice
- Liberating Apatia
- Temple of the Forgotten God
- Through the Looking Glass
- Close the Eye
- What the Eye Beholds
- Estate of Decay
- Starving the Beast
- A Grisly Shipment
- Ossuary of Unquiet Dead
- Further into Orr
- Hunters and Prey
- Against the Corruption
- Cathedral of Silence
- Romke's Final Voyage
- The Source of Orr
- Victory or Death
- Unshakable - Gains defiance when targeted by crowd-control skills. Blind is 10% as effective. Weakness and vulnerability last 50% less time.
- Daybreak Blade - Slashes foe once, then again on the backswing.
- Flashing Arc - Medium range sword attack.
- Electrolyze - Hits multiple foes with arcs of chain lightning.
- Skyfall - Smashes foe, knocking them down.
- Twilight Crash - Knockbacks all targets in front of user.
- Maelstrom Strike - Thrash foes around user in a spinning frenzy while flinging projectiles.
- My friend! Greetings once again. Even with Zhaitan dead, there is much to do. Around the world, the dragons are rising. We must put them down.
- I am pleased you are here.
- The Pale Tree guide you.
- What's on your mind?
- What troubles you?
- This won't end well.
- Upon entering combat
- Die by my hand!
- Upon death
- A new experience...
- Trahearne (Hallucination).jpg
Hallucination of Trahearne in the Nightmare Chamber.
- Trahearne is voiced by Matthew Brenher.
- King Trahern is a legendary King of the Britons in Geoffrey of Monmouth's fictional Historia Regum Britanniae. In Welsh, the name means "incredibly strong"; in Celtic, it means "strong as iron.". In Norwegian, the word TrÆrne means "Trees", which bears significant similarity to the name.