Salvaging Scrap

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Loyal Soldier

Salvaging Scrap

Year
1325 AE
Chapter
Sins of the Father
Location
Halrunting Plains
(Diessa Plateau)
Wodron Glens
(Diessa Plateau)
Level
20
Race
Charr tango icon 20px.png Charr
Choice
Loyal Soldier
Preceded by
Biography Loyal Soldier.png Mired Deep
Followed by
Biography Loyal Soldier.png In the Ruins

Salvaging Scrap is part of the personal story for charr characters who chose their sire to be a Loyal Soldier and have completed Mired Deep and chose to negotiate with the scrappers.

Objectives[edit]

Negotiate with the scrappers for the other half of the key.

  • Talk to the leader of the suspicious scrappers.
  • Confer with your warband.

Help the scrappers with their job.

  • Meet Isola and Braugit at Wodron Glens.
  • Follow Isola and Braugit.
  • Talk to Isola.
  • Defend the scrappers while they dig.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

In the first instance, meet up with your allies and climb up the tower in the southwest corner of the haven. Speak with the scrapper on the left to begin the cinematic. Isola agrees to give you the key provided you help them out by salvaging some scrap with them.

Alone in the woods, you meet the two scrappers. As the three of you proceed to the digging site, Braugit reveals his fear of... ghost cows. As the scrappers dig, you'll have to defend them from three, small herds of ghost cows. Be wary of their charge attack - if they knock you down, they'll all gore you while you're down, making survival very difficult. Stability, minions, turrets, spirit weapons, illusions, or any other kind of distraction should help you survive. If your profession doesn't have any of these, hopefully you've mastered dodging, or else it's quite likely you'll find yourself defeated a couple times from the larger herds. Luckily, the cows don't attack the scrappers, so you can simply return and resume the fight if defeated. After three waves of cows, you'll face a single Veteran Ghost Bull - there is only one of them, which should make dodging attacks much easier.

Once the the job is complete, the scrappers thank you and proceed to give you your half of the key, lampshading the subverted trope that they might be anything less than honest in their dealings with you.

NPCs[edit]

Allies[edit]

First instance
Second instance
  • Charr
    • Braugit
    • Isola

Enemies[edit]

Second instance

Objects[edit]

Environmental weapons

Dialogue[edit]

Halrunting Plains[edit]

Speaking with your warband allies before approaching the scrappers:

Clawspur: I'll let you do the talking.
Talk end option tango.png
As I expected. Stand by. This shouldn't take long.
Dinky: If I hear anything I don't like, they're going to get a lecture...from my fists!
Talk end option tango.png
Sounds perfectly reasonable to me. Stand by and watch me close.
Euryale: I know we're here to talk, but if they say one wrong word, I'm opening up on them.
Talk end option tango.png
Not without my signal. I don't want to kill them if we don't have to.
Maverick: Ready to roll out, boss. We've got your back. And with the whole warband here, I get to prove once again who's the best—me, baby. Me!
Talk end option tango.png
As soon as we find these scrappers, you'll get your chance.
Reeva: Hey, hey, the 'band's all here! Where do we start? Who do we kill?
Talk end option tango.png
Easy, Reeva. First I talk to them. Then we'll see about killing.
Yahuk Fellstrike: Don't take your eyes off these swindlers, boss. They'd steal the teeth from your head if you let them.
Talk end option tango.png
What makes you think I'll let them? Don't worry about me, soldier.
Samona Ironclaw: Scrappers used to loaf around my old workshop. They're like blind dolyaks. They work hard, but you have to keep pointing them in the right direction. And keep hitting them on the head.
Talk end option tango.png
First I'll talk to them. Then we'll see about hitting them on the head.
Wroda the Quick: Are we going to drag those scrappers out by the tail and make 'em hand over the key?
Talk end option tango.png
Maybe, but first I'm going to talk to them.
Elexus Shredskin: What a dump. Just the kind of place you'd expect to find bottom-of-the-barrel types.
Talk end option tango.png
We're only staying long enough to collect my key.
Fyon the Wraith: Sure you don't want me to slip in, cut their throats, and slip out again?
Talk end option tango.png
I'm sure. Let me see if they're smart enough to listen to reason.
Soure Doomsday: I'll be standing by, boss. If they make any false moves, I'll light 'em up.
Talk end option tango.png
Don't do anything until I say so. We're here to talk.
Luccia Wildeye: I used to see scrappers all over the junkyard. Not the most reliable folk...or the most intelligent...or the cleanest.
Talk end option tango.png
But they may have my key, so I'm going to talk to them.
Cimmara Pistolwhip: Say the word boss, and these scrappers fall. Hard.
Talk end option tango.png
We're talking to them first, Cimmara. But stand by, just in case.
Zemzer Undercut: I was worried, but now that I see what we're up against...you can handle this, no problem. But I'll be ready, just in case.
Talk end option tango.png
Good. Stand by.

Speaking with the Suspicious Scrapper on the right:

Suspicious Scrapper: I got nothin' to say, soldier. Isola does all my talkin' for me.
Talk end option tango.png
Noted.

Speaking with the Suspicious Scrapper on the left (cinematic):

<Character name>: I need scrappers for a salvage job. There's a treasure chest in Lamia Mire that I want found.
Braugit: You're wastin' your time, soldier. We got there first. We've got salvage rights.
<Character name>: That chest was my sire's. Your claim won't mean much when I open your necks. Now, are you willing to deal, or do I start killing?
Isola: Calm down, soldier. We'll give you what we found in the chest and withdraw our claim...if you help us with another job to make up for it.
<Character name>: Sounds fair. You deserve something for your trouble. I'm listening. Just don't make any more trouble for me.
Isola: We won't. Meet us in Wordron Glens, and we'll explain the job there. Too many prying eyes here at the haven.

Speaking with anyone except your warband survivor:

Yahuk Fellstrike: Well done, boss. Listen, if they don't betray you and you don't kill them, you think that Isola would have dinner with me?
Talk end option tango.png
Don't know, and now's a bad time to ask. If things work out, you can look her up later.
Samona Ironclaw: Aw, I was hoping they'd fight. Guess they're smarter than they look.
Talk end option tango.png
They'd have to be. Now I just need to help them so they'll turn over my key.
Wroda the Quick: Watch your back, boss. Scrappers cannot be trusted.
Talk end option tango.png
I don't trust them. But I'm not afraid of them, either. I just want my key.
Elexus Shredskin: I don't trust these dirtbags, boss. They'll sell you out for a bucket of apple cores.
Talk end option tango.png
Don't worry, I've got my eyes open. I can handle whatever they throw at me.
Fyon the Wraith: Working with scrappers seems like a good way to wind up like that last chest: picked clean and left at the bottom of a swamp.
Talk end option tango.png
I'm not worried. They're no threat, and they have my key.
Soure Doomsday: So no fight, and you're doing scrapper work? Whatever's in your sire's chest better be worth it.
Talk end option tango.png
Only way to find out now is if I keep my end of the deal.
Luccia Wildeye: What'd the scrappers say? I couldn't hear.
Talk end option tango.png
We worked out a deal: I help them, they turn over my key.
Cimmara Pistolwhip: Well, that was a bust. Came all the way out here and didn't even get to shoot anybody.
Talk end option tango.png
But we're closer to my key. Trust me, there'll be more fights in our future.
Zemzer Undercut: Okay, now I'm a little worried again. You sure you don't need backup to scout out this "job" of theirs?
Talk end option tango.png
Thanks, but like you said, I can handle this, no problem.

Speaking with your warband survivor:

Clawspur: I don't like you running off alone with these idiots.
Dignity
They're no threat to me. I'll meet you back at the Citadel.
Understood. But I still don't like it.
Talk quest option tango.png
You have your orders. I'll see you soon.
Ferocity
It's all right. But if I don't come back, hunt these morons down and bleed 'em dry.
You die, they die. Got it.
Talk quest option tango.png
Perfect. See you soon.
Charisma
Head back to the barracks and relax. There's some brandy under my bunk. Help yourself.
Brandy, hm? Okay, if you say so. Orders are orders, right?
Talk quest option tango.png
Right. You have yours, now carry them out. See you soon.
Talk end option tango.png
Don't worry, Clawspur. Nothing they can do will stop me from coming back.
Dinky: Don't do it, boss. These jokers look like they'd steal the Khan-Ur's claw and sell it for bacon grease.
Dignity
I made a deal, and I'm going to stick to it. That's final.
Sure, sure. Just don't let 'em get behind you...or surround you...or linger in your blind spot...burn me, just keep 'em at a safe distance, okay?
Talk quest option tango.png
Consider it done. Now get back to the citadel. I'll meet you there.
Ferocity
If they betray me, I expect you to make them very, very sorry.
Count on that! I'll load 'em into cannons and fire them at each other, point blank!
Talk quest option tango.png
That's what I like to hear. See you back at the citadel when this is all over.
Charisma
You should just relax. And I've got brandy back at the barracks to help you do just that.
Brandy? Don't think you can distract me with yummy treats. I mean, you can, but...oh, never mind. I need a drink.
Talk quest option tango.png
Then go get one, buddy. I'll see you soon.
Talk end option tango.png
I'm still weighing my options. Stand by.
Euryale: Sorry boss, but you going out there alone with these scrappers is unacceptable.
Dignity
Accept it, Euryale. I'll be fine. These two couldn't take me in their wildest dreams.
Fine. But if you come back in anything less than perfect health, I'm going to have a scrapper barbeque.
Talk quest option tango.png
Fair enough. I'll meet up with you back at the citadel.
Ferocity
I made a deal. But if it doesn't pan out, feel free to murder them in their beds.
Oh, I will. But not for a long, painful time after I get my claws on them.
Talk quest option tango.png
Sounds like a plan. I'll see you soon.
Charisma
Those are my orders. Now go back to the citadel and have a brandy. That's an order, too.
All right. I'll go back, I'll relax, I'll have a drink. But I won't enjoy it.
Talk quest option tango.png
As long as you do it. See you soon.
Talk end option tango.png
Quit worrying. Nothing they can do will stop me from coming back.
Maverick: Wait, you're going it alone from here? Scrappers are no replacement for the Mav. What am I supposed to do while you're gone?
Dignity
Take charge. Lead the 'band back to the citadel. Wait for me in Rytlock's office.
I'll take that as a totally justified vote of confidence. Thanks, boss! I look forward to hearing the whole story when you get back.
Talk quest option tango.png
See you then.
Ferocity
Take the others back to the citadel. If I don't return, make these scrappers pay.
You got it. If anything happens to you, I'll see it happens to them ten times over. Then I'll carve my name in their carcasses so everybody knows who settled the score.
Talk quest option tango.png
Perfect. See you soon.
Charisma
Head home. And feel free to sample my hidden brandy supply. You know where it is.
Hey, thanks! Er, I mean...what brandy? 'Cause I would never tap into your stash. Not unless I had permission...or was thirsty.
Talk quest option tango.png
You look thirsty right now. Get moving, soldier. And enjoy. I'll see you soon.
Talk end option tango.png
Give me a second. I'll think of something.
Reeva: Call me crazy, but going off alone with a couple of scrappers to do scrapper work sounds...well, it sounds a lot stupider than you normally sound. no offense.
Dignity
None taken. You can relax, Reeva. These two are no threat to me.
Okay, but...oh, never mind. I know what look. You plan to do whatever you want, no matter what I say.
Talk quest option tango.png
That's the spirit. Head back to the citadel and I'll see you soon.
Ferocity
If I am being stupid and this goes wrong, I expect you to avenge me.
Done! One vendetta, coming right up!
Talk quest option tango.png
Thanks. Now head back to the Citadel and I'll see you soon.
Charisma
If I was offended, I wouldn't be offering you the brandy I stashed back at the barracks.
Brandy, you say? And you always have the good stuff! All right, I'm convinced. Try not to get killed, boss!
Talk quest option tango.png
Since you asked so nicely, I won't. See you soon.
Talk end option tango.png
I'm still weighing my options. Stand by.

Speaking with the Suspicious Scrappers, now named Isola and Braugit, before leaving the instance:

Isola: I told you, Braugit and I got some business here at the haven. We'll meet you at the glens when we're done. C'mon, don't you trust us?
Talk more option tango.png
I need to know more about this "job" I'm doing for you.
Easy there. Don't go blabbing about it all over the place. Someone might overhear and beat us to it. I'll tell you all about it at the site.
Talk more option tango.png
All right. Then tell me more about what you scrappers do.
Talk end option tango.png
Right. Just don't make me regret this, or you'll regret it more.
Talk more option tango.png
So what exactly do you scrappers do?
Whatever needs doing. Technically, we're Iron Legion. But we mostly hang around a haven until an officer comes by and gives us something to do. Then we do it. Simple as that.
Talk more option tango.png
Tell me more about this "job" I'm doing for you.
Talk more option tango.png
How'd you guys end up as scrappers, anyway?
Braugit caught some shrapnel in the brain, and he's been a little slow ever since. My leg's always been bad—can't go faster than a walk. Plus, I...ah...may have set a centurion's tail on fire. That was great! Uh, if I did.
Talk more option tango.png
Tell me more about this "job" I'm doing for you.
Talk end option tango.png
Okay. See you at the glens.
Talk end option tango.png
Right, right. See you soon.
Talk end option tango.png
Fine. Don't make me regret this.
Braugit: Isola and I got some business here first, but we'll meet you at the glens as soon as we're done. Honest.
Talk more option tango.png
Is the job I'm helping you with dangerous?
I can't tell you nothin'. Isola gets mad when I talk too much. Sometimes I say the wrong thing. Plus, some of the others might hear and steal our score.
Talk more option tango.png
Is Isola your legionnaire?
Talk end option tango.png
I understand. I'll meet you at Wodron Glens, but then I expect some answers.
Talk more option tango.png
Is Isola your legionnaire?
She's my boss, but scrappers don't have legionnaires. We're not all posh and snout in the air like you are.
Talk more option tango.png
So, what can you tell me about the job? Is it dangerous?
Talk end option tango.png
I guess scrappers have their own way of doing things. See you at the glens.
Talk end option tango.png
I'll meet you there, then.

Wodron Glens[edit]

Meeting Isola at the Wodron Glens (cinematic):

Isola: Ready for work, boss? Here's the plan. There are Ascalonian artifacts under that rubble. We can't get 'em 'cause we keep getting attacked.
<Character name>: Attacked? By what?
Braugit: Don't laugh, okay? Okay? It's...it's cows! There, I said it! I dream about them coming for me in the night with their...their horrible death moos.
<Character name>: Cows. You're afraid of...cows.
Isola: Technically, these are GHOST cows. And don't pick on Braugit. He's got a thing about cows. And ghosts. So ghost cows are a real problem.
Isola: Look, your job is simple. Keep the ghost cows off us, and we'll get the artifacts.
<Character name>: And then you'll hand over the last part of my father's key? You're on, scrapper. Start digging, and leave the ghost heifers to me.

Speaking with your allies:

Braugit: I can do this. I just need to keep walking. Pick up those feet and put 'em down. We're almost there... Nothing to be scared of...
Talk end option tango.png
You talking like that is scraing me. Keep it together, Braugit.
Isola: We'll hit the site soon. There may be ghosts between here and there, but it's nothing you can't handle, right?
Talk end option tango.png
I can handle whatever you've got. Let's finish this.

As you walk to the dig site:

Braugit: They're not far. I can hear 'em. Mooing...that awful, awful mooing!
Isola: So what if there's a few restless spirits 'round here. Ain't nothing you—uh—WE can't handle.

At the dig site:

Isola: This is the spot. Lemme know when you're ready.

Speaking with your allies again:

Braugit: Isola's got the plan. It's a good plan, an excellent plan. She says dig, I say, "Where?" And while I dig, you protect me from...well, you know. I don't like talking about 'em in case they're listening.
Talk end option tango.png
Ghost cows, I get it. Carry on. You dig, I'll keep them at bay.
Isola: Better watch yourself, boss. Ghost cows are a lot tougher than they look.
Talk quest option tango.png
Thanks for the tip.
Isola: This is the place. Start hammering. We need to get these stones cleared.
Braugit: But hammering will bring the ghost cows!
Isola: Just do it. Let the legionnaire worry about the cows.

Speaking with your allies whilst defending them from the ghost cows:

Braugit: Can't talk now! Digging is hard work, and I gotta concentrate on not being scared.
Talk end option tango.png
I'll leave you to it, then.
Isola: Stick to the plan! Braugit digs, you fight, and I keep an eye on the big picture.
Talk quest option tango.png
All right. Nice "plan" by the way...for you.

After the first wave of cows is defeated:

Braugit: What's that? A ghost!
Isola: Mind on your work, Braugit! Keep digging!

After the second wave is defeated:

Braugit: Isola! Here come more cows! Help!
Isola: Think about something nice, Braugit. Like bunnies or something. You like bunnies, right?
Braugit: I do! Bunnies don't moo!

After the third wave is defeated:

Braugit: I hear a cow coming! Make it go away!
Isola: We've got it covered, Braugit. Trust the legionnaire to protect us.

After the veteran ghost cow is defeated:

Braugit: I got the loot! We're rich!
Isola: That's great, Braugit. Thanks for your help, Legionnaire. Here's your key, just like I promised.
Isola: Don't look so surprised. What, did you think we were going to cheat you just because we're scrappers? We're smarter than that. Well, some of us are.
<Character name>: Good. We're even, and I'm leaving. Listen, if you two ever come back to the Black Citadel, let me know and I'll buy you a drink. A whole meal, in fact.
<Character name>: There's a ranch just outside the city. Fresh meat! What do you say, Braugit? How does a big, juicy steak and a glass of warm milk grab you?
Braugit: Aaaaah!

Speaking with your allies whilst defending them from the ghost cows:

Braugit: Isola says it's worth going a couple of rounds with the ghost cows for this much loot. I say it's almost worth it. Those moos are going to haunt my dreams for weeks...again!
Talk end option tango.png
You should spend your share on something that will help you forget.
Isola: Nice work, soldier. Pleasure doing business with someone who gets teamwork.
Talk more option tango.png
Will Braugit survive? He's awfully shaken up.
He'll be fine. We'll get back to the haven, fence the loot, and celebrate with that rum merchant's wares. That'll calm Braugit's mind.
Talk end option tango.png
Have one for me. See you around.
Talk end option tango.png
I like deals where everyone walks away happy. See you around, scrapper.

My story[edit]

Salvaging Scrap.jpg

I struck a bargain to get my sire's key back. In return for my help with a salvage operation, the scrappers Isola and Braugit will return what's mine.

I protected the scrappers from ghost cows while they dug up their salvage. They returned the second half of my sire's key, and now I have to reach Grendich Ruins and claim my inheritance.

My story

Notes[edit]