ArenaNet is offering a wikier early access to upcoming, unreleased content - we need to decide who that wikier should be. More info here.
Notice something wrong, missing, or unsatisfactory? Feel free to edit pages yourself and make use of discussion pages. Wiki content is created, maintained, and administrated by players. See how you can help.
[dismiss]

Willing Captives

From Guild Wars 2 Wiki
Jump to: navigation, search

Willing Captives

Location
Gauntlet Gulch
(Mount Maelstrom)
The Mire Sea
(Mount Maelstrom)
Race
All Races
Level
68
Storyline
The Cost of Victory
(Making another suffer)
Preceded by
Wet Work
Followed by
The Battle of Fort Trinity

Willing Captives is part of the personal story for players that have completed the mission Wet Work and have chosen to get captured by the krait. It is followed by The Battle of Fort Trinity.

Contents

[edit] Objectives

Willing Captives (level 68). Infiltrate the krait tower and steal the orb.

  • Meet Apatia on the shores near the krait city.
  • Get captured by the krait.
  • Escape and retrieve your weapons.
  • Find and free Apatia at the top of the tower.
  • Find and retrieve the orb.

[edit] Rewards

  • Variable 
    Experience.png
Profession-specific

[edit] Walkthrough

Talk to Crusader Apatia. After the cut scene, three Krait come and capture you. Next thing you are underwater in a cell. Examine the cage and retrieve a metal bar (a good weapon which can stun). Destroy the cage and exit. Stun and kill the krait guard, then turn right and swim towards the marker to retrieve your weapons from a guarded chest.

Still underwater, look nearby for a bridge/walkway extending to the south-east and upwards from under the water to the top of the tower near you. Apatia's cage is high up on the tower further away from the one you're at and the two towers are linked by a suspended bridge. Take the upward-sloping walkway to the top of the first tower, then take the suspended bridge to Apatia's tower. You can run past the Krait along the way. You will learn from a conversation between the two krait at the end of the bridge that the orb is safely stored in a chest in an underwater cave, protected by a "beast". Kill them, as well as the Veteran guarding Apatia's cage. Destroy the cage to free Apatia and talk to her.

Take the suspended bridge and walkway back the way you came and search for the underwater cave in the marked area; if Apatia is downed, you must revive her for the story to continue.

Apatia will shout out when she sees the beast, which tends to float near the ceiling of the cave and even partially inside the rocks. After you kill it, get the orb from one of the chests. Apatia is captured during a short cut-scene with you unable to help.

Talk to Sayeh al' Rajihd who suddenly appears to aid you. She offers to deliver the orb to Trahearne and advises you not to try and save Apatia. You promise you'll be back to save her.

[edit] NPCs

[edit] Allies

[edit] Foes

[edit] Dialogues

[edit] My Story

Willing Captives.jpg
Apatia and I allowed ourselves to be taken prisoner by krait slavers so we could get close to the orb. Everything went perfectly until I found and claimed the orb. The krait recaptured Apatia, but I couldn't stop to free her. The orb and I are both needed back at Fort Trinity. I swore to return and rescue Apatia.

My story


Personal tools
Other languages