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Rumors of Trouble

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Rumors of Trouble

Location
Shiverpeak Mountains
Race
Norn tango icon 20px.png Norn
Level
11
Storyline
Biography Lost an Heirloom.png Lost an Heirloom
Preceded by
Biography Defeat our Ancient Foes.png The Last of the Giant-Kings
Biography Instinct.png The Wolf Havroun
Biography Cunning.png Minotaur Rampant
Followed by
Among the Kodan

Rumors of Trouble is part of the personal story for norn characters who chose the lost heirloom option during their character creation.

Contents

[edit] Objectives

Rumors of Trouble (level 11)

Meet Eir Stegalkin at her home in Hoelbrak.

  • Speak to Eir Stegalkin.

Investigate the rumors of trouble out at Krennak's Homestead.

[edit] Rewards

Profession-specific

[edit] Walkthrough

After you talk to Krennak and he argues with Varg, multiple ice imps spawn which totally blow away both friendly NPCs and player. It's highly suggested to bring a few friends for this quest. Soloing is very hard, and it is suggested to bring long range weapon and no armor and repeatedly rush the enemy until they die.

This is a challenging story point for all classes. There is some debate as to whether or not this is working as intended as of 04SEP12.
When you enter the story point you will meet with Eir and Krennak. Varg will run into the story with the horn you gambled away. Varg blows the horn summoning ice elementals and imps you need to defeat to complete the story point. The ice elementals will do ranged damage while the imps do melee damage. The boss imp at the end spawns an altar that will make invulnerable along with summoning three additional imps to defend it. You need to defeat these three imps and destroy the altar to make the boss imp vulnerable. The following tips may be of assistance.
  1. - Stay away from Varg. You can't defeat him so don't waste time and cool downs on him.
  2. - The bulk of the battle will take place between Varg and the entrance to the homestead building. Unless you are melee stay away from this point.
  3. - Try to keep Garm alive. I know this will require you to resurrect him a few times. I have found him to be your best friend in this battle.
  4. - Expect your NPC companions to run into combat and die. They're fodder.
  5. - Death is a good thing. When you die you go back to the entrance point of the story point. This means the mobs drop aggro and you can pick which one to work on.
  6. - Once you are back in the land of the living take time to decide which mob you want to kill first. You are either going to circle left or circle right as you work on them one at a time.
  7. - AoE attacks are a bad idea here. Don't use them as you will pull too many nasties at once.
  8. - Once you kill the bulk of the mobs you will find yourself facing an imp boss. This beastie will place an alter that summons more imps and makes him invulnerable. You really want Garm at your side for this. Eir would be good to have around as well.
  9. - Just get the altars down that the imp boss places (you will have to go through a few but they only spawn one at a time) and kill that imp.
  10. - Enjoy the cut scene and then go repair your gear.

[edit] NPCs

[edit] Allies

Norn

Canine

[edit] Enemies

Norn

Elemental

Imp

[edit] Dialogue

Upon approaching Eir and Fastulf

Fastulf Jotharsson: Mighty Eir Stegalkin. Once more, Wolf calls on you to protect his pack.
Eir Stegalkin: I heed Wolf's call, and I am glad I will have company. Ah, there's the slayer now.

Cinematic:

Eir Stegalkin: Trouble is brewing, and Fastulf the Wolf Shaman has summoned the two of us to deal with it.
Fastulf Jotharsson: Wolf sent me a dark vision. My friend Krennak's homestead was burning and besieged by ice creatures. I saw you there with Eir, fighting them off. It's a clear sign.
<Character name>: Of course I'll help your friend. If the pack needs an alpha, I'm ready.
Fastulf Jotharsson: Wolf's vision hints that you two are meant to walk a greater path. I can see that his wisdom and cunning live in both of you.
Eir Stegalkin: Wolf knows I would never turn my back on a friend like Krennak. I'll meet you at his homestead, and we'll deal with any trouble together.

Arriving at Krennak's homestead

Adventurer: Eir! The Slayer's arrived! Come, Slayer, speak with Krennak.

Cinematic

Krennak the Short: It's Eir Stegalkin and the Slayer of Issormir. What brings you out here?
Eir Stegalkin: Krennak, old friend, your lodge is looking magnificent. Tell me, have you seen any trouble lately? Omens of bad fortune to come?
Krennak the Short: Dredge are making noise, but that's nothing serious. There is Varg, though. He was here recently, boasting about his strength with the Sons of Svanir. He does seem changed.
Krennak the Short: In fact, it looks as if you're just in time for one of his visits, Spirits blight him! Leave this to me, friends. I've dealt with Varg before.

Confronting Varg

Krennak the Short: What are you doing, Varg? I told you, you aren't welcome on my land.
Varg: I go where I wish. You think you can banish me, a proud Son of Svanir, from your stupid tavern? In Jormag's name, you'll die for that arrogance.
Varg: The horn is the roar of the Ice Dragon. Hear it and cower, for it signals your death!
Eir Stegalkin: Those are ice imps! Watch yourself—they spit ice!
Krennak the Short: What by all that is sacred are those? Men, to arms! Cut them down!
Krennak the Short: More of those things! They're coming down right on top of us!
Eir Stegalkin: Stay together and force them to come to us!

After defeating the ice imps

Eir Stegalkin: I've never seen ice imps this close to Hoelbrak. Varg's horn must have powerful magic to have summoned them.
<Character name>: That's not his horn. It was passed down to me through my family from my ancestor, Romke.
Krennak the Short: His boldness as an explorer is legendary. But why does Varg have your family heirloom?
<Character name>: I wagered it at the moot in a dice game with Varg. He cheated, but I didn't catch on until after he'd left.
<Character name>: I had no idea that it was a magic horn. According to the family stories, Romke got it as a gift from a clan of bear-people.
Eir Stegalkin: That may be the kodan. They have an enclave near Hunter's Lake. Meet me there, and I'll introduce you. We can find out if they know any more about the horn.

[edit] My story

Rumors of Trouble.jpg
Eir called me in to meet with Fastulf Jotharsson, Hoelbrak's Speaker of Wolf. Fastulf has had a vision of fiery doom for Krennak, a rugged frontier-dweller and old friend of Eir's. Eir and I are going out to Krennak's homestead to check him.

Eir and I visited Krennak's Homestead and identified the danger he faces: a Son of Svanir named Varg is summoning monstrous creatures with a powerful horn. Worst of all, the horn is mine. I lost this important family heirloom to Varg at a recent moot without knowing how dangerous it was. Now Eir and I are determined to get the horn back.

My story

[edit] Notes

  • When the imp boss is the last remaining foe, you can draw Eir out of battle and talk to her to complete the mission.

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