Flower of Death

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Flower of Death

Year
1325 AE
Chapter
Justice for Riannoc
Location
The Grove
(Maguuma Jungle)
Level
30
Race
Sylvari tango icon 20px.png Sylvari
Order
Vigil (order icon).png Vigil
Preceded by
The Bad Apple
Trouble at the Roots
Followed by
Setting the Stage

Flower of Death is part of the personal story of Sylvari characters. It is selected by becoming a member of the Vigil in the previous mission. This quest is selected by going along with Branthyn's plan during The Bad Apple or Trouble at the Roots. As a member of the Vigil, Branthyn prefers to take back Ascalon Settlement with force and an army of soldiers.

Objectives[edit]

Following Branthyn's suggestion, defeat Mazdak the Accursed and his undead army.

Reward[edit]

Click here to edit the reward data

All professions
Profession-specific

Walkthrough[edit]

You will be wielding Caladbolg for the duration of this quest. This presents the following limitations:

  • Weapon swapping is disabled.
  • The skills given by Caladbolg do not inflict conditions and have knockdown/knockback as their only defense.
  • Class unique skills (F1-F5) are disabled, as are ranger pets. Revenants will also lose access to utility skills.

The enemies are almost exclusively melee-oriented. One effective strategy is to turn on auto-attack for the chain lightning (skill #2) and use that as your main attack while moving to avoid the slow but dangerous risen brutes. Select utility skills to support a mobile playstyle.

Talk to Branthyn to start the assault on the town gate. Your Vigil allies will charge forward into waves of Risen. Clear them on both sides of the road and move forward to the gate. Use [F] the battering ram to damage the gate. You can also damage it with your normal attacks while the ram is cooling down. After breaking down the gate, move forward into the town.

You will be presented with 4 new objectives, areas in the town that have to be cleared of Risen. At each location a shimmering sphere indicates where a large group of Risen will spawn when you approach. The graveyard is the only location that has ranged enemies, risen grubs.

After clearing all 4 objectives, a cutscene will play and you will be given a new objective: Defeat Mazdak the Accursed in the north graveyard, just outside of the town. Proceed out the east gate and up the hill. Risen will spawn one by one and run down to attack. Keep moving up the hill until you reach the graveyard.

Mazdak has a powerful ranged attack and summons risen. Use the chain lightning attack to kill the groups of risen. It can also be used effectively to take down the boss while dodging and running to avoid his attacks.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

  • Battering Ram

Dialogue[edit]

Upon arriving at battlefield:

Branthyn: Hey, Herald—I mean, Recruit! Come here, we need to discuss strategy.

Strategy discussion cinematic:

Branthyn: Hello Recruit! Your brothers and sisters of the Vigil are assembled and ready to launch the offensive against Mazdak's troops.
<Character name>: I'm honored to be a part of the Vigil. What's our battle plan?
Branthyn: Because you know what we are up against, I'm putting you in charge of the forward assault.
Branthyn: We are assaulting on a direct path. Our troops will go through the front gates, and then secure the various areas of the town.
Branthyn: Mazdak the Accursed is powerful, and I expect the fight will be grim, so be prepared for anything.
<Character name>: I'll do my best Branthyn. Thank you for trusting me.
Trahearne: My knowledge of the undead will be useful, but I'm no general. I'll follow behind, and revive those who fall.
Caithe: Once we get into the town, I'll scout ahead and prepare ambushes.
Caithe: After the Vigil gains their attention, I'll gut our enemies down from behind.
Branthyn: Recruit, you can command units of soldiers to move forward or to hold their ground. Once we've secured the town, we will take on the lich.
<Character name>: Together, we'll see Mazdak destroyed at last. For the Vigil, and the Pale Tree!

After discussion:

Branthyn: Don't wait for orders, recruit—gather up a command and head out.

Speaking with your allies:

Branthyn: They're using the town's defenses against us! If we get that gate down, Vigil engineers can help out.
Talk end option tango.png
I'll do what I can!
Caithe: Once you open the gate, I will scout the town. Whenever you challenge a corrupted area, I will join you...unexpectedly.
Talk end option tango.png
Understood.
Trahearne: I can appreciate Vigil's show of force! They work as a solid and unified team. You'll do well in this order, my friend.
Talk end option tango.png
I hope you're right.
Vigil Crusader/Warmaster: Glad to have you with us, <Character name>! Clear a central location, and a warmaster will move in to hold it.
Talk end option tango.png
I can do that.

At the settlement gate:

Vigil Engineer: Lower your horns. Ramming speed!

Speaking with your allies again after the gate is open:

Branthyn: You'll meet with the General. She'll assign you a mentor, to instruct you in our protocol and regulations.
[sic]
Talk more option tango.png
Mentor? Who will that be?
I don't know, but I hope it's anybody except old Forgal. He's a real bear. Ha! Get it? He's norn!
Talk end option tango.png
I'll bear that in mind. Good-bye!
Talk end option tango.png
I look forward to learning more about my order. Take care.
Trahearne: The devastation caused by these Risen is terrible, but nothing compared to Orr.
Talk end option tango.png
No more. Not here, and not now.

Speaking to a Warmaster after capturing a point:

Vigil Warmaster: Great job, <Character name>! I'll hold this spot, you get the lich!
Talk end option tango.png
Will do!

After taking the courtyard:

Branthyn: The courtyard's clear! Crusader, hold this location while we move forward.
Vigil Warmaster: I'll hold the area. You can count on me.
Vigil Warmaster salutes <Character name>.

After taking the graveyard:

Branthyn: Hostiles down! The graveyard's clear.
Vigil Warmaster: I'll hold the area. You can count on me.
Vigil Warmaster salutes <Character name>.

After taking the west gate:

Branthyn: The west entrance is clear. You know the drill. Press forward!
Vigil Crusader: Secure the area! Defensive positions!
Vigil Crusader salutes <Character name>.

After taking the fighting pit:

Branthyn: These undead won't be getting up again, recruit. We'll stand our ground here.
Vigil Warmaster: Protect this area with your life!
Vigil Warmaster salutes <Character name>.

After taking the last area:

Branthyn: Ascalon Settlement is secure. We had reports of screaming from the graveyard. Mazdak must be there.

Speaking with your allies before finding Mazdak:

Branthyn: The town is ours! Mazdak is vulnerable. Come, scouts have spotted him on the hill near the northern graveyard tower.
Talk end option tango.png
Let's move!
Trahearne: Mazdak is near—I can feel it. If Branthyn's scouts tell it true, he'll be looking to replenish his forces from Ascalon Settlement's graveyard.
Talk end option tango.png
We'll destroy him and avenge Riannoc.

On the way to Mazdak:

Vigil Crusader: Go that way.

Whilst fighting Mazdak:

Mazdak the Accursed: Pathetic little adventurers. Come, fight me.
Mazdak the Accursed: You think to avenge your dead kinsman? You will fall, as he did.
Mazdak the Accursed: I cannot be defeated! I will break Caladbolg - and you, along with it!
Mazdak the Accursed: The touch of that sword is like fire! This cannot be!
Branthyn: The Vigil is victorious!

Spoken words:

Caithe: That's enough violence for now.

Speaking with Branthyn after the defeat of Mazdak (cinematic):

Trahearne: At last, Riannoc is avenged. This day will live forever within the Dream.
Branthyn: Well done, Recruit! You really proved your strength and honor on the field this day.
Branthyn: You should head to Lion's Arch, and receive your first formal assignment. It's time to send you out into the field.
<Character name>: I look forward to it. Thank you again.
<Character name>: Caithe? You're being so quiet. Are you injured?
Caithe: No. I am thinking. Riannoc died before he could fulfill his Wyld Hunt. He failed because he was alone.
Caithe: If we wish to fight Zhaitan, we must not let fear or anger force us apart. If we do not find a way to defeat the dragons, Tyria will be destroyed.
Caithe: Tell me, my firend. Do you think...do you think it's possible for people to let go of their differences? To unite?
<Character name>: Our Dreams inspire us, Caithe. We must never give up hope, or we give up the Dream itself.
Caithe: Then I must also go to Lion's Arch. It is time to call together Destiny's Edge.
Trahearne: By your leave, my friend, I'll return Caladbolg to the Pale Tree. I'll be sure to tell her the tale of Mazdak's defeat.
<Character name>: Will I see you again, Trahearne?
Trahearne: Yes. I'm sure of it. Our Wyld Hunts are linked, my friend. We will need one another.
Trahearne: May your path be filled with adventure and joy. Until we meet again.

Speaking with your allies after the final cinematic:

Branthyn: Well done, <Character name>. You have a great future with the Vigil. I'm glad to have served at your side during your debut!
Talk more option tango.png
Won't you be coming with me to Lion's Arch? (same as "Mentor? Who will that be?")
[sic]
Talk more option tango.png
What's the next step, now that I'm in the Vigil?
You'll meet with the General. She'll assign you a mentor, to instruct you in our protocol and regulations.
Talk more option tango.png
Mentor? Who will that be?
I don't know, but I hope it's anybody except old Forgal. He's a real bear. Ha! Get it? He's norn!
Talk end option tango.png
I'll bear that in mind. Good-bye!
Talk end option tango.png
I look forward to learning more about my order. Take care.
Talk more option tango.png
Caithe wants to meet me in Lion's Arch. Is that all right?
Of course. I'll make sure your commission is routed through there, but you should meet with the Vigil immediately afterwards.
Talk back option tango.png
I'm glad to hear that. Can I ask you another question?
Talk end option tango.png
I will. Farewell.
Talk end option tango.png
Thank you for all your help.
Caithe: In the end, Mazdak was only mortal, and anything mortal can be defeated. I'll meet you in Lion's Arch, <Character name>.
Talk more option tango.png
Before you go, can you tell me about Destiny's Edge?
Logan, Rytlock, Eir, Snaff and his apprentice, and myself. We were readying ourselves to fight Kralkatorrik...but it all went wrong somehow.
Talk more option tango.png
You think you could've won?
Then? Yes. But not now. Not when they are so...fragmented. Perhaps they will see reason.
Talk back option tango.png
Perhaps. Can I ask you something else?
Talk end option tango.png
I'll see you there.
Talk more option tango.png
So, off we go to Lion's Arc. Anywhere in the city, in particular?
The Trader's Forum, where we formed Destiny's Edge. I hope it reminds them of better days.
Talk back option tango.png
Seems reasonable. Can I ask you something else?
Talk end option tango.png
All right. I'll meet you there.
Talk end option tango.png
See you in Lion's Arch.
Trahearne: Well done, <Character name>,
[sic]
. Know that if you should need me, I will be there. Our Wyld Hunts will bring us together once more.
Talk more option tango.png
You should come with me.
No, I think not. I have more research to do on Orr. You'll do well on your own. I know it.
Talk end option tango.png
Take care, Trahearne.
Talk end option tango.png
I hope to see you soon.

My story[edit]

Flower of Death.jpg

Mazdak the Accursed is destroyed and Riannoc's spirit can finally rest in peace. I returned Caladbolg to the Pale Tree, but perhaps one day, I will see the sword again. Meanwhile, I've joined the Vigil/Order of Whispers/Durmand Priory. I look forward to seeing more of this world.

My story

Notes[edit]

Branthyn's dialogue responds with the line about the Vigil mentoring scheme at three points in the mission, with two of those not matching the context/the question asked.