Mortus Virge

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Mortus Virge

Year
1325 AE
Storyline
Personal story
Chapter
Traitor to the Queen
Location
Lychcroft Mere
(Kessex Hills)
Salma District
(Divinity's Reach)
Level
30
Race
Human tango icon 20px.png Human
Preceded by
The Orders of Tyria
Followed by
Track the Seraph
Triskell Quay

Salma District loading screen.jpg

Loading screen back in Salma Sistrict

Mortus Virge is part of the personal story of human characters. It is selected by siding with Scholar Josir & the Durmand Priory in the previous mission.

Objectives[edit]

Search the swamp for survivors of the undead attacks.

Confer with the Orders.

  • Meet with the Order representatives in the Salma District.
  • Talk to Hiroki and Ihan.

Rewards[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

Josir will use the Mortus Virge on the four children as you find them and they will be able to safely return to camp. There are not very many undead in the swamp, so it is quite easy to rescue all the children without fighting a single one. Note that Josir has to be with you when you find each child - if he gets caught up in a fight without you, he'll stay there until you rescue him. So keep an eye on him, and help him out when he gets hung up.

To rescue a child, run up to it and press "f" to "talk". Then Josir will enchant them with the device.

After you have rescued all the children, you must return to the Salma District in Divinity's Reach, and talk to Logan, Ihan, Hiroki, and Josir. Then you decide on the next mission, choosing either Hiroki's plan (Triskell Quay) or Ihan's plan (Track the Seraph).

NPCs[edit]

Allies[edit]

In Lychcroft Mere
In Salma District

Foes[edit]

In Lychcroft Mere

Dialogue[edit]

At Lychcroft Mere[edit]

Cinematic with Josir:

Scholar Josir: Greetings and salutations, Advocate. A fine day for a walk in the swamp, wouldn't you agree?
<Character name>: You're mighty cheerful for someone headed to take on the Risen. What's up?
Scholar Josir: Ah, but I always enjoy a Priory expedition. Experimentation, research, discovering lost artifacts in an old musty tomb, then more experimentation.
Scholar Josir: Every day's a new adventure in the Durmand Priory! It's a fine life.
<Character name>: You do manage to make it sound exciting. So what's this new trinket you were telling me about?
Scholar Josir: It's called the "Mortis Verge."
[sic]
It allows the holder to easily distinguish the living from the Risen dead—but also confuddles the undead, making it harder for them to find you.
<Character name>: That does sound useful. Who built this thing?
Scholar Josir: Would it surprise you if I said it was based on a charr invention? The Priory values ideas and innovation, no matter where the genius occurs.
Scholar Josir: The dragons aren't being picky, so why should we? Any weapon we can use against them is worth exploring.
<Character name>: Charr, hm? Well, I can't fault your reasoning—especially if it helps us defeat these undead. Fire that thing up, and let's go find those missing kids.

Talking to Josir along the way:

Scholar Josir: Be steadfast and trust in Priory intelligence, my friend. We'll find those children!
Talk end option tango.png
Ready to go!

When finding the missing children:

The order of the dialogues may change depending on the player finding these children.
Child: Help! Hey, over here!
Scholar Josir: Don't be afraid, child. The Mortus Virge will protect you, and while the enchantment is active, you can sense the undead. Avoid them and run home as fast as you can.
Child: Thanks, mister! I'll tell my parents all about how you saved me!
Child: I'm over here! Save me!
Scholar Josir: Quickly, child! This enchantment will allow you to sense the undead. Avoid them and make your way home!
Child: Really? Thanks, mister!
Child: Help! Monsters and bad people!
Scholar Josir: I've enchanted you with the Mortus Virge, my child. Now you can sense the undead and avoid them. Keep your wits about you, and run! Run all the way home!
Child: Yay! Thank you, sir!
Child: You look like a living one. Please, I want to go home.
Scholar Josir: Don't be afraid. With this enchantment upon you, you can sense the undead and stay away from them. Now, head home!
Child: If you say so. Thanks a lot, mister old man.

Talking to any child while Josir is busy fighting:

Child: You're my very brand new hero! I used to like the Seraph, but after I saw that man with the undead—I don't like them anymore!
Talk more option tango.png
Whoa there, little one. What Seraph?
The bad man in the swamp! He was wearing Seraph armor, and muttering to himself, and he was really scary. I think the undead came to talk to him.
Talk more option tango.png
Did you recognize this Seraph? Was he alive, like me, or was he like the Risen?
Oh, he was alive. The undead didn't attack him, either. They just followed him around. Can I go home now?
Talk end option tango.png
The Priory will make sure you get home safe and sound. Good-bye, now.
Talk end option tango.png
Don't worry, the Priory will make sure you get home safe and sound. Good-bye, now.
Talk end option tango.png
Don't worry, the Priory will make sure you get home safe and sound. Good-bye, now.

Cinematic after saving the last child:

Scholar Josir: Magnificent! The Mortis
[sic]
Virge worked. Perhaps not perfectly, but certainly, better than I hoped!
<Character name>: It's an impressive device. Tell me, is the Durmand Priory full of such things?
Scholar Josir: Yes and no. More importantly, our order is full of the kind of people who like to invent this sort of thing.
Scholar Josir: And, I might add, people like you—brave enough to test it! You would be a fine addition to our order, you know.
<Character name>: What else does the order do?
Scholar Josir: Anything! Everything! We travel the world, seeking lost knowlege
[sic]
to use against Zhaitan. Exciting, no?
<Character name>: It sounds very interesting. Thank you for telling me about it. We'd better get back and share news of our victory with the others.
<Character name>: Thanks again for your assistance. This was extremely educational.

At Salma District[edit]

Approaching the representatives:

Crusader Hiroki: We need to deal the undead a decisive blow. Remove the army, and we remove the threat.
Agent Ihan: There's an intelligence to their movements. We need to discover the root of the problem—not just follow them from fight to fight.
Crusader Hiroki: At the cost of lives? The undead are attacking now. If we sit idle, people will die.

Talking to Logan:

Logan Thackeray: Queen Jennah said you'd be able to soothe their ruffled feathers. For your sake, I hope she's right.
Talk end option tango.png
I'll do my best.

Cinematic with representatives:

Logan Thackeray: Advocate! The Representatives have reported your success. Well done.
<Character name>: Thank you, Logan. I'm glad we saved the children, but the undead are still a problem.
Scholar Josir: I'm told the children saw a Seraph soldier in the swamp—and their stories were quite appalling. They were as frightened of him as of the undead.
Scholar Josir: If this was that soldier, the children say he's become violent and incoherent. They also say that the undead weren't attacking him.
<Character name>: There aren't any Seraph outposts in Lychcroft Mere. What's a lone soldier doing out there?
Logan Thackeray: According to Seraph reports, a corporal named Kellach didn't report for duty. I'd assumed he was AWOL in Lion's Arch, but maybe there's more to it.
<Character name>: This Kellach could be under Zhaitan's influence. Could he be inciting the Risen, and making them more aggressive? Maybe he's a necromancer?
Crusader Hiroki: We don't have time for theories, Advocate. Vigil scouts marked more undead approaching the town of Triskell Quay. The corruption is spreading.
Agent Ihan: If so, then Triskell Quay is just a symptom. Whatever's drawing the undead inland will continue to do so even if we save the town.
Agent Ihan: We should investigate what happened to Kellach. He may be the key to these attacks. Until we know what's going on, we're just plugging leaks.
Crusader Hiroki: You want to go on a wild goose chase, Ihan? Fine. But don't risk Triskell Quay! We need soldiers to defend the town, or people will die.
Agent Ihan: A few will die now, but we'd be saving many in the long run. The Order of Whispers is prepared to make that exchange.
Logan Thackeray: It's a good thing that the decision's not up to you two. Advocate, it's in your hands.

Talking to NPCs before deciding:

Scholar Josir: I have every faith that you will make a wise decision. For my part, I will see if the Priory archives can cast some light on this situation. Good luck.
Talk more option tango.png
What else can you tell me about the Seraph, Kellach?
Talk more option tango.png
Can you tell me more about Triskell Quay?
Charisma
It won't be as much fun without you, Josir.
Fun? You flatter me, Advocate. I'll look into it while you're gone, and have something for you soon.
Talk end option tango.png
I look forward to it. Thanks, Josir.
Dignity
Do your best to find information on Kellach. Lives may depend on it.
Ferocity
Is the Priory chickening out?
Talk end option tango.png
I hope they can. Thank you, Josir.
Agent Ihan: We need your decision. Do you choose to go with the Vigil, or to go with the Order of Whispers?
Talk more option tango.png
Is it typical strategy for the Order of Whispers to sneak around, working beneath the surface?
It is. No use charging into battle if you don't know what you're up against. We'll need cunning to defeat the dragons.
Talk back option tango.png
That makes sense. Can I ask another question?
Talk end option tango.png
I need some more time before I decide.
Talk more option tango.png
Can you remind me about the choices again, please?
You can go with the Vigil to Triskell Quay, or you can help the Order of Whispers track down the mysterious soldier.
Talk back option tango.png
Thanks for the summary. Can I ask another question?
Talk end option tango.png
I need a little more time to decide.
Talk quest option tango.png
I'm ready to decide.
Do you go with the Order of Whispers?
Talk quest choice tango.png
Yes. We need to know where that soldier's headed.
Excellent choice, Advocate. You'll be very pleased with your decision.
Talk quest option tango.png
I hope so. I'll see you there, Ihan.
Talk end option tango.png
I need more time to decide.
Talk end option tango.png
I'm still thinking about it.
Crusader Hiroki: We need your decision. Do you choose to go with the Vigil, or to go with the Order of Whispers?
Talk more option tango.png
Is this Vigil's typical strategy? Gather soldiers, attack target?
Yes. We are a military order. We play to our strengths. There are few situations that a good broadsword can't handle.
Talk back option tango.png
That makes sense. Can I ask another question?
Talk end option tango.png
I need some more time before I decide.
Talk more option tango.png
Can you remind me about the choices again, please?
Well, you can go with the Vigil to Triskell Quay, or you can help the Order of Whispers track down the mysterious soldier.
Talk back option tango.png
Good summary. Can I ask another question?
Talk end option tango.png
I need some more time before I decide.
Talk quest option tango.png
I'm ready to decide.
Do you want to go with the Vigil?
Talk quest choice tango.png
Yes. The people of Triskell Quay need our help.
Glad to hear it! Meet me at Triskell Quay, and we'll face the Risen head-on.
Talk quest option tango.png
Travel safely, and I'll see you there.
Talk end option tango.png
I need more time to decide.
Talk end option tango.png
I'm still thinking about it.

Talking to NPCs after choosing the Vigil:

Agent Ihan: You chose with you heart, Advocate. That's all anyone can ask.
Talk more option tango.png
Thank you for understanding. Hiroki and I will defend Triskell Quay and then meet you back here.
Too bad. Well, I can't blame you. The Vigil seems so much more proactive than the rest of us, right? Good luck. And no hard feelings.
Talk end option tango.png
Thanks, Ihan. I'll see you at Nebo Terrace afterwards.
Crusader Hiroki: I'm glad you decided so quickly. Not going to change your mind, are you?
Talk more option tango.png
Definitely not! I'm proud to go with the Vigil and save Triskell Quay.
I appreciate your confidence. The people of Triskell Quay are scoundrels, but the dragons are far worse. We'll see you there.
Talk end option tango.png
Agreed. I'll meet you near Triskell Quay, Hiroki.

Talking to NPCs after choosing the Order of Whispers:

Agent Ihan: You chose with you heart, Advocate. That's all anyone can ask.
Crusader Hiroki: I'm glad you decided so quickly. Not going to change your mind, are you?

My story[edit]

Mortus Virge.jpg

Thanks to the Mortus Virge, Josir and I were able to pass safely through Lychcroft Mere, where we found several children hiding from the undead. They told us they'd seen a Seraph soldier in the swamp, doing something creepy. I should consult with the rest of the Order Representatives.

I met with the three orders and learned about a missing Seraph named Kellach. The Vigil and Order of Whispers each had their own ideas about what we should do next, but it was up to me to decide.

My story

Notes[edit]

If the Order of Whispers choice is made, then both Agent Ihan and Crusader Hiroki will react as if you chose to help the Vigil. Neither of their dialogues however have end dialogue options.
You can access your home instance nodes from the Salma District instance, unlike other story instances.