Estate of Decay

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Personal story changes Personal Story steps from chapters 6 through to 8 were restored to the original sequence with the June 23rd (2015) update.
Dialogue, rewards, level requirements and walkthroughs may need updating before the removal of this notice.

Estate of Decay

1325 AE
Victory or Death
Waste Hollows
(Malchor's Leap)
Fort Trinity
(Straits of Devastation)
Preceded by
What the Eye Beholds
Followed by
A Grisly Shipment
Ossuary of Unquiet Dead

Estate of Decay is a mission in the personal storyline.


Estate of Decay (level 80)

Kill the Mouth of Zhaitan in Kitah Manse.

  • Meet the Pact squad near Shelter Docks.
  • Speak to Explorer Hekja.
  • Defend the perimeter while Hekja scouts the manse.
  • Enter Kitah Manse and find the scouting party.
  • Kill Lord Kitah, his jester, and the corrupted Hekja.
  • Confront the Mouth of Zhaitan in the manse's basement.
  • Kill the Mouth of Zhaitan.
  • Escape from Kitah Manse.

Report to Trahearne at Fort Trinity to plan the Pact's next move.

  • Meet Trahearne back at Fort Trinity.
  • Determine a course of action.


At the entrance to the mansion, you meet the group composed of Hekja, Zrii, Snarl and Galina, and some other NPCs. Hekja has seen many magical artifacts arrive and is betting the Mouth of Zhaitan will be here feasting on them. She proposes that a small scouting party, led by her, enter the house to gather information and proceeds to infiltrate the house. In the meantime, Galina uses a nearby risen chicken for target practice and a couple of risen chicken, risen bulls and other risen attack. After defeating them, the group realizes that Hekja has been gone too long and decides to follow the scouts into Lord Kitah's mansion.

Upon entering the mansion, a seemingly living Lord Kitah welcomes you and your group and orders his servants to serve you food and drink while he and his numerous other noble guests move on to another part of the house behind a locked door. Talking to the servants reveals that they have limited conversation and keep repeating the same sentences. Feeling that something is not right, you try to open the inner door, and the servants appear in their true risen forms and attack you.

After killing the servants, Zrii suggests that the house and its residents may be under the effect of an illusion created by a mesmer. All throughout these events, loud burping noises can be heard, confirming that the Mouth of Zhaitan is feasting on magical artifacts somewhere inside.

The inner door can now be opened, at which point all your group rushes into the next room. In there, Lord Kitah can be seen with his guests and a seemingly bewitched Hekja, who is promptly ordered to attack your group and runs away shortly afterwards (she is invulnerable at this point). The guests then show their real risen nature and attack. During these fights with the risen nobles, try to avoid standing in the red circle traps as they deal periodic damage, and make use of the healing kits dropped by Snarl. After defeating the dozen or so risen in this room, you will be left with 3 allies: Zrii, Snarl and Galina. Follow the star icon to find the door leading to the next room.

Behind the door, Lord Kitah, a Jester and risen Hekja will be waiting to "entertain" you. Dispatch them with the aid of your allies.

After defeating your inhospitable host and poor Hekja, a door will open into the next room which leads to the cellar. Below, you will see the champion Mouth of Zhaitan and a Risen Courier bringing him magical artifacts to eat. Here are some pointers regarding this fight, which may seem more difficult than it really is:

  • The courier brings the Mouth food, which heals him. Killing the courier, who walks slowly and arrives from upstairs, could be a good idea, although not absolutely necessary.
  • The Mouth stays in the middle of the room, surrounded by 4 large pillars, all throughout the fight.
  • The Mouth uses a ranged shockwave attack which knocks down and inflicts 5 stacks of confusion or more (up to 15 stacks). Be sure to not use skills at that point if you can't remove the condition. Face away, hiding behind a pillar until the confusion wears out.
  • While your allies are alive, the Mouth will be busy fighting them and will not use his shockwave attack. You can then more safely approach and melee the boss if that's your preference. Otherwise use ranged attacks from behind the pillars and pick up rocks to knock down the boss and the courier whenever you can.
  • The Mouth will summon several Spectral Guards and Juggernauts at the beginning and when it reaches 50% health. Killing them will revive your defeated allies, if any.
  • At some point, the Mouth will be easier to damage, and will die. (This may be a programmed progression to make this fight more manageable). Persist and you will win.

After the Mouth of Zhaitan dies, the ceiling will start to collapse and you are directed to exit the house as fast as possible. Avoid the red circles if possible (although they don't do that much damage) and find your way back to the front door. After trying and failing to open the door, Galina will open it with a push of her shoulder. Exit and proceed to Fort Trinity to report your success to Trahearne who will offer you a choice between sinking an Orrian ship (A Grisly Shipment) or destroying an Orrian ossuary (Ossuary of Unquiet Dead) to reduce Zhaitan's source of bodies for its army.


All professions





Approaching the Pact group:

Galina Edgecrusher: Scorche this. Let's just storm this place, kill everyone we find, and raze it to the ground.
Snarl Backdraft: Nice plan, Bloodie, but the Pact conducts itself with more style than your frothy brain can handle.
Agent Zrii: Keep it down, you louts. Keep your inter-legion bickering to a minimum.
Snarl Backdraft: Whoa! Now that's sneaky. After we beat Zhaitan, how about you come train with the Ash Legion?
Galina Edgecrusher: Jealous, Snarl? That's what comes from being second-rated.
Explorer Hekja: Pipe down. We've got rough work ahead of us. Scout detail! Form up!

Speaking to Kekja (cinematic):

Explorer Hekja: Ready to move on your orders, Commander. We have confirmed large numbers of artifacts in transit to this location.
Explorer Hekja: The Priory's readings for the manse are off the scale. If the Mouth eats powerful magic, this place is a Wintersday feast.
<Character Name>: All right. I want you to lead a scouting party into the manse. Reconnaissance only. We need more information before we move in.
Explorer Hekja: Understood. We'll be in and out before they even know we're here.

While defending the perimeter:

Galina Edgecrusher: You bored yet, Snarl? I'm bored. We sit here while that bossy norn has all the fun.
Galina Edgecrusher: Ten gold says I can take down that ugly chicken with one shot.
Snarl Backdraft: You just don't get "patience", do you? But since you asked, ten gold says you can't!
Galina Edgecrusher: That's the most resilient chicken ever. Whoa - it's coming right at us!
Galina Edgecrusher: Ha! Slaughter, mayhem, and a mountain of corpses. That's how we do it!
Snarl Backdraft: For once, we agree. Keep 'em coming, Zhaitan! We've got plenty of blades left!
Agent Zrii: I can't decide if you two are inspiring or terrifying.

After the final wave at the perimeter:

Snarl Backdraft: Well, that was fun. For you. But now it's official: that norn's been gone for too long.
Galina Edgecrusher: Right. Listen up, everyone. Our scouting expert here says we've waited long enough.
Galina Edgecrusher: Operation "Sit On Our Furry Behinds" is over. We're going in. Form up on the commander!
Agent Zrii: Oh, good. I love this part. Stealth is fun, but stealth kills are sublime.

Talking to Snarl:

Snarl Backdraft: Burn this. I should be in charge of the scouting party, not standing out here listening to that hammerhead Galina.
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You've got your orders, soldier. Stick to them.

Talking to Galina:

Galina Edgecrusher: Snarl and I are veterans at this sort of thing, so we've got our end of this mission covered. Don't tell him I said that, though. He'll take it as a compilment.
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I won't say a word. Let's move out.

After entering Kitah Manse:

Lord Kitah: Welcome, one and all, to my humble manor. Come in, come in.
Lord Kitah: Please forgive my meager accommodations. But fear not: my servants will attend to your every need.
Galina Edgecrusher: Burn me. What is this? And what's that gasbag babbling about?
Lord Kitah: A toast to you, honored guest. Eat, drink, and join me in my salon for lively conversation.
Snarl Backdraft: I don't like this. Let's find a way out of here before things get any weirder.

Speaking to any servant:

Servant: We sincerely hope you enjoy you stay at Kitah Manse. Lord Kitah welcomes you, and has instructed us to see to your every need.
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What's going on here? Who is Lord Kitah?
Servant: His lordship is a devoted servant of Lyssa. It is said that the goddess herself once visited the manse. May she grace us with her presence again in these dark times.
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If you say so. What else can you tell me about the manse?
Servant: We sincerely hope you enjoy you stay at Kitah Manse. Lord Kitah welcomes you, and has instructed us to see to your every need.
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You already said that.
(The servant repeats the two answers endlessly.)
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Move aside. I have business to do with his lordship
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I've got to go. Something's not right here.
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All right. I'll let you know if I need anything.

Further into the manse:

Mouth of Zhaitan: When Zhaitan speaks, the world trembles. Come to me and die.
Galina Edgecrusher: We're under attack! Ears up, something's hunting us!
Galina Edgecrusher: Undead servants? Hm. And I thought the service was bad at the Serrated Blade.

After defeating the undead servants:

Snarl Backdraft: Come on, move! Forward! Bash that door down if you have to!

Talking to Agent Zrii:

Agent Zrii: I'm ready to classify this as "Orrian mesmer magic." It all adds up: the statue of Lyssa, the strange things we're seeing...
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I agree. We'd better find Hekja fast.

Talking to Galina Edgecrusher:

Galina Edgecrusher: What's with all these idiots in fancy dress? Where's the Mouth? Just give me a target I can chase down and kill.
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As soon as we find the Mouth, you'll get your wish.

Talking to Snarl Backdraft:

Snarl Backdraft: This is some sort of trick, isn't it? Real life isn't this soft and dreamy...or this purple.
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Let's find his lordship and make him explain it.

Entering the salon:

Lord Kitah: So I said, "A light meal, some light conversation... why do you need such heavy armor, my dear?"
Lord Kitah: Look, it's her friends. Lady Hekja, you simply must introduce us to your companions.
Lord Kitah: I do hope my servants were accommodating. Sometimes it's difficult to keep the lower orders in line.
Lord Kitah: Hekja, my dear: entertain our guests while I attend to the kitchen staff.
Snarl Backdraft: He's holding Hekja prisoner... but he can't hold anything with no arms. Let's get him!
Mouth of Zhaitan: Everything is prey for the dragon. Surrender. Accept your fate.
Galina Edgecrusher: Snap out of it, Hekja! We're on your side!
Snarl Backdraft: Where'd she go? Gah, never mind. Kill these fancy-pants undead and we'll find her later.
Agent Zrii: She's lost to us. We need to focus on finding the Mouth. Find the door and we can go.

Further into the manse:

Lord Kitah: Splendid! You have all proven to be quite entertaining diversion.
Lord Kitah: Now, let us entertain you.

After defeating Lord Kitah, his jester and corrupted Hekja:

Snarl Backdraft: Hekja was a good scout. They'll pay for taking her.
Galina Edgecrusher: She deserved better than this. Hekja was a pill, but she was our pill. Let's tear this place down.
Mouth of Zhaitan: I am waiting below. Face me, if you dare.

Talking to Snarl:

Snarl Backdraft: Someone's going to pay jor Hekja...and for messing with our heads.
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Count on that.

Talking to Galina:

Galina Edgecrusher: This is more like it. I like to see what I'm killing.
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Agreed. Let's keep moving.

Talking to Zrii:

Agent Zrii: First the attack on Fort Trinity, now this. Zhaitan's resorting to mesmer magic to bolster its army. Sounds like Ol' Z is getting desperate.
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Maybe. But that makes it more dangerous.

During the encounter with the Mouth of Zhaitan:

Mouth of Zhaitan: Another meal for my master.
Galina Edgecrusher: There's nothing for me to hit. Fall back and use ranged weapons!
Snarl Backdraft: More servants-cut 'em down! The Mouth's our real objective.
Mouth of Zhaitan: Stagger before the power of the dragon.
Mouth of Zhaitan: Submit to the will of Zhaitan!
Mouth of Zhaitan: You are nothing before Zhaitan's might.

After defeating the Mouth of Zhaitan:

Galina Edgecrusher: What a day! I've always wanted to punch a dragon in the Mouth.
Snarl Backdraft: And now your dream has come-wait. Did you feel that?
Galina Edgecrusher: I felt THAT. This whole place is coming down. Run, or we'll be celebrating in the Mists!

Upon reaching the mansion's door:

Snarl Backdraft: The door's still shut tight. Come on, Zrii. It's demolition time!
Agent Zrii: Why didn't you ask me sooner? By the time I set the charges, it'll be too late.
Galina Edgecrusher: Move aside, then. All that door needs is a dose of my shoulder.

After escaping Kitah Manse (cinematic):

Galina Edgecrusher: That was no earthquake, that was Zhaitan's roar. Ha! We made a dragon mad enough to throw a tantrum. Must be hungry, the poor little lizard.
Snarl Backdraft: Good. Now he knows we mean business. Nice work on that door, by the way. Who knew your hard head doubled as a battering ram?
Galina Edgecrusher: Careful, Snarl. You keep up with the compliments, and our commanding officers will assign us to permanent duty together.
<Character Name>: Enough chatter. We suffered too many losses today. I should've sent a larger scouting party.
Agent Zrii: I disagree, Commander. You made the right call. You could have sent in all your scouts, and that mesmer dandy would have taken them all.
Agent Zrii: Come on, Marshal Trahearne's waiting back at Fort Trinity. The mission was a success. Let's go tell him so.

Talking to Snarl:

Snarl Backdraft: Hekja wasn't so bad. I was tough on her, but that's just professional coutrsey. I'll make sure she's remembered as an Ash-worthy scout.
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Thanks, Snarl. She'd have liked that.

Talking to Galina:

Galina Edgecrusher: I never had use for scouts, but Hekja deserved better than this. Still, a victory is a victory. Right, Commander?
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Right. And we'll need a lot more of them before Zhaitan falls.

Arriving back at Fort Trinity:

Trahearne: Welcome back. I'm glad you're safe. Let's begin the briefing.

The briefing (cinematic):

Trahearne: Welcome, friends and allies. We've just defeated a powerful Mouth of Zhaitan, effectively cutting off one of the dragon's major supply lines.
Trahearne: Now, we have to press our advantage. Reducing Zhaitan's food supply was a good start. It's time to stem the flow of reinforcements.
Wynnet Fairhaired: Reinforcements? You mean...
Doern Velazquez: He means dead bodies. Zhaitan's minions on the mainland are gathering and shipping corpses to Orr in massive numbers.
Trahearne: Precisely. Our next move is to confront Zhaitan in Orr. Before we strike, we need to weaken its position as much as possible.
Warmaster Efut: A sound strategy: starve the enemy and cripple its army before we invade. You learn fast, Marshal.
Trahearne: I have to, General. Now the commander and I need to confer and choose the best course of action.

Talking to Trahearne:

Trahearne: I'm sorry about Hekja, but I must agree with Agent Zrii: If Zhaitan is using mesmers this heavily, it's pulling out all the stops to crush the Pact before we crush it.
It's right to be scared. We're going to bury it.
Trahearne: Quite. And precisely the kind of aggressive response we need. Shall we discuss the campaign's next step?
Talk quest option tango.png
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I need another moment before I'm ready.
I'm just glad that Tyria has finally joined forces to fight them.
Trahearne: We never would have made it this far otherwise. Now, shall we discuss the next stage of our campaign?
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Of course.
You're the lynchpin, though. People will follow a marshal.
Trahearne: And a commander, it would seem. Now, shall we discuss the next step in our campaign?
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Trahearne: We've reached the point where we need to establish a forward base on Orrian soil. Zhaitan's vast army gives it the advantage, but we're going to address that.
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Right. We need to stop it from making any bigger.
Trahearne: Yes, and to do that, we must shut down the ossuray that creates Zhaitan's most formidable monstrosities, or think the giant ark that brings in corpses to fuel it.
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Let's cut off the supply by sinking the ark. (Leads to A Grisly Shipment.)
Trahearne: Very well. I'll have a Pact squad standing by to join you. I'll also send a different squad to attack the ossuray. And this time, Commander, I'll be going with you.
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I won't let you down, Marshal.
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Why is that?
Trahearne: I need to see what the ark is carrying and how it functions. It will help me prepare the next phase of our invasion of Orr.
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I understand. It'll be good to have you with us.
Trahearne: Thank you. I have some preparations first. Speak to Captain Antje at Fort Trinity sub dock when you're reday, and I'll meet you there.
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See you there.
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Let's stop this problem at its source: the ossuray. (Leads to Ossuary of Unquiet Dead.)
Trahearne: Excellent. I'll have another Pact squad deal with the ark. And as much as I hate to risk us both on the same mission, I must join you for this one.
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Glad to have you with us, Marshal.
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Why is that?
Trahearne: We'll be dealing with ancient Orrian funeral rites and death magic. My expertise will be necessary to unravel all of the mysteries we'll encounter.
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I'll be glad to have you with us, Marshal.
Trahearne: Thank you. I have some preparations to make before I'll be ready. Meet me at the Pact camp outside the ruins of Wren and the mission will proceed from there.
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Until then.
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I need more information.
Trahearne: I'll provide as much detail as I can.
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Is our target ship Zhaitan's only source of corpses?
Trahearne: No, but it is the flagship of Zhaitan's corpse ark fleet, capable of making multiple pick ups daily. It must be sunk.
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We must stop Zhaitan's army from expading. I'm ready to decide.
(Back to the decision overview.)
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I have another question.
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What can we expect at the ossuray?
Trahearne: It's the heart of Zhaitan's horde-production: corpses go in, abominations come out. Expect magic, monsters, the worst Orr has to offer. It is a vital target.
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We must stop Zhaitan's army from expading. I'm ready to decide.
(Back to the decision overview.)
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I have another question.
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We must stop Zhaitan's army from expading. I'm ready to decide.
(Back to the decision overview.)
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I need another moment to decide.
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I need a moment, Marshal. I'll be right back.
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I need a moment, but I'll be back.
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Then we keep up the pressure.

After choosing to fight in the ossuary:

Trahearne: Be advised, Commander: the ossuary is steeped in powerful magic and crawling with Risen, but we can't let generate any more abominations for Zhaitan.
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I've got this, Marshall. I'll see you soon.


Some players are unable to progress after your host's initial dialogue. To get around this, climb on top of the door to open it. (Discussion on official forum)

My Story[edit]

Estate of Decay.jpg

I led a Pact squad into Orr to take out the Mouth of Zhaitan that was operating in Kitah Manse. We fought through the corrupted lord of the manse's illusions, killed him and his undead servants, and disposed of the Mouth, but we lost good soldiers in the process. Without the Mouth, Zhaitan's food supply has been curtailed. I returned to Fort Trinity to check in with Marshal Trahearne and plan the Pact's next move.

I met with Marshal Trahearne and decided the Pact's next step was to cut off the supply of corpses that Zhaitan corrupts into soldiers for its army.

My story