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Willing Captives
Willing Captives
- Location
- Gauntlet Gulch
(Mount Maelstrom)
The Mire Sea
(Mount Maelstrom) - Race
- All Races
- Level
- 68
- Storyline
- The Cost of Victory
(Making another suffer) - Preceded by
- Wet Work
- Followed by
- The Battle of Fort Trinity
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Willing Captives is part of the personal story for players that have completed the mission Wet Work and have chosen to get captured by the krait. It is followed by The Battle of Fort Trinity.
Contents |
[edit] Objectives
Willing Captives (level 68). Infiltrate the krait tower and steal the orb.
- Meet Apatia on the shores near the krait city.
- Get captured by the krait.
- Escape and retrieve your weapons.
- Find and free Apatia at the top of the tower.
- Find and retrieve the orb.
[edit] Rewards
- Variable
- Profession-specific
-
One of the following: Hunting Harpoon of Earth, Reinforced Harpoon of Earth, Hunting Trident of Earth, Reinforced Trident of Earth
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One of the following: Hunting Harpoon of Earth, Reinforced Harpoon of Earth, Hunting Speargun of Earth, Reinforced Speargun of Earth
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One of the following: Hunting Harpoon of Earth, Reinforced Harpoon of Earth, Hunting Speargun of Earth, Reinforced Speargun of Earth
-
One of the following: Hunting Speargun of Earth, Reinforced Speargun of Earth
-
One of the following: Hunting Harpoon of Earth, Reinforced Harpoon of Earth, Hunting Speargun of Earth, Reinforced Speargun of Earth
-
One of the following: Hunting Trident of Earth, Reinforced Trident of Earth
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One of the following: Hunting Trident of Earth, Reinforced Trident of Earth, Hunting Speargun of Earth, Reinforced Speargun of Earth
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One of the following: Hunting Trident of Earth, Reinforced Trident of Earth, Hunting Harpoon of Earth, Reinforced Harpoon of Earth
[edit] Walkthrough
Talk to Crusader Apatia. After the cut scene, three Krait come and capture you. Next thing you are underwater in a cell. Examine the cage and retrieve a metal bar (a good weapon which can stun). Destroy the cage and exit. Stun and kill the krait guard, then turn right and swim towards the marker to retrieve your weapons from a guarded chest.
Still underwater, look nearby for a bridge/walkway extending to the south-east and upwards from under the water to the top of the tower near you. Apatia's cage is high up on the tower further away from the one you're at and the two towers are linked by a suspended bridge. Take the upward-sloping walkway to the top of the first tower, then take the suspended bridge to Apatia's tower. You can run past the Krait along the way. You will learn from a conversation between the two krait at the end of the bridge that the orb is safely stored in a chest in an underwater cave, protected by a "beast". Kill them, as well as the Veteran guarding Apatia's cage. Destroy the cage to free Apatia and talk to her.
Take the suspended bridge and walkway back the way you came and search for the underwater cave in the marked area; if Apatia is downed, you must revive her for the story to continue.
Apatia will shout out when she sees the beast, which tends to float near the ceiling of the cave and even partially inside the rocks. After you kill it, get the orb from one of the chests. Apatia is captured during a short cut-scene with you unable to help.
Talk to Sayeh al' Rajihd who suddenly appears to aid you. She offers to deliver the orb to Trahearne and advises you not to try and save Apatia. You promise you'll be back to save her.
[edit] NPCs
[edit] Allies
[edit] Foes
- Krait Damoss
- Krait Hypnoss
- Krait Nimross
- Krait Slaver
- Scaled Drake
- The Beast
- Veteran Head Slaver Nymfassa
- Veteran Krait Hypnoss
[edit] Dialogues
[edit] My Story
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